Tuesday, September 8, 2009

Glu Mobile Announce The Release Of Super K.O. Boxing 2 For Mobile Handsets

Glu Mobile Inc have annoucned that Super K.O. Boxing 2 is now available worldwide for mobile handsets, and will be available for High End Handsets later in the month. the game is a sequel to Super K.O Boxing, which was releasd in 2006 and has sold 1.6 million units to date.

the game has 10 fighters, some like 15 cent and Snake Bomb who are from the original game, new moves to use and patterns to recognise, and multiple game modes.


Press Release

SAN MATEO, Calif. --(Business Wire)-- Sep 08, 2009 Glu Mobile Inc. (Nasdaq:GLUU), a leading global publisher of mobile games, today announced the launch of Super K.O. Boxing 2 for mobile handsets. The game is available now on carriers worldwide and will be available on high-end handsets later this month. Super K.O. Boxing 2 is the follow-up to Glu’s 2006 smash hit, Super K.O. Boxing, which has sold over 1.6 million units to date.

“We are excited to bring ‘round two’ of one of our biggest hits, Super K.O. Boxing, to mobile phones,” said Jill Braff, senior vice president of global publishing, Glu Mobile. “Super K.O. Boxing 2 contains some of the most memorable, over-the-top and entertaining personalities from the original, while adding some of the funniest cartoon visuals ever seen on mobile to create a full gaming experience.”

Reflecting the trend of increased online interaction and distribution, Glu has taken a comprehensive marketing approach to the Super K.O. Boxing 2 promotional campaign. The campaign initiated with Glu’s “Name a Tough Guy Contest” held on Facebook, allowing fans to submit and vote on their favorite names for a new Super K.O. fighter, which helped increase traffic on Glu’s Facebook fan page. Additionally, through the Super K.O. 2 microsite, superkoboxing2.com, fans can access a hilarious video by Go Remy tinyurl.com/neko55, “posterize” themselves in an online Super K.O. Boxing 2 poster and enter to win two tickets to Las Vegas to see one of the most anticipated boxing matches of the year, Pacquiao vs. Cotto. Other initiatives include a social media push utilizing the Twitter platform to engage and drive fans to partake in upcoming Super K.O. Boxing 2 contests and promotions.

Super K.O. Boxing 2 packs a punch with fun arcade boxing and outrageous opponents that appeal to both core gamers and more casual gamers. Favorite boxers from the original game, Sake Bomb and 15 Cent, return to the ring with new fighters, including ladies man El Bulli and half-man half-pig Big Gip, adding even more hilarity to the cast.

Features Include:
New Fighters – Go toe-to-toe against a cast of 10 outrageous boxers with unique personalities and hard-hitting moves

New Ways to Fight – Perform devastating hook punches, dizzy opponents, and unleash charged super punch combos to knock ‘em out. Figure out each opponent’s special pattern to land a lightning KO

Multiple Game Modes – Box in circuit, versus, challenge, and endurance modes for tons of gameplay variety

For more information, go to www.glu.com or www.superkoboxing2.com. For live updates, follow Glu on Twitter atwww.twitter.com/glumobile or become a Glu Mobile fan on Facebook at www.facebook.com/glu.mobile.

About Glu Mobile
Glu (NASDAQ:GLUU) is a leading global publisher of mobile games. Its portfolio of top-rated games includes original titles Bonsai Blast, Brain Genius, Glyder, Stranded, Super K.O. Boxing! and titles based on major brands from partners including Activision, Atari, Fox Mobile Entertainment, Harrah's, Hasbro, Konami, Microsoft, PlayFirst, PopCap Games, SEGA, Sony and Warner Bros. Founded in 2001, Glu is based in San Mateo, Calif. and has offices in Brazil, Canada, Chile, China, England, France, Germany, Italy, Mexico, Poland, Russia and Spain. Consumers can find high-quality, fresh entertainment created exclusively for their mobile phones wherever they see the 'g' character logo or at www.glu.com.

BONSAI BLAST, BRAIN GENIUS, GLU, GLU MOBILE, STRANDED, SUPER K.O. BOXING! and the 'g' character logo are trademarks of Glu Mobile Inc.

Namco Networks And Red i Studio's Announce Solitaire: Deck Of Cods For iPhone, iPod Touch and PCs

http://www.redistudios.com/images/DOC.jpg

Namco Networks and Red i Studio's have announced that they are brining Solitaire: Deck of Cods worldwide to the iPhone, iPod touch and PCs. this will be the first Worldwide release of a Namco Networks game. the game has an estimated iPhone/iPod Touch price of $0.99, whilst the PC version will be a free to play flash game.

Solitaire: Deck of Cods is a twist on the classic game Solitaire. in the game, Players move cards from the playing field to the deck below in sequential order. The more cards you move in succession the larger the fish you catch. Wildcards, such as Lure, Fish Finder and Feeding Frenzy, help increase the size of the catch. Each level challenges players to bring in a different size catch or multiple catches.

The iPhone version includes Facebook Connect, Achievements and a trophy room, Ability to access the music library, and Bluetooth Connect (connect with a friend to compete for biggest catch). The PC version has some different features, and includes 18 levels with different layouts, 24 unique fish to catch, and Wildcards help increase the catch.

Press Release

SAN JOSE, Calif. --(Business Wire)-- Sep 08, 2009 Break out the fishing poles and tackle boxes and practice your Solitaire skills. Namco Networks, a leading publisher and developer of mobile, iPhone and PC games for mass-market casual gamers, today announced the upcoming worldwide availability of Solitaire: Deck of Cods for iPhone, iPod touch and PCs.

Deck of Cods is the first game Namco Networks has simultaneously launched on multiple platforms. The launch of Deck of Cods also marks the first time the new Apple Games Group at Namco has partnered with an external developer to create an iPhone game.

In Deck of Cods, players are challenged with a fun twist on the classic card game Solitaire. Players move cards from the playing field to the deck below in sequential order. The more cards you move in succession the larger the fish you catch. Wildcards, such as Lure, Fish Finder and Feeding Frenzy, help increase the size of the catch. Each level challenges players to bring in a different size catch or multiple catches.

Namco worked closely with Red i Studios to develop the title for both iPhone and PC. For more than 8 years, Red i Studios has been developing games for various platforms. The game was initially developed for the PC Flash platform but Namco was eager to catch it and bring the game to the iPhone.

“As a huge fan of Namco properties and a self-confessed Ms. PAC-MAN addict, we jumped at the opportunity to develop for their Flash games portal,” said Jenny Martin, the Fearless Leader at Red i Studios. “Working with major publishers like Namco is a great way for us to see our games reach larger audiences. The resources and support Namco offers is unmatched.”

“This is the first time the new Apple Games group has utilized external resources; we definitely plan to continue doing so,” said Jon Kromrey, general manager of Apples Games for Namco Networks. “Working with external developers is a great way for us to offer more variety to App Store customers. We want to make sure players can find what ever type of game they are looking for—puzzle, action/adventure, arcade—at the price point that’s right for them.”

Namco anticipates the game being live in the App Store shortly at a $.99 price point. The iPhone and iPod touch version of the game includes:
Facebook Connect
Achievements and a trophy room
Ability to access the music library
Bluetooth Connect (connect with a friend to compete for biggest catch)

The PC version of the game, which is a free-to-play Flash game, will be available at www.namcogames.com later this month. Similar to the iPhone/iPod touch version of the game, the flash version includes:
18 levels with different layouts
24 unique fish to catch
Wildcards help increase the catch

“The PC Flash version of the game is a fun, addicting twist on the traditional Solitaire,” said David Schwartz, general manager of PC games for Namco Networks. “Bringing Solitaire: Deck of Cods to multiple platforms allows us to entertain people where ever and whenever they choose to play and on whatever device they have on hand.”

For more information on Solitaire: Deck of Cods or other games by Namco, please visit www.namcogames.com or NAMCO NETWORKS on Facebook.

About Namco Networks
Namco Networks America, Inc., a subsidiary of Namco Bandai Holdings (USA) Inc., is a worldwide leader in cutting-edge, digitally distributed casual entertainment including mobile, iPhone and casual PC games. More information about Namco Networks products can be found at www.namcogames.com or atwww.twitter.com/namconetworks.
Namco, Solitaire: Deck of Cods, and all related logos, designs, and elements are the trademarks and © of Namco Networks America Inc. 2009. All rights reserved.

About Red i Studios
Formed in 2001 by game industry veterans, Red i Studios develops online, iPhone, social media and download games. More info can be found atwww.redistudios.com.


Disney Interactive Studios Announces It Has Agreed To Acquire Wideload Games Inc.


Disney Interactive Studios has announced that it has agreed to buy Wideload Studios. as part of the agreement, Wideload Games Founder and CEO Alexander Seropian will Join Disney Interactive Studio's in the newly created role of vice president of creative. Alexander Seropian was the founder Bungie Software and one of the creators of the Halo series.

Press Release

BURBANK, Calif. --(Business Wire)-- Sep 08, 2009 Disney Interactive Studios announced today it has agreed to acquire Wideload Games Inc., a Chicago-based producer and developer of original interactive entertainment. As part of the agreement, industry veteran and creative visionary Alexander Seropian, Wideload Games founder and CEO, will join Disney Interactive Studios in the newly created role of vice president of creative, leading the company’s global creative efforts. Seropian, who is relocating to Glendale, Calif., is renowned as the founder of Bungie Software and was among the creators of the highly successful Halo® series – one of the most successful video game franchises of all time. Seropian will report directly to Global Product Development Senior Vice President Jean-Marcel Nicolai, and be tasked with overseeing creative development across Disney Interactive Studios’ portfolio of video games.

“Wideload Games is among the premier small creative game development studios in the world. Wideload Games will be a great fit for our portfolio of internal studios, and Alex joining the global product development team provides the entire Disney game portfolio with a strong creative influence,” said Graham Hopper, executive vice president and general manager, Disney Interactive Studios. “Alex has built his reputation around the power of original thinking. In leading the studio that created Halo, he helped turn great storytelling, exceptional design and polished gameplay into the ‘killer app’ for Xbox. Alex’s leadership of our creative community will enhance our ability to be a magnet for the best talent in the industry and enable the company to take an even more significant role in developing industry leading products.”

Seropian began his career in 1991 as founder and CEO of Bungie Software, which created the Marathon and Mythcomputer game series. Seven years later, Bungie Software made the Inc. 500 list of the fastest-growing private U.S. companies. In 2000, Seropian negotiated the acquisition of Bungie Software by Microsoft Corp., and then oversaw the development, production and delivery of the critically acclaimed and highly successful game, Halo, the flagship title for the 2001 launch of the Xbox® video game system from Microsoft. In 2003, Seropian founded Wideload Games, which has released the games: Stubbs the Zombie™ in Rebel Without a Pulse™, Hail to the Chimp™,Texas Cheat ’Em™ andCyclomite.

“Joining Disney is an ideal next step, both for our studio and me,” Seropian said. “At Wideload, we’ve conscientiously built a forward-looking approach to game development that borrows many techniques from the film industry. Now, Wideload will be a part of one of the largest, most respected entertainment companies in the world. I’m looking forward to Wideload’s continued success as a part of Disney and I’m eager to bring all my experience to the creative community at Disney Interactive Studios.”

Wideload Games president Tom Kang will continue to lead the studio as studio director. As part of Disney Interactive Studios’ network of global internal development teams, Wideload Games will focus on creating new intellectual properties for Disney that target a broad audience. The studio, which will remain in its current Chicago location, is developing an unannounced original family console game scheduled for release in 2010 from Disney Interactive Studios.

Wideload’s focus will continue to be developing original video game properties using an innovative development approach that requires developing prototypes with small core creative teams and ramping up for product development with globally outsourced talent. To complement its console team and expand its portfolio of original intellectual properties, Wideload Games established Wideload Shorts in 2007 for the emerging online and handheld platforms. As part of Disney Interactive Studios, Wideload Shorts will continue to create original properties for casual, downloadable and mobile games.

Founded in 2003, Wideload Games’ core team of 25 full-time employees is comprised of many industry veterans and executives, including former Bungie Software personnel. In 2006, Tom Kang joined Wideload Games as president. Kang previously was president and CEO of CSMG Inc., one of the fastest growing sports management firms in the United States, which was acquired by Interpublic Group and Creative Artists Agency.

Terms of the agreement will not be disclosed.

About Disney Interactive Studios
Disney Interactive Studios, part of Disney Interactive Media Group, is the interactive entertainment affiliate of The Walt Disney Company (NYSE: DIS). Disney Interactive Studios self publishes and distributes a broad portfolio of multi-platform video games, mobile games and interactive entertainment worldwide. The company also licenses properties and works directly with other interactive game publishers to bring products for all ages to market. Disney Interactive Studios is based in Glendale, California, and has internal development studios around the world. For more information, log on tohttp://www.disneyinteractivestudios.com.
© Disney

Re-Cap of Yesterdays News (oldest to newest)

  • QTE Blog: Re-Cap of The Weekends News (oldest to newest) http://ow.ly/olOw

  • QTE Blog: Audio Re-Cap of The Weekends News (oldest to newest) http://ow.ly/15O2Jl

  • UK game Charts top 5, Batman Arkham Asylum, Wii Sports Resort, Call Of Duty 4, Wii Fit, Ashes Cricket 2009. http://ow.ly/olOH

  • PS3: its being reported that the PS3 has sold 150.252 units in three days in Japan. http://ow.ly/olOP

  • PS3: UK PS3 Slim sales are up over 1000%. it is the top selling console for week 36, outsellling the 360 3:1. http://ow.ly/olPg

  • 360: Microsoft have said there is currently no plans for Halo ODST DLC. http://ow.ly/olPB

  • PS3: Mod Nation Racers Devs chose the PS3 because the PSN is free. http://ow.ly/omGU

  • 360: Firefight could be added to Halo Reach "If people love it" in Halo ODST http://ow.ly/oneQ

  • 360: Sonic & Knuckles is out on XBLA this week for 400 MS Points. http://ow.ly/onf0

  • PSP: its rumoured that Sony is considering offering PSP dev kits for free in the future. http://ow.ly/onfe

  • PS3: Coca Cola is launching vending machines in Home. they offer avatar items and digital codes for real life machines http://ow.ly/onfV

  • QTE Blog: QTE Posts in Video - Please Try And Comment http://ow.ly/15O50T

  • iPhone: a Commodore 64 Emulator has been approved for the App Store. it comes with 5 games, with more expected later. http://ow.ly/ongv

  • PS3: a add on Japanese Youtube has said that Final Fantasy XIII is coming out December 17th in Japan. http://ow.ly/onNp

  • PS3: Sony EU announce Motorstorm Pacific Rift, Resistance 2, Killzone 2, And Metal Gear Solid 4 will be platinum games. http://ow.ly/onMC

  • PS3: a rumoured list of PS3 bundles has Gran Turismo 5 release at December 4th, Assassins Creed II November 19th http://ow.ly/onOc

  • PSP: NIS say the Holy Invasion Of Bad Man Demo demo will be re-released on Thursday, firmware 6.0 should be out by then http://ow.ly/ooMc

  • 360: Lips mic's will work with The Beatles Rock band. a patch for Rock Band 2 is coming later. http://ow.ly/ooMY

  • QTE Blog: New Gameplay Trailer For Wacky World Of Sports On The Nintendo Wii http://ow.ly/15O6uK

  • QTE Blog: New Trailer For MAG On The Playstation 3 http://ow.ly/op5x

  • QTE Blog: New NHL 10 Tough Guys Trailer http://ow.ly/15O6Kb

  • QTE Blog: Two New FIFA 10 Video's From EA http://ow.ly/15O6US





Monday, September 7, 2009

Two New FIFA 10 Video's From EA

EA has released two new video's for FIFA 10. the first video is for the PC version, and discusses 360 ball dribbling on the PC, with comparisons to how limited it was in FIFA 09, and actual gameplay of the 360 movement in action.
The second trailer is for the PS3 and Xbox 360 versions. it is a tutorial on how to do Basic attacking in the game, covering dribbling, passing, and shooting. the tutorial is quite indepth, showing what buttons to press, the pro's and cons, and showing examples in gameplay.







New NHL 10 Tough Guys Trailer

EA Has released a new trailer for NHL 10. the trailer is called Tough Guys and it focuses on the fighting mechanics in the game. the trailer has Zack Stortini, from Edmonton Oilers, who compares fighting in the game to fighting in real life NHL.




New Gameplay Trailer For Wacky World Of Sports On The Nintendo Wii

Sega have released a new gameplay trailer for their upcoming Wacky World Of Sports. the trailer focuses on three different events in the game, Tuna Tossing, Ice Golf, And Card Boxing.