Showing posts with label grip. Show all posts
Showing posts with label grip. Show all posts

Tuesday, February 7, 2023

Cloud Monday - Grip - Part 2 - A Better Cloud Gaming Experience

Today's Cloud Monday is part 2 with Grip. For all Cloud Monday games, they get played twice to get a better idea about the streaming experience. 

In last weeks part 1, https://youtu.be/PdKk6qEhDrI, it was a mostly fine gaming experience. the main issue i saw whilst playing the game was the amount of macroblocking. for the most part it was in the background and not in my immediate view. so noticeable but not too distracting. however there was a moment where it did get in the way of my gaming experience leading to an issue where it was difficult to make out the course.

In today's part 2, i didn't have that issue. as per normal, part 2 is recorded at a different time and i found today's experience be better. there were instances of macroblocking and a couple of screen tears, but this was far less than last week. i'd argue that the game's own limitations were getting in the way more than playing it via PlayStation Plus Premium.

Racing was still fun, if not somewhat weird and unique. but i found the battle mode to be somewhat lacking and across both the racing and battle modes, the games pop in was far more distracting than the macroblocking. I only have a PlayStation 4 so i can't answer whether things improve with a PlayStation 4 Pro or a PlayStation 5. maybe you can let me know in the comments.

Monday, January 30, 2023

Cloud Monday - Grip - Part 1 - A Lot of Racing With Some Streaming Issues

Today's Cloud Monday is part 1 with a new game. I'm starting these next two parts with Grip on PS4.

I was somewhat familiar with what to expect from the game as i had played Rollcage in the past and the PlayStation Plus Premium page had a trailer and screenshots showing off the game. what did surprise me was how much racing i was able to do in under an hour. the game does have a tutorial, but it's done in a race. it's somewhat unique in that when it has something new to teach, it slows down time long enough for the player to read it and the racing restarts enabling you to try it out straight away, usually the game gives you what you need too.

As for the streaming issues, only once did it get in the way. there was some macroblocking, there were instances of screen tearing where white/grey was shown for a frame or two and it was this that caused the only issue as it happened at a bad time. Grip is a game which is very fast, so macroblocking isn't that much of an issue as the square disappear quickly or are motion blurred. but when grey/white tears appear for a frame or two it can not only be distracting but potentially hide something coming up. this wasn't a constant issue, but it wasn't a one off either. we'll see what happens in part 2 next week.