Showing posts with label Sucker Punch. Show all posts
Showing posts with label Sucker Punch. Show all posts

Monday, June 24, 2024

Cloud Monday - Sly Cooper and the Thievius Raccoonus - Pt2 - Let Down By Controls And Camera


This week's Cloud Monday video is part 2 of playing the PS2 version of Sly Cooper and the Thievius Raccoonus on PS4 via the PlayStation Plus Cloud Streaming Service to my Japanese launch model PlayStation 4.

In Part 1, https://youtu.be/tphGJ4lCw88, the charm of the game was very evident. it was also nice how each section we had to clear was nice and short and different from each other. that continued in this section with the boss also being different and unique but importantly only needing 4 hits to be defeated. The level design is mostly solid as well. the gameplay doesn't feel like a chore, nor does it feel like it's dragging on.

But it's really hampered by the controls and camera. the controls are just too sluggish. i don't think that this is a result of the game being streamed to me via PlayStation Plus either. I wonder if it's because PS2 games used a cable to connect to the console and had a different polling rate than Bluetooth controllers. basically, does the game check on what's being inputted fast enough. it's a frustrating experience pressing a button and often not seeing it happen on screen fast enough and then occasionally seeing it happen on time. it makes the jumping difficult. 

An example of this is the boss at the end of the video. for a while i couldn't jump up and down and press the button fast enough to start the next up jump before i was hit. the boss was moving faster than i could. so i had to try and start a little ahead of the boss so by the time he had caught up with me he got tired and i could hit him. i doubt this was the actual strategy, tho if it was please say so in the comments, and instead it's a result of the weird controller lag.

I'm not saying it's impossible for it to be caused from streaming the game. but i've played enough of these games to know that it's only ever been an issue in one other game. 

The camera was also another frustration. i felt like i was fighting it too often and it kept getting caught in the level. I had to make some jumps based on guess work. what really didn't help was that i couldn't change the camera to inverted. back in the day, it was a somewhat normal camera scheme, but nowadays inverted is the norm. 

Sly Cooper and the Thievius Raccoonus very much feels like the first game. it has great ideas and some not so great. what i'm curous about, and may check out in the next video, is whether the PS3 HD version of Sly Cooper and the Thievius Raccoonus controls any differently. if it does, would i prefer to have better controls and camera or the ability to save and rewind. i'm very curious to try the PlayStation 3 version.

Monday, June 17, 2024

Cloud Monday - Sly Cooper and the Thievius Raccoonus - Controls Take Time To Adjust To, Go Slow


This week's Cloud Monday video is part 1 of playing the PS2 version of Sly Cooper and the Thievius Raccoonus on PS4 via the PlayStation Plus Cloud Streaming Service to my Japanese launch model PlayStation 4.

PlayStation 2 games have recently come to the service as games you can download or stream from the cloud. so far, whilst the emulation software has been a good match-up for the service allowing us to save when ever we want, perfect for a service that only gives us a 20 second warning before disconnection, one of the main issues has been whether or not the gameplay is worth it.

Resistance: Retribution, https://youtu.be/jEs97ouESk8, was interesting as it's the only game i've played that had in-game tweaks to the analogue sticks. for G-Police, https://youtu.be/P9QIJwNAhGs, not being able to tweak them made the game near impossible to play. so i was very curious how a more recent title would handle.

There are two things i noticed right away, the camera and the jumping. both took time to adjust to. there were no in-game options to change how the camera works. but i've played games like this so it go easier. the jumping and character movement in general took a little more time. it felt like, and i tried to show in-game this, that there was a little lag between what i pressed on the controller and what happened in-game. 

This is such a rare thing with games being played from the cloud that i can't say for sure if it is a cloud streaming issue, or if it's an issue with the original PS2 game or an issue with the emulation software. it wasn't game breaking, but it did take me a few minutes before i was able to jump out of the initial starting area. it can't be denied that when i tried to test the lag, i could press the button and there was a short delay before Sly jumped.

There was only a second or two of video artefacts during this, so like many of the PS1 and PSP games emulated they seem to stream well as video. Sly Cooper and the Thievius Raccoonus looks great upscaled to 1080p on PS4. the one thing i thought that didn't upscale as well was the audio. out of everything i played, it came across as the weakest part of this release.

Saturday, October 19, 2013

Sony Reveal The EU/USA inFamous: Second Son Boxart, Special And Collectors Editions

Sony and Sucker Punch have revealed the boxart, special and collectors editions for inFamous: Second Son. both the USA and EU are getting different collectors and special editions, whilst the boxart appears to be the same in both regions.

EU

Special Edition


Includes Delsin's Beanie Hat
Cole's Legacy Bonus Mission DLC

Collectors Edition




Includes Delsin's Jacket Game Case
inFamous: Second Son Coin
inFamous: Second Son Bottle Opener
inFamous: Second Son Badges
Delsin's Replica Beanie Hat
Delin's Legendary Vest DLC

USA

Limited Edition



Includes Cole's Legacy DLC


Collectors Edition




Includes Cole's Legacy DLC Mission
Collectors Edition Cover Artwork
Replica of Delsin's Beanie
8 Pins From Delsin's In-game Vest
Official DUP Patch
Vinyl Decals
Delsin's Legendary in-game Best DLC

Source: EU And USA PlayStation Blogs

Wednesday, August 21, 2013

Sucker Punch Have Released A New GamesCom Trailer For inFamous: Second Son

Sucker Punch have released a new trailer for inFamous: Second Son. this trailer introduces a new character in the game, Abigail Walker who is also known as Fetch.





Thursday, July 18, 2013

Sony Have Released A New PlayStation Conversation With Creators Video For inFamous: Second Son

Sony have released a new PlayStation Conversation with Creators video. this video features members of Sucker Punch talking about their PlayStation 4 game inFamous: Second Son.


Tuesday, July 16, 2013

Sucker Punch Have Released 5 New Screenshots For inFamous: Second Son

Sucker Punch have released 5 new screenshots for their upcoming PlayStation 4 game inFamous: Second Son.





Tuesday, July 2, 2013

Sucker Punch Have Released A Gameplay Video For inFamous: Second Son

Sucker Punch have released the first gameplay video for inFamous: Second Son. this video focuses on moving around, using your powers to fight and showing some unique aspects of your powers like being able to travel through air vents as a cloud.


Wednesday, June 12, 2013

Sucker Punch Have Released A New E3 Trailer For inFamous: Second Son

Sucker Punch have released a new E3 trailer for inFamous: Second Son. this video introduces Delsin's older brother Reggie. the video introduces their relationship, Seattle and shows more of Delsin's abilities and attacks.



Source: EU PlayStation Blog

Thursday, June 6, 2013

Sucker Punch Have Released A New Behind The Scenes Trailer For inFamous: Second Son Showing Mo-Cap Work

Sucker Punch have released a new trailer for inFamous: Second Son. this video is a behind the scenes look at the Mo-Cap technology and it shows comparisons between what appeared in the reveal trailer and the actor performing the Mo-Cap. the video also shows that the studio has a catalog of Mo-Cap work they can use in the game and manually edit.

Thursday, February 21, 2013

Sucker Punch Announce inFamous: Second Son For The PlayStation 4


Sucker Punch have revealed inFamous: Second Son for the PlayStation 4. the star of the game is Delsin Rowe. he rescues a bunch of people from a bus wreck, but afterwards he discovers he has gained the ability to direct, manipulate and even transform into Smoke. Second Son is set 7 years after inFamous 2 and the world has changed as a result. Bio Terrorism is a real threat and a new team has been set up to stop it, the Department of Unified Protection (DUP). Delsin gets caught but refuses to go quietly and begins to question the world he lives in, those who provide security and whether anyone is really safe.



Source: EU PlayStation Blog

Tuesday, October 25, 2011

Sucker Punch Have Released A Launch Trailer For inFamous: Festival Of Blood

Sucker Punch have released a launch trailer for inFamous: Festival Of Blood. this trailer shows in-game action and provides some back story for what is happening in the game.

Tuesday, August 2, 2011

Sony Announce Sucker Punch Have Become Sony's 16th Studio After Joinging Sony Worldwide Studios

Sony have announced they have acquired Sucker Punch, making them the 16th studio to join Sony Computer Entertainment Worldwide Studios. Sucker Punch have been making games for Playstation consoles for 12 years and now they have become a first party studio.

Source: USA Playstation Blog


Tuesday, June 7, 2011

Sucker Punch Have Released A Launch Trailer For inFamous 2 And Sony Have Release A Kevin Butler Advert

Sucker Punch have released a new launch trailer for inFamous 2 and Sony have released a new Kevin Butler Advert. the launch trailer is the same shown at Sony's E3 Press Conference. it show's off many of Coles powers and examples of when he's good or bad.





Source: USA Playstation Blog


Wednesday, March 2, 2011

Sucker Punch Announce Gamers Can Create Their Own Missions In inFamous 2

Sucker Punch have announced gamers can create their own missions in inFamous 2 and play levels from other players. in the game, you will walk through the world and circles with symbols on them will appear. when you walk to one of these, you see the PSN tag of the mission creator, plus extra information like the mission’s current rating. Missions regularly played will get promoted by Sucker Punch into a "Featured Missions" list. Sucker Punch have released this video showing some of the many missions you can create and how it looks like in the world.



Source: USA Playstation Blog


Friday, February 25, 2011

Sucker Punch Have Released A New inFamous 2 Trailer Titled "Being A Hero Is Optional"

Sucker Punch have released a new trailer for inFamous 2. this trailer is titled "Being A Hero Is Optional" and shows the Cole has the choice of being the good guy or the bad guy. The trailer also reveals how Cole's look changes as he becomes more good or evil.



Source: EU Playstation Blog