Showing posts with label Intelligent Systems. Show all posts
Showing posts with label Intelligent Systems. Show all posts

Friday, September 26, 2025

Mobile Friday - Fire Emblem Shadows - Great Aspects Of Gameplay That Don't Quite Come Together


For this week's Mobile Friday i tried Fire Emblem Shadows from developers Intelligent Systems on my iPhone 14 Pro.

Nintendo surprised released Fire Emblem Shadows this week. nothing was known about the game before it came out so it's been interesting playing it. the game's description on the app store is that it's a Real Time Tactics & Treachery game. one of the easier comparisons people will make is that it's an Among Us style game in the Fire Emblem universe, but after spending an hour with it that's not quite true.

It's disappointing to report that Fire Emblem Shadows has not one but two additional data downloads. thankfully the game lets us know, it suggests doing the download over wifi, and gives us the choice whether to download it or not, unlike some other games which'll just download the data. the first one isn't big, but what was nice was the video that played during it. the video has no words and yet successfully get's across the treachery aspect of the gameplay as a member of the group turns on the others. it's a bit of a shame that this same video plays during the second data download. it's unclear how this video fits into the game's story.

It's a high quality video that plays during the data downloads. the art is also high quality. the style of it is also quite striking and has an HD feel about it. it's very noticeable every time a new character appears and we get to see some great looking art. what's unfortunate is that there's not enough of it. the art isn't animated. so when characters start talking, the art will rarely change. each character has maybe 2 or 3 art pieces with slightly different faces, each showing a slightly different emotion. this means there were a few occasions where the story was being serious and the artwork had a big smile. tonally, what's being said and what's being shown can be quite hit or miss.

The key aspect of gameplay is the treachery system. when our team is attacking enemies, we need to pay attention to not just the enemy but also our team mates. someone on our team is working for the enemy and will attack the characters on our team. we need to pay attention to see what attacks are used by both our team mates on enemies and then on ourselves. during the tutorial, this came across quite well. but in gameplay, things move so quickly that this system actually becomes tough to follow. we have to check out health, the health of our team mates, who's attacking who, and then it ends with a vote before we've certain who's the bad guy. i did guess correctly each time, i did have a reason for choosing who i did, but it did feel a little lucky and not too satisfying. 

The way the story is told didn't work for me. that's not to say i didn't enjoy the story. i would like to get more of it and learn more about who the enemy really is. but the way it's told not only feels cheap, it feels disjointed and is hurt by the pauses when the loading screen hits. towards the end of the video we learn about what happened before the game start and it sounds like it would've made a fantastic video rather than just the few sentences it gets. 

The tutorial in Fire Emblem Shadows starts off good. the game's pace is slowed down and each aspect of gameplay is briefly mentioned. but it's not long before things get confusing. there's a bar top middle and it came across that we can only do actions when it's our color. but the game, outside of the tutorial, starts doing stuff outside of the player/enemy color. then much later we get the scenario where our characters are knocked out but we're still able to attack and the whole revive mechanic wasn't explained in this scenario. the tutorial also kinda fails on the main home screen. the game suggests checking out the red dots but the tutorial explanations feel even shorter here, to the point that i didn't initially grasp how the online has to be played to progress the single player story. The Online mode gives us a choice between wanting to play as good, bad, or let the game decide. Our team fights an enemy. but we have to watch out for the bad guy. get it right, we get points, get enough points and the story unlocks the next chapter.

There are many aspects of Fire Emblem Shadows that individually are good, or have good ideas, but they don't really come together in a satisfying way. i'll keep the game and see what updates come to it, but as it is Fire Emblem Shadows isn't for me. i do think it's worth checking out because of it's interesting ideas. but as a game, as a whole, it doesn't quite land.

Version 1.0.1 Played

Sunday, July 2, 2023

Switch Funday - Fire Emblem - My First Time - I Had Fun

Welcome to Switch Funday!

I have never played any game in the Fire Emblem series, so when Nintendo announced the GBA version of Fire Emblem is coming to the Nintendo Switch Online service i was eager to try it out. Going in, i wasn't really sure what was going to happen. i had heard games in the series have a death mechanic and a relationship mechanic, but i didn't know if this game did or if it did to what extent it has it.

I'm glad i played it as i had a good time. it kinda felt like a console game due to the slow pace, not in a negative way, of the story and the amount of tutorials the game introduced us to over the first couple of chapters. i came away thinking that this might be a long game. but the first hour i played went really well.

the world was nicely introduced, our main character's story was simple and then there was a twist. it was nice that when i mentioned a character was being annoying, it was clear it was intentional and brought up in game. the in-game art looks great and clear on my TV. the only downside of seeing the game this big was that some of the text was a tad blurry or not as clear as i would like.

Nothing about the introduction seemed overwhelming and i appreciated how the game managed it's first hour. some of the story is a little predictable but it never really detracted from the game. i'd go so far as to say that Fire Emblem did enough in this first hour to get it's hooks into me and i'd be up for playing more of this game. i really do recommend people give this a go.

Friday, November 9, 2012

Nintendo Announce Fallblox, The Sequel To Pullblox, Comes To The UK 3DS eShop On 15th November

Nintendo have announced the sequel to the 3DS game Pullblox is coming to the UK on 15th November. Fallblox once again features Mallo, the hero from the first game, but this time he has to content with gravity when moving around the blocks. at the top of each block is a bird Mallo has to collect, so this time you have to move the blocks so you can get to the top and collect them.

The game features 140 new challenges as well as 90 training stages. like Pushblox, your also able to create your own levels and share them. the studio behind the game, Intelligent Systems, will also release 20 free additional puzzles over a 9 month period.



Press Release