Showing posts with label Featherweight Games. Show all posts
Showing posts with label Featherweight Games. Show all posts

Thursday, October 31, 2024

Demo Play Thursday - Botworld Odyssey On Switch


For this week's Demo Play Thursday i played the Nintendo Switch version of Botworld Odyssey, from the developers Featherweight Games.

I didn't read too much about this game on the eShop before downloading the demo, it was the screenshots that drew me in. the game looks colorful with a wide range of localities. the fighting looked exciting and the robot aspect interested me as i wondered how close to a "Pokémon" style game would they go or would it be more of a "Metabots" game.

the first screen we're greeted with not only makes it clear that we're playing a demo but also provides a way to pre-order/but the game from the Switch eShop. it's always surprising when a game doesn't have a way to pre-order it or buy it from a store. there could've been a message saying this is a short demo, maybe saying outright or giving a hint as to what we can do, either on the first screen or before the next Character Creation screen. very few games do something like this but here it might've helped as i was surprised when the demo finished as abruptly as it did.

the character creation is limited but what we can make looks like it's part of the world. Out of the Buffalo, Rat, Cat, Dog, and Lizard options, i chose to create a cat character and i was satisfied with what was made. then we're thrown straight into the game and the beginning tutorial section. for the most part i found the tutorial section to be good. but it did feel like they were missing out on incorporating the family more into it. and then the tutorial seems to suddenly end right when new things are opening up. the big example in this video is how the game works with 4 robots. i didn't realize that only 3 can be on the field at a time, so it was confusing why we now had a fourth that did nothing.

The fighting aspect of the game is a real highlight. it's simple enough that the games tutorial covered it well enough that i knew what to do, but there's also depth in what we can do. by the end of the demo i was already thinking about how to strategically place my robots to work around the enemy robots. it's too early to tell how this part of the game will grow and change, for example it would've been nice to see how we could swap out a robot for another one in a way to change our strategy. a nice touch was how we, the player character, to interact with the fights and attack.

But i don't think i ever understood how to change my own loadout. i either missed it in the tutorial or there wasn't one for it. the game also failed to have a tutorial for upgrading our robots. it did introduce upgrading them with material we found. but i don't remember it ever telling us to upgrade their Ai or how that system worked.

The demo for Botworld Odyssey is good and after playing it i would be happy to continue playing the game. i just feel that it's disappointing that the tutorial works so well until it doesn't. it's very noticeable when something new happens in the early tutorial part of the game, but there's no tutorial for it. But it's not a big complaint when compared to how good the rest of my experience with the demo was. i'd recommend people check out the demo for sure.