Armillo is a unique, fun rolling platforming
game with a sci-fi parallel universe theme.
The star of the game
features a space armadillo named Armillo. He’s not your usual
armadillo as he’s capable of blasting off to space in order to
travel from planet to planet. He’s joined by his little blue
critter friends and his brother, Bolobol. What’s supposed to be a
peaceful galaxy becomes ruined by the invasion of the robotic
Darkbots. Where are they from? Why are they here? But one thing
for sure, they certainly are not the friendly type.
The game is a mix of platforming, battle, and
speed.
The game is divided into systems and worlds.
Each system will have four worlds with the last world being the
boss’ lair.
We are going to have five systems, plus some
bonus unlockable worlds for a total of over 20 worlds.
Each non-boss world will also have a dark
moon - a place where the Darkbots store most of their orbs to keep
them away from you. You enter a dark moon and you have to collect
as many orbs as possible before the time runs out. The more
critters you save on the regular world, the more time you get on the
moon.
The game itself features simple controls: A/B
to jump, X/Y to boost, and analog stick to move. You can also use
ZL/ZR to rotate the camera.
Various powerups are featured in the game.
One blows Armillo up to over twice his size, allowing him to squish
enemies and destroy certain obstacles. Another allows him to
explode, propelling him into the air. Then there's the gun, which
allows you to fire using the right analog stick, or the boost button
where pressing this auto-aims at the nearest target and allows you
to strafe as you hold it.
Bosses play a big role in this game. Every
world is going to have a boss encounter, and the last world of each
system is a boss world where you battle against multiple stages of a
boss.
A recent addition to Armillo is a 2D
platformer, where the time-limit based gameplay is inspired around
the concept of a speed run. Controls in the 2D platformer are
nearly identical to the 3D game, except that you can boost upwards
and downwards to give extra jumping power.
Has an in-game shop that uses collectable
orbs as currency
Supports off-TV play
Approximate game time is about 5-7 hours.
Estimated game release date: Q1 2014.
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