Tuesday, August 3, 2010
Pictures Of New Pokémon And Characters From Pokémon Black And White Have Been Accidently Leaked
Some pictures of Pokémon and characters from the upcoming Pokémon Black and White Game, and the Pokémon: Best Wishes Anime, have been accidentally leaked onto the internet. Victini, the Pokémon above, has also been revealed to be a Fire/Physic type with an ability called Victory Star. It stands 0.4m tall and weighs 4.0kg
The first Pokémon is called Shikijika and looks like a deer. the bug and Swan looking Pokémon currently have no names and no abilities for either of the Pokémon have been revealed yet.
Some characters have also been leaked. The two people together are members of Team Plasma, the bad guys in the game. the boy is called Dento and he's speculated to be Ash's travelling companion in the new Best Wishes Anime. The Final character is called Aloe and she's expected to be the Mum of Iris, Ash's other travelling companion in the Anime.
From Pokébeach
Labels:
DS,
Nintendo DS,
Pokémon Black,
Pokémon White
Capcom Have Released A Map Of Dead Rising 2's Fortune City
Capcom have released a map of Dead Rising 2's Fortune City, you can click on the map to see it much bigger.
From Capcom Unity
Labels:
Dead Rising 2
National Geographic Announce National Geographic Animal Jam Is Now Online
National Geographic and Smart Bomb Interactive have launched National Geographic Animal Jam. National Geographic Animal Jam is a online world, designed for kids, that lets kids become an animal and explore and learn whilst they're on the islands of Jamaa. Smart Bomb have assured parents that the game is moderated and supervised 24/7 by a mixture of both technology and moderators.
The Story behind National Geographic Animal Jam is that the Phantoms of Jamaa have stolen several spirit stones and as a result of this the amount of animals on Jamaa has declined. You play as a animal from the island of Jamaa and you are tasked to help recover the stolen stones. you are helped by the Shamen Ring of elder animal who will be guides for players. you can also collect Gems as you explore Jamaa and spend them on personalising your animal avatar or on decorating your animal den.
National Geographic Animal Jam is free to play and National Geographic have revealed that paid membership will be an option from early September 2010. this paid membership will give players additional content and special features as well as new lands, games, rewards, gems, and video's. buying membership of 6 months or more will give players discounts on National Geographic's books and magazines.
Press Release
WASHINGTON, Aug. 3 /PRNewswire/ -- Kids who love pretending to be animals now have their own online animal kingdom filled with fun and adventure as National Geographic and Smart Bomb Interactive launch National Geographic Animal Jam™ http://www.animaljam.com.
A captivating virtual world that gives players the opportunity to transform themselves into their favorite animals, National Geographic Animal Jam encourages kids to celebrate their individuality and unleash their imaginations as they journey through the many lands of Jamaa. Curious "animals" will find a rich world to explore, from the beaches of "Crystal Sands," to the tree village of the "Sarepia Forest," and the mysterious ruins of the "Temple of Zios." As they uncover the secrets of this constantly changing world, players will enjoy games, win trivia challenges, chat with friends and learn about science and nature.
With the launch of National Geographic Animal Jam, National Geographic for the first time is offering content from its extensive multimedia resources as an integrated component of a virtual world for young adventurers and their families. Players can access video features, photos and facts about animals, plants and insects in a game world that encourages them to move from the virtual to the natural world by exploring nature right in their own neighborhood or backyard.
"Since kids are truly explorers at heart, they will love National Geographic Animal Jam," said herpetologist Dr. Brady Barr, host of National Geographic Channel's "Dangerous Encounters with Brady Barr." "What better way to give kids a real-world animal adventure online than to allow them to discover the animal kingdom virtually through play, interactive experiences and engagement with fascinating information about their favorite animal friends?"
"As we set out to develop this virtual world, it was important for us to give kids and their parents the opportunity to combine fun game play, personal discovery and exploration with real-world learning, much like the experiences of our own explorers," said Paul Levine, executive vice president, Interactive Platforms Group, National Geographic Global Media. "A true example of entertainment with substance,National Geographic Animal Jam marries the creativity of veteran game designers with National Geographic's award-winning storytelling, media assets and global reach to give kids a sense of self-expression and adventure unlike any other online destination."
Playing National Geographic Animal Jam is a new experience each time players join in. As they explore Jamaa, they gather and earn Gems, which they can use to personalize their animal avatars and decorate their own animal den. As they progress on their journey, they uncover the story of the animals of Jamaa who themselves are on a quest to discover the origin of the Spirit Stones, artifacts of a past age that give each animal species its unique characteristics. The Phantoms of Jamaa have stolen many of the Spirit Stones, and as a result, the animals' numbers have dwindled. The animals are helped in their quest to recover the stones by the Shaman Ring of elder animals, who act as player guides. On their journey, players learn the importance of respect for nature and for each other, common themes inNational Geographic Animal Jam's ongoing story.
"It's all about creating the most genuine and immersive online experience for kids," said Clark Stacey, co-founder and vice president, Smart Bomb Interactive. "National Geographic Animal Jam appeals to kids' natural curiosity and offers something they enjoy no matter their age. Whether they want to chat with friends; walk through doors to discover new lands; or explore the National Geographic content to create their own personal library of videos, facts and photos;National Geographic Animal Jam gives them the ability to make that happen and more."
Players can also create their own content that will appear in the virtual world, including hosting special in-world parties or contributing their own artwork that could be featured in the in-world newspaper, Jamaa Journal. "National Geographic Animal Jam lets kids express themselves as the unique individuals they are," Stacey added.
Parents can feel confident their kids will be playing and interacting with other kids in a safe, monitored online environment. "For us, player safety and privacy come before anything else," said Joi Podgorny, director of community engagement, Smart Bomb Interactive. "Great fun can happen only in a safe environment." According to Podgorny, the virtual world is supervised 24/7 by moderation technology as well as professional moderators who uphold both safety and good conduct in the world.
"And," Podgorny added, "we have taken that commitment a step further by making a pledge to parents and kids that they will not only have a fun, safe experience enjoying this virtual world, but National Geographic Animal Jam will also be free of the advertising and product promotions that dominate so many other online destinations for kids."
National Geographic Animal Jam is free for anyone to play. In early September 2010, following a beta-testing phase, players will also be able to sign up for a paid membership to the world. Members will have access to additional content and special features, such as the ability to transform into multiple animal characters as well as experience new lands, games, rewards, bonus Gems, adventures and videos.National Geographic Animal Jam will continue to evolve, adding games, lands and animal characters and enriching a player's adventure with a constantly growing collection of National Geographic content.
Players who purchase memberships of six months or more will also enjoy the benefits of premiums from National Geographic Publishing as well as discounts on National Geographic's acclaimed books and magazines.
National Geographic Animal Jam was developed by a collaboration of talents from National Geographic, one of the world's largest nonprofit scientific and educational organizations, and Smart Bomb Interactive, a fast-growing developer of cutting-edge and age-appropriate video games for kids.
About National Geographic Ventures
National Geographic Ventures (NGV) is a wholly owned, taxable subsidiary of National Geographic Society. Founded in 1888 to "increase and diffuse geographic knowledge," the National Geographic Society works to inspire people to care about the planet. NGV, part of the editorial group National Geographic Global Media, includes National Geographic Television production and distribution, National Geographic Television International, Digital Media (including Nationalgeographic.com) and National Geographic Interactive Platforms Group, encompassing National Geographic's mobile, games, interactive publishing and maps business groups. NGV creates and distributes content across multi-platforms and media, providing outlets for the hundreds of scientific and expedition-based grants awarded each year. For more information, go tohttp://www.nationalgeographic.com.
About Smart Bomb Interactive
Smart Bomb Interactive is a Salt Lake City-based development studio whose mission is to combine talent, tools and fun. Founded in 2003 by video game industry veterans, Smart Bomb Interactive has since grown to include parents, educators, online safety experts and children's media professionals. The company creates interactive entertainment for families with an emphasis on substance and safety. For more information, go tohttp://www.smartbombinteractive.com
Follow National Geographic Animal Jam on Facebook andTwitter.
Labels:
Animal Jam,
National Geographic,
PC
EA Reveal NBA Elite 11 Will Come With 3 NBA Jam Modes On The Playstation 3 And Xbox 360
EA Have announced that the Playstation 3 and Xbox 360 versions of NBA Elite 11 will come with 3 exclusive NBA Jam modes for those who buy the game new. These 3 game modes are Play Now, Classic Campaign and Online and they will be available for download from the PSN and Xbox Live. The Only way gamers will be able to play the HD Versions of NBA Jam game modes will be by buying NBA Elite 11 new and using the download codes that come in the Xbox 360 and Playstation 3 versions of the game.
From USA Playstation Blog And EA Press Release
Press Release
GUILDFORD, UK.,. – August 3, 2010 – Electronic Arts Inc. (Nasdaq: ERTS) announced today that all new copies of NBA ELITE 11 will include a one-time download code that will enable users to access three modes of NBA JAM – Play Now, Classic Campaign and Online. Already set to revolutionize the way basketball simulation games are played with new Hands-On Control, the inclusion of the NBA JAM modes will make NBA ELITE 11 the ultimate basketball videogame experience available, on the Xbox 360® video game and entertainment system and PlayStation®3 computer entertainment system, when it is released on October 5, 2010.
“NBA ELITE 11 is going to change the way basketball videogames are played,” says Jordan Edelstein, Vice President, Marketing, EA SPORTS, “The addition of three free downloadable modes of the award winning NBA JAM is an unprecedented value add to a product that is already set to revolutionize the basketball videogame category”
Winner of eight ‘Best Sports Game of E3’ awards, including the coveted Game Critics Award, NBA JAM has been optimized for the Xbox 360 and PlayStation 3 to truly deliver a next-gen experience of the classic franchise. With Play Now, Classic Campaign, and Online modes included, the downloadable version of NBA JAM, that is available with purchases of NBA ELITE 11, will include a robust single player and multiplayer experience. NBA JAM allows fans to challenge the world, or their friends on the couch, with Online and Play Now, respectively, or climb from worst to first as they take their favorite NBA team through a ladder tournament through the league.
NBA ELITE 11 featuring three modes of NBA JAM will be available for the PlayStation®3 computer entertainment system and Xbox 360®video game and entertainment system with an MSRP of $59.99. It is developed by EA Canada in Burnaby, B.C. The game has not yet been rated by the ESRB or PEGI.
EA SPORTSTM is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, global videogame competitions and breakthrough digital experiences. EA SPORTS delivers personal access to the emotion of sports through industry-leading sports simulation videogames, including Madden NFL football, FIFA Soccer, NHL® hockey, NBA ELITE basketball, NCAA® Football, Fight Night boxing, EA SPORTS MMA and Tiger Woods PGA TOUR® golf, and EA SPORTS Active.
For more information about EA SPORTS, including news, video, blogs, forums and game apps, please visit www.easports.com to connect, share and compete.
####
About Electronic Arts
Electronic Arts Inc. (EA), headquartered in Redwood City, California, is a leading global interactive entertainment software company. Founded in 1982, the Company develops, publishes, and distributes interactive software worldwide for video game systems, personal computers, wireless devices and the Internet. Electronic Arts markets its products under four brand names: EA SPORTSTM, EATM, EA MobileTMand POGOTM. In fiscal 2010, EA posted GAAP net revenue of $3.7 billion and had 27 titles that sold more than one million units. EA's homepage and online game site is www.easports.co.uk. More information about EA's products and full text of press releases can be found on the Internet at www.easports.co.uk/press.
EA, EA SPORTS, EA Mobile and POGO are trademarks of Electronic Arts Inc. The NBA and individual NBA member team identifications reproduced on this product are trademarks and copyrighted designs, and/or other forms of intellectual property that are the exclusive property of NBA Properties, Inc. and the respective NBA member teams and may not be used, in whole or in part, without the prior written consent of NBA Properties, Inc. John Madden, NFL, NHL, NCAA, Tiger Woods and PGA TOUR are trademarks of their respective owners and used with permission. Microsoft, Xbox, and Xbox 360 are registered trademarks of the Microsoft group of companies. “PlayStation” is a registered trademark of Sony Computer Entertainment Inc. All other trademarks are the property of their respective owners.
Labels:
360,
EA,
NBA Elite 11,
NBA Jam,
PS3
Sony Reveal The Playstation Plus Content for August And September
Sony's EU Playstation Blog has detailed some of the Playstation Plus Coming to the UK and Europe between August and September. Sony also say they want to here more suggestions as to what content should be included for Playstation Plus, they cite that Oddworld: Abe’s Oddysee and Sam and Max: The Devil’s Playground (the entire season were included because of user opinion.
Here’s what will be available to Plus members from Aug 4th – Aug 31st
PSN:
Zen Pinball
minis:
Blast-Off
Alien Zombie Death
PSOne Classic:
Medievil
Full Game Trial:
Infamous
Mushroom Wars
Exclusive Discounts:
Zen Pinball Earth Defense Table – 20%
Warhawk Triple Combo Pack – 50%
GT Club PS3/PSN – 50%
WipeOut HD Fury – 20%
DLC:
MotorStorm Pacific Rift: Adrenaline Pack
Automatic download demo:
Pixel Junk Shooter
Mafia 2
Dynamic themes:
Exclusive PlayStation Plus Theme
Exclusive ‘Clock’ Theme
Premium avatars:
Heavy Rain characters x 2
And here is what you can expect to see from the 1st Sept – 30th Sept
PSN:
Sam and Max: Devil’s Playground (entire season)
minis:
Vector Tower Defense
Echoes
PSOne Classic:
Oddworld: Abe’s Oddysee
Full Game Trial:
Warhawk (with exclusive 50% discount for Plus members on purchase)
Inferno Pool
Exclusive Discounts:
LBP: Ico and Shadow of Colossus costume pack – 50%
Metal Gear Solid (PSOne) – 50%
Warhawk – 20%
Pixel Junk Shooter – 20%
DLC:
Exclusive UFC Undisputed 2010 DLC
Dynamic themes:
Exclusive PlayStation Move theme
Exclusive ‘Fish Tank’ theme
Premium avatars:
Eye Pet Blue Goalie Avatar
Eye Pet DJ Avatar
From EU Playstation Blog
Here’s what will be available to Plus members from Aug 4th – Aug 31st
PSN:
Zen Pinball
minis:
Blast-Off
Alien Zombie Death
PSOne Classic:
Medievil
Full Game Trial:
Infamous
Mushroom Wars
Exclusive Discounts:
Zen Pinball Earth Defense Table – 20%
Warhawk Triple Combo Pack – 50%
GT Club PS3/PSN – 50%
WipeOut HD Fury – 20%
DLC:
MotorStorm Pacific Rift: Adrenaline Pack
Automatic download demo:
Pixel Junk Shooter
Mafia 2
Dynamic themes:
Exclusive PlayStation Plus Theme
Exclusive ‘Clock’ Theme
Premium avatars:
Heavy Rain characters x 2
And here is what you can expect to see from the 1st Sept – 30th Sept
PSN:
Sam and Max: Devil’s Playground (entire season)
minis:
Vector Tower Defense
Echoes
PSOne Classic:
Oddworld: Abe’s Oddysee
Full Game Trial:
Warhawk (with exclusive 50% discount for Plus members on purchase)
Inferno Pool
Exclusive Discounts:
LBP: Ico and Shadow of Colossus costume pack – 50%
Metal Gear Solid (PSOne) – 50%
Warhawk – 20%
Pixel Junk Shooter – 20%
DLC:
Exclusive UFC Undisputed 2010 DLC
Dynamic themes:
Exclusive PlayStation Move theme
Exclusive ‘Fish Tank’ theme
Premium avatars:
Eye Pet Blue Goalie Avatar
Eye Pet DJ Avatar
From EU Playstation Blog
Labels:
Playstation Plus,
PS3,
PSN
Blizzard Entertainment Announce StarCraft II: Wings Of Liberty Sold More Than 1 Million Units In Just 24 Hours
Blizzard Entertainment have announced that StarCraft II: Wings Of Liberty sold over 1 Million units in just 24 hours, and over 1.5 Million units in just 48 hours. This means StarCraft II: Wings of Liberty now holds the record for the fastest selling strategy game of all time.
Press Release
IRVINE, Calif., Aug 03, 2010 - Blizzard Entertainment, Inc. today announced that StarCraft®II: Wings of LibertyTM achieved a day-one sales milestone of more than 1 million copies sold worldwide, making it the best-selling PC game of 2010 within its first 24 hours of availability.* The game went on to sell a total of more than 1.5 million copies in its first 48 hours, setting the record for fastest-selling strategy game of all time.*
StarCraft II: Wings of Liberty was released simultaneously in North America, Europe, South Korea, Australia, New Zealand, Russia, Brazil, Chile, Argentina, Singapore, Indonesia, Malaysia, Thailand, the Philippines, and the regions of Taiwan, Hong Kong, and Macau on July 27. More than 8,000 stores throughout the world opened their doors at midnight to celebrate the release, and Blizzard Entertainment developers were present at several locations to commemorate the event with players and sign copies of the game.
"We launched StarCraft II in 11 different languages and on 5 different continents because we wanted to make sure as many players as possible were able to log on and play on day one," said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. "We're pleased that so many people around the world have already picked up a copy of the game, and we look forward to welcoming even more players to Battle.net® in the weeks and months ahead."
"GameStop had more than 3,000 stores open at midnight, so our StarCraft players got a jump start on playing the epic experience Blizzard consistently delivers with its games," said Bob McKenzie, senior vice president of merchandising at GameStop. "StarCraft II: Wings of Liberty is officially GameStop's fastest-selling PC game since Blizzard launched World of Warcraft®: Wrath of the Lich King® in 2008."
StarCraft II: Wings of Liberty is the sequel to Blizzard Entertainment's 1998 hit StarCraft, which has been hailed by players and critics worldwide as one of the top real-time strategy games of all time. Sporting a vibrant 3D-graphics engine, StarCraft II once again centers on the clash between the protoss, terrans, and zerg, with each side deploying legions of veteran, upgraded, and new unit types. Unparalleled online play for StarCraft II is available through a new version of Battle.net, Blizzard Entertainment's world-renowned gaming service. Battle.net has been redesigned from the ground up to be the premier online gaming destination for Blizzard gamers, with several enhancements and new features, such as voice communication, cloud file storage, leagues and ladders, achievements, stat-tracking, and more.
The solo campaign for StarCraft II: Wings of Liberty continues the epic saga where it left off in StarCraft: Brood War®. The story line chronicles the exploits of marshal-turned-rebel-leader Jim Raynor and features both familiar faces and new heroes. Players are able to tailor the experience, choosing their own mission path and selecting technology and research upgrades to suit their playing style throughout the 29-mission campaign. Several challenge-mode mini-games are also included, with focused goals designed to ease players into the basics of multiplayer strategies.
For more information on StarCraft II: Wings of Liberty, visit the official website atwww.starcraft2.com.
About Blizzard Entertainment, Inc.
Best known for blockbuster hits including World of Warcraft® and the Warcraft®, StarCraft®, and Diablo® series, Blizzard Entertainment, Inc. (www.blizzard.com), a division of Activision Blizzard (NASDAQ:ATVI), is a premier developer and publisher of entertainment software renowned for creating some of the industry's most critically acclaimed games. Blizzard Entertainment's track record includes twelve #1-selling games and multiple Game of the Year awards. The company's online-gaming service, Battle.net®, is one of the largest in the world, with millions of active users.
*Based on internal company records, public data, and/or reports from key distribution partners.
Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Blizzard Entertainment's expectations, plans, intentions or strategies regarding the future are forward-looking statements that are not facts and involve a number of risks and uncertainties. Blizzard Entertainment generally uses words such as "outlook," "will," "could," "would," "might," "remains," "to be," "plans," "believes," "may," "expects," "intends," "anticipates," "estimate," future," "plan," "positioned," "potential," "project," "remain," "scheduled," "set to," "subject to," "upcoming," and similar expressions to help identify forward-looking statements. Factors that could cause Blizzard Entertainment's actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include, but are not limited to, sales of Blizzard Entertainment's titles, shifts in consumer spending trends, the seasonal and cyclical nature of the interactive game market, Blizzard Entertainment's ability to predict consumer preferences among competing hardware platforms (including next-generation hardware), declines in software pricing, product returns and price protection, product delays, retail acceptance of Blizzard Entertainment's products, adoption rate and availability of new hardware and related software, industry competition, rapid changes in technology and industry standards, protection of proprietary rights, litigation against Blizzard Entertainment, maintenance of relationships with key personnel, customers, vendors and third-party developers, domestic and international economic, financial and political conditions and policies, foreign exchange rates, integration of recent acquisitions and the identification of suitable future acquisition opportunities, Activision Blizzard's success in integrating the operations of Activision Publishing and Vivendi Games in a timely manner, or at all, and the combined company's ability to realize the anticipated benefits and synergies of the transaction to the extent, or in the timeframe, anticipated. Other such factors include additional risk factors identified in Activision Blizzard's most recent annual report on Form 10-K and any subsequent quarterly reports on Form 10-Q. The forward-looking statements in this release are based upon information available to Blizzard Entertainment and Activision Blizzard as of the date of this release, and neither Blizzard Entertainment nor Activision Blizzard assumes any obligation to update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of Blizzard Entertainment or Activision Blizzard and are subject to risks, uncertainties, and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations.
Press Release
IRVINE, Calif., Aug 03, 2010 - Blizzard Entertainment, Inc. today announced that StarCraft®II: Wings of LibertyTM achieved a day-one sales milestone of more than 1 million copies sold worldwide, making it the best-selling PC game of 2010 within its first 24 hours of availability.* The game went on to sell a total of more than 1.5 million copies in its first 48 hours, setting the record for fastest-selling strategy game of all time.*
StarCraft II: Wings of Liberty was released simultaneously in North America, Europe, South Korea, Australia, New Zealand, Russia, Brazil, Chile, Argentina, Singapore, Indonesia, Malaysia, Thailand, the Philippines, and the regions of Taiwan, Hong Kong, and Macau on July 27. More than 8,000 stores throughout the world opened their doors at midnight to celebrate the release, and Blizzard Entertainment developers were present at several locations to commemorate the event with players and sign copies of the game.
"We launched StarCraft II in 11 different languages and on 5 different continents because we wanted to make sure as many players as possible were able to log on and play on day one," said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. "We're pleased that so many people around the world have already picked up a copy of the game, and we look forward to welcoming even more players to Battle.net® in the weeks and months ahead."
"GameStop had more than 3,000 stores open at midnight, so our StarCraft players got a jump start on playing the epic experience Blizzard consistently delivers with its games," said Bob McKenzie, senior vice president of merchandising at GameStop. "StarCraft II: Wings of Liberty is officially GameStop's fastest-selling PC game since Blizzard launched World of Warcraft®: Wrath of the Lich King® in 2008."
StarCraft II: Wings of Liberty is the sequel to Blizzard Entertainment's 1998 hit StarCraft, which has been hailed by players and critics worldwide as one of the top real-time strategy games of all time. Sporting a vibrant 3D-graphics engine, StarCraft II once again centers on the clash between the protoss, terrans, and zerg, with each side deploying legions of veteran, upgraded, and new unit types. Unparalleled online play for StarCraft II is available through a new version of Battle.net, Blizzard Entertainment's world-renowned gaming service. Battle.net has been redesigned from the ground up to be the premier online gaming destination for Blizzard gamers, with several enhancements and new features, such as voice communication, cloud file storage, leagues and ladders, achievements, stat-tracking, and more.
The solo campaign for StarCraft II: Wings of Liberty continues the epic saga where it left off in StarCraft: Brood War®. The story line chronicles the exploits of marshal-turned-rebel-leader Jim Raynor and features both familiar faces and new heroes. Players are able to tailor the experience, choosing their own mission path and selecting technology and research upgrades to suit their playing style throughout the 29-mission campaign. Several challenge-mode mini-games are also included, with focused goals designed to ease players into the basics of multiplayer strategies.
For more information on StarCraft II: Wings of Liberty, visit the official website atwww.starcraft2.com.
About Blizzard Entertainment, Inc.
Best known for blockbuster hits including World of Warcraft® and the Warcraft®, StarCraft®, and Diablo® series, Blizzard Entertainment, Inc. (www.blizzard.com), a division of Activision Blizzard (NASDAQ:ATVI), is a premier developer and publisher of entertainment software renowned for creating some of the industry's most critically acclaimed games. Blizzard Entertainment's track record includes twelve #1-selling games and multiple Game of the Year awards. The company's online-gaming service, Battle.net®, is one of the largest in the world, with millions of active users.
*Based on internal company records, public data, and/or reports from key distribution partners.
Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Blizzard Entertainment's expectations, plans, intentions or strategies regarding the future are forward-looking statements that are not facts and involve a number of risks and uncertainties. Blizzard Entertainment generally uses words such as "outlook," "will," "could," "would," "might," "remains," "to be," "plans," "believes," "may," "expects," "intends," "anticipates," "estimate," future," "plan," "positioned," "potential," "project," "remain," "scheduled," "set to," "subject to," "upcoming," and similar expressions to help identify forward-looking statements. Factors that could cause Blizzard Entertainment's actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include, but are not limited to, sales of Blizzard Entertainment's titles, shifts in consumer spending trends, the seasonal and cyclical nature of the interactive game market, Blizzard Entertainment's ability to predict consumer preferences among competing hardware platforms (including next-generation hardware), declines in software pricing, product returns and price protection, product delays, retail acceptance of Blizzard Entertainment's products, adoption rate and availability of new hardware and related software, industry competition, rapid changes in technology and industry standards, protection of proprietary rights, litigation against Blizzard Entertainment, maintenance of relationships with key personnel, customers, vendors and third-party developers, domestic and international economic, financial and political conditions and policies, foreign exchange rates, integration of recent acquisitions and the identification of suitable future acquisition opportunities, Activision Blizzard's success in integrating the operations of Activision Publishing and Vivendi Games in a timely manner, or at all, and the combined company's ability to realize the anticipated benefits and synergies of the transaction to the extent, or in the timeframe, anticipated. Other such factors include additional risk factors identified in Activision Blizzard's most recent annual report on Form 10-K and any subsequent quarterly reports on Form 10-Q. The forward-looking statements in this release are based upon information available to Blizzard Entertainment and Activision Blizzard as of the date of this release, and neither Blizzard Entertainment nor Activision Blizzard assumes any obligation to update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of Blizzard Entertainment or Activision Blizzard and are subject to risks, uncertainties, and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations.
Labels:
Blizzard,
PC,
StarCraft II
EA Reveal The Sims Medieval And Announce Its Coming To PC's And Macs In Spring 2011
EA Have revealed The Sims Medieval is currently in development at EA Play. The Sims Medieval is a Sims game set in the Medieval Period were you can create heroes and venture on quests, build and control a kingdom. The Sims Medieval is currently set for a Spring 2011 release on PC and Mac.
EA Are calling The Sims Medieval a new Sims series that has the potential for limitless stories to be told in. RPG and Strategy elements have been added into the series for the first time and yet designed in such a way that they'll appeal to The Sims players. In The Sims Medieval you can control a variety of characters, including Queens, kings, Knights, Wizards, Blacksmiths, and Bards. each of these different characters have their own unique story that you play.
The Ability to build a kingdom through either expansion, domination, or conquering is partnered with the quests that give the player new stories to play in every game. The Sims Medieval has an authentic medieval look to it in every part of the game.
Screenshots
Press Release
GUILDFORD, UK., August 3, 2010 – Go back in time and get medieval! The EA Play Label of Electronic Arts Inc. (NASDAQ: ERTS) today announced The SimsTM Medieval, a new series currently in development that places the popular SimsTM characters from The SimsTM game into the Middle Ages and brings players robust, compelling gameplay never seen before in the history of The Sims. For the first time, players can create heroes, venture on quests, build and control a kingdom, and play every Hero Sim TM character in the land. Creativity will soar as players tell stories like never before full of drama, romance, conflict, and comedy.
“The Middle Ages is a time of intrigue, legend, and excitement. It offers a perfect backdrop for a brand new series from The Sims studio due to the limitless stories that can be told,” said Scott Evans, General Manager of The Sims Studio at EA. “The Sims Medieval offers a new way for players to experience The Sims which we hope fans will enjoy, and it features gameplay that fans of strategy and role-playing games will find appealing such as controlling an entire kingdom and quest-based gameplay mechanics.”
The Sims Medieval offers players a chance to build up a medieval kingdom, controlling characters from all walks of life, from Kings and Queens, to Knights and Wizards, Blacksmiths and Bards. It provides a host of storytelling possibilities in the form of quests, from crafting a legendary sword to arranging a royal wedding, to protecting the kingdom from an evil sorcerer, to finding the fountain of youth. Every quest plays out differently depending on which Hero Sim the player is controlling.
The destiny of the kingdom rests in the players’ hands. Will players build up their kingdom through internal expansion, or perhaps look for a more imperial type of domination, expanding their rule by conquering territories? Will they take on quests in pursuit of fame, or focus on the health and wellbeing of their people? The choice is theirs! With the start of every new game, players will be able to select a new ambition for their kingdom, and embark on a new set of stories.
Everything in The Sims Medieval is crafted to create an immersive medieval world, from the quest-based gameplay, to the medieval objects such as swords and stocks and thrones, right down to the warm look of the characters, and the painterly approach to the world itself. Players can choose to customize every new Hero that comes to the kingdom, including selecting their traits and their fatal flaw. Players get close to their characters, not only sending them on epic quests, but also making sure they carry out their daily responsibilities such as healing the sick, trading for exotic goods, or forging armor. From having a baby to competing in a royal tournament, what happens to their Sims is up to the player. The time of romance and chivalry is back with The Sims Medieval.
Developed by The Sims Studio, The Sims Medieval for PC/Mac will be available in spring 2011 and has not yet been rated by PEGI.
About The Sims
The SimsTM, the groundbreaking franchise that allows players to create and live a virtual, simulated life on a computer, celebrates its ten year anniversary in 2010 with an impressive more than 125 million units sold since its launch in February 2000. Now translated into 22 different languages and available in 60 different countries, The Sims has quickly become a universal gaming and cultural phenomenon. Since its June 2009 launch, The Sims 3 has sold more than 5 million copies worldwide to date and was the #1 best-selling PC title for 2009 in North America and Europe. Fan intensity is evidenced through the 150 million downloads of player created content including: Sims, houses, stories and more. The Sims 3 community site,www.thesims3.com, welcomes up to four million unique visitors monthly, handles nearly 300 content downloads every minute and more than 2.5 million uploads have been made to date, including 15 movies each hour. The Sims 3 YouTube Channel is within the top 10 most viewed sponsored channels of all time with more than 32 million video views. Visit The Sims 3 official website to see what the players are creating at www.TheSims3.com or the official YouTube Channel for The Sims at http://www.youtube.com/user/TheSims. The Sims 3 is currently available for PC, Mac, iPhone®, iPod touch® and mobile devices and in the fall 2010 on Nintendo DSTM, PlayStation®3 computer entertainment system, Xbox 360® videogame and entertainment system and WiiTM and in 2011 the Nintendo 3DS.
About Electronic Arts
Electronic Arts Inc. (EA), headquartered in Redwood City, California, is a leading global interactive entertainment software company. Founded in 1982, the Company develops, publishes, and distributes interactive software worldwide for video game systems, personal computers, wireless devices and the Internet. Electronic Arts markets its products under four brand names: EA SPORTSTM, EATM, EA MobileTMand POGOTM. In fiscal 2010, EA posted GAAP net revenue of $3.7 billion and had 27 titles that sold more than one million units. EA's homepage and online game site is www.ea.com. More information about EA's products and full text of press releases can be found on the Internet at http://www.electronicarts.co.uk.
EA, EA SPORTS, EA Mobile, POGO, and The Sims are trademarks of Electronic Arts Inc. Mac, iPhone, and iPod touch are trademarks of Apple Inc., registered in the U.S. and other countries. Wii and the Nintendo DS are trademarks of Nintendo. “PlayStation” is a registered trademark of Sony Computer Entertainment Inc. Xbox and Xbox 360 are registered trademarks of the Microsoft group of companies. All other trademarks are the property of their respective owners.
EA Are calling The Sims Medieval a new Sims series that has the potential for limitless stories to be told in. RPG and Strategy elements have been added into the series for the first time and yet designed in such a way that they'll appeal to The Sims players. In The Sims Medieval you can control a variety of characters, including Queens, kings, Knights, Wizards, Blacksmiths, and Bards. each of these different characters have their own unique story that you play.
The Ability to build a kingdom through either expansion, domination, or conquering is partnered with the quests that give the player new stories to play in every game. The Sims Medieval has an authentic medieval look to it in every part of the game.
Screenshots
Press Release
GUILDFORD, UK., August 3, 2010 – Go back in time and get medieval! The EA Play Label of Electronic Arts Inc. (NASDAQ: ERTS) today announced The SimsTM Medieval, a new series currently in development that places the popular SimsTM characters from The SimsTM game into the Middle Ages and brings players robust, compelling gameplay never seen before in the history of The Sims. For the first time, players can create heroes, venture on quests, build and control a kingdom, and play every Hero Sim TM character in the land. Creativity will soar as players tell stories like never before full of drama, romance, conflict, and comedy.
“The Middle Ages is a time of intrigue, legend, and excitement. It offers a perfect backdrop for a brand new series from The Sims studio due to the limitless stories that can be told,” said Scott Evans, General Manager of The Sims Studio at EA. “The Sims Medieval offers a new way for players to experience The Sims which we hope fans will enjoy, and it features gameplay that fans of strategy and role-playing games will find appealing such as controlling an entire kingdom and quest-based gameplay mechanics.”
The Sims Medieval offers players a chance to build up a medieval kingdom, controlling characters from all walks of life, from Kings and Queens, to Knights and Wizards, Blacksmiths and Bards. It provides a host of storytelling possibilities in the form of quests, from crafting a legendary sword to arranging a royal wedding, to protecting the kingdom from an evil sorcerer, to finding the fountain of youth. Every quest plays out differently depending on which Hero Sim the player is controlling.
The destiny of the kingdom rests in the players’ hands. Will players build up their kingdom through internal expansion, or perhaps look for a more imperial type of domination, expanding their rule by conquering territories? Will they take on quests in pursuit of fame, or focus on the health and wellbeing of their people? The choice is theirs! With the start of every new game, players will be able to select a new ambition for their kingdom, and embark on a new set of stories.
Everything in The Sims Medieval is crafted to create an immersive medieval world, from the quest-based gameplay, to the medieval objects such as swords and stocks and thrones, right down to the warm look of the characters, and the painterly approach to the world itself. Players can choose to customize every new Hero that comes to the kingdom, including selecting their traits and their fatal flaw. Players get close to their characters, not only sending them on epic quests, but also making sure they carry out their daily responsibilities such as healing the sick, trading for exotic goods, or forging armor. From having a baby to competing in a royal tournament, what happens to their Sims is up to the player. The time of romance and chivalry is back with The Sims Medieval.
Developed by The Sims Studio, The Sims Medieval for PC/Mac will be available in spring 2011 and has not yet been rated by PEGI.
About The Sims
The SimsTM, the groundbreaking franchise that allows players to create and live a virtual, simulated life on a computer, celebrates its ten year anniversary in 2010 with an impressive more than 125 million units sold since its launch in February 2000. Now translated into 22 different languages and available in 60 different countries, The Sims has quickly become a universal gaming and cultural phenomenon. Since its June 2009 launch, The Sims 3 has sold more than 5 million copies worldwide to date and was the #1 best-selling PC title for 2009 in North America and Europe. Fan intensity is evidenced through the 150 million downloads of player created content including: Sims, houses, stories and more. The Sims 3 community site,www.thesims3.com, welcomes up to four million unique visitors monthly, handles nearly 300 content downloads every minute and more than 2.5 million uploads have been made to date, including 15 movies each hour. The Sims 3 YouTube Channel is within the top 10 most viewed sponsored channels of all time with more than 32 million video views. Visit The Sims 3 official website to see what the players are creating at www.TheSims3.com or the official YouTube Channel for The Sims at http://www.youtube.com/user/TheSims. The Sims 3 is currently available for PC, Mac, iPhone®, iPod touch® and mobile devices and in the fall 2010 on Nintendo DSTM, PlayStation®3 computer entertainment system, Xbox 360® videogame and entertainment system and WiiTM and in 2011 the Nintendo 3DS.
About Electronic Arts
Electronic Arts Inc. (EA), headquartered in Redwood City, California, is a leading global interactive entertainment software company. Founded in 1982, the Company develops, publishes, and distributes interactive software worldwide for video game systems, personal computers, wireless devices and the Internet. Electronic Arts markets its products under four brand names: EA SPORTSTM, EATM, EA MobileTMand POGOTM. In fiscal 2010, EA posted GAAP net revenue of $3.7 billion and had 27 titles that sold more than one million units. EA's homepage and online game site is www.ea.com. More information about EA's products and full text of press releases can be found on the Internet at http://www.electronicarts.co.uk.
EA, EA SPORTS, EA Mobile, POGO, and The Sims are trademarks of Electronic Arts Inc. Mac, iPhone, and iPod touch are trademarks of Apple Inc., registered in the U.S. and other countries. Wii and the Nintendo DS are trademarks of Nintendo. “PlayStation” is a registered trademark of Sony Computer Entertainment Inc. Xbox and Xbox 360 are registered trademarks of the Microsoft group of companies. All other trademarks are the property of their respective owners.
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