Friday, April 4, 2025

Mobile Friday - DDDigger - A Fun Digging Game With Nice Graphics And Music, But Has Intrusive Ads


For this week's Mobile Friday i tried DDDigger, on my iPhone 14 Pro.

it's another game from developers treeplla that may look simple at first but actually has some fun gameplay. You can check out my videos for Idle Lumbercat - Wood Games, https://youtu.be/j074foqCgrg, and Cat Snack Bar, https://youtu.be/hhqyaTmhXw4, if you want to know more about games from this developer. what's interesting about DDDigger, in comparison to those games, is that it's not really an idle game. there is a small idle mechanic in it, but the point is to play to earn coins, use those coins to upgrade weapons, play and go further and earn more coins, and so on.

The tutorial is barely there, but it's just enough to get the basics across and the game is basic enough to grasp it quickly, and if you don't it's not an issue as failing and trying again is part of this game's genre and ties into it's mechanics. no matter how good or bad you do, you'll earn some coins. the graphics are simple but effective. it's clear which levels of dirt has enemies, which have gold, the helpers are also distinct and each weapon is easy to see. there maybe a lot happening at times but i found it easy to see and follow what was happening.

What i'm not too happy about with DDDigger is it's claim that "Offline Adventure. Enjoy the game anytime, anywhere without an internet connection!" that it has in the app store. sure, there was no data download at the start and that is fantastic. but it does have intrusive ads. at the start of the video i was praising it for giving us the choice whether we wanted to get some in-game reward for watching an ad. it didn't bother me that it was offering different rewards at different points for watching an ad. i even praised DDDigger for be smart with it's in-game store ads as it kept them to items we've used. no, where DDDigger goes wrong is having ads suddenly popup after a run. there was no warning, no asking for permission, and i certainly wasn't expecting it to have them because it claimed that it was an off-line game. it appears the ads come after every 2 games played.

In this video, the ad situation wasn't that bad in the grand scheme of things. but i can easily envision that as you get further into the game, you'll need to start grinding out games to earn enough coins to level up stuff. this'll mean having to play more and more games, which means more and more ads. these videos use data and it wouldn't take long for the ads to slowly eat into data limits. because of this, i can only really recommend DDDigger to be played over wi-fi. i had a good time playing it, i really enjoyed the music too, but the ad situation completely changes things.

Version 1.1.7 Played.

Thursday, April 3, 2025

Demo Play Thursday - Vagrus - The Riven Realms: Prologue On PS4


For this week's Demo Play Thursday i played the PlayStation 4 version of Vagrus - The Riven Realms: Prologue from developers Lost Pilgrims Studio.

I'll admit that going in i didn't know what type of RPG it was and it ended up being a type of RPG that i don't enjoy playing and haven't played much before. i tried to not let that get in the way of my playthrough of this demo. i didn't get to the end of this demo in this video as by the end i really wasn't enjoying myself.

right from the start, even before i started recording, i was waiting for the game to load. that first load took well over 3 minutes, very often showing very unhelpful tips. Vagrus - The Riven Realms: Prologue is built on Unity, an engine that's notorious for how bad it runs on base model PS4s. This demo had already been patched twice to 1.02 so i went in expecting things to go better than they did because after the load was an introduction video to the story that stuttered both visually and audibly. 

So, Vagrus - The Riven Realms: Prologue makes a poor first impression. next was the home screen and i didn't mind the notices on screen but they were tiny in comparison to how much free space there was. i saw the bug reporting and as i had encountered a couple already i was going to submit but then it turned out the report form hadn't been formatted for consoles and i certainly didn't want to type out a report using just a controller. there are more issues going into the options as only the font size option showed what it actually did. i haven't played the game and yet it expects me to know what game specific changes can be made without any examples. And even tho i made the font change, it rarely actually appeared as big as i wanted. as far as i'm concerned that option either doesn't work is mislabeled. Another option that didn't seem to work great was the full screen UI Zoom as it looked slightly blurry and weird.

after about 14 minutes i finally get to the gameplay, and here i'm greeted by a great choice. Vagrus - The Riven Realms: Prologue lets the player choose if they want to play it as envisioned by the developers or if they want an easier more story focused approach. i like that they clearly define what the difficulty levels are. But, it talks about achievements which Vagrus - The Riven Realms: Prologue doesn't have.

We finally get to the story and are greeted by small text, not what we set in the options, but thankfully it's voiced. however, at the time, i wasn't really sure who was talking. the art is static, something i'm not used to in the story telling games i play. i imagined that we would be introduced to our character first, not some random person. But as that person talked, i fully expected the rest of the game to feature voice acting and i was wrong. again, in story games i'm used to playing i'm used to not only seeing who's talking but them either speaking the text on screen of adding sound effects. this style of story telling was something i didn't quite get used to by the end of the video. an issue i had with this style were the options of where the conversation should go. i think i disagreed with nearly all the conversation options throughout Vagrus - The Riven Realms: Prologue.

the tutorials were often useful but quite overwhelming and screen filling. but there were times when the tutorials would use words that aren't used in-game as often symbols are used instead. if they use a symbol, the tutorial should use it too. this meant that when it came to money, i was wrong. i thought the round symbol was money but instead it was the colored balls. i needed the tutorial to point this out and it didn't.

I could go on, but i think i've got the point across that there was a lot about Vagrus - The Riven Realms: Prologue i didn't enjoy. there's more in the video, too. some of it will be due to the style of RPG it is, but poor performance and poor tutorials is down to the developers. i can agree that my issues with the story are probably just down to me.

Does Vagrus - The Riven Realms: Prologue succeed as a Prologue, no. calling it a "Prologue" puts pressure on this to deliver a story that makes us want to continue. i don't think it does this. if it was just called a demo, i think it would've been fine and be in-line with other games i've played recently. but i do think "BETA" would've been more appropriate for the state it's in. with the game launching soon, after playing this i wouldn't recommend getting it not only for my issues with the start of the game but also the state of it, too.

Wednesday, April 2, 2025

Backlog Conquering - Final Fantasy On PSP - Part 11 - Dragons, Class Changes, And Onrac


Welcome to Backlog Conquering. This is a series were i play a game from my backlog that i may or may not have played before. the goal isn't necessarily to finish the game, the goal is to play it. that way, i can have an opinion about it. The newest game in the Backlog Conquering series is the #PlayStationPortable version of #FinalFantasy. this is the downloaded version of the game, but it is also available on #UMD. To help with this playthrough i'm proudly using a guide from #GameFAQS. here's the link, https://gamefaqs.gamespot.com/psp/937909-final-fantasy/faqs/55625. i'm not following it exactly, but it's useful to have. 

In Part 11 i did a lot of little tasks that didn't seem to be a part of the main story line. In Part 10, i did the Citadel of Trials and got a reward. Here, i was able to take that reward and got a buff to my character classes. one thing that was made clear to me in this part was that the guide i'm using is skipping some of the story telling. twice i went off to different places in this video to get a fairy and a warp cube. from my playing, there were no story reasons for this. but in Onrac i talked to everyone and found people who would've given me the story for finding the fairy. i'd been curious if i had been missing some of the story telling and now it's clear to me that i have. i can understand why the guide skips some of it as it's streamlining the experience. but for me i think i would've liked to have got the story and then used the guide to find out where to go next. i don't think i'm going to change things in the future videos as i've already used it as much as i have.

Tuesday, April 1, 2025

Stories on Tuesday - Coffee Talk - Part 6 - October 2nd and October 3rd


The new game in the Stories on Tuesday series is the PS4 version of Coffee Talk from Toge Productions. I've downloaded it as part of PlayStation Plus.

This is Part 6.

Monday, March 31, 2025

Cloud Monday - Hotshot Racing - Part 2 - No Save Options During Grand Prix, Empty Online Lobbies


This week's new Cloud Monday video is part 1 of playing Hotshot Racing on PS4 via the PlayStation Plus Cloud Streaming Service to my Japanese launch model PlayStation 4.

In Part 2, my goal was to try out the online features and see if there would be any lag or any issues playing it via the Cloud. i wasn't expecting there to be issues as i've played online modes before in this series. unfortunately, there wasn't anyone else playing online. Initially tho i didn't think this was going to be an issue as it populated the race screen with Ai racers. but under that screen in small text it actually said we would need either 2 or 4 human players to start a race. seeing those Ai racers did get my hopes up. There was another section of the online that had labeled a section Servers. but as it wasn't populating i didn't know if this meant this section was going to show available races to join, available servers to join (as in a named server,) or available servers (as in regional servers.)

With nothing happening online i went back to Grand Prix and even tho the "enemy" tried their best to take me out i did manage to get gold. i only ever played on Normal difficulty level and i found the Ai of the computer racers to be really tough, in terms of their racing ability and their attempts at taking me out. i mentioned in the video that if often felt like i did bad because of them rather than because of my own skill. a comparison i tried to highlight was when they hit me and i would loose control and end up pointing in the wrong direction but when i hit them they had a moment of instability before straightening up like nothing ever happened. simply put, the Ai in Hotshot Racing didn't feel fair.

With their being no saves between races in Grand Prix and no online modes to speak of, the only thing worth doing in Hotshot Racing via the cloud would be either time trial or single races. because of this i can say it's only FINE at best when it comes to it's performance being streamed from the cloud. a game this small is better off being installed locally.

Saturday, March 29, 2025

Online Saturday - War Robots: Frontiers - My First Time


War Robots: Frontiers is a free to play game that recently came out on the PSN. i downloaded it to my PS4 when it came out and since then the game has been regularly updated, tho my PS4's update section for the game says it's 1.01 even tho the game is now 1.10. So coming into the game i was confident that i would get a decent gameplay experience. for me, what i was really interested in seeing was how the game would tackle the tutorial as this has been a huge let down across nearly all of the free to play games i've tried out.

Unfortunately, even tho War Robots: Frontiers does have a tutorial it's quite bad. one of the first examples is when you start the first tutorial. it'll explain the game mode you're playing and the requirements to win it, then it'll let you play without explaining the loadout of your mech and what each of the buttons do. the tutorial is against bots and already pauses the action so i really don't understand why it can't do it again to explain my mech's loadout and how to use it. even after the live stream, there's at least one attack on each mech i don't fully understand.

It doesn't get any better on the home screen. this is often the biggest challenge for free to play games as they often fill it with icons and adverts and such, but then don't explain most of it or any of it. Mobile games have the best approach to home screens, usually greying out modes and options we don't need right now, haven't unlocked as yet, or it hasn't explained. War Robots: Frontiers has a busy home screen and there are times it tries to explain stuff but the first couple of times i missed it because it highlights a section ever so slightly and it times out really quick. War Robots: Frontiers really needs to ask the player if they want a tutorial. if they don't, fine let us play. but it we do it needs to take things one step at a time, slowly, and with examples.

And just as importantly, the tutorial needs to be smart and restrictive enough that we can't fail it. i found out near the end of the live stream that i made a mistake in a much earlier tutorial to the point where it had a negative impact on my gameplay as i should've had 4 mechs and not the 3 i used. a smart tutorial would've also been helpful cause the game would've noticed i've not used L2 since it started and it could've told me that i should use it as i felt really stupid when i accidently pressed the button and saw that it zoomed in and was really useful.

War Robots: Frontiers is lucky that the basic gameplay is solid. even tho here in Yokohama Japan i was mostly playing against bots, their ai was sufficient for me to have some really fun games. it's entirely possible that there are more players on other servers, but i don't know because the game never shows that information. it was very frustrating that i wasn't able to pick what game mode i wanted to play or, like Foam Stars, tell the game which modes that it offers i wanted to play. there's only a Play button and we get what we're given. 

So with War Robots: Frontiers' poor and frustrating tutorial, so-so UI and home screen experience, and lack of match information and choice, i agree with my chat that War Robots: Frontiers is fine at best but not really something i want to keep playing regularly. if they overhaul what surrounds the good gameplay and improve the user experience and make it accessible to new players then i'd be happy to stream it again. but as it is, War Robots: Frontiers is more frustrating than it should be and more than what it's gameplay can overcome. 

Friday, March 28, 2025

Mobile Friday - Meow Kingdom: Cute Cat Idle RPG - A Satisfying Mix Of Old And New Idle Mechanics


For this week's Mobile Friday i tried Meow Kingdom: Cute Cat Idle RPG, also known as Meow Kingdom, on my #iPhone 14 Pro.

As well as how good the game looked from the screenshots and how frequently it had been updated since i downloaded it, i was also interested to try out this game because i wanted to see how/why it's download was over 1GB in size. many of the Idle Games i've tried out as part of this series are a lot smaller than Meow Kingdom. But after playing it for an hour, i have a good idea why it's as big as it is.

It's a little unfortunate that Meow Kingdom starts with such a compressed introduction video as everything after it looked much better. i was pleasantly surprised by how much artwork there was for each character and it really helped portray the emotions of each character. i thought the main characters had so much that it really stood out when it came to the introduction of Gong and their lack of artwork.

The game has a decent tutorial that takes things, mostly, one step at a time and even has videos for some things too. But there are times when it feels like the game has forgotten to mention something. the first example i can think of is when the tutorial mentions increasing game speed but never mentions what the "A" button next to it does. there was also an example late on in the video where the game wouldn't let me install a building because the game's tutorial was going to do it. but for the most part it does a great job for new gamers and Meow Kingdom feels quite accessible. 

The idle mechanics of Meow Kingdom feel a little older than some other aspects of the game. as well as collecting gold and experience from buildings in our town, there are other things we can do to interact with the world, which isn't something i've seen that much in games i've played as part of this series. for example, if you don't touch the screen, the game enables a screensaver of sorts that'll follow cats around. you can interact with the cats by picking them up and getting them to do some things or you can zoom in and pet them or take a photo of them. the cats have wants that are telegraphed by bubbles above their heads, much like the Theme Park/Rollercoaster Tycoon/Two Point games do. around the town, there are items you can touch that'll give you more gold and help keep the place tidy. these little interactions give Meow Kingdom an older feel as i associate these menial tasks with the games i mentioned before. but i think they work well with the game.

The combat in Meow Kingdom is what makes this game feel modern. like the rest of the game, the combat looks great with the enemies looking very distinct and the boss enemies looming bigger over us. at this point in the game we're only able to have 5 characters in our team but it was unclear if we're going to have more. each of those cats can be placed in a grid, or you can ask the game to auto assign the best cats in their best positions. once that's done, your team sets off after the enemies. there's a choice to do the combat at normal speed or to speed it up, but if you press the "A" button, combat will be automated. even tho it's tempting to speed up the combat, i'd suggest doing it sometimes at normal speed because of how flashy some of the attacks are and how well animated it all looks. once the fight is over we're greeted with another cool looking victory screen.

If you're a fan of idle games, a fan of cats, or you're after a good looking game, i'd recommend giving Meow Kingdom a go. there's more to it than just it's cute exterior with solid idle mechanics, solid battle mechanics, and a story that's been simple yet fun so far. there's plenty to do in this game, there were aspects of it i'd yet to unlock in this video. but with it's relaxed pace and feel, there's little pressure to race to the finish. 

Version 00.15.01 Played.