Showing posts with label Curve Digital. Show all posts
Showing posts with label Curve Digital. Show all posts

Monday, March 31, 2025

Cloud Monday - Hotshot Racing - Part 2 - No Save Options During Grand Prix, Empty Online Lobbies


This week's new Cloud Monday video is part 1 of playing Hotshot Racing on PS4 via the PlayStation Plus Cloud Streaming Service to my Japanese launch model PlayStation 4.

In Part 2, my goal was to try out the online features and see if there would be any lag or any issues playing it via the Cloud. i wasn't expecting there to be issues as i've played online modes before in this series. unfortunately, there wasn't anyone else playing online. Initially tho i didn't think this was going to be an issue as it populated the race screen with Ai racers. but under that screen in small text it actually said we would need either 2 or 4 human players to start a race. seeing those Ai racers did get my hopes up. There was another section of the online that had labeled a section Servers. but as it wasn't populating i didn't know if this meant this section was going to show available races to join, available servers to join (as in a named server,) or available servers (as in regional servers.)

With nothing happening online i went back to Grand Prix and even tho the "enemy" tried their best to take me out i did manage to get gold. i only ever played on Normal difficulty level and i found the Ai of the computer racers to be really tough, in terms of their racing ability and their attempts at taking me out. i mentioned in the video that if often felt like i did bad because of them rather than because of my own skill. a comparison i tried to highlight was when they hit me and i would loose control and end up pointing in the wrong direction but when i hit them they had a moment of instability before straightening up like nothing ever happened. simply put, the Ai in Hotshot Racing didn't feel fair.

With their being no saves between races in Grand Prix and no online modes to speak of, the only thing worth doing in Hotshot Racing via the cloud would be either time trial or single races. because of this i can say it's only FINE at best when it comes to it's performance being streamed from the cloud. a game this small is better off being installed locally.

Monday, March 24, 2025

Cloud Monday - Hotshot Racing - Part 1 - Fast, Retro Style Arcade Action With Attacking Racers


This week's new Cloud Monday video is part 1 of playing Hotshot Racing
on PS4 via the PlayStation Plus Cloud Streaming Service to my Japanese launch model PlayStation 4.

I haven't checked out many racing games as part of this Cloud Monday series so when i was looking for one to try Hotshot Racing caught my eye as i felt that it could not only be fun to play but it's arcade racing style and fast gameplay could be an interesting challenge for a game being streamed from the cloud.

Now, the first thing that will become apparent is that my PS4 controller started playing up as i started playing this game. it appears i now have stick drift in my right analogue stick and in Hotshot Racing that stick controls the camera. so i'm unable to use the boost much in this video but after the initial confusion things do seem to become manageable.

This issue i had did highlight a big issue or reveal that Hotshot Racing does not have control customisation. this will mean that the game isn't the most accessible. combined with the fact there was no tutorial, no introduction race, and only the controller layout as a screen, really highlights that perhaps the developers stuck a bit too close to the retro style for the good and bad of the user experience. 

Here, there was a thunderstorm outside but for the most part my internet connection remained stable. whilst playing Hotshot Racing, the main issue i noticed with the video stream was some macro blocking. this is when instead of fine detail, colours become larger squares. but in Hotshot Racing, this never became a problem because of the retro graphical style. there's not much fine detail anywhere in the game so when there was macro blocking it really wasn't that noticeable. it wouldn't surprise me if it happened at other moments during gameplay and i just didn't notice it.

I didn't notice any issues streaming the game during this play time. the controls were responsive, there were no drops in bitrate, no lowering of the resolution, no artifacts, and after the beginning of the stream no warnings about the stream.

But playing Hotshot Racing wasn't the true retro arcade experience that i thought it would be. it looks like games from the late Mega Drive to PlayStation 1 era, but the music didn't quite feel right for this type of game. at times, it felt like the music might've been more appropriate for a WipeOut style game. but the thing that i noticed immediately were the other racers. older racing games of this style usually start of with easy opponents and as you progress through the cups the ai of the other racers gets progressively more and more difficult. i did all my racing today on normal difficulty and i thought the other racers were out to wreck me instead of racing against me. 

This works against Hotshot Racing and combined with the lack of an intro race or controller customisation really does make Hotshot Racing feel like it's not that accessible for friendly for those who are curious. You'll hear me say that i tried out racing styles and cars similar to Ridge Racer because i have that experience. for those who don't have that experience, i honestly think it could take several attempts to finish the first race, let alone try to win it.

Monday, September 18, 2023

Cloud Monday - For the King - Part 2 - Poor Cloud Streaming Experience Didn’t Ruin Gameplay


*Apologies for my audio quality. i forgot to change mic's from the recording laptop's to my Blue Snowball Ice. it's bad from start to finish*

Today's Cloud Monday is part 2 of playing For the King, streamed from PlayStation Plus Premium. This game was developed by IronOak Games and published on PS4 by Curve Digital Publishing. 

Part 1 didn't go well in terms of the game itself. head to https://youtu.be/Uw-QOB-l3Cw to see the many complaints i had about the game. But streaming it from PlayStation Plus Premium Cloud Streaming Service was actually very good. i made several comments about how, whether intentionally or not, the game's graphic design and how frequently it saved works well with the streaming service.

Here in Part 2, that was put to the test. the overall streaming experience from PlayStation Plus wasn't great. there were frequent issues ranging from resolution drops, stream tearing (where grey appears on screen), macro blocking (where fine detail is replaced by squares of color), and what looked line frame time issues or missing frames. Even tho streaming it from the cloud to me wasn't great, the game itself mostly held up ok. the only issue the game has is how it displays texts. it's small and i don't sit close to the TV when i play these games. when the resolution dropped, or when there was macro blocking, the text on screen was an issue. 

For those who have played the game, hard to read text isn't a big deal. but for newer players like myself, it is. But overall, even with the issues, it never got in the way of the gameplay. so if this is a game you enjoy or really want to try, doing so via the PlayStation Plus Premium Cloud Streaming Service is great option. Plus, as it saves so frequently, i was never anxious about loosing progress as i had trust in the game. admittedly, i didn't have to put that trust to the test.

Monday, September 11, 2023

Cloud Monday - For the King - Part 1 - Great Design For Cloud Streaming, Bad For First Time Players


Today's Cloud Monday is part 1 of playing For the King, streamed from PlayStation Plus Premium. This game was developed by IronOak Games and published on PS4 by Curve Digital Publishing. I wanted to try this game as the screenshots made it look very interesting and cool looking.

But, i had such a difficult time playing it. It's a shame, too, as this game is designed in such a way that it works well as a game being streamed from the cloud. It say's it saves after every turn, tho it doesn't define what it means by turn so i'm left to assume it saves after every character is finished with their turn. It's art style is unique and distinct but critically it doesn't rely on small intricate details, so if there is any macro blocking or resolution drops the impact on how things look would be lesser than other games. Plus it's slow pace and turn based system are less impacted by a poor connection.

So on paper it's a great game to be streamed from the PlayStation Plus Cloud, but in reality it's almost impenetrable for newcomers. And even when there is a tutorial it's either late, out of place, or tells the player to look it up. I would go so far as to say i found the tutorial to be so bad it's borderline rude. I have NEVER played a Table Top RPG before and after my experience with this game i'm not particularly keen on trying one in the future.

I had such a negative first impression from this game that i'm debating whether to do my regular Part 2 or not.