Showing posts with label PS4. Show all posts
Showing posts with label PS4. Show all posts

Wednesday, April 24, 2024

Backlog Conquering - Deponia On PS4 - Part 1


It's time for a new backlog conquering game and this time i've started the PlayStation 4 version of Deponia, a game developed by Daedalic Entertainment that is out on many other platforms.

I have had this game, as well as others in the Deponia series for a while now but i haven't started any of them. I don't know what i expected from the game but i think it's clear from the video that i wasn't expecting a point and click adventure game. it's a style of game i rarely play as i don't often do well with them.

I feel like this first part is just an hour of me struggling over and over again. i did enjoy many aspects of the game and it's humour worked well. I don't think that i quite grasped the game's logic during this part. I know it's an old game that originally came out on PC and there are aspects of it's design that feel old or like it was designed for an audience used to this style of game as there are few concessions to help newcomers like myself.

I think i wil do a part 2, but i'm not quite sure as yet.

Tuesday, April 23, 2024

Stories on Tuesday - Alternate Jake Hunter: Daedalus - The Awakening of Golden Jazz - Part 9


Hello and welcome to Part 9 of the new series here on QTE Gamers!

The goal with Stories on Tuesday is to play games with a heavy focus on their story. this can be Visual Novel games, like today's game, or it can be something more episodic. For me, it's a style of game i've not really explored. i have several games across a few platforms that i haven't played but i bought them because i wanted to. So now the time has come for me to experience these sorts of games.

Our debut game is Alternate Jake Hunter: Daedalus - The Awakening of Golden Jazz. I have the game on PS4 via DISC but i'll be playing the PlayStation Plus version of the game that's been downloaded to my PlayStation 4.

In this part we wrap up our time in Silver Snow, tho i do wonder if we'll be back, by correctly working out who is a murderer. The game's story seems to come across like everything is finished now and things can return to normal in Silver Snow, but Deadalus themself moved out a while ago and is still at large. We return back to New York with Chapter 4 and it starts with us retracing the final steps of our Grandfather to try and work out what he was working on, seemingly in secret.

If you're interested in watching the stories unfold without my commentary, head over to Ko-Fi. there, you can subscribe to the "Stories on Ko-Fi" which will let you watch all the stories. This tier will always be one week ahead of the free video on QTE Gamer's YouTube Channel. Or, of course, you can head to https://ko-fi.com/qtegamers and donate via PayPal.

Monday, April 22, 2024

Cloud Monday - The Wild at Heart - Part 1 - Auto and Manual Saves Make This A Good Streaming Game


This week's Cloud Monday video is part1 of playing the PS4 version of The Wild at Heart via the PlayStation Plus Cloud Streaming Service to my Japanese launch model PlayStation 4.

This game, from developers Moonlight Kids, isn't one i knew about. The Icon on the PSN drew my attention but it was watching the trailer that made me interested in playing the game. i was impressed that the game looked like the icon and whilst the gameplay shown looked like Pikmin, there were extra ideas that seemed cool. So i was keen to play this game to see if it played as well as it looked.

A great idea at the start is we, the player, get to choose our style of playing. i went with a story focused style, but if i wanted a challenge i could've chosen the second style. i prefer this more than just a simple difficulty slider. I do think it made a difference as i never felt like difficulty or challenge was getting in the way of the game telling me it's story. i was happy to make regular progress.

That's not to say there aren't issues with gameplay. it does feel like the game is lazy when it comes to tutorials. an example early on is how it just puts on the screen use the left stick to climb. that could've easily been taught to us through gameplay at the start if we had to climb down from a bunk bed for example. there are a few moments where stuff is put on screen when it could've been an in-game example. other times, i feel like  the game could've offered hints, the one that i didn't work out for a while is that our vacuum can be used to collect the spritelings too.

In the hour i played, most of these felt like missed opportunities rather than deal breakers. what i played was good and it had a fantastic soundtrack accompanying it. The game also has a great save system that helped make it be one of the better games to stream from the cloud. not only does it make frequent auto saves with a clear icon when it does, but you're also able to make manual saves. there is a slight cravat tho in that when you reload that save it'll put you either at camp, if you saved there, or at the entrance to the area  you entered. But this is all explained by the game, something that is rare to see.

I look forward to part 2. in this part, there were only a second or two of issues due to the game being streamed. i felt no delay in the controls, the audio was fine, and the video quality was high with no dips in the bitrate of the video being streamed to me. so far, streaming The Wild at Heart from PlayStation Plus seems like a great way to play the game.

Thursday, April 18, 2024

Demo Play Thursday - SaGa: Emerald Beyond On #PS4


For this week's Demo Play Thursday i played the PlayStation 4 version of SaGa: Emerald Beyond, developed by Square Enix.

I've known about the SaGa series of games for a long time. But the only game in the series i know i played was Unlimited Saga on PS2, and even then i don't think i played too much of it. This recently released demo is a great way for me to check what a new game in the series looks like.

SaGa: Emerald Beyond does a poor job of presenting itself as a demo and what is included. near the start, at the character select screen, i didn't know if i was limited in character because it's a demo of it's a game where you need to unlock characters. I don't know how big the demo is in general and it doesn't say. so i don't know if i came close to the end or not.

A big highlight from playing this demo was the fantastic music from Kenji Ito. i really enjoyed listening to it and there are periods in this video where i'm not talking mostly because i'm listening to the soundtrack. The second highlight for me was the battle system. Whilst it wasn't explained the best, i did find the game's timeline based party focused combat system to be fun to engage with and by the end of the demo i was trying to add strategy to the commands being issued to make best use of it's timeline system. But it was the other systems related to combat that the game did a poor job in conveying and the commands available really needed a more in-depth explanation as to what each did. As did the level up system as i never really understood how it all worked and the game never explained it.

There were a few little frustrations with SaGa: Emerald Beyond but for the most part i could live with them. The one that annoyed me the most, and i complained about the most in this video, was the story taking place in the latter third. It was unrealistic, even for a fantasy RPG, and honestly came across as cheap. my character is an alien and yet no one treated him like one. the world was engulfed in ice, but the way my character talked made him seem callous like he only cared about his mission. it was like two stories were taking place at the same time and little to no effort was made to combine them into anything looking realistic. 

For me, the highlights of this demo weren't enough to get other the lows. It's a poor demo and i don't think it shows off the game great. there are too many unknowns as to whether this is just the game we were playing or if certain parts of the game have been removed from this demo. If you're interested in this game, maybe you've played one of the earlier games in the series, or maybe you're interested the battle systems, then this demo is worth playing. But for most others it's not one i recommend trying out.

Tuesday, April 16, 2024

Stories on Tuesday - Alternate Jake Hunter: Daedalus - The Awakening of Golden Jazz - Part 8


Hello and welcome to Part 8 of the new series here on QTE Gamers!

The goal with Stories on Tuesday is to play games with a heavy focus on their story. this can be Visual Novel games, like today's game, or it can be something more episodic. For me, it's a style of game i've not really explored. i have several games across a few platforms that i haven't played but i bought them because i wanted to. So now the time has come for me to experience these sorts of games.

Our debut game is Alternate Jake Hunter: Daedalus - The Awakening of Golden Jazz. I have the game on PS4 via DISC but i'll be playing the PlayStation Plus version of the game that's been downloaded to my PlayStation 4.

We continue in Silver Snow trying to find out what our Grandfather was looking for. In Part 7, https://youtu.be/QHY2p-Tb9jo, it was made clear that someone didn't want us looking around. We didn't have any more threats in this part, but it was clear that people didn't want to talk about it. A big possibility is that we may have a suspect in the old "Daedalus" case but it's unclear if this person is also a suspect in what happened to our Grandfather.

If you're interested in watching the stories unfold without my commentary, head over to Ko-Fi. there, you can subscribe to the "Stories on Ko-Fi" which will let you watch all the stories. This tier will always be one week ahead of the free video on QTE Gamer's YouTube Channel. Or, of course, you can head to https://ko-fi.com/qtegamers and donate via PayPal.

Monday, April 15, 2024

Cloud Monday - Black Knight Sword - Part 2 - Easy Is Better, But Saving Is A Pain


This week's Cloud Monday video is part 2 of playing the PS3 version of Black Knight Sword via the PlayStation Plus Cloud Streaming Service to my Japanese launch model PlayStation 4.

From Part 1, https://youtu.be/xdaueEIkV_M, we learned that this is actually the whole game and not just a DEMO like the store page says. we also learned the the Normal difficulty level is surprisingly hard, and the biggest thing we learned is that the game has a weird save system.

The fact that the game only saves at checkpoints continues to be it's biggest issue. I played Part 2 on easy and found it a much more normal pleasant playing experience. The amount of enemies and how much is needed to kill them feels right, like either this was the default normal difficulty and they decided to make the game harder or they did an amazing job rebalancing the game for an easier difficulty. I was able to progress through the levels quicker and it almost made up for the checkpoint only saves. But when i did die, it wasn't as much fun having to redo what i've already done as it was going forward and making progress. so whilst it is better, it's still not ideal.

The biggest surprise i stumbled upon is that there is a story, of sorts. it's just that you have to leave the game on the home screen for a little bit for the game to show it. So that's why i included it at the start of this video as i imagine many people, like me, might've not known about it nor even seen it.

But the story and better gameplay can't make up for how this game saves. It looks good and has some interesting ideas. but Black Knight Sword's save system is a fundamental issue so bad that it mostly negates all it's good points, as a game being streamed from the Cloud. This makes it hard to recommend, especially for those interested in the challenge that hard mode brings. Black Knight Sword isn't easy to play legitimately outside of the Cloud so that is a positive reason to give it a go. it's short length does work in it's favor. But the first time you're disconnected from the service and find you have to play through several minutes of enemies, platforms, and traps is probably when you should put it down and move on.

Saturday, April 13, 2024

Online Saturday - Foamstars - Season 3 And Chloe Noir Gameplay


For Online Saturday i'm back with Foamstars, from Square Enix and Toylogic. Foamstars is out across PS5 and PS4. I'll be playing the PlayStation4 version of it. 

Season 3, MYSTERIOUS SWING, has just started so i went back into Foamstars to check it out. In this video i was able to try out the new character Chloe Noir, she can be bought as part of the Season Pass or can be earned in-game for free by reaching Season Pass level 31. Everyone can use her in the Extreme Party Mode and i played 4 games of 4 Vs. 4 where everyone is Chloe Noir!

Other than that, i warmed up with a couple of Smash The Star games and once again tried Rubber Duck Party in my attempts to win that mode but once more my teammates and i failed to win it. it is still the only mode i've played where i've yet to get a win.

Tuesday, April 9, 2024

Stories on Tuesday - Alternate Jake Hunter: Daedalus - The Awakening of Golden Jazz - Part 7


Hello and welcome to Part 7 of the new series here on QTE Gamers!

The goal with Stories on Tuesday is to play games with a heavy focus on their story. this can be Visual Novel games, like today's game, or it can be something more episodic. For me, it's a style of game i've not really explored. i have several games across a few platforms that i haven't played but i bought them because i wanted to. So now the time has come for me to experience these sorts of games.

Our debut game is Alternate Jake Hunter: Daedalus - The Awakening of Golden Jazz. I have the game on PS4 via DISC but i'll be playing the PlayStation Plus version of the game that's been downloaded to my PlayStation 4.

In part 6, https://youtu.be/Fo3rUd-CEoU, we learned more about our Grandfathers friends and past. one of them was suspected as being the person who killed him. during our investigations of him, he told us about a town and Daedalus. So in this part, the start of Chapter 3, we set out to this town and began our investigations. this lead us to uncovering events that happened 20 years ago and we quickly learnt that there are those in the town who want us gone.

If you're interested in watching the stories unfold without my commentary, head over to Ko-Fi. there, you can subscribe to the "Stories on Ko-Fi" which will let you watch all the stories. This tier will always be one week ahead of the free video on QTE Gamer's YouTube Channel. Or, of course, you can head to https://ko-fi.com/qtegamers and donate via PayPal.

Monday, April 8, 2024

Cloud Monday - Black Knight Sword - Part 1 - It’s Not A DEMO, It’s The Full Game!


This week's Cloud Monday video is part 1 of playing the PS3 version of Black Knight Sword via the PlayStation Plus Cloud Streaming Service to my Japanese launch model PlayStation 4.

I have know Black Knight Sword was on the Cloud Streaming Service and even when it was #PSNow. But it's always been listed as a DEMO, and if this is true for you too please mention it in the comments, so i've never tried it. I didn't know anything about it either, other than that i've always liked the artwork in the icon. So this video, and part 2, is me being curious if it really is a DEMO or if it's the full game.

I can say that yes, it is the full game. in this part i earn a couple of trophies, something you can't earn in a DEMO. so the listing is wrong, out of date at best, and probably a hang over from the PS3 PS Now days.

it's hard to say what Black Knight Sword is as there's no story to guide us. it bleakly starts and hints that maybe we're dead, but doesn't answer were our suit of armor comes from nor what's happening in the world around us. It all looks good but at times i want the screen to zoon in a bit more. The screen is surrounded by theatre style curtains and the game comes across as some sort of performance. But again, there's no context for any of it, the game just wants us to play.

Black Knight Sword is quite fun to play. i started on normal but i think i would change that to Easy and would recommend people to start there. on normal, whilst the combat is fun and easy, the enemies do seem to be sponges and seem to take more hits than you would think to be defeated. A nice aspect of the game is how wide the levels are. it feels like there is often more than one way to get across a level, and with collectables to find it does feel like it's designed to be played through a couple of times.

As a game being streamed to me, i had no issues with the controls. i felt no lag and they felt very responsive. there were no graphical issues either. like many PS3 games, streaming Black Knight Sword was a pleasant experience. But, and it's a big asterisk, there are no manual saves nor are there specific save points. It's all tied into the games checkpoint system and there doesn't seem to be any visual cues as to where or when it happens. So in the event of the service giving us a 20 second warning before disconnection, there's nothing we can do but hope that the last save wasn't too far from where we currently were.

Tuesday, April 2, 2024

Stories on Tuesday - Alternate Jake Hunter: Daedalus - The Awakening of Golden Jazz - Part 6


Hello and welcome to Part 6 of the new series here on QTE Gamers!

The goal with Stories on Tuesday is to play games with a heavy focus on their story. this can be Visual Novel games, like today's game, or it can be something more episodic. For me, it's a style of game i've not really explored. i have several games across a few platforms that i haven't played but i bought them because i wanted to. So now the time has come for me to experience these sorts of games.

Our debut game is Alternate Jake Hunter: Daedalus - The Awakening of Golden Jazz. I have the game on PS4 via DISC but i'll be playing the PlayStation Plus version of the game that's been downloaded to my PlayStation 4.

In part 5, https://youtu.be/NwYjqhS59SY, we were introduced to the people maybe closest to our Grandfather and one who was a suspect. In this part, we focused on that suspect and learnt about their life and current situation. In Part 6, we finished Chapter 2 of the story by deciding whether or not this friend of our Grandfather is a suspect.

If you're interested in watching the stories unfold without my commentary, head over to Ko-Fi. there, you can subscribe to the "Stories on Ko-Fi" which will let you watch all the stories. This tier will always be one week ahead of the free video on QTE Gamer's YouTube Channel. Or, of course, you can head to https://ko-fi.com/qtegamers and donate via PayPal.

Monday, April 1, 2024

Cloud Monday - Death Stranding - Part 2 - Cinematics And Save Limitations Make It Hard To Recommend


This week's Cloud Monday video is part 2 of playing the PS4 version of Death Stranding via the PlayStation Plus Cloud Streaming Service to my Japanese launch model PlayStation 4.

In part 1, https://youtu.be/4-ih2i8MSrY, i was surprised how, at first glance, Death Stranding looked like it was going to be a good fit as a game to stream from the cloud. But after playing more in Part 2, it became harder to recommend it.

The first surprise last week were the manual saves. But in this part, 2 things came up which kinda ruined it. the first was that when you can save manually, there are limitations on when you can. In this video i was up against BT's and i thought i would save before dealing with the situation. But the game wouldn't let me save. I showed that the game doesn't tell me when the last Auto Save was or where it would load me back if i were to load another save. I had to trust the game that if i died, it was fine. Then later there was another limitation in our apartment when the control scheme of the game changed. before, i could just press the "Options" button and access the save menu from System. But in our apartment, that didn't work. the first time there i didn't know what to do and continued playing, it's a big reason why this video is much longer. When we were back in there  the second time i had an idea about looking for a console and whether that was replacing it. I found one and yes, that's where you save. But the game never told us this and now i don't know if there'll be more changes and limitations further into the game.

In Part 1, it was evident that the game was going to use long cinematic cutscenes and cinematic effects during gameplay, in both parts this can be seen when music starts playing. Personally, i don't mind these and was enjoying the story being told to me. the problem that arose more in this part is how the break-up of the video being streamed to us from the cloud can detract somewhat from the cinematic effect. Whilst these didn't happen often and were very short, they are easily seen. they story being told isn't affected and i heard everything. but it's how it affects the presentation of the story that's the issue, it's a large part of this game.

It's not all negative about playing Death Stranding in the cloud. For those who have played the game before and know the story, playing it in the cloud is a great fit. For those, like me, using the first version of the PS4, streaming the game in the cloud is a great experience because the PS4 fans are very quiet. a game that pushes the hardware hard like Death Stranding can really ramp up the fans and detract from the audible experience of playing the game. But during both parts, my fans were quiet and i got into the atmosphere of the game from the sounds and soundtrack.

But not everyone has played it and not everyone listens to the music and sounds when playing. so, all together, it's more difficult to recommend Death Stranding as a game to be played in the cloud. for most, downloading it onto the PS4/Pro and PS5 would be a better solution. But i would argue that streaming it is a good way to try it out first and then you could decide to download it or not.

Saturday, March 30, 2024

Online Saturday - Hawked - Unique Bugs Stopped Me From Even Starting A Game


For Online Saturday i wanted to play the free to play online game Hawked on PlayStation 4. unfortunately, as you'll see in this video, i came across two bugs. the first one left me stuck in the options menu and i was forced to exit the game and restart it. the second bug meant i couldn't even start a game because the on screen commands said that X was both select and cancel. So pressing it Cancelled and nothing Selected. i couldn't start a game! In both situations, i went through all the buttons on the controller before giving up.

I have sent an email to the publishers, My.Games, and will leave a pinned comment if they have a solution to this issue. i'd rather it be something fixed in-game rather than something i have to solve by going through PS4 settings. I'm fairly sure it's because of the unique situation i'm in. I have a launch model Japanese PS4, where the O and X are switched when compared to American and European commands, and i imagine this game hasn't been designed correctly to deal with this. the best example is at the end when i can't start a game, the in-game graphics say X is Cancel whilst other in-game assets say X is select.

Version 1.12 Played

Thursday, March 28, 2024

Demo Play Thursday - Sand Land On #PS4


For this week's Demo Play Thursday i played the PlayStation 4 version of Sand Land, developed by ILCA.

From the PSN store page, it was made clear that this is more of a sandbox rather than a demo that follows the story. this was so surprising that i actually included the store page to highlight this. If you play this demo before buying Sand Land, then you'll get some in-game bonuses when you start the game. unfortunately, these bonuses do not apply to games that have already started. 

I haven't read nor watched anything about Sand Land before, so one of the draw backs about this demo's approach is that it doesn't introduce anything. i knew that there's sand because of the game's icon and name. but i was a bit surprised by how much of it there was. The characters look familiar because of Akira Toriyama's style. This meant it was clear that two of them weren't human whilst the third was. But with this demo not having any story, it was kinda irrelevant.

As this demo is set sometime into the game, we also miss out on a tutorial(s). what we get is text in a box on the screen. no videos, no practice, just text and maybe a picture. I have played a number of Bandai Namco games and i believe this maybe the case in the final game to. this is a shame as i found the on screen buttons missing a crucial reminder that Triangle is how you dismount the vehicles. A proper tutorial would've also helped remind me that right on the D-Pad brings up the vehicles screen and that most of the enemies in the game should be dealt with by one of your vehicles.

One of the reasons why this video is so long is because of the time it took to understand the controls and what the game expects you to do. i imagine that this becomes apparent naturally when playing the final game. But after my time with the demo i'm actually thinking of going back in my own time to try again some of my mistakes and to see what happens.

The demo does have a few limitations. we're unable to enter the town that's directly next to us. in exploring the map, we also came across invisible boundaries. I also imagine the issue we had with the #Icharbe Ruins is also due to demo limitations. there's no levelling up, no improving skills, and we came across a gap that we just couldn't cross which i imagine is due to those limits.

Exploring was fun. the dessert had a few enemies to tackle, with the humans being the most difficult as they use machines like us. it wasn't all sand dunes, there were canyons, rocky outcrops, and a few ruins.

for a PS4 game, this certainly looked great. it had the look of an anime but it controlled very well like an action game. i imagine the PS5 version might be able to use HDR to take advantage of the beautiful day night cycle as well as better shadows and maybe even ray tracing. But on PS4, Sand Land is more than good looking enough. in some ways, this demo felt too small for this game and i'm genuinely interested in the final retail game.

I do recommend people try out this game. it feels more casual than an RPG, but more involved than some other games made from an anime. Sand Land is a single story, so this has the chance to be a much more complete game. The demo has other benefits as it gives in game items to new saves in the retail game after this demo has been played. I would've liked a bullet point or two of things i could do or even a hint like "try heading east". i just didn't enjoy the open sand box approach, especially when learning how to control the game.

Tuesday, March 26, 2024

Stories on Tuesday - Alternate Jake Hunter: Daedalus - The Awakening of Golden Jazz - Part 5


Hello and welcome to Part 5 of the new series here on QTE Gamers!

The goal with Stories on Tuesday is to play games with a heavy focus on their story. this can be Visual Novel games, like today's game, or it can be something more episodic. For me, it's a style of game i've not really explored. i have several games across a few platforms that i haven't played but i bought them because i wanted to. So now the time has come for me to experience these sorts of games.

Our debut game is Alternate Jake Hunter: Daedalus - The Awakening of Golden Jazz. I have the game on PS4 via DISC but i'll be playing the PlayStation Plus version of the game that's been downloaded to my PlayStation 4.

In this part, i continued near the end of Part 4, https://youtu.be/P6wRke544uk, just before i was killed. i was a little surprised i continued so close to when i died. it showed that out of the three choices, i probably picked the one that resulted in my death. I picked a different conversation path and was fine from that point onwards. there wasn't much story before our characters finished reminiscing and we were back to the "present" in this game. with the flashback to an earlier game finished, the game ended Chapter 1 and began Chapter 2.

Chapter 2 introduces the police characters and fleshes out our grandfathers life. we learn about his favorite places to visit, to eat, to drink, and we meet some of his friends along the way. i was taken aback by a little bit of racism which reminded me that this is a serious story being told. I''m still eager to continue playing and to see how things shake out with the suspect that was introduced near the end of this part.

If you're interested in watching the stories unfold without my commentary, head over to Ko-Fi. there, you can subscribe to the "Stories on Ko-Fi" which will let you watch all the stories. This tier will always be one week ahead of the free video on QTE Gamer's YouTube Channel. Or, of course, you can head to https://ko-fi.com/qtegamers and donate via PayPal.

Monday, March 25, 2024

Cloud Monday - Death Stranding - Part 1 - Good Cloud Game With Skippable Cutscenes And Manual Saves


This week's Cloud Monday video is part 1 of playing the PS4 version of Death Stranding via the PlayStation Plus Cloud Streaming Service to my Japanese launch model PlayStation 4.

This game is a bit of an enigma. it's not new, and yet the podcasts i listen to haven't spoiled the story. many haven't really explained what you do in the game beyond the simple delivering and building routes. I do know that it's fairly cinematic with a decent amount of cutscenes so i was very curious as to how it would work as a game being played from the cloud.

In this video, the connection to the cloud does get rough a couple of times. in the first half, there were a couple of moments when we got a very brief bit of Stream Tearing, where grey appears on screen. the second half got a little rougher with more Stream Tearing and a couple of instances of Macro Blocking. Overall, it didn't get in the way of gameplay, but they were noticeable because of how good and real world the game looks.

Very early on it was clear that there are a lot of cinematics. i saw no suggestion of an autosave which isn't reassuring. you can press Option and end the cutscene, but if it's your first time like it is for me then that's not an option you want to take. The issue with skipping, so far with just Part 1, is that there doesn't seem to be an option anywhere to watch the skipped cutscene. 

PlayStation Plus Cloud Streaming Service is a platform that will only give you a 20 second heads up before they terminate the connection. with the cutscenes being skippable it's good but what's great is that there is a manual save option when pressing Option. The save is fast, too. So the game does have ways around the limitations of the platforms.

But if i'm unable to catch up with cutscenes and the story that's told, then it may not be the best way to play the game for the first time. There are still things in-game that i don't have access to so it might be possible that option does exist. But for now, playing Death Stranding in the Cloud is a decent option.

Tuesday, March 19, 2024

Stories on Tuesday - Alternate Jake Hunter: Daedalus - The Awakening of Golden Jazz - Part 4


Hello and welcome to Part 4 of the new series here on QTE Gamers!

The goal with Stories on Tuesday is to play games with a heavy focus on their story. this can be Visual Novel games, like today's game, or it can be something more episodic. For me, it's a style of game i've not really explored. i have several games across a few platforms that i haven't played but i bought them because i wanted to. So now the time has come for me to experience these sorts of games.

Our debut game is Alternate Jake Hunter: Daedalus - The Awakening of Golden Jazz. I have the game on PS4 via DISC but i'll be playing the PlayStation Plus version of the game that's been downloaded to my PlayStation 4.

In this part, i died! I'm as surprised as you are. the sequence that lead up to it was obviously quite perilous and i thought i was making some smart choices. But when my in-game character failed to do what i expected them to do, i genuinely didn't know what was the correct choice . This is probably the worst outcome of the game as it's the first time you can die and i died. But i will continue as this is just a flashback and in the game i'm still alive. But once we get back to the "real world", maybe i won't continue if i die! If that's where my story ends, then so be it.

If you're interested in watching the stories unfold without my commentary, head over to Ko-Fi. there, you can subscribe to the "Stories on Ko-Fi" which will let you watch all the stories. This tier will always be one week ahead of the free video on QTE Gamer's YouTube Channel. Or, of course, you can head to https://ko-fi.com/qtegamers and donate via PayPal.

Monday, March 18, 2024

Cloud Monday - Resistance: Retribution - Part 2 - The Streaming Experience Is Better Than The Game


This week's Cloud Monday video is part 2 of playing the PS4 version of the PSP game Resistance: Retribution  via the PlayStation Plus Cloud Streaming Service to my Japanese launch model PlayStation 4.

I have this game on #PlayStationPortable but it's been a very long time since i last played it. Playing Part 1, https://youtu.be/jEs97ouESk8, felt nostalgic but it was a different experience for me as i played it on the PSP rather than on TV using the Dual Shock 3 on PSP option. The only way to make that work well was to adjust the controller speed and overall it felt more difficult and intense than you would've expected for the start of the game.

Knowing that, i did think that part 2 was easier. not just that i had adjusted the controls to make it easier to play, but also it felt like the level design got a little easier. Still, it continued to be an intense experience with game design that made me wonder if this was a PS2 game that got switched to the PS3 because of how much of a console experience it felt like not just in levels design but also with how infrequent the auto save is and how long some sequences are.

Streaming it tho continued to be a great experience. If this was just the PSP game, i wouldn't recommend it. but because it's been ported to the PS4 and got manual saves and rewinds, it's something i can recommend. in this video there was a moment where the stream quality dipped and i got the connection warning but i didn't panic as i could use the manual save and quickly did so. 

So this still comes to down the game itself. like last week, streaming it from the cloud to us is great but is the game itself worth playing. across both parts there have been more technological issues with the game than streaming issues. with the controls being as bad as they are, this basic port makes a bad first impression and i wonder if they could've done more like automatically setting the control options faster. If you're a fan of Resistance, then this is the best way and easiest way to play this game. in that case it's easy to recommend. but i wouldn't recommend this game for people if this is their first Resistance game. I probably wouldn't recommend this to causal shooter fans either. But, personally, i am glad this does exist on PS4 and hope that it'll be further fixed and improved.

Thursday, March 14, 2024

Demo Play Thursday - Unicorn Overlord On PS4


For this week's Demo Play Thursday i played the PlayStation 4 version of Unicorn Overlord, developed by Vanillaware, published by SEGA, and also released on PS5, Switch, and Xbox Series.

This seems to be one of the biggest releases of the year with the amount of buzz it's been getting. This is a genre that i've played a couple of games in, but i wouldn't say i'm great at it. So trying out the demo for Unicorn Overlord
was actually quite appealing so when it came out i quickly downloaded it and gave it a go.

The demo, and i assume the game, starts of strong with a colorful video showing locations and characters in the game and it looked like a cross between Vanillaware's Dragon Crown design and the design from Final Fantasy Tactics. so, somewhat familiar but also someone different. There's a title page and a decent options menu that details what each option does at the bottom. i only changed sound effect volume before starting the demo and watching the opening story play out.

After about 3 minutes of in-game cinematics it's our turn to take control and unfortunately the game uses on screen prompts for a tutorial but at least the music during this sequence is very epic and great to listen to. what's a little strange is how during this tutorial section it's telling us what to do but then fails to tell us to attack of how it works before our first fight. So there were a lot of unknowns going into the first and then second fight, the main being were the characters attacking automatically because it's a tutorial, because it's the demo, or because that's how it normally is.

We wouldn't find out for a while to come. so the tutorial we got wasn't really a tutorial but rather it was a set of instructions to make the story proceed. once it's over, we get more story, and then comes a time skip to the "present". We get another intro sequence before the story picks back up and we're fighting once again. This tutorial also uses information on screen and i'll be honest, i don't think i fully understood it all. it felt like there was a lot to take in and it was clear by the end of this video that there was a lot left to teach. After playing this demo i'm a little concerned with the tutorial and that this game might not be the most accessible.

But once this section is finished and we set off away from the island with a new old friend the game does give us the option how we want to play the game. do we want to play for the story, do we want to use more tactics, or do we want expert difficulty. So whilst the tutorials might be average at best, by choosing story i know that they're now not as difficult to manage so i feel more confident that i have the time and space to learn without the punishment.

I only played a little bit of this next section but it did reveal even more elements of gameplay like castle management. this demo didn't feel close to finishing, but it also never said how long it is. It was saving along the way but again, it never said if the save is carried over to the retail game. I hadn't read the PSN Store page, i saw it was out and downloaded it so i can play it. it's a shame that a game with this much attention got such an average demo.

So whilst as a demo it's fine, the experience playing the game was great. even on my base PS4 it looked stunning. there's soo much attention to detail, so much movement, and things like the backgrounds and lighting made it all look cohesive rather than great looking characters on top of a background. And the music is fantastic, just from this demo alone i know i want to get the soundtrack. the soundtrack outshone the gameplay more than once in this demo.

So whilst it's not the best demo, the game itself does enough to still shine and i would still recommend people try it out but i would also recommend people just get the game as this is something special.

Why not buy me a Vending Machine Bottle of Coffee over on https://ko-fi.com/qtegamers

Wednesday, March 13, 2024

Backlog Conquering - Teslagrad On PS4 - Part 4 - Continued Platforming Frustrations


This is part 4 of playing the #PlayStation4 version of Teslagrad, from developers Rain AS, as part of Backlog Conquering. 

In the 3 parts i've recorded so far, what i've enjoyed the most was learning about the world and trying to understand the story. sometimes the game told it's story via theatre productions, other times it was like looking at cave paintings. Unfortunately, this doesn't appear to be the main focus of the game. in Teslagrad, the puzzle platforming seems to be the focus and it's this that i've enjoyed the least. 

Across the previous 3 parts and this video, i've often felt that the puzzles are doable but the platforming itself isn't good enough for what the game is often requiring you to do. It feels like a control issue as it's hard to replicate things when they happen as planned but also difficult to replicate things when they don't work as expected. this makes learning the puzzles really difficult as it's hard to know what works, what doesn't work, and why. so in all 4 videos there are moments when i'm stuck trying to do something basic because i can't work out what's going wrong or what's going right.

It's a shame that this game is let down by it's controls. some of the level design has come across as filler whilst other aspects are poorly telegraphed, if they are at all. These are minor in comparison to the control issues, but all together they've sapped away my enjoyment from playing the game to the point where it feels like i'm playing more out of stubbornness than actual enjoyment of Teslagrad.

At the moment, i'm undecided about continuing. i may check to see how far i am, and if i'm close to the end i may give it a go. but if the end isn't near, it's possible this part, Part 4, will be my final video playing Teslagrad.

Tuesday, March 12, 2024

Stories on Tuesday - Alternate Jake Hunter: Daedalus - The Awakening of Golden Jazz - Part 3


Hello and welcome to Part 3 of the new series here on QTE Gamers!

The goal with Stories on Tuesday is to play games with a heavy focus on their story. this can be Visual Novel games, like today's game, or it can be something more episodic. For me, it's a style of game i've not really explored. i have several games across a few platforms that i haven't played but i bought them because i wanted to. So now the time has come for me to experience these sorts of games.

Our debut game is Alternate Jake Hunter: Daedalus - The Awakening of Golden Jazz. I have the game on PS4 via DISC but i'll be playing the PlayStation Plus version of the game that's been downloaded to my PlayStation 4.

In Part 2, https://youtu.be/MO_1BiBcDq8, our characters reminisced about the past and we began to play as them when they first met. This is actually the story from an earlier game in the franchise. This continues in this Part 3. But it's starting to get a bit tedious with a couple of characters coming across as annoying and pathetic. i do complain a little how the game seems to be sending us around in circles whilst adding nothing to the mystery or story. it all felt like padding and this whole sequence could've been "edited" better with the adult versions talking in the restaurant and skipping the unnecessary sequences.

If you're interested in watching the stories unfold without my commentary, head over to Ko-Fi. there, you can subscribe to the "Stories on Ko-Fi" which will let you watch all the stories. This tier will always be one week ahead of the free video on QTE Gamer's YouTube Channel. Or, of course, you can head to https://ko-fi.com/qtegamers and donate via PayPal.