Wednesday, July 15, 2009

Fact Sheet For Jillian Michaels’ Fitness Ultimatum 2010 On The Nintendo DS


Majesco has released the fact sheet for the DS version Of Jillian Michaels Fitness Ultimatum 2010 will feature a 3d Avatar of Jillian Michaels to help you maintain pace and form. the game can be very personalised whether it's the fitness program, advice or routine.


Fact Sheet

Publisher: Majesco Entertainment
Executive Producer: Interactive Game Group
Developer: Mistic Software
Platform: Nintendo DS
Genre: Exercise/Fitness
Release Date: Fall 2009
Price / Rating: $29.99 / RP
Contact: Marisa Gross, Bender Helper Impact
(212) 689-5994 or marisa_gross@bhimpact.com

About Jillian Michaels
Jillian Michaels is one of the leading health and wellness experts in the country. Best known as the strength trainer and life coach on NBC's hit series “The Biggest Loser,” Jillian is a motivator to nearly 15 million U.S. viewers every week and can be seen on TV shows in more than 35 countries. She is a best selling author and her DVD's, website and exercise equipment are all top sellers. Her first videogame, “Jillian Michaels Fitness Ultimatum 2009” has sold over 500,000 units. For more information please visit www.jillianmichaels.com.

Game Overview
Star fitness trainer Jillian Michaels makes her debut on Nintendo DS in a portable, high-intensity workout in Jillian Michaels Fitness Ultimatum 2010. Choose from pre-defined routines or create your own custom workout as you follow a 3D avatar of Jillian on the way to reaching your fitness goals! Jillian’s tough love and expertise can now go wherever you go, so there’s no excuse to miss a workout!

Features
With the help of Jillian Michaels, achieve your fitness goals any time, any place, by following a personalized fitness program on your Nintendo DS

Follow a 3D-avatar of Jillian on the screen, maintaining proper form and pace

Enter “Jillian’s Training” for a pre-defined workout routine as proposed by Jillian

In “My Training,” customize your fitness routine by specifying workout days and activities

Complete over a dozen of real-world exercises (running, abs, pushups, and more)

“My Diary” tracks your schedule, progress and BMI

Unlock advice and develop good habits from Jillian on Diet, Fitness and Wellness

Fact Sheet For Jillian Michaels’ Fitness Ultimatum 2010 On The Wii



Majesco has released the Fact Sheet for their upcoming Jillian Michael's Fitness Ultimatum 2010game on the Nintendo Wii .
The game features 1 on 1 training with a computer model of Jillian Michael, as well as a "resolutions" mode which enables the player to create a personal training schedule. the game features some exotic locations to work out to, plus most exercises are enhanced by using the Wii Fit Board.




Fact Sheet

Publisher: Majesco Entertainment
Executive Producer: Interactive Game Group
Developer: Collision
Platforms: Wii (Compatible with Wii Balance Board)
Genre: Exercise/Fitness
Release Date: Fall 2009
Price / Rating: $39.99 / RP

About Jillian Michaels
Jillian Michaels is the leading health and wellness expert in the country. Best known as the strength trainer and life coach on NBC's hit series “The Biggest Loser,” Jillian is a motivator to nearly 15 million U.S. viewers every week and can be seen on TV shows in more than 35 countries. Her latest book “Master Your Metabolism” debut #2 on The New York Times Best Seller list and her DVD's, website and exercise equipment continue to be top sellers. Her first videogame, “Jillian Michaels Fitness Ultimatum 2009” has sold over 600,000 units. For more information please visit www.jillianmichaels.com.

Game Overview
Building on the success of her first videogame, star fitness trainer Jillian Michaels returns to Wii with a new and improved, fast-paced, high-intensity workout in Jillian Michaels’ Fitness Ultimatum 2010. Set on a rugged Pacific jungle island, players will enter a Hell Week-style boot camp filled with many new features and workout modes for 2010, including more accurate motion tracking and a calendar system enabling players to program routines for a period of up to 6 months. Finally, you’ll never train alone with direct feedback and motivation from Jillian for greater results!

Features
Game design by health and wellness expert Jillian Michaels:
Features Jillian’s motion-captured movements
Fitness routines created by Jillian
All-new audio from Jillian

NEW! One-on-one training with Jillian means you’ll always train alongside Jillian Michaels! Jillian’s 3D avatar will be there through practice sessions, the Island Tour, pre-made and custom routines and more!

NEW! “Resolutions” Mode features a customizable training calendar that allows users to plan their routines for up to six months as Jillian coaches you every step of the way!

NEW! High-intensity workouts for maximum results featuring superset routines!
16 Core Exercises including Cardio and Strength Building Exercises
Cardio Training: , Swing Kicks, Obliques, Jumping Jacks, Hip Twists, Water Pump, Running, Bicycle
Strength Training: Push-Ups, Crunches, Pelvic Thrust, Side Planks, Side Lunges, Sledge Swing, Back Kick w/ Shoulder Press, Boat Pose, Lunge Kick
Warm up and cool down exercises
Most exercises enhanced for Balance Board.

NEW! Work out in exotic locations: from rugged beaches to deep jungle to tropical vistas.
More accurate motion tracking for more precise exercise movements.
Multiple difficulty levels always maintain the challenge!
Video and audio from Jillian Michaels, including training and diet tips.
Spanish language support

New EA NHL 10 Blog Taling About The Game's Refinements

EA's latest Blog on the upcoming NHL10 talks about the games refinements. the blog focuses on that the major refinements were on the actual hockey, the little skills that makes hockey hockey. goalies especially were worked on after the goalies in last years NHL has several flaws which have been addressed.
A new feature in the game is Precision Passing, where the player has full control of direction and speed of the pass. New moves have been added to offense, whilst defensive AI has also been tweaked and improved.



Blog Post

Rammer
=========================================================================================================================================
What’s up everyone….Sean here to talk about some of the many gameplay refinements in NHL10. Before I get into it, I know you’re all dying to see some under produced, raw gameplay footage and I can tell you that we’ve got some clips to post. Litty has been capturing clips from the games that he’s been playing and we’re extremely excited to share them with you. I also want to thank everyone that has been following NHL10 on Twitter. We love hearing all the feedback and suggestions so keep it coming!
Now to the refinements…
One thing I really want to emphasize is that more than ever, this year we concentrated on making hockey. By that I mean that the focus was on all the little things that make hockey what it is from extreme displays of skill such as deking on your knees and shooting to bad bounces leading to goals.

The first thing I want to talk about is the goalies in NHL10. We literally had one programmer and one animator working on goalies all year around. We know that there were some holes in the goalie last year so my challenge to our guys was to make a perfect goalie. I wanted to ensure that our goalies had the ability to save anything shot at them. Once we had that, we could then start to give back goals in a controlled manner and ensure that we weren’t creating any ‘always goals’. I gotta give the guys credit, they added over 150 new goalie animations including saves from the butt, new kick saves, reach backs and swipe aways just to name a few which made the goalies extremely effective and much more dynamic. Once we had the goalies to a state that we liked, we brought in some of the top EASHL players in the Vancouver area to try and find holes. The first thing they did was try all the exploit goals from 09 which were unsuccessful but they did find a couple situations where the goalies could still be improved. We took that feedback and made the final tweaks. I should mention that I’m also extremely pleased with our additions for user controlled goalies which I’ll speak about at a later date. I will say that people who play goalie in the EASHL are going to be very happy with the improvements we’ve made. The guys in the office are having blast playing as goalie.

With better goalies, the play in the slot was a huge area of emphasis for us. I wanted the ability to one time loose pucks, especially on rebounds without throwing a check. We now have that and we’ve also captured a part of hockey that I’ve never felt in a video game before which is intentionally shooting for rebounds. Guys in the NHL do this all the time. They just shoot the puck off the goalie’s pads so that their teammate will have a chance at the rebound. You can do that this year in our game and I have to say that it’s really satisfying when you do it intentionally and score.

A new feature that we’ve added this year is what we’re calling ‘Precision Passing’. In a nutshell, Precision Passing allows you to have total control of the direction AND the speed of your pass. Your pass will go exactly where you’re left analog is aiming and the speed is controlled by how long you hold down the RT (or R2 for PS3). A quick tap will do a short pass and holding it down will lead to a harder pass. The key is that all passes are untargeted meaning that you can pass the puck into space and let your teammates skate onto the puck. You can also do things like banking passes off the boards to get around defenders or bank it to yourself.

On offense, we’ve added new moves that I’m pretty excited about. If you take down a star player on a breakaway, there’s a chance that he’ll end up on his knees with the ability to deke and shoot. We’ve also added bat-ins so if the puck is in the air, players will try to bat the puck into the net or the defensive team will try to bat it out of harm’s way. There is also a new fake shot that can be done by pressing R3. This is a great way to try to get the D-man to bite and go down or to freeze the goalie. One of my personal favorite ways to score right now is going leg kick to backhand high (like Crosby) but remember my paragraph about goalies above…well this move has also led to some unbelievable desperation saves which to are almost just as exciting to me.

Defensive AI was another big focus for us this year as we tried to make the defense more dynamic and less predictable. I think one of the first things you’ll notice when you play the demo (Yes, I said demo; No I don’t have a release date; But, I can guarantee that you’re going to be VERY surprised when you find out what’s in the demo) is that the D-men don’t always back right in on their goalie but rather try to stand you up more at the blue line or pinch you off earlier if you try to go wide. They also have better awareness of their positioning in the defensive zone so that you can’t dance them back and forth then go around them. The addition of boardplay has added a whole new dynamic to the defense as well as it gives the ai one more option against the boards. It allows them to contain players without over committing and getting beat.

That’s enough from me…check out the gameplay clips!
Enjoy.

New Screenshots From EA's Spore Hero Arena On The Nintendo DS

EA Have released some new screenshots for thier upcoming Nintendo DS game, Spore Hero Arena.





New Screenshots From EA's Spore Hero On The Nintendo Wii

EA Has released some new screenshots from thier upcoming Nintendo Wii game Spore Heroes.





New Zero Punctuation - Overlord 2

This weeks new Zero Punctuation is on Overlord 2. a strange similarity to Fable 2 is discovered and a dislike for the minions. on the plus side, he likes Steam.





GI Joe Producer Discusses Making the GI Joe DS Game

EA Have released a developer blog from the games associate producer. in the blog, he talks about how they made the game for the Nintendo DS. The main point is that they couldn't do a port of the console games, but a whole new game designed for the Nintendo DS Itself.
They talk how they started with stylus controls, but soon had to change to a traditional D-Pad.
the characters are unique and varied, and they talk about how they tried to get gameplay to fit different Joes/Cobras.
The game features thee different multiplayer modes, whilst the single player game has 21 missions.



Developer Blog #3: Making a cool G.I. JOE DS game

By Nick Pavlich, Associate Producer at EA

Recruits listen up; it’s time to brief you on your mission at hand.

It only takes five letters to bring back a collage of memories from yesteryear, those letters: G.I. JOE. When General Hawk commanded me to produce the best G.I. JOE DS video game COBRA has ever seen I was nervous, excited, and ecstatic. To achieve such a tall order were going to need to make a unique version for the DS rather than slamming the console game down into 64mb. This allows us to play to the strengths of the DS. Everything was built to maximize the DS hardware from the 3D top-down view, to the wireless multiplayer.

Now back to the mission at hand…I suited up and started to collect critical intelligence: what characters should we have? What vehicles? What play sets? The only thing I was sure of was this mission was going to be action packed! I needed the very best team to help take on this monumental task, one that was grizzled and war trained in the arcade genre, it was time to bring in the big guns (sorry Heavy Duty!), Backbone Entertainment!

(Heavy Duty devastating COBRA.)

The great thing about Backbone is they have a long history in making great arcade games everything from Commandos, to most recently Super Street Fighter II Turbo HD Remix. These guys have more knowledge on the subject than Breaker does on COBRA. Right out of the gates we concentrated on the control scheme. We started with prototyping stylus controls, we had something that worked well for just shooting but our game was going to require much more than just shooting. We were going to need fast reflexes, different types of attack and melee. We wanted to pack it full of different ways to dismantle COBRA: Katana Blades, Cross Bows, Machine guns, Accelerator Suits, not to mention Vehicles! Cramming all these varied types of game play into a few simple swipes with a stylus was not going to happen. Instead we opted for the more traditional arcade controls; move on the DPAD with action on the buttons. We took the controls out on the practice range and kept tweaking them until they were smooth. Now it was time to suit up and tackle the other ¾ of the equation, what makes a G.I. JOE DS game great?

G.I. JOE is about a few fundamental things: unique characters, venomous vehicles, expansive play sets and hordes of COBRAS. In replicating each component we used the same philosophy we did with the controls: “it needs to be fun first.” For the characters it was important to represent as many varied types of G.I. JOE’s as possible. On one hand we have Snake Eyes: quick, stealthy, deadly with a Katana, on the other end of the spectrum we have Heavy Duty, slower but packing in the firepower with a chain gun firing about one zillion rounds a second. Now throw in Scarlett who has a crossbow, Shipwreck who has a parrot, Duke who is your elite combat solider and you have a ton of different options to dismantle COBRA with. We’ve packed in six unique G.I. JOE’s that all feel very different from one another. Each G.I. JOE is more suited to one situation over another. Same goes for the vehicles, we have your slower more powerful tanks like the MOBAT, quicker more nimble vehicles like the Armored Panther, and even COBRA vehicles such as the Hiss Tank.

Next up Play-sets. When selecting play-sets we wanted to bring to life all the scenarios you dreamed up using the toy figures in real life. For example a vast Desert Base (most likely you used a sand box?), to the Arctic Tundra (in my case this was approximated by an ice box. Sorry mom for spoiling all the food in the freezer during the summer of 86’, although the fight against COBRA was epic!) to a menacing COBRA Fortress (perhaps a couple of couch cushions?). The DS game has 21 missions spanning the jungle, desert, arctic, COBRA labs, fortresses, boss battles, interiors and exteriors. Now what are you going to do in each of those spaces? You’ll be carrying out infiltration rescue missions, adventuring through the desert taking down COBRA one bunker at a time, not to mention facing off against some deadly bosses. All these different types of missions keep the action fresh and unique even hours into the game.

I’ve saved the best for last and the reason you’re probably here….

COOOOOBBBRRRA! We really wanted to give the player the ability to not only play against COBRA but to play AS COBRA. In the single player game you get to play as five different COBRA characters including Destro, Cobra Commander, and Storm Shadow as they try to siege the G.I. JOE Pit. The action doesn’t end there! You can play up to four players in G.I. JOE vs. COBRA multiplayer. We really wanted to allow you to play up the G.I. JOE vs. COBRA fantasy. We have three unique multi-player game modes: Team Battle, Warhead, and Defend the Base. In Team Battle, taking an opponent down will earn you a point and the team with the highest score wins. In Warhead teams battle over escorting an armed Warhead to the opposing team’s base and then have to detonate it. Lastly in Defend the Base mode, teams take turns attempting to destroy the opposing team’s base.

G.I. JOE The Rise of Cobra is packed full of G.I. JOE goodness, there’s a lot of stuff hidden in that little piece of plastic. I think General Hawk would consider this mission a resounding success, and I hope you do too!

So, you want to be a member of G.I. JOE? You don’t ask to be in G.I. JOE, you’re asked. Here’s the deal – this August, the first person to send me a screenshot showing they achieved 100% complete in the DS game will get some cool swag from the G.I. JOE coffers, send pictures to: GIJOEDS@gmail.com BRING IT!

Stay tuned for more behind-the-scenes details in the coming weeks.

Nick Pavlich is the Associate Producer working on G.I. JOE The Rise of Cobra video game releasing August 2009 alongside the live-action movie from Paramount Pictures and Spyglass Entertainment, in association with Hasbro. Launching on Xbox 360, PlayStation 3, Wii, PlayStation 2, Nintendo DS and PSP, G.I. JOE The Rise of Cobra is an accessible third person action-arcade shooter that allows players to recreate and relive the greatest moments from the film, cartoon series and action toy line.

Playstation 3 Screenshots for GI Joe

EA Have released some screenshots for GI Joe on the Playstation 3.



EA Has Revealed Unlockables in Upcoming GI Joe Game

EA Has released some screenshots showing some of the unlockables in their upcoming GI Joe Movie Tie-in game. they include Public Service announcements, Concept Art,and Information About Characters.



Majesco Announce a Serious Sam HD Contest To Create A Line Which Will Be Spoken In The Game


Majesco have announced a comptitiiojn for players to come up with a line that will be said in the game. to enter, all the player needs to do is tweet thier line to @devolverdigital between July15th and July 30th. the winners will be announced in early August.

Press Release

ZAGREB, CROATIA, July 15, 2009 - Hordes of Serious Sam fans and would-be video game writers around the world can now have a hand in Serious Sam HD on Xbox LIVE Arcade for the Xbox 360 video game and entertainment system from Microsoft and PC. Brought to the masses by Croteam, Devolver Digital, cdv Software Entertainment AG, and Majesco Entertainment, an innovative provider of video games for the mass market, the Serious Tweet Contest gives gamers a chance to write their very own clever one-liner or hilarious wisecrack that Sam ‘Serious' Stone will drop right in the middle of all the frantic, non-stop shooting action in Serious Sam HD. The lucky winner will have his or her line recorded by John J. Dick, the voice of Serious Sam, and integrated into the upcoming summer release for the entire world to hear.
"We have always admired the love and support fans have shown Croteam and the Serious Sam franchise," said a shy, unassuming spokesperson for Devolver Digital. "This is a fantastic way to get gamers involved in Serious Sam HD and give our fans a chance to contribute to the game itself."

So how does a budding video game writer enter a finely crafted line for a chance to hear it inSerious Sam HD? Gamers can log on to Twitter and send a brilliant tweet quip to@devolverdigital between July 15 and July 30. Croteam will choose the winning line and Devolver Digital will announce it to all followers of www.twitter.com/devolverdigital and www.twitter.com/majesco in early August.

"I never get any thanks for the wonderfully poetic and emotionally layered lines I write for Sam ‘Serious' Stone," said an overworked and underpaid writer at Croteam "So guess what? Let someone else take a crack at it and see how hard it is. These witty remarks don't write themselves you know."

In addition to having the winning line appear in Serious Sam HD, the winner's name will be immortalized in the credits of the game and forever become a part of Serious Sam lore.
Developed by Croteam, the creators of the Serious Sam franchise, and produced in partnership with Devolver Digital, Serious Sam: The First Encounter is re-tooled and re-vamped in glorious High Definition with the all-new Serious Engine 3. It is scheduled for release late summer on Xbox LIVE Arcade from Majesco Entertainment and PC from cdv Software Entertainment AG.

About Croteam
Croteam are the creative force behind the massively successful Serious Sam series, which is recognized across the globe for its all-action and entertaining game design and its powerful Serious Engine technology. Founded in Zagreb, Croatia in 1993, Croteam has grown to become one of the most successful and respected developers in Eastern Europe. More information about Croteam can be found online at www.croteam.com.

About Devolver Digital
Devolver Digital is a small, laser-focused production and publishing company based in Austin, Texas, (also with one very lonely desperado in London) from an unnamed group of industry veterans/outlaw refugees. The company aims to take large wads of fun created by great game developers worldwide, and help create large wads of cash from it by getting it into the hands of rich, entertainment-starved gamers around the world, wherever they happen to be hanging out, and for whatever currency is handy. @DevolverDigital is on twitter at
www.twitter.com/devolverdigital.

About cdv Software Entertainment AG
cdv Software Entertainment Ltd is a wholly owned subsidiary of cdv Software Entertainment AG. cdv Software Entertainment AG is the only publicly traded, independent full service provider for the games sector in Germany. Together with its subsidiaries cdv Software Entertainment USA, cdv POS GmbH, Gamesmania, seven_m, and cdv Madrics Media S.A.S, cdv has outstanding contacts within all key markets and decades of expertise. As a leading sales and service partner for the entire games and software industry, cdv is excellently positioned on the global market thanks to branches focused on Germany, Switzerland and Austria (GSA), North America, France, the Benelux, Hungary, the Czech Republic and Slovakia as well as noted international partners. Alongside its strong product placement and international distribution logistics, cdv offers its customers a wide range of sales-promoting methods and an extensive, professional marketing and promotion service from a single source. The company, which was founded in 1989 and is headquartered in Frankfurt, Germany, has been on a steady growth course since its 2007 consolidation and is aiming in the medium term for a strong market position as one of the globally leading full service providers in the games sector. More information is available at http://www.cdv.de.

About Majesco Entertainment Company
Majesco Entertainment Company is a provider of video games for the mass market. Building on more than 20 years of operating history, the company is focused on developing and publishing a wide range of casual and family oriented video games on leading console and portable systems. Product highlights include Cooking Mama and Cake Mania 2 for Nintendo DS, and Cooking Mama World Kitchen and Jillian Michaels' Fitness Ultimatum 2009 for Wii. The company's shares are traded on the Nasdaq Stock Market under the symbol: COOL. Majesco is headquartered in Edison, NJ and has an international office in Bristol, UK. More information about Majesco can be found online at www.majescoentertainment.com/. @Majesco is on twitter at www.twitter.com/majesco.


PS3 - Logitech Announce New Drum Controller For Guitar Hero


Logitech have announced a new Drum Controller for the Guitar Hero Series. The controller is also compatible with the Playstation 2.
The Drum features three audjustable drum heads and two cymbal pads. The drum heads are designed to reduce accidental rim shots. it has a 50 hours battery life on two AA BAtteries and has a Suggested Retail price in America of $229.99. It is set for release in the begining of July in America and August in Europe.

Press Release

REMONT, Calif. --(Business Wire)-- Jul 15, 2009 So you can really rock out to Guitar Hero® on the PLAYSTATION®3 (PS3) computer entertainment system, Logitech (SIX:LOGN) (NASDAQ:LOGI) today introduced the Logitech® Wireless Drum Controller for the PLAYSTATION 3 system. Licensed by Activision Publishing, Inc. (NASDAQ: ATVI), for the award-winning Guitar Hero franchise, the Wireless Drum Controller features premium drum heads with recessed rims – making it easy for you to play like a rock star.

“When you’re ready to experience a new premium drum controller or expand your band, you’ll want to rip on Logitech’s new drum controller,” said Ruben Mookerjee, Logitech’s director of product marketing for gaming. “With the Wireless Drum Controller, you can mark time, keep the backbeat, color up your riffs and crash down on the cymbal pads. Joining the Logitech® Wireless Guitar Controller, the new Wireless Drum Controller lets you rock out to your favorite songs on the PS3 system.”

The Logitech Wireless Drum Controller features three fully adjustable drum heads and two cymbal pads. Each piece can be positioned to fit your reach and suit your style. Offering a unique playing experience, the new Logitech Wireless Drum Controller provides quiet, responsive heads that deliver a lively feel, won’t distract you from the music, and are designed to let you take advantage of all the latest features of Guitar Hero games.

But Logitech did not just replicate typical drum heads. The recessed rims help make it easier to score points and avoid accidental rim shots. The kick pedal uses a stainless steel surface and an adjustable spring – providing a highly durable, responsive drumming experience.

Delivering up to 50 hours of battery life on two AA batteries, the Wireless Drum Controller gives you enough juice to perform a concert’s worth of hits, encores included.

Compatible with the PS3 system as well as the PlayStation®2 system, the Wireless Drum Controller uses a 2.4 GHz wireless USB receiver, so the connection is as steady as a drum beat. When you’re ready to play, the Logitech Wireless Drum Controller sets up quickly and folds flat in seconds. You can start playing within minutes of opening the box and when the show is over, the set can be easily stowed away. (Roadies are not required.)

Pricing and Availability
The Logitech Wireless Drum Controller for the PS3 system is expected to be available in the U.S. beginning in July and Europe beginning in August for a suggested retail price of $229.99 (U.S.).

About Logitech
Logitech is a world leader in personal peripherals, driving innovation in PC navigation, Internet communications, digital music, home-entertainment control, gaming and wireless devices. Founded in 1981, Logitech International is a Swiss public company listed on the SIX Swiss Exchange (LOGN) and on the Nasdaq Global Select Market (LOGI).
Logitech, the Logitech logo, and other Logitech marks are registered in Switzerland and other countries. All other trademarks are the property of their respective owners. For more information about Logitech and its products, visit the company’s Web site at www.logitech.com.
PLAYSTATION is a trademark of Sony Computer Entertainment Inc.
Guitar Hero is a registered mark of Activision Publishing, Inc. All rights reserved.


EA Hosts A Videogame Masterclass At Shine Festival 2009

At This years Shine festival, EA held a videogame master class with pupils from Berger primary School and Lady Margaret School. They used Boom Blox as an example of level editing and what its like to be a videogame developer.





Press Release

LONDON 15th July - As part of Shine Week, the national festival to celebrate talent in children and young people, Electronic Arts and Shine hosted a videogaming masterclass to inspire Britain’s next generation of creative talent to consider a future career in the gaming industry. The masterclass took place in Pall Mall London yesterday where children from Berger Primary School, Hackney, and Lady Margaret School, Parson’s Green became gaming developers for the day and created their own levels on the latest game from Electronic Arts: Boom Blox Bash Party.

The BAFTA award winning game franchise Boom Blox, designed by Steven Spielberg provides editing tools for players to create their own levels and gives them a taste of what it’s like to be a games developer.

The development team for Boom Blox flew over from the EA Studio in Los Angeles to hold the masterclass and taught the lucky children an insight of what it’s like to be a games developer. Each school was shown first hand what it takes to create fun and entertaining videogame levels and then given the chance to create their own.

The children were joined by Siôn Simon, of the Department for Culture, Media and Sport, and upcoming urban music artist Master Shortie who attended the event to encourage children to embrace the creative industries as a possible future career option and offer some personal advice about breaking through in the industry.

Siôn Simon said ‘It is in the creative industry’s interest to foster and develop the next generation of talent and clearly, it is in the government’s interest as well’.

Re-Cap of Yesterdays News (oldest to newest)




PC - Funcom To Announce, At GamesCon, A Age Of Conan Expansion

http://www.ageofconan.com/landingAssets/img/box_eu.png
Funcom have announced that at this years GameCon they will be announcing an Expansion for the PC MMO Age Of Conan.

Press Release

Funcom would like to inform you that we will be revealing the first expansion for ‘Age of Conan: Hyborian Adventures’ at the GamesCom show in Cologne, Germany in August. Details on Funcom’s presence at the show will be provided later, but we would already now like to invite you to join the fun!

[Unfortunately i am unable to show the rest of the press release]

Nintendo - Military Island, New York, Is being transformed for Wii Sports Resort Launch

http://www.wiisportsresort.com/images/top-header.jpg
Nintendo have annoucned that Military Island, Times Square New York, is being transformed in celebration of the launch of Wii Sports Resort. From Thursday July 23rd, 9Am to 3PM, anyone is welcome to come and play the game. there will also be giveaways, and a bar serving non alcoholic tropical drinks.

Press Release

What
Nintendo is transforming New York’s famed Military Island in Times Square into an urban island getaway to celebrate the launch of the Wii Sports Resort™ video game. On July 23, anyone who visits this Manhattan landmark will be treated to a mini-vacation, complete with a sandy beach, swimming pool and tropical lounge — all smack dab in the middle of the city — plus a chance to play Wii Sports Resort in advance of its U.S. July 26 release date. Based on the imaginative Wuhu Island locale featured in the game, this interactive oasis will also offer game demonstrations, giveaways (while supplies last) and a bar serving tropical non-alcoholic drinks.

Wii Sports Resort is the next phenomenon in active-play gaming and the first Nintendo game to feature the control enhancements of the Wii MotionPlus™ accessory. While enjoying resort-themed in-game activities such as swordplay, basketball, table tennis and archery, players will experience the unique motion-sensing controls of the Wii system with greater precision and accuracy than ever before. Just as the original Wii Sports™ attracted millions of casual and nontraditional players to the world of video games, the new Wii Sports Resort delivers an inclusive, interactive entertainment experience that consumers of all ages can enjoy.

WHO
Adults, kids, seniors, families, tourists, New Yorkers and consumers of all kinds

WHEN
Thursday, July 23, 2009
Event: 9 a.m. - 3 p.m.

WHERE
Military Island
7th Avenue and Broadway Avenue
Between 43rd and 44th streets, Manhattan, NY 10036

VISUALS
Crowds gathering on a tropical island in the middle of Times Square.
Experts in various sports going head-to-head with fans in Wii Sports Resort .
Visitors lounging on a simulated beach and enjoying Wii Sports Resort game play in the middle of Times Square .
Kids and parents wielding Wii Remote™ controllers to participate in activities like archery, table tennis, golf and basketball at interactive game kiosks .
Children and adults demonstrating the unique cross-generational appeal of the Wii console by playing Wii Sports Resort together .
B-roll and photos available .