Friday, June 16, 2023

Mobile Friday - Super Cat Tales: PAWS - Finishing The First World

For Mobile Friday this week is i tried out Super Cat Tales: PAWS from NEUTRONIZED. I played this game on an iPhone 14 Pro so i also had a look at whether or not the Dynamic Island was an issue.

This is the third game in the series and i hadn't played any of them before today. i don't think it's important to have played any of the other games. its possible that those games may have added some back story for the characters and the world, but for the first world that i played through it didn't seem to be an issue.

the game doesn't feel like the first in the series. it's very polished and refined, and when you combine it with the graphic style and the bright bold colors, it makes an impressive first impression. So much so, that through the hour of playing i could only come up with some small critiques where and there. that was until i came across a bug. for some reason an advert played after a level had started and once i was able to close it and get back to the game, it was clear that the game had taken my last command of pressing right and was stuck on it. i could press left and the character would briefly go left but as soon as i let go the character went back to going right even though i wasn't touching the screen. what was more unfortunate was that this part of the level required me to run on a treadmill like device and it just wouldn't activate. i had to kill the character and restart that level.

The adverts were really the only issue i had with the game. they're soo bad it almost felt rude and even though the game is as great as it is, the adverts can't be ignored as they are part of the experience. Super Cat Tales: PAWS is a free to play game and i have no issue with there being adverts. but the way they're handled feels so rough and sloppy compared to the refined game. the first advert came out of nowhere and didn't ask for permission to play or at least give me a heads up. the game is played horizontally and yet most adverts were vertical, so they were tiny on the screen. and even the horizontal adverts didn't fill the screen so there were big black bars either side. it's a shame they couldn't so something like play an advert in-game, like in the sign they use to advertise paying for the game to remove ads.

The controls are simple, there are two buttons; left and right. each time they add a technique to what those two buttons can do, they do it brilliantly with a simple graphic showing how it's done. that's something i can really appreciate and it really makes the game accessible. something else that makes the game accessible is that your character can, mostly, take a hit. the cats run into enemies to defeat them, unless they have a pointy end, but if you make a mistake and walk into them it's OK as the enemy will have taken a hit and you won't have died.

Even tho i only played through the first world, the variety of levels was quite impressive. it didn't feel samey nor did they feel too difficult. with a control scheme as simple as this game has, the levels feel like they take full advantage of it with their layout but with the art direction and colors, the levels also were clear to navigate and i always knew where to go. there is one exception and that's the home base. i feel that maybe a little tutorial is needed to act as an introduction to show what's where. it felt more luck than design that i managed to complete that section.

Super Cat Tales: PAWS is a game i do recommend people play. it's great there's no additional download when you start the game, but people need to be aware that the game will throw video ads at you. there weren't as many as last weeks Neodori Forever, https://youtu.be/peXQekqMcTM, but there was one that did kinda break the game. it only happened once so for now i'll assume it's a bug. Super Cat Tales: PAWS gameplay and design and art and music and characters, i feel, are well worth it. But that does mean this maybe a wifi only game for some people.

Wednesday, June 14, 2023

Backlog Conquering - Foul Play - Part 2 - Finishing the First Play

Welcome to Backlog Conquering.
This is part 2 of playing Foul Play on PlayStation 4.

In part 1, https://youtu.be/fLzEjnrlZks, i started playing through the first play and after 50 minutes i had finished Act 3. so the first thing to do today was to try and finish it. thankfully i did and i even got to Act 3 of the second play.

The game's charm, art style, and turn of the last century English is still fun. But the brawling sections just feel like they're a bit too long. it's not that they're difficult, it just feels like they're taking too much time to get through. i'm enjoying the story and how it's told, so for me i'd rather be spending my time doing that. the Brawling sections just feel like they're padding and not really adding much to what i'm finding interesting.

Tuesday, June 13, 2023

Puzzle & Dragons Tuesday - Nintendo Switch Edition - June Bride Cup 1 - Achievement Run

Welcome to Puzzle & Dragons Tuesday! Sit back and either watch me play through, with no commentary, the cup or leave it running in the background as BGM!

I play and earn all the achievements from The June Bride Cup 1! (2023/6/12 9:00~2023/6/19 8:59 JST) in Puzzle & Dragons: Nintendo Switch Edition whilst using a GamePad and a docked Nintendo Switch.

After winning the first game, i thought this was going to be an easy cup. but it turned out to be much more difficult. i had some bad luck with combos but there were times that i forgot about making the "+" shape and tried to make as many combos as i could. this was a mistake as the "+" was simply soo much more powerful. so this week, i admit it's somewhat my own fault for some of my poor games. sometimes the other players also had a bad match and sometimes the matches were really close. this week, the highs were high and the lows were low, but thankfully i got to play against many players so it was fun.

This week i played against:
ASADESU - Rank 46
ノガ - Rank 67
とめ - Rank 67
ほれぁ~ - Rank 75
さい - Rank 88
りょうじ - Rank 58

Monday, June 12, 2023

Cloud Monday - Ghostbusters: The Video Game - Remastered - Part 2 - A Better Streaming Experience

Today's Cloud Monday is part 2 of playing Ghostbusters: The Video Game - Remastered on PS4 via the PlayStation Plus Premium Cloud Streaming Service.

In part 1, https://youtu.be/-nblypjQEv8, there were many instances of streaming issues. most were small and didn't affect gameplay, but they were distracting and detracted from the overall presentation of the game. But, in this series i play the games twice to check what an average playing experience is like. and for Ghostbusters: The Videogame Remastered this was a good thing as i felt that it was better, more consistent, this time round than part 1.

I didn't make much progress into the story, i think when i played this when it first came out i played it on an easier difficult level to focus more on the story being told rather than the gameplay. i don't remember it being this difficult. the game has thrown a lot of enemies at us so far. as there wasn't a let up in the action, i paused the game to do some upgrades which genuinely felt like they mattered. i feel like i was close to the next big bit of story, rather than the action to action that had been happening recently, but it was feeling a little clunky by today's standards. it felt like there was more fights than needed and sometimes more talking than what's needed. i wonder if it was padded out a little to make it a longer game.

Streaming from PlayStation Plus Premium wasn't faultless, but it was noticeably better than in part 1. the biggest difference between the two videos is the frequency of the issues. both had them, but they were far more frequent in part 1. We did get a warning in part 2 about the connection, but even then i didn't notice a big drop in resolution or issues like Macroblocking. the issues today was far less of an issue and not that distracting.

I feel that Ghostbusters: The Video Game - Remastered is a fine game to stream. when there are issues they don't seem to get in the way of gameplay. but due to the game's graphical style, it is often noticeable when they occur. 

Sunday, June 11, 2023

Switch Funday - River City Ransom - My First Time

Welcome to Switch Funday!

For many years i've heard countless people on websites, podcasts, YouTube, etc talk positively about River City Ransom and it's series of games. i've never owned any of them nor played any of them but when i was browsing the Nintendo Switch Online platform apps i saw it. so i decided to play River City Ransom for the first time via the NES version.

All i knew going in, from what i had heard over the years, was that the music and graphics were great and that it played well. after playing it, i can say that they were right. the music was fun and a couple of tunes sounded familiar. the story was simple, to the point,  but  perhaps a tad light. tho i admit i didn't complete the game so there could be more to it. but what was there was enough to explain what we were doing and to get me to move forward.

the typical side scroller issue of not being in the correct row as your opponent was frustrating, but much newer games have also failed to completely fix this so i didn't hold it against River City Ransom but i felt that it's worth mentioning. the game's checkpointing, tho, is worth talking about as it's one of the reasons i stopped a little earlier than planned. when i was fighting close to the shops, it putting me back to the last of the shops made sense. but as i moved further and further away, it kept bringing me back to the shops which meant a longer and longer walk/run to where i was. and with enemies respawning, there was no save area. at the end, i just ran and avoided all of them.

River City Ransom being on this service means that i could rewind gameplay to before i died. and whilst that's certainly an option, the lack of recovery, or seeming lack of it, whilst i was away from the shops also was frustrating. i didn't use the rewind feature because there was no point. if there was no way to get more health, then rewinding was pointless as i was just going to die anyway. i thought that it would be quicker to just dies and respawn than try to rewind my way through the game.

I don't know if was about to reach a new respawn point, and yes the game is old and the first of it's series, so whilst what i said above did become frustrating, it didn't break the game for me. i happily created a suspend point and i intend on coming back to the game in the future. if you have this game as part of Nintendo Switch Online, then i do agree with what people have being saying for a long time now, it's well worth playing and i did enjoy myself.

Saturday, June 10, 2023

Online Saturday - Splatoon 3 - June's Big Run Event

Welcome to Online Saturday!

This weekend is June's Big Run Event in Splatoon 3. This event has the Salmonids attacking the Undertow Spillway map. this is the biggest difference between the regular Salmon Run mode and Big Run. Salmon Run has it's own set of maps whereas Big Run uses maps from the online mutliplayer. 

Today's video is a little longer than usual as i had two attempts at beating the King Salmonoid. both times tho ended up in failure. Out of the 11 Big Run matches i did, i only managed to complete 3 of them. My high score from the event is 68 Golden Eggs. trying to get the most Golden Eggs is the goal of Big Run. at the end, my high score of 68 will go up against the high scores of everyone else who tried it.

Friday, June 9, 2023

Mobile Friday - Neodori Forever - When Style Comes Before The Player Experience

For Mobile Friday this week is i tried out Neodori Forever from Strobetano. when i recorded the video i didn't know that the game was also out on Switch and PlayStation 4.

It's hard not to go into this game thinking you'd be getting an experience similar to Ridge Racer or Out Run, basically one of those arcade style racers from the late Mega Drive early PlayStation era, and i admit i thought that was what i was going to get. it feels like that, to a certain extent, was the goal of the developers. the graphic style, the art style, the play style, and the music all work together to create a game which pulls on nostalgia but in a modern way.

You can hear it in my voice as i play the game how my excitement and enthusiasm dwindles and becomes more frustration with it. it has all the things i mentioned above but it seemingly completely drops the ball when it comes to the players experience playing the game. right from the off it drops you into a race with no tutorial or no option to practice in a time attack mode. there are other instances of it not providing information. for example, i still have no idea why i was collecting coins. i have no idea what the police did. and it took too long for me to work out that the fuel canisters were actually replenishing my health.

It's hard to think of what else the game did right. the only other highlight i can think off is how, in the settings, there was an option to resize the UI. i tried it out and found what i thought worked. but then throughout the rest of the game the Dynamic Island and the curved corners of my phone's screen got in the way. thankfully it rarely was anything critical or important, but it just highlights how the developers had a goal and implemented it but in such a way that it didn't fully take into account the player experience.

It's worth mentioning that there were no extra downloads starting the game for the first time. but i can't recommend this game for those on data plans due to the excessive amounts of adverts.  i recorded around 50 minutes of gameplay, but ended up having to cut nearly 7 minutes of it due to the adverts in the game. i think in all there were 18 adverts. each time, the game never asked my permission to play them. there was no warning either. there's no health system, there's no energy system, there's no countdown. the adverts just ended up playing after every race attempt, win or lose. imagine playing the game for 45 minutes 5 days a week. lets say that's 15 unskippable adverts. i dare to think how much data 75 video adverts would use up.

So, for the second week running, i can't recommend getting this game on iPhone. it's just a bad experience for the player. However, getting this on console could be much better as there wouldn't be soo many intrusive adverts, each with a different quality, length, and even aspect ratio. plus, console versions would be better adapted for controllers and offer rumble. as for me, i have deleted the game.