Sunday, May 29, 2011
Nintendo Reveal The User Chosen Boxart For Xenoblade Chronicles And Release A New Trailer
When Nintendo announced Xenoblade Chronicles was coming to the UK, Nintendo also announced they would let gamers choose the boxart from 5 different choices. Nintendo has announced the chosen boxart by gamers is the one shown above. Nintendo have also released a new video for Xenoblade Chronicles which shows in-game footage.
Source: Nintendo UK and Xenoblade Chronicles UK
Labels:
Nintendo,
Wii,
Xenoblade Chronicles
Sega Announce Shinobi Is Coming Exclusively To The Nintendo 3DS This September
Sega have announced Shinobi is coming exclusively to the Nintendo 3DS this September. the game is currently in development at Griptonite Games and it is the first new Shinobi game for 8 years. In Shinobi, you play as Jiro Musashi who is the father of Joe Musashi, the Shinobi in previous games, and the leader of the Oboro Clan. in the game you'll learn new combos, Ninja Magic, melee, ranged, and acrobatic attacks. Shinobi will use the StreetPass Feature and feature in-game achievements and challenges to unlock.
Screenshots
Press Release
LONDON AND SAN FRANCISCO - (May 26th, 2011) – SEGA® Europe Ltd. and SEGA® of America, Inc. today announced Shinobi™ exclusively for Nintendo 3DS™. Developed by Griptonite Games, Shinobi is the long anticipated return of the fan favourite series and includes the classic side-scrolling action gameplay players have loved since the original. Coming to stores in September 2011, Shinobi introduces several exciting new features such as StreetPass™ and a large assortment of achievements and challenges to unlock.
“For years the fans have been asking for a new Shinobi,” said Gary Knight, Senior Vice President of Marketing of SEGA West. “With Shinobi on Nintendo 3DS we’re able to answer their prayers and bring this legendary series to the next level.”
Shinobi tells the story of Jiro Musashi, the leader of the Oboro clan and father of Joe Musashi, the hero of the first iterations of Shinobi. Players will become a true ninja legend by mastering a brand new combo system switching between melee, ranged and acrobatic attacks. They will also need to rely on Jiro’s ninja magic to get an advantage over their enemies and get out of tight spots.
Shinobi will be released for Nintendo 3DS in September 2011.
For more information please visit www.sega.com/shinobi.
About SEGA® Europe Ltd.:
SEGA® Europe Ltd. is the European Distribution arm of Tokyo, Japan-based SEGA® Corporation, and a worldwide leader in interactive entertainment both inside and outside the home. The company develops and distributes interactive entertainment software products for a variety of hardware platforms including PC, wireless devices, and those manufactured by Nintendo, Microsoft and Sony Computer Entertainment Europe. SEGA’s global website site is located at www.sega.com.
About SEGA® of America, Inc.:
SEGA® of America, Inc. is the American arm of Tokyo, Japan-based SEGA® Corporation, a worldwide leader in interactive entertainment both inside and outside the home. The company develops, publishes and distributes interactive entertainment software products for a variety of hardware platforms including PC, wireless devices, and those manufactured by Nintendo, Microsoft and Sony Computer Entertainment Inc. SEGA’s global website site is located at www.sega.com.
Nintendo 3DS is a trademark of Nintendo. © 2011 Nintendo.
Labels:
3DS,
Griptonite,
Sega,
Shinobi
Neverrealm Studios Announce The First DLC Pack For Mortal Kombat Brings Classic Character Skins And Fatalities
Neverrealm Studios have announced the first DLC pack for Mortal Kombat. this pack will bring together all the pre-order Character Skins together on 7th June. this pack has classic skins for Sub-Zero, Scorpion, Reptile, Ermac, Mileena, Jade and Kitana and classic fatalities for Reptile, Scorpion and Sub-Zero. This pack will cost 400 MS Points or £3.19 on the PSN.
Watch Mortal Kombat - Classic Costume Trailer in Tech & Gaming | View More Free Videos Online at Veoh.com
Press Release
Please find enclosed a new video from Warner Bros. Interactive Entertainment and NetherRealm Studios, unveiling the first DLC for the recently released Mortal Kombat. The first downloadable pack offers gamers a chance to get all of the pre-order content in one set. The collection consists of seven pre-order klassic character skins for Sub-Zero, Scorpion, Reptile, Ermac, Mileena, Jade and Kitana and klassic fatalities for Reptile, Scorpion and Sub-Zero. The pack will be available starting June 7th on Microsoft Xbox Live Arcade for 400 Microsoft Points or £3.19 on PlayStation Network.
Mortal Kombat is the most brutal instalment of the legendary fighting game to date and is currently available on the PlayStation®3 computer entertainment system and Xbox 360® video game and entertainment system from Microsoft in 2011. The game, along with the upcoming DLC, has all been developed by NetherRealm Studios, led by Mortal Kombat creator and creative director Ed Boon.
Watch Mortal Kombat - Classic Costume Trailer in Tech & Gaming | View More Free Videos Online at Veoh.com
Press Release
Please find enclosed a new video from Warner Bros. Interactive Entertainment and NetherRealm Studios, unveiling the first DLC for the recently released Mortal Kombat. The first downloadable pack offers gamers a chance to get all of the pre-order content in one set. The collection consists of seven pre-order klassic character skins for Sub-Zero, Scorpion, Reptile, Ermac, Mileena, Jade and Kitana and klassic fatalities for Reptile, Scorpion and Sub-Zero. The pack will be available starting June 7th on Microsoft Xbox Live Arcade for 400 Microsoft Points or £3.19 on PlayStation Network.
Mortal Kombat is the most brutal instalment of the legendary fighting game to date and is currently available on the PlayStation®3 computer entertainment system and Xbox 360® video game and entertainment system from Microsoft in 2011. The game, along with the upcoming DLC, has all been developed by NetherRealm Studios, led by Mortal Kombat creator and creative director Ed Boon.
Labels:
Mortal Kombat 9,
neverrealm Studios
Saturday, May 28, 2011
EA Have Released A New Character Trailer For SSX Introducing Elise Riggs
EA have released a new trailer for SSX. this trailer introduces the character called Elise Riggs and its done in a comic book style.
Watch SSX - Elise Riggs Comic Trailer in Tech & Gaming | View More Free Videos Online at Veoh.com
Watch SSX - Elise Riggs Comic Trailer in Tech & Gaming | View More Free Videos Online at Veoh.com
Majesco Announce Hulk Hogan’s Main Event For Xbox 360 Kinect
Majesco have announced Hulk Hogan’s Main Event for the Xbox 360. Hulk Hogan’s Main Event is a Kinect game that is set to come out this Fall. in Hulk Hogan’s Main Event, players learn how to deliver the best show for the crowd by pulling off over 30 Hulk Hogan poses and pulling off combos. players will be able to create their own wrestler, personalty, and even their entrance music.
Press Release
EDISON, N.J., May 27th, 2011 –Wrestling icon, IMPACT WRESTLING Superstar, and global sensation Hulk Hogan and Majesco Entertainment Company (NASDAQ: COOL), an innovative provider of video games for the mass market, announced today a strategic partnership to develop Hulk Hogan’s Main Event, exclusively on Kinect™ for Xbox 360® for an expected release this fall. Developed by Panic Button LLC, Hulk Hogan’s Main Event is the first performance-based wrestling game on Kinect for Xbox 360 that lets players train with mentor Hulk Hogan as they build their own wrestling personalities and learn the art of showmanship to win over the crowd.
“Hulk Hogan is much more than a wrestling star; he’s a sports entertainment icon with a huge personality, a massive following on Spike’s IMPACT WRESTLING, and immediate recognition across generations of fans,” said Jesse Sutton, CEO Majesco Entertainment. “Partnering with the Hulkster for Hulk Hogan’s Main Event is a dream come true and we’re looking forward to releasing a no holds barred motion-based experience that offers a full suite of over-the-top moves.”
“Listen up, people! You will feel the power of Hulkamania when you step into this game,” said Hulk Hogan. “Whether you are taking the damage or selling the pain, this game will let you unleash your inner wrestler as you hype up the crowd while putting the hurt on anyone that stands in your way!”
Hulk Hogan’s longtime marketing agent, Darren Prince, CEO of Prince Marketing Group, said “When we started discussions with Majesco on the format of this game we knew it was a perfect fit for Hulk’s global brand.”
In Hulk Hogan’s Main Event, players will learn the ropes from the man himself as Hulk Hogan schools them on delivering the best show for the crowd by emulating famous Hulk poses and performing more than 30 punishing combos. The Kinect sensor tracks players’ every move; the more dynamic the motion, the more high impact the wrestler’s performance is. Players will create their own unique wrestler personality through a robust create-a-wrestler feature including many choices for face, hair, tattoos, outfit, ethnicity, body type, and entrance music. Perform in nine different venues including the backyard brawl, local gym and giant stadium in front of a massive audience. Enter tournament mode for two player tag-team and take turns delivering extreme moves. Best of all, players can wield a variety of damaging objects including metal chairs and ladders to deliver bone-jarring hits to their opponents.
Developed by Panic Button LLC, Hulk Hogan’s Main Event is expected to launch on Kinect for Xbox 360 this fall. Hulk Hogan, will be making an appearance at E3 on Tuesday, 6/7/11, courtesy of IMPACT WRESTLING. For additional information, please register at www.HulkHogansMainEvent.com.
About Hulk Hogan
From the moment he first stepped into a wrestling ring, Hulk Hogan changed the face of sports-entertainment forever. With his 24-inch pythons and unrivaled charisma that sparked the “Hulkamania” phenomenon, Hogan helped turn wrestling into must-see theater and took the industry to heights never before imagined. During his heyday, Hogan’s popularity with fans bordered on fanaticism, and, even today, he is one of the most recognizable people in the world. A 12-time World Champion in the ring, Hogan was dominant through the 1980s and 1990s, and he enjoyed a career pinnacle later in the ‘90s, as he led the controversial New World Order (nWo) in its attempt to take over WCW. A 2005 inductee into the WWE Hall of Fame, Hulk Hogan is one of the greatest superstars to ever lace up boots, and his impact on sports-entertainment is second to none. Hulk Hogan made an epic return to the world of professional wrestling when he joined Total Non-Stop Action Wrestling (TNA) in January of 2010. TNA is the #1 wrestling company in the world, and their weekly show, IMPACT WRESTLING, on Spike TV is an especially strong performer with young men.
About Majesco Entertainment Company
Majesco Entertainment Company is a provider of video games for the mass market. Building on more than 20 years of operating history, the company is focused on developing and publishing a wide range of casual and family oriented video games on Kinect for Xbox 360, PlayStation®Move motion controller, WiiTM, Nintendo 3DSTM and Nintendo DSTM, Facebook® Platform, mobile and other leading platforms. Product highlights include Cooking Mama TM, TETRIS® Party Deluxe and Zumba Fitness®. The company's shares are traded on the Nasdaq Stock Market under the symbol: COOL. Majesco is headquartered in Edison, NJ and has an international office in Bristol, UK. More info can be found online at www.majescoentertainment.com or on Twitter at www.twitter.com/majesco.
Kinect, Xbox, Xbox 360, and Xbox LIVE are either registered trademarks or trademarks of the Microsoft group of companies.
Safe Harbor
Certain statements contained herein are "forward-looking statements" within the meaning of the Private Securities Litigation Reform Act of 1995, Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended. These forward-looking statements may be identified by reference to a future period(s) or by the use of forward-looking terminology, such as "may," "will," "intend," "should," "expect," "anticipate," "estimate" or "continue" or the negatives thereof or other comparable terminology. The Company's actual results could differ materially from those anticipated in such forward-looking statements due to a variety of factors. These factors include but are not limited to, the demand for our products; our ability to complete and release our products in a timely fashion; competitive factors in the businesses in which we compete; continued consumer acceptance of our products and the gaming platforms on which our products operate; fulfillment of orders preliminarily made by customers; adverse changes in the securities markets and the availability of and costs associated with sources of liquidity. The Company does not undertake, and specifically disclaims any obligation, to release publicly the results of any revisions that may be made to any forward-looking statements to reflect the occurrence of anticipated or unanticipated events or circumstances after the date of such statements.
# # #
Labels:
Hulk Hogan’s Main Event,
Kinect,
Majesco
EA Have Released New Screenshots For FIFA 12 And Showed Off The New Player Impact Engine
EA have released some first look screenshots of FIFA 12 and they have also detailed the new Player Impact Engine in the game. The Player Impact Engine is shown off in the trailer below. its a physics engine that brings physicality to players in the game. the examples are shown are of players slightly clipping each other and how it affects momentum and can cause players to fall. EA say that this new engine was 2 years in development. This engine is also used to make injuries more realistic, it analyses contact between players and creates appropriate injuries.
Watch FIFA 12 - Player Impact Engine Trailer in Tech & Gaming | View More Free Videos Online at Veoh.com
EA have also announced new precision dribbling is in the game, bringing better ball control and touches to the game. Defending has also been retuned with the addition of Tactical Defending. the computer AI has also been enhanced. Pro Player Intelligence lets AI players make choices based on their own skills, and those of their teammates.
Screenshots
Fact Sheet
FIFA 12 brings to the pitch the game-changing new Player Impact Engine, a physics engine built to deliver real-world physicality in every interaction on the pitch. Experience the way real-world footballers challenge each other for the ball, win possession, and test each other physically. Enjoy an infinite variety of natural and believable outcomes in every collision. Players feel more resilient, push and pull during the fight for possession, and recover from light challenges more easily.
Revolutionary gameplay innovations make FIFA 12 deeper and more engaging. All-new Precision Dribbling creates a higher fidelity of touch on the ball for better control in tight spaces, more time to make decisions on attack, and more control over the pace of the game. Defending has been re-designed to make it as skilful and meaningful as real-world football with all-new Tactical Defending, where positioning and intercepting passes are as important as tackling. Tactics and timing are crucial.
CPU players have been infused with Pro Player Intelligence, a self-awareness that enables them to behave and make decisions based on their own skills and tendencies, and gives them the aptitude to understand the strengths and weaknesses of teammates in every situation. Transformed to look and feel fresh and new from pre-match to final whistle, FIFA 12 delivers an authentic Match Day experience, faster and easier navigation, and over 500 officially licensed clubs. Additional features will be revealed in the months ahead.
Key Features
Player Impact Engine—Two years in development, the new physics engine is built to deliver real-world physicality in every interaction on the pitch. Experience an infinite variety of natural and believable outcomes in every contact. Players feel more resilient on the ball, push and pull during the fight for possession, and recover from light challenges more easily, preserving their natural momentum.
Pro Player Intelligence—CPU players have been infused with self-awareness and aptitude, enabling them to make decisions based on their own skills as well as the strengths and attributes of their teammates. Players who possess exceptional vision, for example, will see opportunities for through balls that other players won’t. Real Madrid’s Kaká will be more likely—and quicker—to pick out a run from a teammate farther away than a player with poorer vision. Additionally, teams will vary their attack based on the strengths of their players on the pitch, and the weaknesses of opposing players, creating a more authentic experience and greater variety of matches.
Tactical Defending—Fundamentally changes the approach to defending by placing equal importance on positioning, intercepting passes and tackling at the right moment. Tactics and timing are crucial.
Precision Dribbling—Enjoy new ways to take on opponents, more time on the ball to make decisions, and complete control of the pace of the game. Utilize close dribble touches in tight spaces, on the wings, and even while fending off an opponent.
True Injuries—The Player Impact Engine monitors contact between players in real-time, analyzing the force of the collision and impact on the body to detect real injuries, creating a deeper more challenging Career Mode. Manage new types of injuries and the risk of sending a player onto the pitch who isn’t fully healed.
New Presentation—Matches now have a real-world broadcast look and feel. Dramatically improved lighting, more authentic crowds, and a new default camera make every game feel special.
Easier Navigation—Red
esigned menu system for fast and easy navigation, featuring customizable Main Menu based on arena player, Virtual Pro and favorite club.
Complete Authenticity—Over 500 officially licensed clubs and more than 15,000 players.
Watch FIFA 12 - Player Impact Engine Trailer in Tech & Gaming | View More Free Videos Online at Veoh.com
EA have also announced new precision dribbling is in the game, bringing better ball control and touches to the game. Defending has also been retuned with the addition of Tactical Defending. the computer AI has also been enhanced. Pro Player Intelligence lets AI players make choices based on their own skills, and those of their teammates.
Screenshots
Fact Sheet
FIFA 12 brings to the pitch the game-changing new Player Impact Engine, a physics engine built to deliver real-world physicality in every interaction on the pitch. Experience the way real-world footballers challenge each other for the ball, win possession, and test each other physically. Enjoy an infinite variety of natural and believable outcomes in every collision. Players feel more resilient, push and pull during the fight for possession, and recover from light challenges more easily.
Revolutionary gameplay innovations make FIFA 12 deeper and more engaging. All-new Precision Dribbling creates a higher fidelity of touch on the ball for better control in tight spaces, more time to make decisions on attack, and more control over the pace of the game. Defending has been re-designed to make it as skilful and meaningful as real-world football with all-new Tactical Defending, where positioning and intercepting passes are as important as tackling. Tactics and timing are crucial.
CPU players have been infused with Pro Player Intelligence, a self-awareness that enables them to behave and make decisions based on their own skills and tendencies, and gives them the aptitude to understand the strengths and weaknesses of teammates in every situation. Transformed to look and feel fresh and new from pre-match to final whistle, FIFA 12 delivers an authentic Match Day experience, faster and easier navigation, and over 500 officially licensed clubs. Additional features will be revealed in the months ahead.
Key Features
Player Impact Engine—Two years in development, the new physics engine is built to deliver real-world physicality in every interaction on the pitch. Experience an infinite variety of natural and believable outcomes in every contact. Players feel more resilient on the ball, push and pull during the fight for possession, and recover from light challenges more easily, preserving their natural momentum.
Pro Player Intelligence—CPU players have been infused with self-awareness and aptitude, enabling them to make decisions based on their own skills as well as the strengths and attributes of their teammates. Players who possess exceptional vision, for example, will see opportunities for through balls that other players won’t. Real Madrid’s Kaká will be more likely—and quicker—to pick out a run from a teammate farther away than a player with poorer vision. Additionally, teams will vary their attack based on the strengths of their players on the pitch, and the weaknesses of opposing players, creating a more authentic experience and greater variety of matches.
Tactical Defending—Fundamentally changes the approach to defending by placing equal importance on positioning, intercepting passes and tackling at the right moment. Tactics and timing are crucial.
Precision Dribbling—Enjoy new ways to take on opponents, more time on the ball to make decisions, and complete control of the pace of the game. Utilize close dribble touches in tight spaces, on the wings, and even while fending off an opponent.
True Injuries—The Player Impact Engine monitors contact between players in real-time, analyzing the force of the collision and impact on the body to detect real injuries, creating a deeper more challenging Career Mode. Manage new types of injuries and the risk of sending a player onto the pitch who isn’t fully healed.
New Presentation—Matches now have a real-world broadcast look and feel. Dramatically improved lighting, more authentic crowds, and a new default camera make every game feel special.
Easier Navigation—Red
esigned menu system for fast and easy navigation, featuring customizable Main Menu based on arena player, Virtual Pro and favorite club.
Complete Authenticity—Over 500 officially licensed clubs and more than 15,000 players.
Zoo Entertainment Have Released The Second Character Video For Fireburst
Zoo Entertainment have released the second character video for Fireburst. this video introduces us to 4 more characters in the game, with footage of them racing.
Watch Firebusrt - Character Trailer 2 in Tech & Gaming | View More Free Videos Online at Veoh.com
Watch Firebusrt - Character Trailer 2 in Tech & Gaming | View More Free Videos Online at Veoh.com
Labels:
Fireburst,
Zoo Entertainment
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