Showing posts with label Sega. Show all posts
Showing posts with label Sega. Show all posts

Thursday, March 14, 2024

Demo Play Thursday - Unicorn Overlord On PS4


For this week's Demo Play Thursday i played the PlayStation 4 version of Unicorn Overlord, developed by Vanillaware, published by SEGA, and also released on PS5, Switch, and Xbox Series.

This seems to be one of the biggest releases of the year with the amount of buzz it's been getting. This is a genre that i've played a couple of games in, but i wouldn't say i'm great at it. So trying out the demo for Unicorn Overlord
was actually quite appealing so when it came out i quickly downloaded it and gave it a go.

The demo, and i assume the game, starts of strong with a colorful video showing locations and characters in the game and it looked like a cross between Vanillaware's Dragon Crown design and the design from Final Fantasy Tactics. so, somewhat familiar but also someone different. There's a title page and a decent options menu that details what each option does at the bottom. i only changed sound effect volume before starting the demo and watching the opening story play out.

After about 3 minutes of in-game cinematics it's our turn to take control and unfortunately the game uses on screen prompts for a tutorial but at least the music during this sequence is very epic and great to listen to. what's a little strange is how during this tutorial section it's telling us what to do but then fails to tell us to attack of how it works before our first fight. So there were a lot of unknowns going into the first and then second fight, the main being were the characters attacking automatically because it's a tutorial, because it's the demo, or because that's how it normally is.

We wouldn't find out for a while to come. so the tutorial we got wasn't really a tutorial but rather it was a set of instructions to make the story proceed. once it's over, we get more story, and then comes a time skip to the "present". We get another intro sequence before the story picks back up and we're fighting once again. This tutorial also uses information on screen and i'll be honest, i don't think i fully understood it all. it felt like there was a lot to take in and it was clear by the end of this video that there was a lot left to teach. After playing this demo i'm a little concerned with the tutorial and that this game might not be the most accessible.

But once this section is finished and we set off away from the island with a new old friend the game does give us the option how we want to play the game. do we want to play for the story, do we want to use more tactics, or do we want expert difficulty. So whilst the tutorials might be average at best, by choosing story i know that they're now not as difficult to manage so i feel more confident that i have the time and space to learn without the punishment.

I only played a little bit of this next section but it did reveal even more elements of gameplay like castle management. this demo didn't feel close to finishing, but it also never said how long it is. It was saving along the way but again, it never said if the save is carried over to the retail game. I hadn't read the PSN Store page, i saw it was out and downloaded it so i can play it. it's a shame that a game with this much attention got such an average demo.

So whilst as a demo it's fine, the experience playing the game was great. even on my base PS4 it looked stunning. there's soo much attention to detail, so much movement, and things like the backgrounds and lighting made it all look cohesive rather than great looking characters on top of a background. And the music is fantastic, just from this demo alone i know i want to get the soundtrack. the soundtrack outshone the gameplay more than once in this demo.

So whilst it's not the best demo, the game itself does enough to still shine and i would still recommend people try it out but i would also recommend people just get the game as this is something special.

Why not buy me a Vending Machine Bottle of Coffee over on https://ko-fi.com/qtegamers

Wednesday, October 18, 2023

Backlog Conquering - Gunstar Heroes - From Start To Finish


This is my "perfect" playthrough of Gunstar Heroes on PS3, as part of SEGA's Vintage Collection that was released via the PSN. i have taken the videos i recorded from all 7 parts and edited them into 1 video. i have tried to remove all the continues and "save scumming" that i did to complete the game. there maybe a couple of instances where health maybe suddenly jumps up or the music may repeat a little, but for the most part you should be able to sit back and watch the game from start to finish. And as a bonus, there's no commentary! so sit back and enjoy the great soundtrack!

Wednesday, October 11, 2023

Backlog Conquering - Gunstar Heroes - Part 7 - The Final Part


Part 7 of playing Gunstar Heroes on PS3 is the final part of my playthrough of the game. in part 6, https://youtu.be/RKKnRQQN82A, i ended that video with a try at the final boss rush. in this video i completed that boss rush as well as the final boss battle.

i don't want to go into story spoilers here, you can choose whether or not to watch how the video ends. but what i will say is that i found the boss rush to be easier than some of the other parts of this play through. i was surprised that i managed to beat it, i think, on my third try. i was a little lucky that the game continued from the final boss and that it didn't send me back to the start of the boss rush.

at the end of the game, once it's all finished, i'm kinda left speechless. it's one of the hardest games i've ever completed. it's hard to say why i kept on going, i imagine there's a level of stubbornness behind it. Gunstar Heroes does have some good points, and from a technological standpoint it does some cool things. but it's difficulty is brutal and unbalanced. i can only recommend that if you're going to play Gunstar Heroes as part of the SEGA Vintage Collection on PlayStation 3 then set the difficult to the easiest.

Wednesday, October 4, 2023

Backlog Conquering - Gunstar Heroes - Part 6 - Completing The Empire's Space Craft


Part 6 of playing Gunstar Heroes on PS3 was interesting as it introduced a new gameplay mechanic. the first part of this video takes place in space. i'm in my space ship and the game is a side scrolling shoot-'em-up. for the most part it's not too bad nor too difficult. but it has one very weird control method. my ship always faces forward, so to change the direction of the guns i have to move the ship in the direction i want the guns to shoot and then fire the guns. i didn't really master it, instead i changed tactics to avoid incoming fire more than destroy them. 

the second part of the video takes place on the ship. it looks like it has crash landed so the action is similar to the previous parts. it's a short sequence before i had to fight 3 new bosses! each one, technologically speaking, looked great and interesting, but they all had their own frustrations. especially the first boss who had an annoying attack where it swept across the bottom of the screen, getting faster and faster, whilst machines attacked from above.

Defeating the 3 bosses is the end of the Space Craft section. so, to end this video i had a quick go at what looks like the final level of the game. it's a boss rush mode with some tricky platforming between each boss. it looks tough!

Wednesday, September 27, 2023

Backlog Conquering - Gunstar Heroes - Part 5 - Finally Saving Yellow


Part 5 of playing Gunstar Heroes on PS3 went as well as i thought it would. In part 4, https://youtu.be/OxdokqLjspU, i had already spent around 30 minutes trying to save Yellow, but couldn't. So this videos continues on from that.

From part 4 i have have two save files, one near the boss with low health and one a little bit into the stage with most of my health. i play both of them before settling into trying to complete the stage with more health to make the boss fight easier. The problem with the boss fight is that whilst i had learned the moves he uses, he was unpredictable and there wasn't a pattern to learn. it felt like a combination of luck and unfairness. But at the end, i did defeat him and save Yellow.

Wednesday, September 20, 2023

Backlog Conquering - Gunstar Heroes - Part 4 - Completing The Strange Fortress


Part 4 of playing Gunstar Heroes on #PS3 went much longer than i anticipated. in the other 3 videos, each one has shown my attempts at completing it. I finished The Strange Fortress and thought it was the end of the video, but as i was getting the story about the plot twist, the game started the next stage!

So this video is two halves, the first half is the journey to complete The Strange Fortress, and the second half is my attempt at rescuing Yellow. I do not get to Yellow, so the second half will be continued in Part 5!

Wednesday, September 13, 2023

Backlog Conquering - Gunstar Heroes - Part 3 - Completing The Flying Battleship


Part 3 of playing Gunstar Heroes on #PS3 went better than part 2, https://youtu.be/Fjbreik3bTU, but it was still difficult. In part 2, it was a boss rush and in part 1, https://youtu.be/dfgBhdeJriE, the bosses were spaced out across the whole level. In this video, The Flying Battleship, it's a combination of both!

So the start wasn't too bad. going up and then across was fine. the first boss was easy, too. then there's a little more platforming before the next two bosses, one after each other. the first of these two bosses wasn't too bad and i managed to defeat him after a couple of tries. But the final boss was much more difficult. He does much more damage, has many more attacks, and can navigate the small stage the battle takes place on faster than i can. So for this video, it took nearly 20 minutes to finally beat him!

There will be a part 4 as i'm interested in what the fourth stage will be like and whether or not it's the final level in the game.

Wednesday, September 6, 2023

Backlog Conquering - Gunstar Heroes - Part 2 - Completing The Underground Mine


Part 2 of playing Gunstar Heroes on #PS3 saw me struggle to complete The Underground Mine. It was very hard to complete what was a small boss rush mode. there were no health pick-ups after each boss either. So this video is mostly me failing again and again but ultimately i did stick at it and beat the stage. Whilst i don't have a rewind feature, i was able to use the save feature to my advantage.

I'll be honest, this felt unfair. Whilst it was interesting to go up against different bosses who act and look differently, it felt like it was designed in such a way that i was meant to fail. Gunstar Heroes was an #arcade game first, so it's designed to take money. In some respects, a modern equivalent would be a Souls Like style game. in those games you learn by failing, as did i in this video.

Wednesday, August 30, 2023

Backlog Conquering - Gunstar Heroes - Part 1 - Completing The Ancient Ruins


Gunstar Heroes is the new Backlog Conquering Wednesday game. i'm playing this version of the game on PlayStation 3. it was a downloadable game that was developed by Backbone Entertainment as part of SEGA's Vintage Collection.

All the other SEGA Mega Drive games i have on PS3 i have either played on the Mega Drive or i played on PS3 when i bought them. Except this one. i don't know why, but i bought but never actually played Gunstar Heroes. I knew the game is highly regarded, but i didn't remember what the story was or what was going to happen when i started the game.

I was greeted by a screen where i could select my character's color and shooting style. the color is easy to understand but, after playing the game, i'm not sure i fully understood what the differences were between them. i chose the one that sounded like i could move and shoot. Then there's a stage select screen, again something i wasn't expecting, where i could chose between 4 stages. i didn't know if there's a "perfect" order to do them in so i just went with the first stage. I was not expecting to be dropped into a gun fight! the action starts fast and hard and it caught me off guard.

The game is fast, the action is frenetic, and the music fits. it was a lot to take in. the game then surprised me by having more than one boss in a stage! the boss battles seem to also act like a checkpoint. i found that out as health is scarce and i died often. thankfully, there doesn't seem to be a limit of continues. But i can't seem to pick up health easily. i have no idea why, but it's something that game hasn't mentioned how to do. in the menus, there are some tips but nothing that acts like a tutorial. the game does throw you in  and it was a tad intimidating. But the experience as a whole has been pleasant enough that i'll do a second video for this game and hopefully more.

Sunday, August 27, 2023

Switch Funday - Alien Storm - A Childhood Favorite


Welcome to Switch Funday!

This week i chose to play a game i had on the Mega Drive when i was much younger. I don't think i ever beat it, but it is a game that i remember playing many times. it has a 1 player mode, 2 player mode, and even a wave based mode called The Duel, where you have to defeat as many waves of enemies as possible without, seemingly, any health or energy pickups!

In this video i try out the single player and The Duel, using all three characters as i played. It's certainly as hard as i remember it being but i also played it on normal. in the options you're able to change difficult, energy collecting effectiveness, and even if you have to repeatedly press the fire button or hold it down. So i, at the very least, recommend anyone interested in this game to change the difficulty to easy. 

For a side scrolling brawler, it has a few interesting game mechanics. there's a chase sequence mechanic as well as a shooting gallery sequence mechanic sequence. these three are used well to help give the game more depth than some recent side scroller brawlers have. I also found it helpful that my character and the enemy characters had big shadows under them so it was easier, than many recent games i've played, to judge where we all were on the horizontal plain.

I know it's not perfect, but it's not pure nostalgia when i say that this is an enjoyable side scroller and well worth playing if you have the SEGA Mega Drive/Genesis app on Switch.

Sunday, March 19, 2023

Switch Funday - Super Fantasy Zone - My First Time

Welcome to Switch Funday!

This week i decided to try out the Mega Drive App that's part of the Nintendo Switch Online. i had a Mega Drive growing up so i have played many of the games on the app. one game i hadn't played was Super Fantasy Zone. but i had played the Master System original on, i think it was, the Wii.

So going in i knew it was going to be a side scrolling shooter, i thought that it might be similar to Gleylancer that i played as part of my Backlog Conquering series. because i had that expectation, when i saw i could change the amount of lives i had i did. i also made sure i remembered how to rewind the game when i died as i was sure i was going to die a lot.

And i wasn't wrong. the first couple of levels do go by quickly but i did die a lot. this kept happening up until i decided to stop playing. you can hear in my voice how frustrated i was getting. so i stopped before i got too angry.

the game does look great, everything is clear and distinct. the soundtrack is amazing, too. but there were some choices made that negatively affected it's gameplay. the level before i stopped playing, my biggest complaint was that enemies kept on respawning. the boss enemies were also becoming bullet sponges in a way that felt like they had leveled up faster than my own character.

So i'm glad i tried it but i doubt i'll go back and play it again. i did save it just in case i do.

Saturday, October 19, 2013

SEGA Have Released Launch Trailers For Sonic Lost World On 3DS And Wii U

SEGA have released launch trailers for the Wii U and 3DS versions of Sonic Lost World. the game is out this week in the EU and 29th October across the USA.



Wednesday, October 2, 2013

Sega Have Released A New Game Trailer For Sonic Lost World On Wii U

Sega have released a new trailer for Sonic Lost World. this trailer focuses on the Wii U version of the game and uses in-game action to highlight many features including two player co-op and the new look to levels, power-ups and abilities.

Tuesday, September 24, 2013

SEGA Have Released A new Trailer And Screenshots For Sonic Lost World On Wii U And 3DS



SEGA have released a new character trailer for Sonic Lost World. this trailer introduces each of the Deadly Six, the main enemies in the game, and shows some Wii U in-game action for each. SEGA have also released new screenshots for both the 3DS and Wii U versions of the game.



Wii U Screenshots


3DS Screenshots

Friday, September 13, 2013

Sports Interactive Announce Football Manager 2014 Comes Out 13th October


Sports Interactive and SEGA have announced Football Manager 2014 comes out across PC, Mac and Linux on 31st October. those who pre-order the game at certain retailers, digitally and in stores,  will get access to a beta version of the game 2 weeks before the game is released. careers started in this Beta will carry over into the full game.

Football Manager 2014 Features:
  • Zoom In/Zoom Out
  • YouTube highlights package
  • Retina support
  • Mac full screen mode support
  • Linux Compatibillity
  • Cloud Saving
  • Steam Workshop
  • Cross-save with PS Vita










Press Release

Monday, September 9, 2013

SEGA Have Released A Launch Trailer For Castle of Illusion Starring Mickey Mouse

SEGA have released a launch trailer for the new remake of Castle of Illusion Starring Mickey Mouse.

SEGA Have Released A Launch Trailer For Hatsune Miku: Project DIVA F On PS3

SEGA have released a launch trailer for Hatsune Miku: Project DIVA F. the game recently came out at retail and on the PSN in America and it's out across the EU on the PSN.

Friday, August 23, 2013

Sega Have Released New GamesCom Screenshots And Trailer For Sonic Lost World, Reveal The Deadly Six Edition



Sega have released new screenshots and a trailer for the Wii U version of Sonic Lost World. the trailer introduces 2 player modes like co-op and vs races. Sega have also revealed the Deadly Six Edition for Wii U, it features a exclusive new level and has you fighting 6 new monsters.



Screenshots

Thursday, August 22, 2013

Sports Interactive And Sega Announce Football Manager Classic 2014 For PS Vita, Features Cross Platform Play

Sports Interactive and Sega have announced Football Manager Classic 2014 for the PS Vita. it's currently in development at Sports Interactive with help from Sony and Hardlight and it will be the first portable Football Manager game to feature the series' 3D Match engine. Football Manager Classic is a slimmed down game mode introduced in Football Manager 2013 that aims to be less time consuming. this PS Vita release is that Classic mode released as a Standalone game.

Football Manager Classic 2014 will be released at retail and on the PSN, no specific release was announced, and Sega have announced cross platform play. users who play the Football Manager Classic mode in the upcoming 2014 game will be able to take their game on PC, Mac or Linux will be able to take that game save and play it on their PS Vita.

Screenshots


Press Release

Tuesday, July 23, 2013

Sega Have Released The Second Behind The Scenes Look At Castle of Illusion Starring Mickey Mouse

Sega have released the second behind the scenes look at Castle of Illusion Starring Mickey Mouse. in this video, members of the dev team start by reminiscing about the original Mega Drive version, before talking about parts of the game. they talk about the Mickey character, the music and sound effects, and reveal part of the development process as well as what went in to keeping it familiar as a Disney product and to the original Castle of Illusion Starring Mickey Mouse game.