Sunday, February 27, 2011

What Have You Played This Week?

Ok, I admit I didn't play Darkstalkers this week but the game has moved into my PS3 console and is all set up to be played. So I should have several hours worth to talk about next week. Apart from that, I didn't get as much gaming in as I hoped.

Football Manager 2010 – PC – I've had a great start with Havant & Waterlooville. Injuries have been annoying and i've had to make use of the loan market. I'm top of the league, had a fun little FA Cup run...and overall things appear to be going great and I look set to get promoted already, its coming up to the end of December.

Killzone 3 – PS3 – of course I got the game. I've not dived into the single player mode, instead I tried out multiplayer. The first game I did terrible, but once I understood menus and got used to being powerless I soon regained my high scores. I do have one issue however. Those who follow these know I played a lot of Killzone 2 multiplayer recently. Well, with Killzone 3 there just appears to be more menus with less information that stand between you and playing a game...and once your done with a game there are more menus, granted these have some decent information, but you can only exit the game from one of these menus. Apart from that its great, looks great, fun maps, and its...great.

Pac-Mac Championship Edition DX – PS3 – I played through another set of tasks for the stage before the stage called Championship I. Its still fun, good in little bite sizes. It would've been nice to see friends scores easier, but I doubt there'll be any more patches for this game.

Bejeweled Blitz – Xbox 360 – i've played the Facebook game a lot and high hopes for the 360 version. So much so I dived in and bought it without trying it out first. Big mistake. Forget how Bejeweled 2 plays on the 360, and forget how Blitz looks on Facebook. The start screen is a mess, the background is all over the place and has a look i'm not comfortable with. In the game, to move the jewels around you have to use the XAYB Buttons. You use the left analogue stick to move the cursor, once you highlight a jewel you then have to use the face buttons to move it. This is very hard to get used to. Another issue is the size of the grid you play with. It's just soo big. I can't sit too far back from my screen, but i've not had an issue with games like Puzzle Quest II. In this game its soo big that its hard to see the whole screen. The size is also compounded by the slow moving of the cursor and the crazy control method all makes it hard to get a speed bonus or two.

Split/Second – PS3 – this was another game i've picked up for less than £10. I tried a couple of races, its a lot of fun, but i've not really got into it yet.

Nintendo have Released A Video And Photo Of The 3DS Launch From Yodobashi-Akiba in Tokyo, Japan


The Nintendo 3DS was released across Japan on Saturday 26th February. Nintendo have released a video from one of the shops selling the 3DS, Yodobashi-Akiba in Tokyo, Japan. The video shows there are plenty of people interested in the Device.


Watch Nintendo 3DS - Yodobashi-Akiba Japanese Launch in Tech & Gaming  |  View More Free Videos Online at Veoh.com


Saturday, February 26, 2011

Team 17 Announce The Alien Breed Trilogy Is Coming To Retail On 18th March


Team 17 have announced the Alien Breed Trilogy is coming to Retail on the 18th March. the trilogy is already available on both the PSN and XBLA as individual episodes. now the collection will be available together on 1 disc for the Xbox 360.

Press Release

Friday 25th February 2011: Mastertronic Group, the UK’s leading independent publisher of computer and video games, today announced the full Alien Breed Trilogy is coming to retail for the Xbox 360. Part of a gaming legacy, Alien Breed Trilogy was developed by Team 17 Software Ltd., the creators of the original Alien Breed and Worms™ games. With previous releases on Xbox LIVE Arcade, PlayStation®Network and digital download platforms for the PC, this is first time the full collection will be available to buy at retail, as a complete series for the Xbox 360, from the 18th March 2011.

The Alien Breed Trilogy is a collection of three explosive science fiction arcade-shooters that resurrects a much revered franchise with an epic narrative, swarms of intelligent alien enemies, high-impact weapons, highly detailed and rich environments; all implemented with superb technology in a state-of-the-art gaming experience, developed using Epic Games' Unreal® Engine 3. With classic isometric arcade shooter gameplay, players can run and shoot in all directions, and collect a number of different weaponry, grenades, gun turrets and health packs to help them defeat vicious enemies and advance through the game, taking on thrilling alien bosses. In addition to the thrilling single-player campaign and “survivor” modes, the game also offers relentless, action-packed, two-player online and offline co-operative battle modes.
Mastertronic’s Product Director Neil McKenna said: “With the Alien Breed games developed as AAA titles, and originally only being available to download, we’re very pleased to offer gamers a chance to play the complete boxed trilogy collection for the first time.”

Alien Breed Trilogy is the complete collection of redeveloped Alien Breed titles originally released on Xbox LIVE Arcade, PlayStation Network and for the PC. This is the first time that the complete series will be available off the shelf for the Xbox 360, featuring the full series of redeveloped episodes: Evolution, Assault and Descent. The original Alien Breed was released for the Commodore Amiga in 1991, with the first in the redeveloped series released in 2009.

Alien Breed Trilogy will be released as a boxed copy for Xbox 360 on 18th March 2011

End

Notes to editors:

About the Mastertronic Group Limited
Mastertronic Group offers a range of publishing services which help content creators and owners reach consumers via both packaged goods in high street and online retail and in the digitally only space. The Group has a number of publishing labels, each focused on specific audience demographics. Established PC titles are re-published through the Sold Out and M.A.D. (Mastertronic Added Dimension) ranges , Indie developed games from the digital space are published through Great Indie Games and casual games through Everyone Can Play. Specialist PC simulations are published under the Just Flight & Just Trains labels and console/ mobile formats (Wii, DS, Playstation, Xbox,, iOS and Android) via Blast Entertainment (children’s titles) and Mastertronic. The Group also offers a ‘cradle to grave' total turnkey service for physical product, from marketing through packaging and warehousing, to retail and digital distribution, through The Producers as well as specialist PC download site, Get Games. For content owners who have their own brands and need access to retail markets, Mastertronic has access to 15,000 retail accounts via its innovative partnership with Sony DADC, Mastertronic powered by Sony DADC.

About Team17 Software Ltd. (All)
Team17 Software Limited (Team 17), celebrated its 20th anniversary in 2010 and headquartered in West Yorkshire, England, is a leading independent developer and digital publishing company. Founded in 1990, the company develops and publishes interactive software worldwide for digital game systems, personal computers, wireless devices and the Internet. More information about Team17 products can be found at www.team17.com.

About Alien Breed™ (All Formats)
Alien Breed™, recognised as one of the foremost Amiga games ever released, was launched in 1991, developed and published by Team17 Software Ltd. It proved an instant success with the Special Edition version spending an incredible 33 unbroken weeks at the top of the UK Sales Charts. A sequel was released in 1993 (Alien Breed 2) and a 3D edition, both of which won numerous awards. The well-loved series had lain dormant for 14 years, until December 2009, when it arrived in stunning fashion with the production-heavy 'Alien Breed Evolution' on Xbox 360 LIVE Arcade achieving Christmas No. 2 sales position on Xbox 360 LIVE Arcade.

About the Unreal® Engine.
Unreal® Engine, Copyright 1998 - 2010, Epic Games, Inc. All rights reserved. Unreal® is a registered trademark of Epic Games, Inc. All other trademarks are property of their respective owners.

Sega Reveal The Boxart For Thor: God Of Thunder

Sega have revealed the boxart for Thor: God Of Thunder.

Screenshots



THQ Have Released A Behind The Scenes Look At MX vs ATV Alive With James Stewart

THQ have released a behind the scenes look at MX vs ATV Alive. in this video, James Stewart talks about his experiences with the game and some of the developers on the game talk to him about the changes they made and some of the tech they're using. several bits of in-game action are also shown.


Watch MX vs ATV Alive - Behind the Scenes with James Stewart in Tech & Gaming  |  View More Free Videos Online at Veoh.com


THQ Have Released A Gameplay Trailer For Rio: The Videogame

THQ have released a new trailer for Rio: The Videogame. the trailer shows gameplay from the PS3 and 360 versions of the game. they show some of the 40 mini-games that are in Rio: The Videogame.


Watch Rio: The Videogame - Game Trailer in Tech & Gaming  |  View More Free Videos Online at Veoh.com


Hit X Podcast: All The News From QTE Gamers From Friday 25th February

This is all the news From Friday 25th February.

You can subscribe to the Hit X Podcast on iTunes by clicking on the link below, and if you do or are already a subscriber it would be very helpful for me if you can rate and review the podcast.

The Hit X Podcast is available on iTunes from:
http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=328547861

A RSS Feed from Podbean For The Hit X Podcast:
http://qtegamers.podbean.com/feed

And All The Recent Podcasts can be found on qtegamers.blogspot.com:
http://qtegamers.blogspot.com/search/label/Audio Re-Cap