Welcome to Backlog Conquering. This is a series were i play a game from my backlog that i may or may not have played before. the goal isn't necessarily to finish the game, the goal is to play it. that way, i can have an opinion about it.
Our new game is the PlayStation 3 version of Jak and Daxter: The Precursor Legacy from the 2012 The Jak and Daxter Trilogy that remastered the games and brought them into HD. This series is my first time playing any of the games from the initial trilogy, tho i have played the PSP game Daxter.
The new game in the Stories on Tuesday series is the PS3 version of XBlaze Lost: Memories from Arc System Works and Aksys Games.
This is the third part and it starts from the second memory sequence we've come across, on the third floor, and ends when we descend down from the third Shadow Field.
This week's new Cloud Monday video is part 1 of playing the PS3 version of Phineas and Ferb: Across the 2nd Dimension on PS4, via the PlayStation Plus Cloud Streaming Service to my Japanese launch model #PlayStation4.
I've never watched an episode of the Phineas and Ferb cartoon but i am aware of the cartoon. i thought that maybe the audience would be younger than those who watched the Ratatouille which might mean a different take on a platformer. Phineas and Ferb: Across the 2nd Dimension did come out around 3 years after the Ratatouille game.
One of the key things we look for is the game's save system. when you only get a 20 second warning before being disconnected, being able to save or know when you last did is very important. unfortunately, Phineas and Ferb: Across the 2nd Dimension does not have manual saves. the game does have an auto save system which uses the PlayStation 3 saving icon instead of creating one unique to the game. the auto save system is fairly robust, most often saving when entering a new location/room as well as when you complete the mini game between levels.
The gameplay was quite fun. most of the mechanics i've come across so far are simple and when there's been puzzle stuff it's been easy to work out. the tutorial has popped up each time something new has been introduced and has been rather useful. shooting also has some sort of aim assist on, so if you shoot forward it'll hit enemies above and below you.
So far, my experience with Phineas and Ferb: Across the 2nd Dimension has been much more pleasant than across 2 parts with Ratatouille.
For this week's Mobile Friday i tried KAIJU NO. 8 THE GAME from developers Akatsuki Games on my iPhone 14 Pro.
I'm a little familiar with KAIJU NO. 8 having watched some of the first season, but i wasn't up to date with it so i was wondering if this was a game that covered the entire anime story or not. turns out, this takes place after the entrance exam ark from the first season.
Another thing i was curious about was the game's size. i knew that there would be additional data installed as the app store page showed the app was only 190.3 MB. Over 3 GB of additional data was installed. but this game was polite and honest about it. it installed about half a gig to get to the tutorial and whilst we're in the tutorial it downloaded and installed the rest of the data. so you really do need to be playing KAIJU NO. 8 THE GAME on wifi when you start it for the first time.
The tutorial is pretty decent, slowly showing and telling you to perform more and more moves. i found it quite accessible. the presentation of this game is also great. it looks like the anime and when you turn on the auto play function, it's actually enjoyable to watch the fights happen by themselves. this is also a useful feature for those commuting. as someone who uses buses and trains to get and from work there are times when i may not have both hands free so to have the game able to play itself is rather nice.
When you do want to play, the combat has some nice depth to it. you can have up to 4 people in your team, and they're paired up. you're able to do automatic combo attacks with your pair. these are initiated when you destroy an enemy's plate. once this defensive plate has been broken, you'll automatically summon your teammate to attack and that enemy, if it survives, will be weakened. But the enemy, much like you, have special attacks that charge up. it's clear on screen how much time you have before the enemy unleashes their special attack and you're able to target different enemies. by defeating an enemies plate, you're able to reset that charge timer. so the combat is fine for simple attacking, but if you're paying attention you'll be able to stop enemy attacks, do combos, and unleash your own special attacks.
This first hour with the game only got me to the start of the game's main story. what we played was essentially a retelling and tutorial. but it was enough to keep me interested and wanting to know what happens next. i would recommend KAIJU NO. 8 THE GAME for fans of the anime/manga but also to action combat fans, too. the game makes a great first impression and is well worth trying regardless if it's based of an anime or not.
For this week's Demo Play Thursday i played the PlaySation4 version of Nikoderiko: The Magical World - Director's Cut from VEA Games.
Nikoderiko: The Magical World wasn't a game i was aware off but when i saw they released a DEMO for the Directors Cut update to the game i was curious and wanted to give it ago. So if you have Nikoderiko: The Magical World, check to see if you have got the Director's Cut update.
The game is very colorful but not in a childish way. for me, someone who's played games for a long time, this visual style felt like the PS1 Era of colorful games with fun mascots. this PS4 version of the game didn't feel like a downgrade either.
In this demo we get to explore 3 areas, the Sacred Forest, the Tricky Caves, and the Snowland. the first area is more of a traditional platformer, whilst the second area had us moving sidescrolling and vertical scrolling (like Crash Bandicoot), and the third area had some swimming and hiding sections. as we make our way, the game teaches us in a decent way how to play it. however, there were moments with the enemies where i didn't know how to attack them or in one instance whether or not the animal was an enemy or not.
there were moments where i found some tricky platforming, so again this isn't a game designed at a younger audience. but even when things were a little tough, it always felt achievable. there were also quite a few collectables to get, so once you've mastered the level there's yet more to do to 100% it.
The only thing this demo was lacking was whether or not if there was a save file if it carried over into the main game. there was an option to get the demo from the PSN, which games don't always do, and having a message from the developers at the end made it feel bespoke. I do feel like this is a good demo and after playing it, i am interested in Nikoderiko: The Magical World - Director's Cut and would look to get the Deluxe physical edition as it comes with an OST CD, which is always a great deal but more so here as i genuinely enjoyed the soundtrack.
Welcome to Backlog Conquering. This is a series were i play a game from my backlog that i may or may not have played before. the goal isn't necessarily to finish the game, the goal is to play it. that way, i can have an opinion about it. The newest game in the Backlog Conquering series is the #PlayStationPortable version of #FinalFantasy. this is the downloaded version of the game, but it is also available on #UMD. To help with this playthrough i'm proudly using a guide from #GameFAQS. here's the link, https://gamefaqs.gamespot.com/psp/937909-final-fantasy/faqs/55625. i'm not following it exactly, but it's useful to have.
Combing all 17 parts into one video was too long for YouTube's current 12 hour video limit. so instead, what i've done is include the start of the game up to the first fight, then it's all the fights up to the final boss, and then it's the ending of the story. So you get the start of the story, the fights, the end of the story.
i didn't include the fights that were pointless. for example, there were a couple of times where i died and had to continue from a previous save file. the fights up to those deaths are not included here.