Sunday, September 29, 2024

Switch Funday - Star Wars: Hunters - 10 Season 3 Ranked Games


This weekend is the first weekend of Season 3 in Star Wars Hunters. I've been playing the Switch version of this game. For Online Saturday i tried out the Matchup Clash game mode and played 10 games, winning 4, https://youtu.be/mM-AylzecFI. For Today i played 10 games in the ranked game mode and my team mates and i were able to win 6 of them.

Unfortunately, there were two failed multiplayer matches. i showed the first one as it happened right at the beginning of the video, but there was another before the second match. what's frustrating about it is how long it can take for the game to sort itself out and get back to the home screen. the example i included was one of the faster examples of this.

Saturday, September 28, 2024

Online Saturday - Star Wars: Hunters - 10 Games From The New Season 3


For this weekend's Online Saturday video i played the recently released Season 3 in Star Wars: Hunters on Switch, from developers NaturalMotion Games and Zynga.

Mobile Friday - Power Rangers Mighty Force - It's Fine, But Lacks Charm And The Grind Hit Hard


For Mobile Friday this week is i tried out Power Rangers Mighty Force, from East Side Games , on my #iPhone 14 Pro. 

I'm familiar with the recent games that East Side Games have released, i checked out Star Trek Lower Decks, https://youtu.be/5rA9Fb4SVhI, and have personally played their Doctor Who game. both of these are idle games based around an established franchise so going into Power Rangers Mighty Force i had a basic idea of how the idle part of the game would work. what got me interested is something they showed in the app store, the fighting. 

the start of the game gets across the story premise and tutorial with both being told mostly fine. i'm familiar with the early Power Rangers and i found the Rita Repulsa in this game isn't quite the Rita i remember. but other than that, in this first hour the story we get mostly works. it does feel like they're trying really hard, maybe a little too hard this early on, introducing the idle mechanic. 

Having played two of their recent releases, i was a little disappointed that East Side Games hadn't done much to differentiate this from them. It's the same idea in a new skin and the battle mechanic doesn't do enough to make this feel unique. The battle mechanic feels too bare bones and isn't explained as well as other aspects of the game. in this video i talk about how i have to remember how each character attacks as the game doesn't tell me. Plus, there are traits introduced that can help in fights and i've already got to the point where it's asking for characters with traits and i don't have them.

What also comes across as somewhat lazy is the music. apart from the odd guitar riff, it doesn't feel like any Power Rangers i've seen in the past. it's possible this music style is relevant to newer versions, then if that's the case why isn't there a large selection of musical styles for each era of Power Rangers. 

Ultimately, Power Rangers Mighty Force isn't a bad game but i would only go so far as to say that it's Fine at best. the basics are solid but there's not much more than that. it treats the Power Rangers Fine, but doesn't seem to go over and above with it. for example, as someone who's only familiar with the earlier stuff, i wanted the game to celebrate the other eras with something like a Wiki or just simply saying on the character screen which show they're from. Power Rangers Mighty Force doesn't do anything to reinvent the genre and feels a little old nowadays. but if you're a Power Rangers fan it's a fine Idle Game.

Version 1.0.0 Played.

Thursday, September 26, 2024

Demo Play Thursday - Reynatis On Switch


For this week's Demo Play Thursday i played the Nintendo Switch game Reynatis, from the developers Natsume Atari and FuRyu.

Going in, i didn't know what to expect from Reynatis. But i know of Natsume Atari and FuRyu so i was expecting an RPG. the icon art for this game is really cool and even on Switch i was expecting something vibrant. i can say that after playing this demo, Reynatis is this and much more.

The demo itself is well designed. it's from the start of the game but it's been changed slightly because it's a demo and it lets us know this. but other than not being able to go to some areas i never really felt like i was playing something lesser. at the end of the demo, it also details that our saves will be used in the final game and unlock bonuses for us and then makes us save before it goes to the main menu. A lot of care and attention went into this demo and it showed. this is one of the better demos i've played this year.

It also highlights the start of the game and how good it is. in the hour i played, the demo introduced a lot of the gameplay mechanics, the story concepts, the main characters, possible twists in the story, and also left a few things unanswered, some hooks that'll keep us playing.

The tutorial at the start is good as well. it takes us through the basics of gameplay. what helps is how responsive the controls are in the game. i might argue that the controls are a little too responsive as a couple of times during battles i felt the camera couldn't quite keep up. the combat is in the style of Devil May Cry in how you attack and the rating you get afterwards. there are clear bonuses for getting high ratings, tho it's not always obvious what you need to do to achieve a 3 star rating. 

The only other knock against Reynatis from this first hour with it is that it felt like there were too many mechanics. aside from the mechanics for combat and the overworld using witch powers or not, which i consider to be essential to the game, there was a stress mechanic and social mechanic introduced that never really got to be used in this demo so felt unessential and superfluous. 

Overall, i had a great time with the demo for Reynatis and i feel that it does well at showing the game. Playing the demo got me interested in the story and having now played it i'm comfortable with how it plays and controls. i would recommend this demo to anyone looking for an action RPG or someone looking for some fun with combat, much like Devil May Cry. i may suggest waiting for some reviews just in-case the rest of the game falls apart of gets weighed down by the mechanics, but it's well worth wish listing.

Tuesday, September 24, 2024

Stories on Tuesday - Loopers - Part 2


This Stories on Tuesday game is Loopers, also known as ルーパーズ in Japan. i'm playing the Switch version of it, but there are other versions. It was developed by Key and this version was published by Prototype. I'm playing the Japanese version of the game so the audio is in Japanese but there are English Subtitles.

I was impressed when starting this part with how quickly it loaded, it was almost instant. this was a depressing part for one of the characters, their world was collapsing around them and it just kept getting worse. this was the part where the game's twist first started and thankfully one of the characters began to realize what was happening. i stopped the video just before things looked like they were going to be explained so come back for Part 3 to learn about what's happening.

Sunday, September 22, 2024

Switch Funday - F-Zero X - My First Time


Welcome to Switch Funday!

This week's game is F-Zero X and this is my first time playing it. i've played some of most of the other F-Zero games across GBA, GameCube, Switch, and 3DS but never this one. I think i've played a little of the SNES game, but that's similar to the GBA release so i'm not worried about playing it. 

After playing Extreme G a few weeks ago, https://youtu.be/7Y9M26roAs0, i wondered how this game would deal with speed. in that game, it felt like at the highest speeds the only way to navigate tracks was to crash your way round. but i was pleasantly surprised that in F-Zero X i felt more in control.

the tracks were much wider than i expected and whilst that made it easier to race on them, it introduced other issues that i hadn't experienced when playing the more constrictive Extreme G. You'll see throughout this video on every track pop-in. that's when the track or elements of the track pop-in not too far in front of us. whilst it doesn't get in the way of racing as i'm able to see where to go, it's very distracting.

The music choice while fun, also felt a little off. between the music and character art style, it feels like Nintendo was aiming at a specific audience at maybe the detriment to the game. i'm not saying the music was bad, it just didn't gel with the gameplay. with no story, i just didn't get rock music vibes from the gameplay.

I think F-Zero X is fine. i don't think there's a lot of game here