Thursday, June 4, 2009
E3 - ESA announce that E3 2010 will be June 15-17 at the Los Angeles Convention Center - Press Release
This year saw 41,000 attend, from 78 countries, view products from 216 different exhibitors.
Press Release
2009 E3 Expo Takes Video Game Industry to Next Level
ESA Announces 2010 E3 Expo Dates — June 15-17, 2010
Los Angeles, CA - June 4, 2009 - The Entertainment Software Association (ESA) today closed the 2009 Electronic Entertainment Expo (E3 Expo) and announced that the 2010 E3 Expo will take place from June 15-17, 2010, at the Los Angeles Convention Center. Over the course of the 2009 E3 Expo, more than 41,000 attendees from 78 countries viewed hundreds of new products and developments from 216 exhibitors.
The 2009 E3 Expo was designed to better meet the needs of exhibitors and attendees by focusing on value, while maintaining the excitement and energy that fuels the $22 billion U.S. marketplace for computer and video game entertainment.
"We are pleased that this year's E3 Expo was so successful for our members and exhibitors in terms of sales, business development and profile-building," said Michael D. Gallagher, president and CEO of the ESA, the trade association that represents U.S. computer and video game publishers and owns the E3 Expo. "E3 Expo is truly the world stage and spotlight that the interactive entertainment industry has earned as a leader in entertainment. We are looking forward to building on this great momentum for 2010."
"The E3 Expo has returned as the premiere annual destination for the global games industry," said Graham Hopper, executive vice president and general manager, Disney Interactive Studios. "The excitement the show generates and the ability for us to showcase our portfolio to a worldwide media, retail and consumer audience is an important business driver."
"The ESA has put on a great show for the game industry," said Electronic Arts CEO John Riccitiello. "E3 2009 reflected the vitality, innovation and global presence of a rapidly growing industry. I'm already looking forward to next year's event."
"Xbox 360 was pleased to be a part of a rejuvenated E3 this year and to see the interactive entertainment industry really shine and reach new audiences," said Don Mattrick, senior vice president, Microsoft's Interactive Entertainment Business. "We look forward to being at E3 next year and continuing to redefine the future of home entertainment."
"This year's E3 exceeded expectations and SouthPeak Games was proud to be a part of it," commented Richard Iggo, vice president for marketing at SouthPeak Interactive Corporation. "For us, E3 is about building our brand, showcasing titles, and making the business connections necessary to deliver high-quality entertainment and we were able to accomplish all of that. This is once again the industry's launchpad for computer and video game news."
About E3 ExpoTM
E3 Expo is the world's premiere trade show for computer and video games and related products. The show is owned by the Entertainment Software Association (ESA), the U.S. association dedicated to serving the business and public affairs needs of the companies, publishing interactive games for video game consoles, handheld devices, personal computers, and the Internet. For more information, please visit www.e3expo.com orwww.theesa.com.
About the ESA
The Entertainment Software Association is the U.S. association dedicated to serving the business and public affairs needs of companies publishing interactive games for video game consoles, handheld devices, personal computers, and the Internet. The ESA offers services to interactive entertainment software publishers including a global anti-piracy program, owning the Electronic Entertainment Expo (E3), business and consumer research, federal and state government relations, First Amendment and intellectual property protection efforts. For more information, please visit www.theESA.com.
About IDG World Expo
leading technology media, research and event company.
UK PSN Update 04/06/09
Buzz Quiz World
Eyepet Trailer
Fat Princess Traiker
Gravity Crash Trailer
Heavy Rain Trailer
Hustle Kings
Numblast
PixleJunk Shooter
Ratcht & Clank: a Crack In Time
Replay
Vidzone
Army Of Two The 40th Day
Battlefield 1943 Wake Island trailer
Battlefield Bad Compnay 2 Squad Story
Brutal Legen story trailer
Dantes inferno Announcement trailer
Dragon Age Wardens Vengence Trailer
Front Mission Evovled
Nier
Batman Arkham Asylum: Play as Joker Trailer
SOCOM Fireteam Bravo 3
PixleJunk Monsters Deluxe
Motorstorm Artic Edge
Little Big Planet PSP
Gran Toursimo PSP
Split Second
Burnout Paradise big Surf Island Trailer
Final Fantasy XIV
Final Fantasy XIII
Tekken 6
Assassins Creed 2
Castlevania Lords Of Shadow
The Agency
DC Universe
White knight Chronicles
GT5
Pain Museum Trailer
PS3 Games
Trash Panic [£3.99]
GTI Club – Car Pack 1 [£2.39]
Resistance 2 – Grim Skin Pack [Free]
Resistance 2 – Malikov Skin Pack [Free]
High Velocity Bowling – Don Carlos Caliente [£0.79]
High Velocity Bowling – Milan Travallage [£0.79]
MotorStorm 2 – Voodoo Signature Livery Pack [Free]
Demo's
Fight Night Round 4
Guitar Hero - World Tour
NONE
Rock Band
Bonnaroo Pack 1 [£4.99]
“A Favor House Atlantic” by Coheed and Cambria [£0.99]
“The Running Free” by Coheed And Cambria [£0.99]
“Summer Shine” by Ben Harper [£0.99]
“Steady At The Wheel” by Shooter Jennings [£0.99]
“Wilson (Live)” by Phish [£0.99]
“Wolf Like Me” by TV on the Radio [£0.99]
Videos
Trash Panic Tutorial
Ratchet & Clank A Crack In Time Teaser
Terminator Salvation Launch Trailer
inFamous Behind The Scenes
Wallpaper
inFamous Red Wallpaper
Theme
NONE
PS1 Classic
Final Fantasy VII [£7.99]
PSP
Tokobots [£11.99]
Rock Band Unplugged - “Wonderwall” by Oasis [£0.99]
Rock Band Unplugged - “Under The Bridge” by Red Hot Chili Peppers [£0.99]
Rock Band Unplugged - “Typical” by Mute Math [£0.99]
Rock Band Unplugged - “The Kill” by 30 Seonds To Mars [£0.99]
Rock Band Unplugged - “Just A Girl” by No Doubt [£0.99]
Rock Band Unplugged - “Inside The Fire” by Disturbed [£0.99]
Rock Band Unplugged - “Hysteria” by MUSE [£0.99]
Rock Band Unplugged - “Gimme Three Steps” by Lynrd Skynyrd [£0.99]
Rock Band Unplugged - “Feed The Tree” by Belly [£0.99]
Rock Band Unplugged - “Crushcrushcrush” by Paramore [£0.99]
Sony - Pain Museum Screenshots and Fact Sheet
FACT SHEET
Publisher: Sony Computer Entertainment America
Developer: Idol Minds, Inc.
Platform: PLAYSTATION®3 (PS3™) system via PLAYSTATION®Network
Genre: Action / Comedy
Players: 1-4 players
Rating: “T” for “Teen”
OVERVIEW
Keep quiet? Don’t touch? Just appreciate the artwork? They don’t know you very well, do they? When the Museum add-on for PAIN, one of the PLAYSTATION®Network’s most downloaded games, arrives exclusively for PS3™ this summer, history will never be the same. Well, at least natural history won’t. PAIN: Museum gives players a chance to bring some excitement to the quiet and mundane world of the museum. Apparently, Somebody’s managed to get a new launcher into the museum, and it’s up to the player to make the most of this awesome opportunity to bring the PAIN!
The core, unique mechanic of PAIN allows the player to load a character into an extreme launching device, such as a human-sized, ultra-powerful slingshot, and fire the character into an active, physics-controlled environment, filled with precarious, humorous and sometime suggestive situations. The player receives points by stringing together painful collisions and inducing chaos in the environment. The player must achieve a wide variety of goals and / or reach various scoring milestones in each of the different single player and multiplayer modes of play. As challenging as it is funny, PAIN includes online leaderboards so players can compete against the masses.
IN THE MUSEUM
What would you do if that old military artillery on display were still live? Might you chuck those bombs at that huge dinosaur skeleton just to see what happens? Maybe drop a few on that janitor with the buffer who looks like he could use an attitude adjustment? Think you could use one to crack a sarcophagus open?
With four different launcher locations to choose from at any time, the Museum is a huge environment, but players should fear not – there is plenty of action to keep them in motion, from escalators to lunar rovers to floor buffers to that giant propeller display mounted into the floor. If players run out of Ooch (PAIN’s momentum mechanic) and begin losing inertia, there will be plenty of opportunity to get it back and keep the fun going. PAIN: Museum is a big new environment with the potential for big scores.
KEY FEATURES
Multiple playable characters, including celebrities, each with distinct personalities and attributes, as well as character specific in-flight poses and voice-over.
Various modes to play – Multiplayer modes include HORSE, Fun with Explosives, Bowling, and a variety of others. With single player modes like the classic free play layouts, Spank the Monkey, and Fun With Explosives - all supported by online leaderboards - PAIN provides both the challenges and the replayability gamers want.
Completely Interactive Gameplay Environment – regardless of what the player does within the PAIN thematic, the overall environment remains completely dynamic and fully destructible, allowing the player to find new and limitless ways to create chaos, comedy or simply wait to see what happens next.
Each time a player launches into the PAINful environment, the physics and animation data is stored in the PS3’s memory, allowing the player to view a replay instantly. With control over various camera angles and the replay speed – slow motion and fast forward – users can view each bruising launch for maximum comedy, even editing, saving, and uploading their best replays directly to Youtube.
A unique physics model created on Havok powered events allows for amazing ragdoll animations while ensuring that duplicating incidents is almost impossible. This keeps gameplay fresh no matter how many times a player is launched into the same environment.
Players are introduced to PAIN through a PAINless and interactive tutorial that teaches the player helpful skills to maximize the scores, chaos and fun in PAIN.
Available exclusively via PlayStation Network, PAIN has a robust online community feature set that includes a PAIN blog (www.PAINPS3.com) for ongoing dialogue with the development team, leaderboards and more.
With PAIN’s modular backbone, the game is made to expand. More characters, more themes, more gameplay modes and most importantly more PAINful fun!
New Blog Feature - Read More Section on Posts
you will have noticed that on each post there's now a Read More/Comment Section.
the idea is that the you see the important stuff, pictures, videos, and if you want to read the press release or if there's more product related stuff, you click the Read More/Comment and it will take you to the post where you can read the whole thing and comment.
This will always be on the bottom of the post whether there is more information or not, but i'm afraid that's unavoidable for now.
Nintendo - Bit Trip Core Screenshots and Video
Wednesday, June 3, 2009
Sqaure Enix - Final Fantasy XIV
Press Release
LOS ANGELES (June 2, 2009) — Square Enix Co., Ltd. (Square Enix), announced that FINAL FANTASY XIV, an all new massively-multiplayer role-playing game (MMORPG), is planned for simultaneous global release with language support in Japanese, English, French and German.
Adventure begins anew in the vast realm of Eorzea!
More information on FINAL FANTASY XIV can be found at http://www.finalfantasyxiv.com/.
About FINAL FANTASY XIV
PLAYSTATION®3 & Windows®
*Details on required PC specifications to be announced at a later date
Japanese, English, German, French (simultaneous release)
MMORPG
2010
TBD
RP (Rating Pending)
© SQUARE ENIX CO., LTD. All Rights Reserved.
Development Staff
Hiromichi Tanaka (FINAL FANTASY I, II, III, XI)
Nobuaki Komoto (FINAL FANTASY IX, XI)
Akihiko Yoshida (Vagrant Story®, FINAL FANTASY XII)
Nobuo Uematsu of SMILE PLEASE (FINAL FANTASY series)
About Square Enix Co., Ltd. and Square Enix, Inc.
Square Enix Co., Ltd. (Square Enix), a wholly-owned subsidiary of Square Enix Holdings Co., Ltd., with headquarters in Tokyo, Japan, develops, publishes and distributes entertainment content including interactive entertainment software and publications in Asia, North America and Europe. Square Enix brings two of Japan's best-selling franchises — FINAL FANTASY, which has sold over 85 million units worldwide, and DRAGON QUEST®, which has sold over 47 million units worldwide — under one roof. Square Enix is one of the most influential providers of digital entertainment content in the world and continues to push the boundaries of creativity and innovation.
Square Enix, Inc. is a wholly-owned subsidiary of Square Enix Holdings Co., Ltd. with offices in Los Angeles, California. It handles operations in North America, including development, localization, marketing and publishing of Square Enix titles. More information on Square Enix can be found on the Internet at http://www.square-enix.com.
Sony - PixleJunk Monsters Delux Screenshots and Facts
Fact Sheet
Publisher: Sony Computer Entertainment America Inc.
Developer: Q-Games Ltd.
Platform: PSP® (PlayStation®Portable) and PlayStation®Network
Genre: Action Strategy
Rating: RP for Rating Pending
Target Release: Fall 2009
OVERVIEW
Creators of the award-winning PixelJunk series for PLAYSTATION®3 (PS3™) system and PlayStation®Network (PSN) brings one of the industry’s most popular and addictive tower defense games to the PSP system with the newest addition to the PixelJunk series, PixelJunk™ Monsters Deluxe. Inspired by the popular and addictive “tower defense” genre, PixelJunk™ Monsters Deluxe brings not only all the content from the original PS3 PSN version to the world of the handheld, but as an added bonus, PixelJunk™ Monsters Deluxe will also feature PixelJunk™ Monsters Encore as well.
In PixelJunk™ Monsters Deluxe, the player controls a defender-of-the-forest character in a lush 2D environment. The player’s goal is to strategically defend the pathway to his homebase from an onslaught of various threatening monsters. In between waves of monster attacks, the player scrambles to reinforce his defenses by collecting gold coins and jewels from fallen enemies to finance new towers and research deadlier weapons.
The game features a new island with more than 10 stages, new enemies, music tracks and special bonus features. With two new unique towers available, players can enjoy all the original Monster stages with fresh new gameplay.
KEY FEATURES
Visual Appeal on the PSP system – PixelJunk™ Monsters Deluxe features a unique hand-drawn art style -- the same great visual quality as seen on the PS3 system.
Content Galore – Includes the original PuxelJunk™ Monsters and PixelJunk™ Monsters Encore is included in the package as an add-on bonus for PixelJunk fans!
New Towers and Enemies – The PSP version includes two new towers, a brand new enemy and special boss. Mixing these new elements, original stages can be played again with a fresh feel.
Medal Challenge – With the Medal Challenge feature, players get rewarded with medals as they play. Medals won through playing can be used to unlock bonus content such as videos, artwork and more.
Co-Op Play – Co-op play available with two PSP systems locally and online via Adhoc & Infrastructure modes**.
New Music – Features brand new tracks composed by Kyoto, Japan’s Otograph. Combined with the original score, the PSP version includes more than 20 tracks.