For Online Saturday this week i wanted to try Predecessor. Other than Pokemon Unite, i've not really played a MOBA before so i saw this as an opportunity to try one out. i got it on PlayStation 4 but i didn't know that this is an early access game. the PSN Store page and the games own home screen didn't highlight this. it wasn't until i saw in-game it say "Early Access In Development" that i knew this. Communication is one of the issues i had with this game.
Don't get me wrong, there is a tutorial and as this is my first MOBA i very much welcomed it. but it finished way too soon. it mentioned the basics, but then when it came to the real thing i had soo many more questions that the game never even tried to answer. I know it's early access, but surely they would've focused on the How To Play part.
Even tho it's early access, the game is out and there's things to buy for it so as far as i'm concerned it's open to criticism. Graphically, i have no issues with it. the game looks great, the world and character designs are varied and also look great. But the performance on #PS4 was all over the place. there were times when i noticed no issues, there were too many other times where there was a noticeable stutter and on occasion that stutter could be measured in seconds. I'm not sure if the lack of BGM is due to a bug, the game not having any, or just my recording set-up.
The biggest issue i had was a repeat of the bug that cropped up in Hawked, https://youtu.be/T9KZofqgVFo. In that game, the X and O buttons did the same thing or nothing, this meant i couldn't even start a game as the in-game graphics and in-game controls didn't match up and did nothing. In Predecessor, this same issue happened in the store. i could get into the store, but i couldn't get out unless i hit start to get the options up. i could exit the options and be returned to gameplay. this was the only time i spotted this bug, and like Hawked i will message the developers but even the latest Hawked patches didn't fix the issue, hence why i haven't gone back to do another video.
The lack of communication also affected what i could play. seemingly, all i could do was play against the Ai. i tried switching to different regions, but to no avail. If the servers are only up at specific times, then the game itself needs to message that. i shouldn't have to go hunting for that information myself, especially for a situation like this where i played this game on a whim.
Actually playing it wasn't fun. so much of the UI around the screen just wasn't communicated to me so i ignored it. when i tried to use it, it did nothing that i could work out. the first game i tried was essentially a stalemate and not fun. i tried a second game with a different character and had a much better time and my Ai Team mates and i did win that game. but it didn't feel that satisfying.
Strangely, what i was most satisfied with were the controls when using a gun. The weight of the character, the way they moved, the speed of the camera, it all worked well together in such a way i was reminded of #Killzone. If the developers had taken this engine and built a arena shooter and still had many different character classes, i would be far more excited to play that than this MOBA. The speed of the character was great for moving around, but getting around the map was far to slow. Whether that's getting from your core to the enemy, respawning, or teleporting back to your core, it all felt to slow and ruined the momentum of the game and my team's drive to the finish.
There are a number of smaller complaints about Predecessor, but ultimately it boils down to me saying that i wouldn't recommend this game for anyone who hasn't played a MOBA before. maybe gamers who understand the style of game will enjoy it, understand it, and be able to get the most from it. But for me, it's lessened my enthusiasm for trying MOBA's in the future and even tho it's free, i can't really recommend it for those unfamiliar with MOBAs.