I'm not feeling well today and wanted to relax with some gaming. i chose Splatoon 3 as it's a favorite of mine. There won't be any commentary, other than an intro and outro, as i wasn't feeling great and wanted to just relax. But after 15 games it was time to put it down as it started to be anything but relaxing as i was getting far too into it!
I used this time to try out 3 weapons. The Recycled Brella 24 Mk 1 came out with the 7.0.0 Patch and i was eager to try it as i like using Brella weapons. i had fun with it and will probably use it a lot going forward. i just don't like the Angle Shooter and Big Bubbler it comes with. I didn't enjoy the Foil Flingza Roller as much when attacking with it, but for inking it was very impressive and i managed to get some splats with it's Suction Bomb. The Nautilus 47 is a style of weapon i rarely use outside of #SalmonRun so i used it more out of curiosity than anything else. it did allow me to be more attacking and i got more splats with it than the other two combined. it's not bad so i may look at the other Nautilus variants to see if there's one a better fit for how i like to play.
For Mobile Friday this week is i tried out Idle Lumbercat - Wood Games, also known as Lumbercat: Cute Idle Tycoon, from @treepllainc6467 . I Played this on my iPhone 14 Pro, but it's also out on Android.
This isn't the first game from treeplla that i've played for Mobile Friday. Last year i tried out Cat Snack Bar, https://youtu.be/hhqyaTmhXw4, but the grind in that game came fast and it started not being fun to play. i wanted to know if things had changed after a year in terms of their game design.
From the beginning, it's clear that their character design hasn't changed and i personally think that's a good thing as it helps their games stand out more against all the other idle games with animals as part of the story. I like how bold and bright the colors are in the background and how clear everything is. Whereas the cats themselves are a little more muted or pastel in color. they're also not as clear and sharp as the background but i think it works as it gives them more of a "fluffy" feel.
But by the 10 minute mark i was already feeling the grind. there is a lot of depth to this game and much more to unlock than what is shown in the video. but it's that initial pacing that they don't get right. Many idle games have the same problem, but i feel they tend to succeed in hiding the grind through things such as an expanded tutorial that helps the player not only through the first stage but also into the second stage, using the second stage for reminders.
Whilst i was making some progress, it was also starting to be clear that progress was slowing down to such an extent that it was like the game wanted me to put it down. the amount of money needed was just getting too much. But there's another element that didn't get enough of a tutorial and that's the mangers. I don't know if you can only get them via loot boxes or not. I'm not even sure how or when i can get loot boxes in game outside of the store. The store wasn't introduced and when i opened it there wasn't another tutorial detailing what each of the currencies were and what they did. These are things that could be delt with better that would also help cover the grind.
The only obtrusive advert i came across was from the game itself. i don't mind self promotion, but if that promotion has currencies and things we've yet to be introduced to then it's poorly timed. I do like that there are optional adverts and the game has some interesting benefits for the player when using them. i felt that these were rarely obnoxious and mostly clear. so some room for improvement but what they have is good.
Idle Lumbercat - Wood Games is a fine idle game. it's pacing makes it feel like it wants the player to play in short bursts and that would be good for people who are commuting. there is a lot left to unlock, i just worry that it'll take a long time and feel like it took a long time.
For this week's Demo Play Thursday i played the PlayStation 4 version of Unicorn Overlord, developed by Vanillaware, published by SEGA, and also released on PS5, Switch, and Xbox Series.
This seems to be one of the biggest releases of the year with the amount of buzz it's been getting. This is a genre that i've played a couple of games in, but i wouldn't say i'm great at it. So trying out the demo for Unicorn Overlord
was actually quite appealing so when it came out i quickly downloaded it and gave it a go.
The demo, and i assume the game, starts of strong with a colorful video showing locations and characters in the game and it looked like a cross between Vanillaware's Dragon Crown design and the design from Final Fantasy Tactics. so, somewhat familiar but also someone different. There's a title page and a decent options menu that details what each option does at the bottom. i only changed sound effect volume before starting the demo and watching the opening story play out.
After about 3 minutes of in-game cinematics it's our turn to take control and unfortunately the game uses on screen prompts for a tutorial but at least the music during this sequence is very epic and great to listen to. what's a little strange is how during this tutorial section it's telling us what to do but then fails to tell us to attack of how it works before our first fight. So there were a lot of unknowns going into the first and then second fight, the main being were the characters attacking automatically because it's a tutorial, because it's the demo, or because that's how it normally is.
We wouldn't find out for a while to come. so the tutorial we got wasn't really a tutorial but rather it was a set of instructions to make the story proceed. once it's over, we get more story, and then comes a time skip to the "present". We get another intro sequence before the story picks back up and we're fighting once again. This tutorial also uses information on screen and i'll be honest, i don't think i fully understood it all. it felt like there was a lot to take in and it was clear by the end of this video that there was a lot left to teach. After playing this demo i'm a little concerned with the tutorial and that this game might not be the most accessible.
But once this section is finished and we set off away from the island with a new old friend the game does give us the option how we want to play the game. do we want to play for the story, do we want to use more tactics, or do we want expert difficulty. So whilst the tutorials might be average at best, by choosing story i know that they're now not as difficult to manage so i feel more confident that i have the time and space to learn without the punishment.
I only played a little bit of this next section but it did reveal even more elements of gameplay like castle management. this demo didn't feel close to finishing, but it also never said how long it is. It was saving along the way but again, it never said if the save is carried over to the retail game. I hadn't read the PSN Store page, i saw it was out and downloaded it so i can play it. it's a shame that a game with this much attention got such an average demo.
So whilst as a demo it's fine, the experience playing the game was great. even on my base PS4 it looked stunning. there's soo much attention to detail, so much movement, and things like the backgrounds and lighting made it all look cohesive rather than great looking characters on top of a background. And the music is fantastic, just from this demo alone i know i want to get the soundtrack. the soundtrack outshone the gameplay more than once in this demo.
So whilst it's not the best demo, the game itself does enough to still shine and i would still recommend people try it out but i would also recommend people just get the game as this is something special.
Why not buy me a Vending Machine Bottle of Coffee over on https://ko-fi.com/qtegamers
This is part 4 of playing the #PlayStation4 version of Teslagrad, from developers Rain AS, as part of Backlog Conquering.
In the 3 parts i've recorded so far, what i've enjoyed the most was learning about the world and trying to understand the story. sometimes the game told it's story via theatre productions, other times it was like looking at cave paintings. Unfortunately, this doesn't appear to be the main focus of the game. in Teslagrad, the puzzle platforming seems to be the focus and it's this that i've enjoyed the least.
Across the previous 3 parts and this video, i've often felt that the puzzles are doable but the platforming itself isn't good enough for what the game is often requiring you to do. It feels like a control issue as it's hard to replicate things when they happen as planned but also difficult to replicate things when they don't work as expected. this makes learning the puzzles really difficult as it's hard to know what works, what doesn't work, and why. so in all 4 videos there are moments when i'm stuck trying to do something basic because i can't work out what's going wrong or what's going right.
It's a shame that this game is let down by it's controls. some of the level design has come across as filler whilst other aspects are poorly telegraphed, if they are at all. These are minor in comparison to the control issues, but all together they've sapped away my enjoyment from playing the game to the point where it feels like i'm playing more out of stubbornness than actual enjoyment of Teslagrad.
At the moment, i'm undecided about continuing. i may check to see how far i am, and if i'm close to the end i may give it a go. but if the end isn't near, it's possible this part, Part 4, will be my final video playing Teslagrad.
Hello and welcome to Part 3 of the new series here on QTE Gamers!
The goal with Stories on Tuesday is to play games with a heavy focus on their story. this can be Visual Novel games, like today's game, or it can be something more episodic. For me, it's a style of game i've not really explored. i have several games across a few platforms that i haven't played but i bought them because i wanted to. So now the time has come for me to experience these sorts of games.
Our debut game is Alternate Jake Hunter: Daedalus - The Awakening of Golden Jazz. I have the game on PS4 via DISC but i'll be playing the PlayStation Plus version of the game that's been downloaded to my PlayStation 4.
In Part 2, https://youtu.be/MO_1BiBcDq8, our characters reminisced about the past and we began to play as them when they first met. This is actually the story from an earlier game in the franchise. This continues in this Part 3. But it's starting to get a bit tedious with a couple of characters coming across as annoying and pathetic. i do complain a little how the game seems to be sending us around in circles whilst adding nothing to the mystery or story. it all felt like padding and this whole sequence could've been "edited" better with the adult versions talking in the restaurant and skipping the unnecessary sequences.
If you're interested in watching the stories unfold without my commentary, head over to Ko-Fi. there, you can subscribe to the "Stories on Ko-Fi" which will let you watch all the stories. This tier will always be one week ahead of the free video on QTE Gamer's YouTube Channel. Or, of course, you can head to https://ko-fi.com/qtegamers and donate via PayPal.
This week's Cloud Monday video is part1 of playing the PS4 version of the PSP game Resistance: Retribution via the PlayStation Plus Cloud Streaming Service to my Japanese launch model PlayStation 4.
I have this game on PlayStation Portable but it's been a very long time since i last played it. I don't remember much of it on PSP so i was eager to play it again. But i was also curious if this game, being designed around the portable nature and limited battery life of a handheld, would also share game design qualities that would make it a good game to stream from the cloud.
It does and it doesn't is the simple answer. As a PSP game, it doesn't work well being streamed from the cloud for many reasons. the cutscenes are very long and numerous, the auto save is very infrequent, and there appear to be no manual saves. these don't work well on a service that can kick you off with just a 20 second warning.
But it does work because it's a PS4 and PS5 game. the upgrades the game has received isn't just to the graphics, but Resistance: Retribution now gets access to a rewind feature and manual saves. I showed numerous times that there was no issue using the rewind feature, and when the connection got rough and the warning appeared i was able to very quickly do a manual save from the PS4 game rather than from in side the PSP game.
So, if it's a game that's a great choice to play in the cloud the question then becomes is it a game worth playing. That's tough because Resistance: Retribution has a few issues. this PS4 and PS5 version has already received a patch and needs a few more as it's rough in places. what stood out the most was how out of sync the audio seemed. whether it was the voices, sound effects, or even the cutscenes, at times it didn't match what was happening on screen. then there are other technical issues like screen tearing. As a PSP game, it has another issue regarding the controls. it was a game that could be controlled via a Dual Shock 3 (PS3 controller) and that's how it's played on PS4 and PS5. but the controls are very slow and heavy and really need to be adjusted much faster. The in-game tutorials haven't been adjusted for this either so there was some real trial and error learning how to control it.
With all this learnt in Part 1, part 2 will be interesting as i can focus more on the streaming experience and hopefully play around some of the quirks of the game and this port.
This weekend is March's Big Run Event in Splatoon 3. The event takes place on the Eeltail Alley map.
My goals during a Big Run event are to get this month's Salmon Run item twice, get 1,000 points, and try to get the bronze award. so far, getting the item twice and 1,000 points hasn't been an issue. It's getting the bronze award for eggs collected that's been a big challenge. This month's item is the SplatJack 5000 and i got that in my first Big Run match as my time and I got a good 70 eggs collected. 1,000 Points was also easy to reach as we only lost 2 of the 7 games we played today. And i can say that for the first time, i got a Bonze Award!