Showing posts with label Steam. Show all posts
Showing posts with label Steam. Show all posts

Wednesday, November 11, 2026

Cave Story+ On #PC - Part 7 - The Final Part - Backlog Conquering


Welcome to Backlog Conquering. This is a series were i play a game from my backlog that i may or may not have played before. the goal isn't necessarily to finish the game, the goal is to play it. that way, i can have an opinion about it.

And that's it. turns out i was closer to the finish than i realized. like each time i had gotten stuck, i watched a video to see what i was missing and once again i had missed a hidden passage. Once i did a couple of tasks i was ready to move on up to the bosses. Turns out, i had to do 4 boss fights without saving in between. it was rough just trying to do the first 2. once i remembered i had the Life Pot, i cleared the first 3 without issue and only used it on the fourth. With the boss fights finished, it was time to flee and that was Game Over.

I'm glad i tried Cave Story+ but it wasn't the most straightforward of games. i went in expecting something linear but it turned out that there was quite a bit i had missed. the video i mentioned showed me other weapons, characters who lived, and small people. if i knew there was a lot left to explore and find i might've spent more time looking around. but, for me, the game never really presented itself this way. there was always an urgency, a need to save someone, so i kept pressing forward as i thought that was this sort of game.


My Laptop Specifications:
Dell Inspiron 15 3525
16gb RAM
AMD Ryzen 5 5500U 2.10GHz
Integrated Graphics VRAM: 495 MB

Wednesday, November 4, 2026

Cave Story+ On PC - Part 6 - Backlog Conquering


Welcome to Backlog Conquering. This is a series were i play a game from my backlog that i may or may not have played before. the goal isn't necessarily to finish the game, the goal is to play it. that way, i can have an opinion about it.

I looked up whether i had to face the twin sister boss thing that i got stuck on at the end of Part 5 and it turns out that's an optional boss battle. so for this video i decided to skip it and continue the story. It looks like i got an early chance of ending the game but i decided not to as it seemed like not the best choice. i had fun climbing up the island on the outside, the cat ghost like enemies were adorable. but then i got to the Plantations and once again i'm stuck. i know there's meant to be a secret place, there's also a tube that i can somewhat ride in, and there's more up top but i don't know how to get back up there. Any help in chat would be welcomed but i may also read a guide to help get myself unstuck.

Wednesday, October 28, 2026

Cave Story+ On PC - Part 5 - Backlog Conquering


Welcome to Backlog Conquering. This is a series were i play a game from my backlog that i may or may not have played before. the goal isn't necessarily to finish the game, the goal is to play it. that way, i can have an opinion about it.

I had hoped that by exiting through the door i would've left the labyrinth. i was wrong, there was still more to go. The Boss Fight with the water was tough but i never thought that it was the core. my companion seems to die during it and we act like it's nothing. i did like the side scrolling boss fight in the water, that was unexpected and not that bad. But i did get stuck at the end on what seems to be an optional boss fight against 2 dragons. let me know in the comments if it's worth beating them or if i should skip it.

Wednesday, October 21, 2026

Cave Story+ On PC - Part 4 - Backlog Conquering


Welcome to Backlog Conquering. This is a series were i play a game from my backlog that i may or may not have played before. the goal isn't necessarily to finish the game, the goal is to play it. that way, i can have an opinion about it.

I was stuck at the end of Part 3. i wasn't sure where to go. so i had a quick google and saw the clue that i needed to look for paw print blocks. i checked my video from part 3, cringing at the poor platforming, and saw that i walked past two different sections. so in this part, the first thing i did was explore those two sections, get the dogs, and continue the story. i felt like i made quite a bit of progress in this part and ended it at what i think is going to be the end of the labyrinth. i do wonder if the two characters who turned into a cloud of dust are actually gone or not.

Wednesday, October 14, 2026

Cave Story+ On PC - Part 3 - Backlog Conquering


Welcome to Backlog Conquering. This is a series were i play a game from my backlog that i may or may not have played before. the goal isn't necessarily to finish the game, the goal is to play it. that way, i can have an opinion about it.

The Platforming was, again, a little tricky. once i worked out what i needed to do it didn't take too much time to get the bomb and progress the story. There was a lot of information in this part for most of the characters, including us. What caught me by surprise was when we discovered another robot. This part ends with me getting a little stuck in terms of where to go and frustrated with the platforming. i may have to look up where to go next. maybe there's some gaps in walls as i can see a dog and a teleporter but i'm not sure how to get to them.

Wednesday, October 7, 2026

Cave Story+ On PC - Part 2 - Backlog Conquering


Welcome to Backlog Conquering. This is a series were i play a game from my backlog that i may or may not have played before. the goal isn't necessarily to finish the game, the goal is to play it. that way, i can have an opinion about it.

Platforming continues to be the most dangerous aspect of playing Cave Story+, it got me a few times during this video. i've mostly been OK with the enemies, defeating them in one or two tries. But it's the platforming that's still taking time to get used to. i had to do some precise platforming in this video and the momentum my character has when they land caught me out a few times. It's like my character slides just a little when they land.

I'm still not all there with the game's story. it feels like we've interrupted their story and as we don't remember ours both sides to the games story feel incomplete. but we made progress with their side in this video. I ended this part before we get to make a bomb so there will be a Part 3 where we'll try to finish the rescue attempt we started in this part.


My Laptop Specifications:
Dell Inspiron 15 3525
16gb RAM
AMD Ryzen 5 5500U 2.10GHz
Integrated Graphics VRAM: 495 MB

Wednesday, September 30, 2026

Cave Story+ On #PC - Part 1 - Backlog Conquering


Welcome to Backlog Conquering. This is a series were i play a game from my backlog that i may or may not have played before. the goal isn't necessarily to finish the game, the goal is to play it. that way, i can have an opinion about it.

For the first time, Backlog Conquering is tackling a PC game. i have been using Steam for a long time and i have some games that i might've played a little and not finished or games i've not played at all. according to Steam, i'd played around 40 minutes of Cave Story+ over a decade ago so i really don't have memories from it. 

What's interesting for me is that the PC version of the game got updated to match the #Switch version of Cave Story+. So the music and graphics were very different from what i remembered the game looking like. i was initially concerned that my low powered laptop might've struggled but it played great. i was taken aback by there not being a tutorial and the jump in this game certainly takes some time to adjust to. But the music was really nice and i do like these modern graphical style to the game. i look forward to playing more in Part 2.

My Laptop Specifications:
Dell Inspiron 15 3525
16gb RAM
AMD Ryzen 5 5500U 2.10GHz
Integrated Graphics VRAM: 495 MB

Thursday, September 10, 2026

Astral Bounty On PC - Demo Play Thursday


This week's DEMO is the Steam PC version of Astral Bounty, from developer Weepel Games.

Full disclosure, Weepel Games got in touch about Astral Bounty and brought it to my attention, but i was unable to play the demo before it came out on Steam and what i played was from the store, rather than it being sent to me.

Fans of the channel will know that i'm not great at side scrolling shooters, regardless of whether it's vertical or horizontal, but i'm always up for trying a new one as i'd like to find one that i can improve at and still enjoy playing. i knew that Astral Bounty was going to be tough as it describes itself as "Astral Bounty is a brutally hard 2D arcade sidescroll shooter" on it's Steam Store page, https://store.steampowered.com/app/4952490/Astral_Bounty/.

I didn't finish this demo but that wasn't because it's a bad demo. i was surprised how generous Astral Bounty was with it's checkpoints. one way developers make a game tough is by reducing or completely removing checkpoints. Here, they're optional. the game's store appears several times during the demo stage i played and whilst i could spend my money upgrading my ship, i also had the option to respawn at the store for a price. as i learned how to play the game and got better, i stopped using the first and then second stores as revival spots and could focus on buying upgrades and progressing further into the level.

So whilst the start of the level got easier, it always got tougher as i got further into it. Sometimes this was due to new enemies, sometimes there were level hazards, and there are times when both are combined. But it's not like i could never see a path through, my failure to progress to the end felt more like skill issue rather than the level design being unfair.

Astral Bounty ran smoothly on my old low powered laptop, but there were very short but noticeable hitches in the frame rate when a new song started for the first time. i found the controls responsive, but a couple of the upgradable attacks i tried never seemed to work right so it's possible there could be a bug or two. the game doesn't have a release date on Steam so it could also be quite early into it's development.

As a demo this could be better. at no point do i remember it ever saying that it was a demo. there were no screenshots, no links to get the game, and no trailers showcasing the rest of it. thankfully the demo runs well, controls well, and the restarts are fast. So, as a demo it may not be great, but as a game it seemed all right.

Why not buy me a Vending Machine Bottle of Coffee over on https://ko-fi.com/qtegamers

My Laptop Specifications:
Dell Inspiron 15 3525
16gb RAM
AMD Ryzen 5 5500U 2.10GHz
Integrated Graphics VRAM: 495 MB

Thursday, October 10, 2013

Ghostlight Announce Steam Trading Cards Coming To Agarest: Generations Of War, DLC Out Today


Ghostlight have announced they will be bringing Steam Trading Cards to the Steam version of Agarest: Generations Of War, they are expected to come later this year. Ghostlight have also announced the first round of DLC for Agarest: Generations Of War is set to come out today, it includes:

Jack Pack ($0.99)1x Mugen's Craw, 1x Sarnga, 1x Soul Sucker, 1x Sanctuary, 1x Extra Heal, 1x Resurrection, 1x HP Up+ and 1x Resist Ailments+

Magic-Fighter Pack ($0.99)1x Vajra Rod, 1x Magic Hand, 1x Madu, 1x Ymir's Claw, and 1x Hidden Seeker

Tonight's-Dinner Pack ($1.99)1x Carrot Sword, 1x Chicken Emblem, 1x Chicken Ring, 1x Hiyoko Charm and 1x Float

F-Fishy?! Pack 1 ($0.99)1x Marble Beast Claw, 1x Blood Fang, 1x Scarlet Claw, 1x Large Marble Claw, 1x Large Blood Fang and 1x Scarlet Fang

Additional-Points Pack 2 ($1.99)100000G, 5000EP, 250PP and 500TP

Press Release

Tuesday, October 8, 2013

Tecmo Koei Announce Yaiba: Ninja Gaiden Z Is Now Coming To Steam, Release New Trailer And Screenshots



Tecmo Koei have announced Yaiba: Ninja Gaiden Z is coming out on PC's via Steam. this PC version will launch at the same time as the PS3 and Xbox 360 versions in early 2014. Yaiba: Ninja Gaiden Z is a project lead by Keji Inafune, from Comcept, and Team Ninja's Ysuke Hayashi with the aim of creating a new experience for Ninja Gaiden fans. Yaiba is the new main character and he is a cyborg ninja out to kill the undead and get revenge on the one who killed him.











Press Release

Friday, October 4, 2013

Yacht Club Games Have Released New Screenshots, Character Art And Trailer For Shovel Knight



At this years IndieCade Nintendo is showcasing the indie talents that are on the Wii U and 3DS. one of these indie developers is Yacht Club Games who are bringing Shovel Knight to the Wii U and 3DS, the game is also coming out on PC.



Key Features:
  • 8-Bit Powered Up!
    • Shovel Knight’s beautifully authentic style bridges the gap between yesterday and today. Design, art, and audio hearken back to the days of 8-bit.
    • The systems of today also give Shovel Knight modern touches: detailed animation, multilayered parallax backgrounds, and evolved game design.
    • Balanced gameplay is a warm welcome to newcomers, and an old embrace for experts.
  • Focused on Fun!
    • Flip enemies! Leap over gaps! Duel with foes! Dig up treasure! Find Secrets! Upgrade! Shovel Knight is simple to learn and play, but challenge lies everywhere.
    • Perfect your platforming skills as you take down each of the knights of the Order of No Quarter.
    • Collect Relics and upgrades to enhance your shoveling skills!
    • Overworld Map allows your quest unfold in a unique order!

Exclusive Wii U Features:

  • Off-TV play with the gamepad!
  • Gamepad specific features (TBD)

Screenshots


Character Art


Fact Sheet

Wednesday, September 18, 2013

Ghostlight Announce Agarest: Generations of War Comes to PC On 3rd October

Ghostlight have announced they are bringing Agarest: Generations of War to PC. coming out from 3rd October, Agarest: Generations of War is the first installment of Compile Heart and Idea Factory's Classic style JRPG. Agarest: Generations of War features full Mouse, Keyboard and gamepad support as well as Steam Achievements.



Screenshots


Press Release

Saturday, August 24, 2013

Greenheart Games Announce Game Dev Tycoon Comes To Steam On 29th August

Greenheart Games have announced Game Dev Tycoon comes out on Steam across Mac and PC on 29th August. Game Dev Tycoon has a normal retail price of $9.99/£6.99 but is currently on sale at 20% off for $7.99/£5.59



Press Release

Wednesday, July 31, 2013

ACE Team And Atlus Announce Free Zeno Clash II Update On PC Brings 2 Challenge Modes And Trading Cards To Game

ACE Team and Atlus have announced a free update for Zeno Clash II is out now on Steam. this update brings:

Frame-rate Challenge Mode:
Sometimes the internet leaks into games and even Zeno Clash II can't escape. In this unique challenge, surreal wireframe enemies begin spawning with increasing frequency. The enemies still require skill to beat, but the waves are only limited by one thing: the PC's performance. Eking every last ounce of computational horsepower will be the key to surviving as long as possible in this highly unusual challenge.

Colosseum Challenge Mode: 
This wave-based attack mode will push players to the limit. 50 waves of enemies will spawn, with increasing difficulty. True mastery of Zeno Clash II's first-person combat system of deadly combos will lead brawlers to victory, but there is some respite between rounds as players will have access to the store to buy weapons, power-ups, even allies. Unlike the game, there's no restriction on the number of allies either, so get ready for the most intense, all-out, battle royale in all of Zenozoik.

Trading Cards:
Zeno Clash II is the latest participant in Steam's new Trading Card system. Backgrounds, badges, chat items, and other Steam features unique to Zeno Clash II will be available to the dedicated players who unlock, bargain, trade and swap the Zeno Clash II cards to unlock badges and additional features for the game.



Press Release

Friday, July 26, 2013

Eutechnyx Have Released A Launch Trailer And Screenshots For NASCAR The Game: 2013

Eutechnyx have announced NASCAR The Game: 2013 is out now on Steam for £29.99. to celebrate this release, they have released a launch trailer and screenshots.



Screenshots

Thursday, July 18, 2013

Rising Star Games Announce Deadly Premonition: The Director’s Cut Is Up For Vote On Steam Greenlight


Rising Star Games have announced Deadly Premonition: The Director’s Cut is now available to vote on Steam Greenlight. this PC version will feature new content over Deadly Premonition and the PS3 version Deadly Premonition: The Director’s Cut:

· A surprising new scenario from the game’s director, Hidetaka ‘Swery’ Suehiro
· Enhanced HD graphics with new textures
· Reworked control system allowing for an even better combat experience
· Downloadable content to expand the mystery beyond the original game
· New bonus DLC exclusive to the PC version!
· Achievements and Steam Trading Cards (exclusive to the Steam version)



Press Release

Tuesday, July 16, 2013

Bethesda Announce The Elder Scrolls V: Skyrim Supports Steam Trading Cards


Bethesda have revealed that The Elder Scrolls V: Skyrim now supports Steam Trading Cards, on PC.

Source: Bethesda Blog

Thursday, July 11, 2013

Deep Silver Announce Metro: Last Light DLC "Faction Pack" Is Out From 16th July, Detail Future DLC

Deep Silver have revealed the Faction Pack DLC for Metro: Last Light is out from 16th July. it comes out in the USA on Xbox 360, PS3 and PC on 16th July with Europe and the rest of the world getting it on 17th July. this Faction Pack brings 3 single player missions for $4.99 / £3.99 / €4.99 / 400 MS Points:

· As a Special Detachment Sniper of the Redline, players must infiltrate a heavily guarded Reich Outpost at night, under the cover of a deadly radioactive storm…

· … before defending the front line as a Reich ‘Heavy’, armed with some of the most devastating weaponry found in the Metro.

· Lastly, players take the role of a Polis Ranger in training, tasked with exploring the vast Library complex for artifacts and relics. Salvage can be exchanged for ammunition, filters and hazard suits allowing ever deeper exploration into the Library. Rangers are advised to light torches and leave a trail of lights so they can find their way back to the base before their precious oxygen runs out…

Metro: Last Light does have a season pass for $14.99 / £11.99 / €14.99 / 1200 MS Points which will include all DLC and a exclusive weapon. Deep Silver has provided details on the future DLC packs coming to the game, they include:
· The ‘Tower Pack’ presents a unique experience for seasoned Metro gunslingers – a challenge based game mode, with online Leaderboard support, as players fight their way up the combat simulator known as The Tower

· The ‘Developer Pack’ boasts a fully stocked Shooting Gallery, the AI Arena and Metro Museum…  And a bonus solo mission – The Spiders’ Nest – offers some new tools for dealing with an infestation of the skittering Spider mutants

· Lastly the Chronicles Pack will feature original single player missions that cast the player as three of the game’s standout characters – Pavel, Khan and Anna – and explore their side-stories away from Artyom’s adventure


Screenshots


Press Release

Tuesday, July 9, 2013

Gaijin Games Announce The Good Friends Character Pack DLC For BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien

Gaijin Games have revealed DLC is coming to BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien. the PC version on Steam will get the DLC first followed by the PS3, Xbox 360 and Wii U. the Good Friends Character Pack will add 7 new characters to the game. the first two to be revealed are Quote from The Cave and Raz from Psychonauts.





Press Release

Friday, July 5, 2013

Square Enix Announce Final Fantasy VII Is Out Now On Steam For €12.99 / £9.99 / $11.99

Square Enix have announced Final Fantasy VII is out now on PC via Steam. for  €12.99 / £9.99 / $11.99, this Steam version has the same features as the version that was released last year on the Square Enix Store. these new features include optional cloud saves, in-game achievement, and a optional Character Booster.



System Requirements
    Minimum:
    • OS:Microsoft Windows XP/Vista/7 (32/64bits)
    • Processor:2GHz
    • Memory:1 GB RAM
    • Graphics:DirectX 9.0c-compatible graphic card
    • DirectX®:9.0c
    • Hard Drive:3 GB HD space

Press Release