SI Games have announced the UK release date for Football Manger 2013 is 2nd November. the game will be released both at retail and digitally. fans who pre-order the game will get access to the games Single Player Beta. this beta will come out 14 days before the game does and features the new Classic Mode and Short Term Challenges. this Beta version will only remain functional until 5th November. the saved files created from this Beta are compatible with the main game.
Mac System Requirements
OS: 10.6.8/10.7.x/10.8.x or higher
Processor: Intel
Processor
Memory: 1.0GB RAM
Graphics: Nvidia
Geforce 7300 GT or greater. ATI Radeon X1600 or greater.
Hard Drive: 2GB
PC System Requirements
OS: Windows
XP/Vista/W7/W8
Processor: XP:
1.6GHz or Faster. Vista/W7/W8: 2.2GHz or Faster
Memory:
XP/Vista/W7/W8: 1.0GB RAM
Graphics: 128MB
*Supported Chipsets : (see below)
DirectX®: 9.0c
Hard Drive: 2GB
Sound: DirectX
9.0c compatible
LAN: TCP/IP
compliant *Supported Chipsets - Nvidia FX 5900 Ultra or greater;
ATI Radeon 9800 or greater; Intel 82915G/82910GL or greater. A
fully DirectX 9 compliant graphics card is required. Earlier
cards may only display 2D Match Viewer Mode and are not
supported. Earlier cards may require the DirectX 9.0 SDK is
installed to run the game. This can be downloaded from the
following url: Laptop versions of these chipsets may work but
are not supported.
SI Games And Sega have released the debut screenshots for Football Manager 2013. there are 54 screenshots here that cover many common features in the game, like news, calendar and the squad. there are also screenshots for the new features in the game like Challenge Mode.
SI Games and Sega have revealed the next game in the Football Manager series. Football Manager 2013 is set to come to PC and Mac this year, before Christmas. Football Manager 2013 brings improvements to the series over previous games but it also brings some radical changes and additions.
One of these new additions is Classic Mode. this new simple mode simplifies the game and makes it less time consuming, to the point where a season can be played in 8/10 hours. another new mode is Challenge Mode. this mode puts you in scenarios to be accomplished over a time period. changes will be added to the game throughout the year, depending on demand from players.
Other Improvements and features include:
- Improved 3D match
engine Perhaps the most visible enhancements to FM13 will be those
that have been made to the 3D match engine. In this year’s release,
everything on and around the pitch will look more realistic; from the
stadiums and crowds through the players’ movements and the way the
ball moves through the air. A variety of new and improved animations
give matches a more realistic feel, while a revamp of the camera
system makes the matchday experience more ‘televisual’. These
visual enhancements are underpinned by a dramatic improvement in the
match engine’s artificial intelligence system.
- New staff
roles FM13 sees a significant restructure of the manager’s
backroom staff and a revamp of their roles. This includes the
introduction of a Director of Football who will (if required) take on
some of the manager’s workload, such as contract negotiations or
the disposal of unwanted players. In addition, the number of
specialist coaches has increased and the manager has greater
flexibility to choose which coaches to seek advice from and when to
do this, as well as more specialised coaches and the ability to
improve coach’s skills as they qualify for their coaching
badges.
- Improved media interaction The interaction
between the manager and the media has been revamped. One significant
aspect of this is that managers can now adopt different tones when
dealing with the press – choosing between a number of moods ranging
from ‘calm’ to ‘aggressive’.
- Network game FM13
sees a huge revamp of the multi-player game, which now makes full use
of the Steam system’s network functionality, allowing players to
set up and enjoy games against other managers far more easily than
before. The improved network game also includes a number of bespoke,
one-off league and cup options alongside the standard career version,
including one mode which allows the player to take the team that he
or she has built and developed in their single-player game and test
it in the multi-player environment.
- Worldwide
leaderboards FM13’s deeper integration with Steam also sees the
introduction of worldwide leaderboards which means, for the first
time, that players can see exactly where they stand compared to their
fellow managers across the globe. In addition to the full global
ranking ladder, there will also be a number of individual
leaderboards covering the game’s different modes and every playable
nation and division. The leaderboards use a sophisticated scoring
system that takes into account a variety of factors including the
level a manager chooses to compete at, his or her club’s financial
performance and even their in-game wages – making the new manager
contract negotiation feature a really important addition to the
game.
- User interface FM13 boasts a new interface and skin
for ‘career’ mode, and a fresh new look for ‘classic’ mode,
as well as lots of work on navigation, an animated interface and a
new search system means that whichever mode you go for, FM13 will be
the easiest to use and best-looking game in the series to date.
-
Enhanced training In FM13 managers will have the ability to go
deeper into their team’s training and choose a schedule that suits
their needs. Training is now managed through a simplified overview
panel which combines general coaching with more detailed preparation.
Managers can now choose where they want to focus their team’s
training, whether that is on more general routines or in preparing
for specific matches.
- Realistic tax regimes One of the
major factors which influences real world footballers when they come
to choose which club to sign for is the different level of tax which
is payable from one country to another. This is now reflected in
FM13, which includes up-to-date tax regimes for each of its featured
countries – something which the in-game footballers will take into
account when deciding which club to join.