Today's Online Saturday video is on Pokémon Unite. My goal in Panic Parade is to beat consistently. So far, my team mates and I have only managed to beat it once and unfortunately that continues today. even with the better stats my Pokémon had, in these 7 matches we didn't really come close to beating Panic Parade.
I discover a great set for Venusaur that worked well and that i enjoyed using. so try out Sludge Bomb and Petal Dance!
For this week's Demo Play Thursday i played the Nintendo Switch version of Gates of The Mind. This game, from developers Gaga Game studio is set to come out later this week.
On the eShop page the game describes itself as a "...2D Hardcore Platformer" so i was curious to try it out to see what the level of difficulty actually is. Unfortunately, i don't think calling it difficult is the right word. i think unfair is more accurate. this is a short demo that i assume is from the start of the game, and whilst there is an attempt at a basic tutorial of how the controls work, the game fails at tutorialising how the game works. only through trial and error can that be solved.
One issue with this is that i broke the demo and had to die at one point. there was another where a dangerous enemy was able to damage me whilst i was in the air, even tho their attack hit the ground, and once it hit me even tho it was off screen! if this is the start of the game, it's going to throw a lot at the player and most of it will be unfair and in a way specifically to damage the player.
the music and sounds in the demo are also suspect. the sounds especially seem to be mistimed for the most part. ultimately, even tho this a really short demo, it was enough for me to learn that i don't want to play it. even if they're able to patch the bad English, tutorials, and level design, it won't fix the basic issue of the games design. i can't recommend Gates of The Mind.
CounterSpy is the current Backlog Conquering Wednesday game. i'm playing this version of the game on PlayStation 3. It came out across the PS4, PSV, and even mobile in 2014 from developers Dynamighty. This video has no commentary.
I finally did it, barely, but i did it. in my initial run i made the mistake of not continuing and getting game over. and in part 5, the game itself broke. but here, in part 6, i did it. i finished the game. i was surprised that after the ending sequence there were no credits. when i put together the From Start to Finish video, i'll add the credits to the game on.
There's a cut in this video and you'll see that the USA style team on the right suddenly has DEFCON 1. that's because stick drift caught me out and it went right as i was selecting it. but it wasn't a great run and i died once or twice. so i took that out as it's extra to the point of finishing this game.
Oh, and again there's no commentary like part 5. after commentating on the first 4 parts, i had nothing extra i wanted to say. i, stubbornly, just wanted to beat the game.
Welcome to one of the final Puzzle & Dragons Tuesday videos!
With the series being retired on YouTube and finishing over on Ko-Fi, https://ko-fi.com/qtegamers, i'm celebrating by showing off the Quest Mode.
This video is part 1 and it shows the first 5 dungeons in Quest Mode. these are dungeons i have finished a long time ago, but it was nice to come back and try out some of the new teams i have unlocked since i've been playing Puzzle & Dragons: Nintendo Switch Edition.
Come back next week for what should be the final part.
This week's Cloud Monday video is part 2 of playing Square Enix's Stranger of Paradise: Final Fantasy Origin via the PlayStation Plus Cloud Streaming Service to my Japanese launch model PS4.
With Part 1, https://youtu.be/2O-V6qgzcrw, i began to understand the game's quirks so in this part, i was able to focus more on the experience of playing this game in the cloud. We had already seen in Part 1 that the game does a lot of auto saving in the background which is great. it means if we're going to be disconnected from the PlayStation Plus Cloud Game Streaming Service then we won't have lost too much progress in the game. With Part 2 it also became clear that the manual save points at this point in the game are also strategically placed before big, story moments or significant points in your progress through a section. this once more highlights that if you are kicked off the service, the amount of progress loss shouldn't be too significant.
Playing this on PlayStation 4 is both good and bad. the obvious bad part is the graphical quality. there were more than a few points where i could see how low resolution or how little detail elements of the levels were. from that point of view, it would be easy to recommend that Stranger of Paradise: Final Fantasy Origin should be played on a PS5. but this helps with the game being streamed via the cloud because it means the impact to the game from things such as macro blocking isn't too significant. it'll be somewhat easy to see, but it shouldn't detract too much from the overall gameplay experience as there isn't always too much finer detail on PS4 anyway.
Ultimately, a game being decently well designed to be played via the cloud won't be enough for some players. Stranger of Paradise: Final Fantasy Origin has it's fair share of quirks and frustrations as a game itself. thankfully, with streaming being an option, it can act as a decent demo of the game and what to expect. but i would recommend giving it a couple of hours like i did to play through what felt like a tutorial heavy introduction to the game.
For Switch Funday i'm trying out TemTem for the first time. it's a game i've been aware of, but not one i've tried. i bought it in an Amazon sale here in Japan and was eager to give it a try. I am a big Pokémon fan and have been playing those games since Pokémon Blue. I Knew this isn't going to be exactly like Pokémon, but i was wondering if my past experiences would help of hinder my enjoyment of TemTem.
I'm going to say it helped. TemTem doesn't have an introduction to the game, it just starts at the character creator. i think this is a missed opportunity. i went in knowing nothing and started knowing nothing of the world nor of it's online stuff. lacking soo much information really doesn't make this game that approachable, especially for a younger audience. I don't know who the character in my house was as there was a name but no label, or anything in our conversation, about if or how we're related. the game rushed to the character creator and then to start, it forgot the why. but as i knew Pokémon, a beginning like this is something i've experienced before so i wasn't too lost.
Not having any TemTem in the intro meant when it came to choosing mine, i could only really go on looks. the game doesn't say if they evolve, just their name and their strengths and weaknesses, something which isn't explained until much later in this video.
So whilst the opening isn't great, there is much to like about the game. graphically it's good and it isn't plagued by technical issues the recent Pokémon games have had. there are more loads and they do tend to last just a little longer than i would want. but i think i would take that over a buggy mess. the battle mechanics are different to Pokémon as TemTem introduces a stamina mechanic. it didn't introduce it that well as an opponent showed the negatives of it before the tutorial did. but it is a mechanic that works well so far and helps push the player to rotate the TemTem's used in a battle. a secondary benefit of all this rotation is that TemTem's, so far, only gain experience by actually being in the battle and not just being in your party. This is something older Pokémon games did before Experience Share is obtained. so i don't mind this mechanic as it balances with stamina. but i could see how modern Pokémon players might find it a bit old fashioned or that the battles might be a bit slower.
Stamina is one way TemTem differentiates itself from Pokémon, but another is of course the TemTem themselves. so far the designs have been fun and very different. the type chart is much more difficult. it would've been nice to have it on L3 or R3. but the game could also do a better job of showing us not only the type of each TemTem but also how effective the moves are. i got confused because i thought i read a tutorial that said once a TemTem is caught i'd know what moves are effective against it. and then when i faced it in battle i couldn't see that information.
The final confusing thing about this game is the online part. so far, the game has done nothing to justify why there is one. it's been on since i got my first TemTem and there's been no tutorials as to why there's online, what i can do with online, or if i can turn it off and play solo. but it's possible it'll be explained a little further into the story. a game like TemTem could have a very long story and i could still be in the basic tutorial.
So there's a lot about TemTem that feels like the first game in a series. some simple mistakes, basic things i'd expect to be fixed and/or improved upon in a sequel. but critically there is enough here for me, an older Pokémon Fan with decades of experience, to enjoy. in a way, i came away from this first hour thinking this is a game designed for someone like me rather than someone coming across this style of game for the first time. i'm currently thinking of playing more with this game, maybe even with videos on here!
Today's Online Saturday video is on Pokémon Unite. My goal in Panic Parade is to beat it. I have done 14 matches so far and not come close. But in today's 7 matches my team mates and I did it. in the 5th match, with Alolan Ninetails, we beat all 15 waves of Pokémon!
I did record a commentary track but it got corrupted. So enjoy 7 matches without commentary.