THQ have released a new behind the scenes look at Darksiders 2. this video focuses on the Death character and shows in-game action of him. the dev team talk about the look of Death and how he differs from War, the character in the first game. they also reveal some of the different locations in the game.
Watch Darksiders 2 - Behind The Scenes: Death in Tech & Gaming | View More Free Videos Online at Veoh.com
Friday, January 20, 2012
RedLynx Have Released A New Video For Trials Evolution Showing In-Game Action
RedLynx have released a new look at Trials Evolution. this video was taken from their recent appearance on Inside Xbox and it shows in-game action from Multiplayer, Single Player, and the in-game editor. several locations are shown and in the video they talk about how the game has evolved from the first Trials game.
Labels:
360,
RedLynx,
Trials Evolution,
XBLA
Tequila Works Announce Publishing Deal With Microsoft Studios, Deadlight Coming Exclusively To XBLA This Summer
Tequila Works have announced they have a publishing deal With Microsoft Studios. Tequila Works are based in Spain and formed in 2009. they are currently working on several original IP and the first of them is Deadlight. Deadlight is a "Cinematic Puzzle Platformer" that is coming exclusively to the Xbox 360 XBLA this summer. the trailer below is a teaser trailer for the game.
Press Release
Press Release
Labels:
360,
Deadlight,
Microsoft Studios,
Tequila Works,
XBLA
Thursday, January 19, 2012
Capcom Announce Resident Evil 6, Coming November 2012 To PS3 And Xbox 360
Capcom have announced Resident Evil 6, game coming to PS3 and Xbox 360 this November. Capcom have also confirmed that the game will have Leon S Kennedy and Chris Redfield paired up. The game seems to have more than one story line, for example Chris is in China whilst Leon is investigating a separate event. their storylines do cross over
Capcom have revealed some of the story/set the scene for Resident Evil 6
"It has been ten years since the Raccoon City incident and the President of the United States has decided to reveal the truth behind what took place in the belief that it will curb the current resurgence in bioterrorist activity. Due to be by the President’s side is his personal friend and Raccoon City survivor, Leon S. Kennedy, but when the venue suffers a bioterrorist attack, Leon is forced to face a President transformed beyond recognition and make his hardest ever decision. At the same time, Bioterrorism Security Assessment Alliance member Chris Redfield arrives in China, itself under threat of a bioterrorist attack. With no country safe from these attacks and the ensuing outbreaks, the entire world’s population is united by a common fear that there is no hope left."
Source: Capcom Unity
Capcom have revealed some of the story/set the scene for Resident Evil 6
"It has been ten years since the Raccoon City incident and the President of the United States has decided to reveal the truth behind what took place in the belief that it will curb the current resurgence in bioterrorist activity. Due to be by the President’s side is his personal friend and Raccoon City survivor, Leon S. Kennedy, but when the venue suffers a bioterrorist attack, Leon is forced to face a President transformed beyond recognition and make his hardest ever decision. At the same time, Bioterrorism Security Assessment Alliance member Chris Redfield arrives in China, itself under threat of a bioterrorist attack. With no country safe from these attacks and the ensuing outbreaks, the entire world’s population is united by a common fear that there is no hope left."
Source: Capcom Unity
Labels:
360,
Capcom,
PS3,
Resident Evil 6
PS Vita Designer, Tokashi Sogabe, Discusses Designing The Vita And Internal Battles
Sony have released an interview with the PS Vita designer Tokashi Sogabe. Tokashi Sogabe had previously designed the Walkman, Vaio Notebooks, and the PS3 Slim. He has revealed some secrets from development of the PS Vita. he talks about some issues he had designing the Vita, some of which were his own doing like trying to have it all made out of Metal (which means the 3G+GPS wouldn't have worked).
His first reveal is that they did try out a 5.5 inch screen that had all the buttons on it, but that idea was abandoned due to how it affected operating the PSV. one of the biggest issues faced when designing the PSV was the Analogue sticks. he reveals they tried out laptop touch pads but they didn't feel responsive enough. he says he preferred them from a design point of view but Sony Worldwide Studios decided to go with them and where to place them.
Another conflict he had was with the engineers. as a designer he said he preferred the device to be as thin a possible, and this final model is a little bigger than what he wanted. ultimately it was up to the engineers to point out that having it bigger meant a bigger battery and more.
Source: USA Playstation Blog
His first reveal is that they did try out a 5.5 inch screen that had all the buttons on it, but that idea was abandoned due to how it affected operating the PSV. one of the biggest issues faced when designing the PSV was the Analogue sticks. he reveals they tried out laptop touch pads but they didn't feel responsive enough. he says he preferred them from a design point of view but Sony Worldwide Studios decided to go with them and where to place them.
Another conflict he had was with the engineers. as a designer he said he preferred the device to be as thin a possible, and this final model is a little bigger than what he wanted. ultimately it was up to the engineers to point out that having it bigger meant a bigger battery and more.
Source: USA Playstation Blog
EA Announce Shank 2 Comes To PS3 And Xbox 360 Axross Europe On 8th February For €9.99
EA have announced Shank 2, from Klei Entertainment, is set to come out across Europe on PC, PS3, And Xbox 360 for 8th February. the game will be available from the PSN for €9.99 and from XBLA for 800 MS Points. Shank 2 features Shank once more but now the game features more precise controls, new weapons, and smarter enemies. there is also now a survival mode, which works online and offline.
Screenshots
Press Release
Screenshots
Press Release
Ed Boon Details PS Vita Specific Mortal Kombat Features, 150 Extra Challenge Tower Missions And More
Ed Boon has detailed the PS Vita version of Mortal Kombat. it has every feature the PS3 version has, including characters, DLC, and Story mode. Ed has admitted that the PS Vita version does have reduced polygons but the screen is good enough for the game to look like the console versions...and a 60 fps frame rate.
There are now Two Challenge Towers in the game, the original Challenge Tower and new 150 Challenge Tower designed to take advantage of the PS Vita, it will also be exclusive to the Vita. Mortal Kombat won't use the rear touchscreen, instead there is a focus on the front touchscreen. you can touch the x-ray meter to unleash a X-ray Attack. fatalities also have touchscreen inputs.
There won't be any cross platform features with the PS3 and online multiplayer won't have 8 player online fighting modes or 4 players in one match.
Source: USA Playstation Blog
Labels:
Mortal Kombat 9,
neverrealm Studios,
PSV
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