- QTE Blog: The Re-Cap: News From QTE Gamers From Tuesday 7th September http://ht.ly/18UQbM
- QTE Blog: Hit X Podcast: All The News From QTE Gamers From Tuesday 7th September http://ht.ly/18UT2T
- Apple Confirm only the 2nd.3rd/4th gen iPod Touch and iPhone 3GS/4 will get Game Center with the iOS 4.1 update http://ht.ly/2B6RL
- QTE Blog: Microsoft Announce A Xbox 360 250G Kinect Bundle For £299.99/$399.99 http://ht.ly/18UVzE
- Square Enix reveal there were plans for DLC for Final Fantasy XIII but decided against it. http://ht.ly/2B773
- PSP: Square Enix have announced a Dissidia: Final Fantasy Sequel for Japan. Lightning and Kain additions, coming 2011 http://ht.ly/2B79Y
- QTE Blog: Konami Announce Slient Hill 8 For The Playstation 3 And Xbox 360 http://ht.ly/18UYTh
- PC: BioWare announce they have fixed issues with the PC "Lair Of The Shadowbroker" DLC For Mass Effect 2. re-download. http://ht.ly/2Baga
- PS3: Sony have confirmed that The Last Guardian is at Tokyo Game Show http://ht.ly/2Baij
- QTE Blog: This Weeks UK PSP Digital Comic Store Update http://ht.ly/18V24B
- 360: Its reported that Dead Rising 2 Case Zero has been downloaded over 300K times, making Capcom roughly $1.15M http://ht.ly/2Bakb
- DS: Famitsu has given Pokemon Black and White their first reviews, gives them 40/40 http://ht.ly/2Beag
- QTE Blog: New Zero Punctuation - Kane & Lynch 2: Dog Days http://ht.ly/18V5dh
- QTE Blog: Konami Have Released New Screenshots And A Trailer For The Nintendo Wii Version Of PES 2011 http://ht.ly/18V5dg
- DSi: Nintendo have released a new firmware update for the DSi, 1.4.1U. they say its to improve performance. http://ht.ly/2Bgx7
- Keita Takahashi, creator of Noby Noby Boy and Katamari Damacy, has left Namco Bandai http://ht.ly/2Bgz2
- QTE Blog: EA Have Released Screenshots And A Trailer Showing Playstation Move In Tiger Woods PGA Tour 11 http://ht.ly/18V8AL
- QTE Blog: EA Have Released A New Trailer For The Fast Lane Stuff DLC For The Sims 3 http://ht.ly/18V8AM
- Koei have announced Dynasty Warriors: Gundam 3 for the Playstation 3 and Xbox 360. Cell shaded graphics added, new Online http://ht.ly/2Bha5
- The ELSPA has renamed themselves UKIE, UK Interactive Entertainment Association, and changed its Constitution http://ht.ly/2BhdS
- QTE Blog: Black Bean Have Released A WRC 2010 Gameplay Video Featuring Petter Solberg http://ht.ly/18VbIP
- QTE Blog: EA Have Released A New Trailer For NHL Slapshot http://ht.ly/18VbIO
- iPhone: iOS 4.1 is out now! http://ht.ly/2Bl6R
- 360: Microsoft has had to apologise for suspending a Gamer because his location was Fort Gay. http://ht.ly/2BlcG
- QTE Blog: NCsoft Announce The Assault on Balaurea Expansion For Aion Is Out Now For Free http://ht.ly/18VdYq
- QTE Blog: SI Games Detail New Features And Improvements In Football Manager 2011 http://ht.ly/18VdYp
- 360: Dr. Ryuta Kawashima and Namco are bringing "Respond With Your Body: New Brain Training," to Kinect in Japan http://ht.ly/2Bn8N
- Sqaure Enix have confirmed that Mindjack has been delayed until 2011. http://ht.ly/2BnaO
- QTE Blog: Team 17 Have Released New Screenshots And A Trailer For Worms 2: Armageddon On The PS3 http://ht.ly/18VgKU
- QTE Blog: EA Have Released A FIFA 11 Gameplay Video Showing Arsenal Vs Real Madrid http://ht.ly/18VgKT
- Tetsuya Nomura says Final Fantasy VS XIII is developed specifically for the PS3, if its ported it'll have to be later http://ht.ly/2Bpfl
- Wii: Firmware Update 4.3 is out now. USA and UK confirmed locations, most likely out in other territories. http://ht.ly/2Bpnx
- QTE Blog: EA Have Released New Screenshots Of FIFA 11's Creation Center http://ht.ly/18Vjce
- QTE Blog: UK PSN Update 08/09/2010 http://ht.ly/18Vjcf
- DS: The latest Famitsu reveals Ace Attorney Investigations 2, more expected to be revealed at Tokyo Game Show http://ht.ly/2BqsY
- British Sociological Association reveals number of female employees in the UK Videogame industry drops 12% in 2006 to 4% http://ht.ly/2Bquy
- PSPgo: Kaz Hirai says they did cater for an audience, buts its smaller than PSP 3000 audience, pricing is an issue http://ht.ly/2BrgF
- CyberConnect2 announce Capcom is publishing their next game. it's an original title, action, and for consoles http://ht.ly/2BrVu
Thursday, September 9, 2010
The Re-Cap: News From QTE Gamers From Wednesday 9th September
Labels:
Re-Cap
Wednesday, September 8, 2010
EA Have Released New Screenshots Of FIFA 11's Creation Center
EA have released new screenshots of the Creation Center For FIFA 11. this creation center, found online, is used to create football player based on yourself which can then be uploaded into your FIFA 11 game. EA went through the process and released screens of each step. they also added some commentary for each step, which can be found by clicking on the speech bubble in the picture viewer below.
Screenshots
I have included the full commentary below if you find it easier to read it from there. the screenshots in the viewer are in the correct order of the commentary.
Commentary
Creating “My Work Team” in Creation Centre
My name is Sebastian Enrique and I’m a member of the FIFA 11 Development Team for Xbox 360 and PS3. I’m pretty excited about Creation Centre and today I want to walk you through how I have created “My Work Team” on it and downloaded it on my console to play against those big squads to demonstrate that a bunch of amateurs can destroy those professionals!
First of all, I’d like to say thanks in advance to all the people who pre-ordered FIFA 11 obtaining the early access to Creation Centre Beta Website. Your feedback will be tremendously helpful to us to continue improving the website and making teams and players creation a friendly, pleasant, and comprehensive experience.
Creating Myself
I started by creating myself as a player. The first screen asks to fill out the basic player information:
*my first name
*my last name
*preferred kit number
*an alias that would be used as the stamped name on my kit –although I left it blank so my last name will be used instead-
*a commentary name –how the match commentators are going to refer to me during a match; a caveat here is that not all commentary names are available in all languages
*my nationality
*my preferred position –yeah, I’m a center back
*my footedness
*my date of birth –although I put a fake one for screenshot purposes ;-)
*and a template that is going to be used to automatically fill out some attributes –a defender template on my case
The second screen is related to appearance. So, I get to choose what I want my player to look like. I was able to choose from a variety of ethnicities, face types, facial hair, hair style and color, eye color, height, weight, and complexion.
The third screen is for selecting accessories and apparel options: boots, ankle tape, winter gloves, wrist accessories, kit style, and short or long sleeves.
After the accessories, I’m taken to a really important section of player creation: attributes. The attributes will define how good (or bad) my player is in the different categories: Attacking, Defending, Goalkeeping, Mentality, Movement, Power, and Skills. Depending on the player preferred position, some attributes will be more important than others. For example, good goalkeeping skills won’t really matter if the player is a striker. The greater the attribute value, the better the player. I decided to be honest with myself on each category. I know I’m not perfect, but I also know I’m not a disaster!
After the attributes I get to the Traits and Personality. The traits will define very specific behavior for the player. Being honest, I tend to dive a lot into tackles and I also sort of often argue with the officials! Those were my selected traits. Take it or leave it…
Then I was carried over to the Personality tab. Here I was able to select from a variety of different options that add up to defining the personality, style, and behavior of my player – such as attacking and defending work rate, skill moves and weak foot abilities, celebration styles, and winter weather apparel options.
That was the final step before saving the player. I chose to save and publish for public use. This way, my friends can find my player and use it on their teams and consoles.
Creating the Team
The first team creation screen asks for General Info in a similar way as player creation. This time we need to choose:
*Team Name
*Short Name, a 3-letter abbreviation of your team, used in-game on score clock *graphics amongst other things
*City
*Country
*Commentary Names –what name the commentators will refer my team as; although I could also leave this blank for none
*Team Colors –team colors are the primary, secondary, and tertiary colors for the team. These colors are used, for example, for customizing banner colors on stadiums.
The following screen allows me to select what stadium to use as my home ground, and assign it a name.
The third screen allows me to select the crest for my team and assign it the primary and secondary colors.
The next option is where the real fun beings - assembling the team.
After creating my player I encouraged my work friends to create themselves as well and publish their players as public. With this I am going to be able to search for them and add them to my squad. Of course I asked them to be honest with the attributes! But it doesn’t really matter since I can edit the attributes after adding their players to my squad.
In the initial pop-up I first selected “My Players” to find myself (as a created player) and add him (or me) to the squad.
I then started searching my mates by last name and added them one by one to the squad.
I was keeping a tally since I need to have at least one keeper; and I also need to have a minimum of 18 players (11 for a start, and 7 subs) on the squad with the possibility of adding 7 reserve players.
After I finished adding all of them, I went to the “Squad” tab and selected the desired formation and with several drags and drops I ended up having my desired starting 11, substitutes, and reserves. After having that, I edited the player kit numbers to have the numbers I wanted to assign all of them on my created team.
After I was done, I clicked on Next and was sent to the player roles assignment screen. Here I just dragged and dropped from the starting 11 who I wanted to be the Captain, the Short and Long Free Kick Takers, and the Left and Right Corner Kick takers.
After clicking on next one more time, I was brought to the tactical section of team management, and had to decide about the Attacking Build Up Style, Attacking Chance Creation Style, and Defending Style.
The next step on the Team Creation process is really cool. I could spend forever in here: home and away kits selection. There is a variety of manufacturer kits to choose from for both home and away. I stuck to the EA Sports ones for my work team, and I was also able to select the primary and secondary color for each jersey, the type and color of kit name and number stamping, and the type and color of short number stamping.
After I was satisfied with my jerseys, I just clicked on next and saved my team publishing it as public.
Downloading to Console
The team was automatically bookmarked for me to download on console. My friends just searched for it by team name from the home page and then bookmarked it to be able to see it on their consoles.
So, I just started the game on console, and went to “My FIFA 11” -> “Creation Centre” from the main menu.
Once there, I was able to see my created (and automatically bookmarked) team and player –the player appears on a different tab-.
I just clicked the button to download and after a few seconds my team was ready to be used.
Then I went to “Kick Off“ -> “Exhibition Match” from the main menu, and when selecting the teams I found a new “nation” and “league” called Creation Centre were my team (and all creation centre teams) are going to be found for playing a match.
Gotta Play Now
That was all for now, I have my work team in the console; and I will start facing serious opposition. Enjoy your created teams, and send us feedback.
See you soon!
Sebastian Enrique.
Screenshots
I have included the full commentary below if you find it easier to read it from there. the screenshots in the viewer are in the correct order of the commentary.
Commentary
Creating “My Work Team” in Creation Centre
My name is Sebastian Enrique and I’m a member of the FIFA 11 Development Team for Xbox 360 and PS3. I’m pretty excited about Creation Centre and today I want to walk you through how I have created “My Work Team” on it and downloaded it on my console to play against those big squads to demonstrate that a bunch of amateurs can destroy those professionals!
First of all, I’d like to say thanks in advance to all the people who pre-ordered FIFA 11 obtaining the early access to Creation Centre Beta Website. Your feedback will be tremendously helpful to us to continue improving the website and making teams and players creation a friendly, pleasant, and comprehensive experience.
Creating Myself
I started by creating myself as a player. The first screen asks to fill out the basic player information:
*my first name
*my last name
*preferred kit number
*an alias that would be used as the stamped name on my kit –although I left it blank so my last name will be used instead-
*a commentary name –how the match commentators are going to refer to me during a match; a caveat here is that not all commentary names are available in all languages
*my nationality
*my preferred position –yeah, I’m a center back
*my footedness
*my date of birth –although I put a fake one for screenshot purposes ;-)
*and a template that is going to be used to automatically fill out some attributes –a defender template on my case
The second screen is related to appearance. So, I get to choose what I want my player to look like. I was able to choose from a variety of ethnicities, face types, facial hair, hair style and color, eye color, height, weight, and complexion.
The third screen is for selecting accessories and apparel options: boots, ankle tape, winter gloves, wrist accessories, kit style, and short or long sleeves.
After the accessories, I’m taken to a really important section of player creation: attributes. The attributes will define how good (or bad) my player is in the different categories: Attacking, Defending, Goalkeeping, Mentality, Movement, Power, and Skills. Depending on the player preferred position, some attributes will be more important than others. For example, good goalkeeping skills won’t really matter if the player is a striker. The greater the attribute value, the better the player. I decided to be honest with myself on each category. I know I’m not perfect, but I also know I’m not a disaster!
After the attributes I get to the Traits and Personality. The traits will define very specific behavior for the player. Being honest, I tend to dive a lot into tackles and I also sort of often argue with the officials! Those were my selected traits. Take it or leave it…
Then I was carried over to the Personality tab. Here I was able to select from a variety of different options that add up to defining the personality, style, and behavior of my player – such as attacking and defending work rate, skill moves and weak foot abilities, celebration styles, and winter weather apparel options.
That was the final step before saving the player. I chose to save and publish for public use. This way, my friends can find my player and use it on their teams and consoles.
Creating the Team
The first team creation screen asks for General Info in a similar way as player creation. This time we need to choose:
*Team Name
*Short Name, a 3-letter abbreviation of your team, used in-game on score clock *graphics amongst other things
*City
*Country
*Commentary Names –what name the commentators will refer my team as; although I could also leave this blank for none
*Team Colors –team colors are the primary, secondary, and tertiary colors for the team. These colors are used, for example, for customizing banner colors on stadiums.
The following screen allows me to select what stadium to use as my home ground, and assign it a name.
The third screen allows me to select the crest for my team and assign it the primary and secondary colors.
The next option is where the real fun beings - assembling the team.
After creating my player I encouraged my work friends to create themselves as well and publish their players as public. With this I am going to be able to search for them and add them to my squad. Of course I asked them to be honest with the attributes! But it doesn’t really matter since I can edit the attributes after adding their players to my squad.
In the initial pop-up I first selected “My Players” to find myself (as a created player) and add him (or me) to the squad.
I then started searching my mates by last name and added them one by one to the squad.
I was keeping a tally since I need to have at least one keeper; and I also need to have a minimum of 18 players (11 for a start, and 7 subs) on the squad with the possibility of adding 7 reserve players.
After I finished adding all of them, I went to the “Squad” tab and selected the desired formation and with several drags and drops I ended up having my desired starting 11, substitutes, and reserves. After having that, I edited the player kit numbers to have the numbers I wanted to assign all of them on my created team.
After I was done, I clicked on Next and was sent to the player roles assignment screen. Here I just dragged and dropped from the starting 11 who I wanted to be the Captain, the Short and Long Free Kick Takers, and the Left and Right Corner Kick takers.
After clicking on next one more time, I was brought to the tactical section of team management, and had to decide about the Attacking Build Up Style, Attacking Chance Creation Style, and Defending Style.
The next step on the Team Creation process is really cool. I could spend forever in here: home and away kits selection. There is a variety of manufacturer kits to choose from for both home and away. I stuck to the EA Sports ones for my work team, and I was also able to select the primary and secondary color for each jersey, the type and color of kit name and number stamping, and the type and color of short number stamping.
After I was satisfied with my jerseys, I just clicked on next and saved my team publishing it as public.
Downloading to Console
The team was automatically bookmarked for me to download on console. My friends just searched for it by team name from the home page and then bookmarked it to be able to see it on their consoles.
So, I just started the game on console, and went to “My FIFA 11” -> “Creation Centre” from the main menu.
Once there, I was able to see my created (and automatically bookmarked) team and player –the player appears on a different tab-.
I just clicked the button to download and after a few seconds my team was ready to be used.
Then I went to “Kick Off“ -> “Exhibition Match” from the main menu, and when selecting the teams I found a new “nation” and “league” called Creation Centre were my team (and all creation centre teams) are going to be found for playing a match.
Gotta Play Now
That was all for now, I have my work team in the console; and I will start facing serious opposition. Enjoy your created teams, and send us feedback.
See you soon!
Sebastian Enrique.
UK PSN Update 08/09/2010
Special Offers
PS3: Bejeweled 2 [£3.19]
PS3: Wolf Of The Battlefield: Commando 3 [£3.99]
PS3: Resident Evil 5 – Untold Stories Bundle [£4.79]
PS3: Aqua Panic! [£4.79]
PSP: Spinout [£3.99]
PSP: Skate Park City [£4.79]
PSP: Aqua Panic! [£4.79]
Mini: Monsters (Probably) Stole My Princess [£1.99]
Mini: Hero Of Sparta [£0.99]
New PSP Essentials
None
PS3 Games
FirstPlay Episode 023 [£0.99]
FirstPlay 90 Day Subscription [£8.99]
Worms 2 Armageddon [£11.99]
Top Gun [£7.99]
Dragon Age: Origins – Witch Hunt [£5.49]
Buzz – Puzzle Pack [£3.99]
Mafia II – Jimmy's Vendetta [£6.29]
Planet MiniGolf – Stronghold Island [£1.59]
Transformers: War For Cybertron – Map And Character Pack 2 [£7.99]
Demo's
Worms 2 Armageddon
Quantum Theory
Guitar Hero 5
Rock 1 Track Pack [£4.39]
“Blue Monday” by Orgy [£1.59]
“Epic” by Faith No More [£1.59]
“I Stand Alone” by Godsmack [£1.59]
“Last Resort” by Papa Roach [£1.59]
“Nookie” by Limp Bizkit [£1.59]
“The Dope Show” by Marilyn Manson [£1.59]
Rock Band
“Beautiful” by Snoop Dogg [£0.99]
“Drop It Like Its Hot” by Snoop Dogg [£0.99]
“Ridin' In My Chevy” by Snoop Dogg [£0.99]
“Sensual Seduction” by Snoop Dogg [£0.99]
“Snoop's Upside Ya Head” by Snoop Dogg [£0.99]
“Tha Shiznit” by Snoop Dogg [£0.99]
“Who Am I (What's My Name)” by Snoop Dogg [£0.99]
Rock Band Network Latest
“Valkyries” by Amberian Dawn [£0.99]
“Wake Up” by Me Talk Pretty [£0.99]
“We Are The One” by Anti Flag [£0.59]
“Bleed” by Meshuggah [£0.99]
“Dr. Doom” by The Acacia Strain [£0.99]
Videos
Ace Combat Assault Horizon Trailer
Dragon Age: Origins – Witch Hunt
Yakuza 4
Brink Dev Diary 5
PES 2011 – Intro Movie
PES 2011 – GamesCom Trailer
Wallpaper
None
Theme
Shank – Blood Red [£0.79]
Coruscant Theme [£1.19]
Mechatron Theme [£1.19]
Road Kill [£1.19]
Zombies On TV [£1.19]
Gaze [£1.19]
Dynamic Theme
None
PSN ID Avatars
EyePet – Pet Drawing [£0.20]
EyePet – Pirate Pet [£0.20]
EyePet – Pet Face Icon [£0.20]
EyePet – Pet Hatching [£0.20]
EyePet – Cowgirl [£0.20]
PS1 Classic
None
PSP
None
Minis
Flying Hamster [£5.99]
Demo
None
Theme
None
Wallpaper
None
Video
None
PS3: Bejeweled 2 [£3.19]
PS3: Wolf Of The Battlefield: Commando 3 [£3.99]
PS3: Resident Evil 5 – Untold Stories Bundle [£4.79]
PS3: Aqua Panic! [£4.79]
PSP: Spinout [£3.99]
PSP: Skate Park City [£4.79]
PSP: Aqua Panic! [£4.79]
Mini: Monsters (Probably) Stole My Princess [£1.99]
Mini: Hero Of Sparta [£0.99]
New PSP Essentials
None
PS3 Games
FirstPlay Episode 023 [£0.99]
FirstPlay 90 Day Subscription [£8.99]
Worms 2 Armageddon [£11.99]
Top Gun [£7.99]
Dragon Age: Origins – Witch Hunt [£5.49]
Buzz – Puzzle Pack [£3.99]
Mafia II – Jimmy's Vendetta [£6.29]
Planet MiniGolf – Stronghold Island [£1.59]
Transformers: War For Cybertron – Map And Character Pack 2 [£7.99]
Demo's
Worms 2 Armageddon
Quantum Theory
Guitar Hero 5
Rock 1 Track Pack [£4.39]
“Blue Monday” by Orgy [£1.59]
“Epic” by Faith No More [£1.59]
“I Stand Alone” by Godsmack [£1.59]
“Last Resort” by Papa Roach [£1.59]
“Nookie” by Limp Bizkit [£1.59]
“The Dope Show” by Marilyn Manson [£1.59]
Rock Band
“Beautiful” by Snoop Dogg [£0.99]
“Drop It Like Its Hot” by Snoop Dogg [£0.99]
“Ridin' In My Chevy” by Snoop Dogg [£0.99]
“Sensual Seduction” by Snoop Dogg [£0.99]
“Snoop's Upside Ya Head” by Snoop Dogg [£0.99]
“Tha Shiznit” by Snoop Dogg [£0.99]
“Who Am I (What's My Name)” by Snoop Dogg [£0.99]
Rock Band Network Latest
“Valkyries” by Amberian Dawn [£0.99]
“Wake Up” by Me Talk Pretty [£0.99]
“We Are The One” by Anti Flag [£0.59]
“Bleed” by Meshuggah [£0.99]
“Dr. Doom” by The Acacia Strain [£0.99]
Videos
Ace Combat Assault Horizon Trailer
Dragon Age: Origins – Witch Hunt
Yakuza 4
Brink Dev Diary 5
PES 2011 – Intro Movie
PES 2011 – GamesCom Trailer
Wallpaper
None
Theme
Shank – Blood Red [£0.79]
Coruscant Theme [£1.19]
Mechatron Theme [£1.19]
Road Kill [£1.19]
Zombies On TV [£1.19]
Gaze [£1.19]
Dynamic Theme
None
PSN ID Avatars
EyePet – Pet Drawing [£0.20]
EyePet – Pirate Pet [£0.20]
EyePet – Pet Face Icon [£0.20]
EyePet – Pet Hatching [£0.20]
EyePet – Cowgirl [£0.20]
PS1 Classic
None
PSP
None
Minis
Flying Hamster [£5.99]
Demo
None
Theme
None
Wallpaper
None
Video
None
EA Have Released A FIFA 11 Gameplay Video Showing Arsenal Vs Real Madrid
EA have released a new gameplay video for FIFA 11. this video shows a complete match between Arsenal and Real Madrid. the video is just over 11 minutes long, but it shows all the in-game action between those two teams.
Team 17 Have Released New Screenshots And A Trailer For Worms 2: Armageddon On The PS3
Team 17 have released new screenshots and a trailer for Worms 2: Armageddon on the Playstation 3. Worms 2: Armageddon was released today, in the UK, and features Playstation 3 exclusive things, like Sackboy, Motorstorm, Lemmings, Helghast and Buzz hats, Trophies, and 1080p Graphics. As well as having a single player campaign, the game also features a firing range mode and offline/Online Multiplayer modes.
Screenshots
- Team 17 Have released a list of features you can expect to see in Worms Armageddon 2:
- Up to 1080p resolution for amazing visuals and detail.
- Tons of voices and customisation options.
- Full online or offline multi-player for up to four players over a wealth of game modes – beginner, intermediate, pro, races, forts and crazy crates!
- Hilarious Sony endorsed hats for the Worms to wear out on the battlefield – Sackboy, Motorstorm, Lemmings, Helghast and Buzz hats are all available for unlocking!
- All new improved landscape generator for unlimited random level design.
- Play standard or ranked games in a bid to scale the leaderboards.
- 27 Trophies to collect.
- Headset supported.
Press Release
ot content to rest on their laurels after a string of successful releases across multiple platforms this summer, Team17 are proud to announce the release of Worms 2: Armageddon to the PlayStation®Network, for PlayStation®3, across SCEE territories.
Featuring an in-depth single-player Campaign Mode, Tutorials and Firing Ranges along with multi-player online and offline game modes, it is now even easier to jump in and get involved with the world of WormsTM. Playable in full 1080p, this is Team17’s best looking WormsTM title yet and with full trophy support and customization options, this is a WormsTM title that is guaranteed to last the test of time, in both a gameplay and a visual sense.
Martyn Brown, Business Development Director at Team17, says; “We’re delighted to finally bringWorms 2: Armageddon to PSN and we’re sure it’ll provide a huge hit with fans of the game, especially with the great new customisation options and the addition of some new and classic weaponry for this platform. We’ve taken time to really polish this edition and it looks fantastic in 1080p and as usual, provides endless hours of mayhem on or offline.”
PSN users can even play a free trial of Worms 2: Armageddon before unlocking the full game; a feature limited demo version comprised of a select few single-player Campaign levels and one offline multi-player game style. This is a great opportunity for the uninitiated to find out just why WormsTMgames have been incredibly popular for over 15 years!
Key Features:
Up to 1080p resolution for amazing visuals and detail.
Tons of voices and customisation options.
Full online or offline multi-player for up to four players over a wealth of game modes – beginner, intermediate, pro, races, forts and crazy crates!
Hilarious Sony endorsed hats for the Worms to wear out on the battlefield – Sackboy, Motorstorm, Lemmings, Helghast and Buzz hats are all available for unlocking!
All new improved landscape generator for unlimited random level design.
Play standard or ranked games in a bid to scale the leaderboards.
27 Trophies to collect.
Headset supported.
Labels:
PS3,
Team 17,
Worms Armageddon 2
SI Games Detail New Features And Improvements In Football Manager 2011
SI Games have detailed more of the new features and improvements that can be found in their upcoming Football Manager 2011. the screenshots they have released focus on the new Set Piece Creator and Match Analysis Improvements, showing in-game examples of them. the full list of new features are:
Press Release
Today Sports Interactive would like to share a few new and improved features with you that will are in Football Manager 2011. Where appropriate, there are new screenshots to accompany these.
These features are in addition to those already announced, which you can find out about at www.youtube.com/sigames.
There are still lots of other new features in FM11 that have not yet been announced. Some of these will be announced in the coming weeks, and some will be left for people to find out for themselves once preview code is available.
Newly revealed features:
Set Piece Creator – Much like Football Manager 2010’s Tactics Creator, we’ve now added a Set Piece Creator to the game which allows you to set up your set piece routines in a much more intuitive and user-friendly manner.
Press Conference revamp – Not just a new user interface, and not just 150+ new press conference questions, but also all of the previous 500+ press conference questions have been fully reviewed, with possible answers revised where necessary, leading to press conferences being more intuitive and in situ.
Match analysis improvements – Lots of new options available on the match analysis chalkboard, with offsides, free kicks, corners, throw ins, clear cut chances, half chances all now available to analyse via the system, as well as the option to show all of the players match actions at the same time, rather than having to look at them all separately.
Squad registration / squad number split – We’ve separated out the squad registration and squad numbering screens, so you can now give squad numbers to players who don’t need to be registered.
Newgen revamp – Newly generated players, or newgens as we call them, are now created using a new system that looks at player templates for different styles of player, as well as taking national traits into account, to ensure that the types of player in the game are constant throughout the life of your own saved game.
B-Team & Amateur revamp – Due to lots of feedback from our community, particularly from Spanish and Danish users, regarding the way that B teams and amateur work in the game compared to real life, we’ve had a revamp on the way they work to make them more accurate than ever before, including the chance to set up your own clubs B team at the start of the season in appropriate leagues.
- Set Piece Creator – Much like Football Manager 2010’s Tactics Creator, we’ve now added a Set Piece Creator to the game which allows you to set up your set piece routines in a much more intuitive and user-friendly manner.
- Press Conference revamp – Not just a new user interface, and not just 150+ new press conference questions, but also all of the previous 500+ press conference questions have been fully reviewed, with possible answers revised where necessary, leading to press conferences being more intuitive and in situ.
- Match analysis improvements – Lots of new options available on the match analysis chalkboard, with offsides, free kicks, corners, throw ins, clear cut chances, half chances all now available to analyse via the system, as well as the option to show all of the players match actions at the same time, rather than having to look at them all separately.
- Squad registration / squad number split – We’ve separated out the squad registration and squad numbering screens, so you can now give squad numbers to players who don’t need to be registered.
- Newgen revamp – Newly generated players, or newgens as we call them, are now created using a new system that looks at player templates for different styles of player, as well as taking national traits into account, to ensure that the types of player in the game are constant throughout the life of your own saved game.
- B-Team & Amateur revamp – Due to lots of feedback from our community, particularly from Spanish and Danish users, regarding the way that B teams and amateur work in the game compared to real life, we’ve had a revamp on the way they work to make them more accurate than ever before, including the chance to set up your own clubs B team at the start of the season in appropriate leagues.
Press Release
Today Sports Interactive would like to share a few new and improved features with you that will are in Football Manager 2011. Where appropriate, there are new screenshots to accompany these.
These features are in addition to those already announced, which you can find out about at www.youtube.com/sigames.
There are still lots of other new features in FM11 that have not yet been announced. Some of these will be announced in the coming weeks, and some will be left for people to find out for themselves once preview code is available.
Newly revealed features:
Set Piece Creator – Much like Football Manager 2010’s Tactics Creator, we’ve now added a Set Piece Creator to the game which allows you to set up your set piece routines in a much more intuitive and user-friendly manner.
Press Conference revamp – Not just a new user interface, and not just 150+ new press conference questions, but also all of the previous 500+ press conference questions have been fully reviewed, with possible answers revised where necessary, leading to press conferences being more intuitive and in situ.
Match analysis improvements – Lots of new options available on the match analysis chalkboard, with offsides, free kicks, corners, throw ins, clear cut chances, half chances all now available to analyse via the system, as well as the option to show all of the players match actions at the same time, rather than having to look at them all separately.
Squad registration / squad number split – We’ve separated out the squad registration and squad numbering screens, so you can now give squad numbers to players who don’t need to be registered.
Newgen revamp – Newly generated players, or newgens as we call them, are now created using a new system that looks at player templates for different styles of player, as well as taking national traits into account, to ensure that the types of player in the game are constant throughout the life of your own saved game.
B-Team & Amateur revamp – Due to lots of feedback from our community, particularly from Spanish and Danish users, regarding the way that B teams and amateur work in the game compared to real life, we’ve had a revamp on the way they work to make them more accurate than ever before, including the chance to set up your own clubs B team at the start of the season in appropriate leagues.
Labels:
Football Manager 2011,
PC,
Sega,
SI Games
NCsoft Announce The Assault on Balaurea Expansion For Aion Is Out Now For Free
NCsoft have announced that the Assault on Balaurea expansion for Aion is out now for free. NCsoft have released a trailer detailing many of the new features in the Expansion. They have also released a list of the new features the expansion brings, Including:
For those who don't already own the Aion game, you can purchase Aion with the Assault on Balaurea expansion digitally and at retail. Its already out in the USA, Australia, New Zealand for a MSRP of $39.99. Aion: Assault on Balaurea is set to come out in Europe on 10th September.
Press Release
SEATTLE, Washington – September 7, 2010 – Weeks away from the one-year anniversary of the Western release of Aion, the entertainment phenomenon that has captured millions of players globally, NCsoft® today released Aion: Assault on Balaurea, a free and feature-rich expansion in which players can enjoy new levels, pets, weapons, items and skills within engaging solo and multiplayer zones and instances. To celebrate Aion: Assault on Balaurea’s release, NCsoft is offering exclusive pets for a limited-time through select retailers.
Assault on Balaurea introduces the game’s passionate fans to the next exciting chapter of Aion in which characters align together to launch a massive counter assault against the invading Balaur in their homeland. Along with the ability to explore new and updated zones and instances, the expansion provides players with an increased level cap, new weapons, items and skills as well as enhanced flight mechanics. Because exploring is never fun alone, Aion introduces completely unique, functional pets equipped with in-game benefits to keep characters company along the way.
“Assault on Balaurea is more than a free expansion consisting of new and exciting game experiences for our players, but a sign of our commitment to providing players hours of fun and excitement they can’t experience anywhere else,” said Jaeho Lee, CEO NCsoft West. “With this expansion, we continue to make Aion a truly global franchise by offering customized features catering to Western audience gameplay styles, something we’ve been looking forward to bringing our players since launch.”
Consumer excitement for Aion has never been stronger as the free expansion provides Western players with an unmatched regionalized gameplay experience featuring several in-game functions that utilize the breathtaking graphics, innovative gameplay and engrossing story Aion is known for. With a massive global audience that has wowed millions of gamers in the East and West, Assault on Balaurea extends the experience with several key features, including:
• New Instances: Aion hosts eight new instances each filled with fantastic challenges and enticing rewards. These new instances experienced at both lower and higher levels offer a range of challenges for all varieties of players ranging from solo adventures to full-on Legion raids.
Pets: Pets are no longer only decorative. Aion redefines how MMORPGs approach pets, creating an entire new subsystem for players to explore as they acquire functional pets capable of storing goods, assisting with crafting or acting as guardians by alerting their masters to nearby enemies. Pets are acquired through in-game purchases, quest rewards, item drops, NCsoft Store, and special promotional events.
New Zones: Players will explore the vast lands of Balaurea, the home of the Balaur, ruled by the Dragon Lord Tiamat. The Asmodians and Elyos have established fortresses in the two new zones: Gelkmaros and Inggison, each area featuring completely new environments, powerful monsters and unique flight mechanics for players to enjoy.
Increased Level Cap: Five additional levels can be achieved. With an increased level cap of 55, characters will discover new weapons, earn new items and learn new skills as they explore the dangerous lands of Balaurea.
Enhanced Flight Mechanics: Brand new flight options in the form of Windstreams allow characters to traverse the vast new zones of Gelkmaros and Inggison with increased speed and unlimited flight time. Windstreams have varying strengths and effects, adding a further layer of depth and strategy to Aion’s highly-acclaimed flight mechanics.
Twitter Integration: Aion’s new Twitter feed functionality makes player bragging rights easy with its fluid integration into the game. Players can capture and Twitpic up to ten of their favorite screen shots using the updated in-game UI.
Aion: Assault on Balaurea is available today digitally and at retail in North America, Australia, New Zealand and Singapore (MSRP $39.99), and launches at retail this Friday, September 10th in Europe. The retail version features the exclusive premium Speckled Ailu (Panda) Pack pet along with a limited-time retailer specific pet exclusive from NCsoft Store, Amazon, Best Buy/Best Buy Canada, GameStop, QVS, Steam and Wal-Mart. In addition to the exclusive pets, the retail version comes with the full game client, expansion content and 30 days of game time.
For players looking to quickly increase their pet companions beyond in-game purchases, quest rewards and item drops, the NCsoft Store will feature an additional pets starting tomorrow.
- New Instances: Aion hosts eight new instances each filled with fantastic challenges and enticing rewards. These new instances experienced at both lower and higher levels offer a range of challenges for all varieties of players ranging from solo adventures to full-on Legion raids.
- Pets: Pets are no longer only decorative. Aion redefines how MMORPGs approach pets, creating an entire new subsystem for players to explore as they acquire functional pets capable of storing goods, assisting with crafting or acting as guardians by alerting their masters to nearby enemies. Pets are acquired through in-game purchases, quest rewards, item drops, NCsoft Store, and special promotional events.
- New Zones: Players will explore the vast lands of Balaurea, the home of the Balaur, ruled by the Dragon Lord Tiamat. The Asmodians and Elyos have established fortresses in the two new zones: Gelkmaros and Inggison, each area featuring completely new environments, powerful monsters and unique flight mechanics for players to enjoy.
- Increased Level Cap: Five additional levels can be achieved. With an increased level cap of 55, characters will discover new weapons, earn new items and learn new skills as they explore the dangerous lands of Balaurea.
- Enhanced Flight Mechanics: Brand new flight options in the form of Windstreams allow characters to traverse the vast new zones of Gelkmaros and Inggison with increased speed and unlimited flight time. Windstreams have varying strengths and effects, adding a further layer of depth and strategy to Aion’s highly-acclaimed flight mechanics.
- Twitter Integration: Aion’s new Twitter feed functionality makes player bragging rights easy with its fluid integration into the game. Players can capture and Twitpic up to ten of their favorite screen shots using the updated in-game UI.
For those who don't already own the Aion game, you can purchase Aion with the Assault on Balaurea expansion digitally and at retail. Its already out in the USA, Australia, New Zealand for a MSRP of $39.99. Aion: Assault on Balaurea is set to come out in Europe on 10th September.
Press Release
SEATTLE, Washington – September 7, 2010 – Weeks away from the one-year anniversary of the Western release of Aion, the entertainment phenomenon that has captured millions of players globally, NCsoft® today released Aion: Assault on Balaurea, a free and feature-rich expansion in which players can enjoy new levels, pets, weapons, items and skills within engaging solo and multiplayer zones and instances. To celebrate Aion: Assault on Balaurea’s release, NCsoft is offering exclusive pets for a limited-time through select retailers.
Assault on Balaurea introduces the game’s passionate fans to the next exciting chapter of Aion in which characters align together to launch a massive counter assault against the invading Balaur in their homeland. Along with the ability to explore new and updated zones and instances, the expansion provides players with an increased level cap, new weapons, items and skills as well as enhanced flight mechanics. Because exploring is never fun alone, Aion introduces completely unique, functional pets equipped with in-game benefits to keep characters company along the way.
“Assault on Balaurea is more than a free expansion consisting of new and exciting game experiences for our players, but a sign of our commitment to providing players hours of fun and excitement they can’t experience anywhere else,” said Jaeho Lee, CEO NCsoft West. “With this expansion, we continue to make Aion a truly global franchise by offering customized features catering to Western audience gameplay styles, something we’ve been looking forward to bringing our players since launch.”
Consumer excitement for Aion has never been stronger as the free expansion provides Western players with an unmatched regionalized gameplay experience featuring several in-game functions that utilize the breathtaking graphics, innovative gameplay and engrossing story Aion is known for. With a massive global audience that has wowed millions of gamers in the East and West, Assault on Balaurea extends the experience with several key features, including:
• New Instances: Aion hosts eight new instances each filled with fantastic challenges and enticing rewards. These new instances experienced at both lower and higher levels offer a range of challenges for all varieties of players ranging from solo adventures to full-on Legion raids.
Pets: Pets are no longer only decorative. Aion redefines how MMORPGs approach pets, creating an entire new subsystem for players to explore as they acquire functional pets capable of storing goods, assisting with crafting or acting as guardians by alerting their masters to nearby enemies. Pets are acquired through in-game purchases, quest rewards, item drops, NCsoft Store, and special promotional events.
New Zones: Players will explore the vast lands of Balaurea, the home of the Balaur, ruled by the Dragon Lord Tiamat. The Asmodians and Elyos have established fortresses in the two new zones: Gelkmaros and Inggison, each area featuring completely new environments, powerful monsters and unique flight mechanics for players to enjoy.
Increased Level Cap: Five additional levels can be achieved. With an increased level cap of 55, characters will discover new weapons, earn new items and learn new skills as they explore the dangerous lands of Balaurea.
Enhanced Flight Mechanics: Brand new flight options in the form of Windstreams allow characters to traverse the vast new zones of Gelkmaros and Inggison with increased speed and unlimited flight time. Windstreams have varying strengths and effects, adding a further layer of depth and strategy to Aion’s highly-acclaimed flight mechanics.
Twitter Integration: Aion’s new Twitter feed functionality makes player bragging rights easy with its fluid integration into the game. Players can capture and Twitpic up to ten of their favorite screen shots using the updated in-game UI.
Aion: Assault on Balaurea is available today digitally and at retail in North America, Australia, New Zealand and Singapore (MSRP $39.99), and launches at retail this Friday, September 10th in Europe. The retail version features the exclusive premium Speckled Ailu (Panda) Pack pet along with a limited-time retailer specific pet exclusive from NCsoft Store, Amazon, Best Buy/Best Buy Canada, GameStop, QVS, Steam and Wal-Mart. In addition to the exclusive pets, the retail version comes with the full game client, expansion content and 30 days of game time.
For players looking to quickly increase their pet companions beyond in-game purchases, quest rewards and item drops, the NCsoft Store will feature an additional pets starting tomorrow.
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