Monday, June 1, 2009
Microsoft Game Studios - Alan Wake Screens
Microsoft 360 Press Conference...As It Was Twittered
360 Press conference tweets only from now till it ends
two live streams having issues
. the confrerence starts with coll beatles rock band trailer
lol, issues all round. sorry for lack of updates so far. the beatles trailer was a stylised cartoon look, showed brief history of beatles
they're playing Rock Beatles on stage. graphics not like trailer, more realistic
it will feature studio chat from the band members. the music has also been remastered.
they showing the songs, each song they show has a different costume and set look
there will be 45 songs on the game. Full albums available as DLC, like Abby Road
paul mcartney and ringo starr are on stage talking about the game
not on for long though
showing not telling, lol. cheers from the audience and a dig at sony and nintendo. 10 game premiers, and new innovations to be announced
tony hawk on stage talking about ride and it's peripheral
it has a infa red sensor so it knows where your hands on as well as loads of new technology. trailer features pro skaters playing the game
hard to describe how the board works. it moves around when you move it....deep carpet floors maynot work great. pro's loved it.
trailer for modern warfare 2, same as previously shown.
11/10/09 release date for it
they are now talking about. playing it on stage. it's a snow setting called cliffhanger
use climbing gear to get up cliff face. run and jump and land on cliff edge....skips forward to gun bits
it's blowing a blizzard....gun has motion sensor on it. character has mines. sneaking around a bit. not many people around
big gun battles now. things blowing up (looking really good) all other the place. people dying have realistic movement. you hear bullets
snowmabil time....shooting whilst driving. moving pretty fast with trees fairly close. bodies and snow things falling everywhere. cheers!
2 modern warfare mapacks first on XBL. sqaure enix time
FF XIII running on 360
and in english. looks pretty good. battle scene different, improved over one in demo. summoring Odin. looks badass. attacks with lighning
Spring 2010 release being targeted. everything coming up is only on 360
epic game on 360 is XBLA. it's called shadow complex
envoirnment is used heavily. game map is massive. side scrolling yet 3d. 10 hours long. boss battles look cool
think castlevania but with unreal engine, hd, and with 3d backgrounds
Joyride. uses avatars, is racing game. simple yet stylized graphics.
free to download and free to play. personalize by buying cars. coming winter.
Crakdown 2 now. looks darker and grittier than previous.
rough enemies, advanced like yourself
no gamplay, but looks goo
zombies trailer....it's left 4 dead 2!
november 17th
ubisoft game, splinter cell convition. trailer, no gamplay. yet
gamplay time, looks really good. realistic feel. story unfolds in real time
fast, brutal actions. stealthy gamplay. able to mark who you need to kill next. it's sandbox, able to choose different ways to kill
strange words on wall, looks like a reminder of what you need to do (like how fringe tells you the location you are at)
very action packed when your not in stealth. real looking explosions and things breaking. expected fall 2009
Racing game time with forza 3 coming out in october
no gameplay. trailer was brief showed little. rehteric being used makes 360 sound like they have the best games in every genre...now racing
gamplay, "definitaive racing game" looks good. in car is well done. good sense of speed. compuer Ai up for a fight
400 cars. "best looking game on any console" player created content again with cars.
it has a video editor. they can be uploaded and shared also
their example was more choreographed than actual racing.
next. HALO ODST. straight to gamplay footage....about to jump down to the planet. looks good
carriers going to jump....and your going to with it....your a rookie. this is just weeks before Halo 3
signs offereing help (much like the trailer). 2 new weapons, low light visor mode. new pistol.
flash backs used to help piece together what happened to other ODST's and help the story, and what you need to do
you play their flashbacks
september 22nd release. thats not all tho.
new trailer, alot of destruction on planet. alot of panic on the radio's. HALO Reach announced for 2010
halo odst pre-order comes with reach beta
next its Alan Wake. and it's In Game!
gamplay, fairly dark. good flash light. good deatil on buildings and environment . and there's something dark and mysterious....where is it
creepy characters appear out of no where. flash light seems to effect them somehow
your on the hunt for missing manuscript pages....your pages to help work out whats happening. things are happening like the story you wrote
cool flare effects, making those creepy shadows visible, super slow mo shows off flare effects. ....to be continued, lol
coming out Spring 2010
Xbox Live stuff now. (end of exclusive 360 games ) Music is coming to Live with Last Fm
gold member get it for free later this year
Netflix can be fully used from your 360 without the need of your PC. SKY TV coming to UK/IRE 360s in autum. it will be live
360 videostore relaunching as Zune Video store. things will be 1080p. instant viewing of anything. more countries will now have video store
movies, tv and music can be enjoyed with freinds online with live party. your avatars sit together and watch it
facebook coming to the 360.
its very different from the PC version. uses the current Xbox Experience style to navigate round facebook
facebook connect enables you to post screenshots and text to your profile in real time. tigerwoods is first game to use this.
Twitter is coming to XBL. post from console. updated instantly
they are coming this fall
now its KOJIMA!
MGS franchise coming to 360. MGS Rising next major development, being developed on 360. No Solid Snake...trailer time
and it's raiden
new metal gear experiance. it said lightninc action....perhaps less stealth and more run and gunning
Now it's the motion controller....nope no controller...just motion sensing cause your the controller
360 sensor bar trailer being showed. looks tiny. showings fighting, someone steering, changing tyres, destroying a city as a lizard
two players playing football. one shoots, the other saves. able to scan in your items into the game...example is skateboard.
facial recognition. intergrated in video chat. 4 players playing game...recognizes individual voices. menus voice and gestured operated
was called project natal. it's controller free games
steven spielberg now on stage
he's working on some things that use the sensor bar
showing some early prototype games now. it's the dashboard. knew who he was and signed him in. he's moving around, so is his avatar.
game called ricochet. using arms and legs at same time to hit balls at stuff. able to move in 3d space
just had a dig at nintendo's waggle stuff. you have to be standing to play it
paint party next. kanvas, chucking paint on it after saying light blue to change it. using different gestures to chuck paint differently
just created a painting by just chucking paint, using a stencil feature. simple but effective demo
peter molyenux has had it...lets see what he's made
mylo, a boy that recognize emotion and stuff in you. person talking directly talking to him via the sensor bar. boy reacts to her
they are having proper conversations. boy throws her goggles, she grabs them and puts them on (pretend, but camera reconsies the moment)
shes looking at water, her reflection is accurate, and the water reaction and fish react proper. she draws something on paper
puts it close to the sensor bar, boy reaches up and grabs the paper with the drawing on it and responds to it
and thats the 360 press conference. surprising lack of XBLA titles mentioned
Trion - Heroes Of Telara Announced - Press Release
The game is aimed as a massivly social, dynamic game where the players battle hordes of chaos, conquer wild territories and bring hope to a civilisation on the brink of disaster.
The game features a unique class system that allows every character to be any class in the game whilst also having a specific speciality.
Press Release
REDWOOD CITY, Calif. --(Business Wire)-- Jun 01, 2009 Trion World Network, Inc. (Trion), the publisher and developer of server-based video games, today revealed details of its first title, the highly anticipated fantasy Massively Multiplayer Online Role-Playing Game (MMORPG) Heroes of Telara™ [www.heroesoftelara.com]. Officially unveiled at the Electronic Entertainment Expo (E3) 2009, Heroes of Telara™ will immerse players in an extraordinary, evolving world on the brink of disaster. Amidst an era of devastating conflict, Telara calls for heroes to battle the hordes of chaos, conquer wild territories, and bring hope to a struggling civilization.
“With Heroes of Telara™, Trion proudly presents the first in a series of revolutionary video games on the Trion platform,” said Lars Buttler, CEO of Trion. “Trion is showcasing what server-based gaming can really give us: fun, beautiful, fully dynamic, massively social, ‘live’ video games.”
With server-based gaming, Heroes of Telara™ can trigger extraordinary events challenging the player to overcome obstacles and embrace the role of hero. Using a unique class system that allows the players to play every character class in the game and choose a class specialty, or “subclass,” the hero will be well equipped to overcome these challenges. Combining this with an easy-to-learn combat system, players will be prepared to stand against the most powerful foes and hordes of enemies.
“We've built a spectacular world that's completely alive and designed everything around the concept of players becoming heroes,” said Russ Brown, vice president, Channel One, Trion. “The 'right hero for the right time' is what this game is all about. And with our server-based Trion platform, we can launch massive events and epic encounters at will to challenge the player to step up and become the hero the world needs. It is our promise and mission to deliver awesome kick-ass gameplay in Heroes of Telara™.”
Heroes of Telara™ will also allow large populations of users to play together to truly deliver massively social online gaming. Heroes of Telara™ has been crafted from its inception to allow players to take full advantage of their adventuring time with friends and to make new alliances with other players. Heroes of Telara™ removes many of the technical and design barriers common in MMORPGs, allowing players to more easily share their adventures in the game with anyone, regardless of rank or skill level.
“What we're showing at E3 will genuinely demonstrate our vision for the future of MMO gaming,” said Brown. “We're creating beautiful, sweeping landscapes with epic conflict that deliver fun in a new way, every day.”
Heroes of Telara™ will be the first massively social MMORPG that will challenge the player to choose their strategy, master their fate, and become the right hero at the right time.
Trion will be located at Suite #405, Concourse Hall, Los Angeles Convention Center, June 2-4, 2009.
ABOUT TRION WORLD NETWORK:
Trion World Network, Inc. is the publisher and developer of dynamic server-based online games and original entertainment for the connected world. Trion provides groundbreaking new capabilities and content to revolutionize global entertainment by combining the best elements of gaming, online, and traditional media.
Trion has assembled a world-class team of gaming and online veterans with proven success and talent in business, original content development, and technology. Between them, Trion’s team members have developed and shipped more than 100 original titles.
Headquartered in Redwood City, CA, and with a development and 3rd party production studio in San Diego, CA, and a technology studio in Austin, TX, Trion brings unrivaled experience and vision to the online entertainment industry.
Warner Bros - Lego Harry Potter Announced. Will Cover Years 1-4. Video Trailer - Press Release
In the game you get to play as Harry Potter, Ron Weasley, Hermione Granger, and other characters from the books/movies. you get to attent lessons, cast magic, fly on broomsticks and explore settings from the books/movies.
Press Release
BURBANK, Calif. --(Business Wire)-- Jun 01, 2009 Warner Bros. Interactive Entertainment and TT Games are teaming up with the LEGO Group, to merge two of the world’s most popular brands with the creation of LEGO® Harry Potter: Years 1-4. Based on the first four Harry Potter books and movies that tell the story of Harry’s first four years at Hogwarts™ School of Witchcraft and Wizardry, LEGO® Harry Potter: Years 1-4 offers an engaging mix of magical gameplay and light-hearted humor. LEGO® Harry Potter: Years 1-4 is being developed by TT Games and will be published by Warner Bros. Interactive Entertainment and is scheduled for release in 2010.
LEGO® Harry Potter: Years 1-4 will give gamers the chance to experience the magic and adventure of Harry Potter in a uniquely LEGO way. Playing as Harry Potter, Ron Weasley™ and Hermione Granger™, as well as other favorite characters, gamers will have the opportunity to attend lessons, cast spells, mix potions, fly on broomsticks and complete tasks to earn house points. Throughout the game, players will also have the freedom to explore iconic settings from the wizarding world including Hogwarts castle, Diagon Alley™, the Forbidden Forest and the village of Hogsmeade™!
“With LEGO® Harry Potter: Years 1-4 we are creating an open, wide-ranging experience within Hogwarts that is full of fun and LEGO magic,” said Tom Stone, Managing Director, TT Games. “Harry Potter is one of the most beloved and well-respected characters, and we look forward to bringing gamers a new way of interacting in the universe with the LEGO games’ great humor and exploration.”
“Harry Potter is one of the world’s most popular and inspirational heroes, and LEGO® Harry Potter: Years 1-4 will appeal to a generation of gamers who grew up immersed in the Harry Potter books and films, and also loved playing with LEGO toys,” said Samantha Ryan, Senior Vice President, Development and Production, Warner Bros. Interactive Entertainment. “The game is geared for players to experience a good mix of puzzle solving gameplay with exploration and battle in some of the most beloved Harry Potter environments, plus a few other surprises.”
“We’re excited to announce this gaming experience based on the amazing Harry Potter universe,” said Henrik Taudorf Lorensen, Vice President, New Business Development, the LEGO Group. “LEGO Harry Potter: Years 1-4 is built around the same values of family-friendly creative game play that are present in other LEGO videogames, while delivering new elements of exploration and depth that we believe will engage children in imaginative play both virtually and physically.”
About TT Games
TT Games (www.ttgames.com) is the combined publishing and development group behind the hit games LEGO® Star Wars™, LEGO® Batman™: The Videogame, LEGO® Indiana Jones™: The Original Adventures and BIONICLE® Heroes. Incorporating renowned UK developer Traveller’s Tales, TT Games has a distinctive focus on console, handheld, mobile and PC games of the highest quality, aimed at young gamers and their families.
About the LEGO Group
The LEGO Group (www.LEGO.com) is a privately held, family-owned company, based in Billund, Denmark. It was founded in 1932 and today the group is one of the world's leading manufacturers of play materials for children. The company is committed to the development of children's creative and imaginative abilities through its products, which can be purchased in more than 130 countries. Visit www.LEGO.com
About Warner Bros. Interactive Entertainment
Warner Bros. Interactive Entertainment, a division of Warner Bros. Home Entertainment Group, is a premier worldwide publisher, developer, licensor and distributor of entertainment content for the interactive space across all current and future platforms, including console, handheld and PC-based gaming for both internal and third party game titles.
LEGO HARRY POTTER: YEARS 1-4 software © 2010 TT Games Publishing Ltd. LEGO and the LEGO logo are trademarks of the LEGO Group. © 2010 The LEGO Group. Produced by TT Games under license from the LEGO Group All other trademarks and copyrights are the property of their respective owners. All rights reserved.
HARRY POTTER characters, names and related indicia are trademarks of and © Warner Bros. Entertainment Inc. |
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Activision - Ice gae Rise Of The Dinosaurs Announced.
Activison have announced Ice Age Rise Of The Dinosaurs for the 360, PC, Wii, DS, PSP, PS2 and PS3. The game will feature voice actors from the Movie, Ray Romano, John Leguizamo, Queen Latifah and Josh Peck.
You get to play as different characters from the Movie,Whilst the Possums offer the gamers tips and advice during the games 15 levels. the game also has multiplayer with 8 Mini Games, a first for the franchise.
Press Release
SANTA MONICA, Calif., June 1, 2009 /PRNewswire-FirstCall via COMTEX News Network/ -- The talent from Twentieth Century Fox's highly anticipated Ice Age(TM): Dawn of the Dinosaurs feature film will reprise their roles in the upcoming video game from Activision Publishing, Inc. (Nasdaq: ATVI). The game features the voices of Ray Romano, John Leguizamo, Queen Latifah and Josh Peck as members of an unlikely herd of prehistoric pals on a rescue mission across the tundra and beyond as they meet new friends and discover a mysterious world teeming with lush vegetation and fierce dinosaurs.
"The actors have brought life and familiarity to these admired prehistoric Ice Age characters," said Rob Kostich, head of marketing for licensed properties, Activision Publishing, Inc. "Their presence in the game brings authenticity to the experience, immersing players in the Ice Age movie universe."
For the first time in an Ice Age game, players take on the roles of multiple characters such as big-hearted Manny the mammoth (Romano), the earnest but goofy Sid the sloth (Leguizamo), Diego the saber-toothed tiger, fan favorite Scrat and more. Gamers also get gameplay tips from the wacky possum duo, Crash and Eddie (Peck), and Ellie the mammoth (Latifah). Each character features its own strengths and abilities, resulting in a wide variety of gameplay experiences as players work through more than 15 action-packed levels. Players can also team up with friends and family in eight competitive multiplayer mini-games, another first for the game franchise.
The Ice Age: Dawn of the Dinosaurs video game is being developed by Eurocom for the Xbox(R) 360 video game entertainment system from Microsoft, Games for Windows(R), Wii, the PLAYSTATION(R)3 computer entertainment system and the PlayStation(R)2 computer entertainment system. The Nintendo DS version is being developed by Artificial Mind & Movement.
The console and Games for Windows versions are rated "E10+" (Cartoon Violence) and DS is rated "E" (Mild Cartoon Violence) by the ESRB. The Ice Age: Dawn of the Dinosaurs video game will debut at retail outlets nationwide this summer.
For more information on the Ice Age: Dawn of the Dinosaurs video game, please visit www.IceAgeGame.com.
About Activision Publishing, Inc.
Headquartered in Santa Monica, California, Activision Publishing, Inc. is a leading worldwide developer, publisher and distributor of interactive entertainment and leisure products.
Activision Publishing maintains operations in the U.S., Canada, the United Kingdom, France, Germany, Ireland, Italy, Sweden, Spain, the Netherlands, Australia, Japan and South Korea. More information about Activision Publishing and its products can be found on the company's website, www.activision.com.
Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Activision Publishing's expectations, plans, intentions or strategies regarding the future are forward-looking statements that are not facts and involve a number of risks and uncertainties. Activision Publishing generally uses words such as "outlook," "will," "could," "would," "might," "remains," "to be," "plans," "believes," "may," "expects," "intends," "anticipates," "estimate," future," "plan," "positioned," "potential," "project," "remain," "scheduled," "set to," "subject to," "upcoming" and similar expressions to help identify forward-looking statements. Factors that could cause Activision Publishing's actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include, but are not limited to, sales of Activision Publishing's titles, shifts in consumer spending trends, the seasonal and cyclical nature of the interactive game market, Activision Publishing's ability to predict consumer preferences among competing hardware platforms (including next-generation hardware), declines in software pricing, product returns and price protection, product delays, retail acceptance of Activision Publishing's products, adoption rate and availability of new hardware and related software, industry competition, rapid changes in technology and industry standards, protection of proprietary rights, litigation against Activision Publishing, maintenance of relationships with key personnel, customers, vendors and third-party developers, domestic and international economic, financial and political conditions and policies, foreign exchange rates, integration of recent acquisitions and the identification of suitable future acquisition opportunities, Activision Blizzard's success in integrating the operations of Activision Publishing and Vivendi Games in a timely manner, or at all, and the combined company's ability to realize the anticipated benefits and synergies of the transaction to the extent, or in the timeframe, anticipated. Other such factors include additional risk factors identified in Activision Blizzard's most recent annual report on Form 10-K and any subsequent quarterly reports on Form 10-Q. The forward-looking statements in this release are based upon information available to Activision Publishing and Activision Blizzard as of the date of this release, and neither Activision Publishing nor Activision Blizzard assumes any obligation to update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of Activision Publishing or Activision Blizzard and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations.
Ice Age: Dawn of the Dinosaurs TM & (C) 2009 Twentieth Century Fox Film Corporation. All rights reserved. Game (C) 2009 Activision Publishing, Inc. Activision is a registered trademark of Activision Publishing, Inc. All rights reserved.
All other trademarks and trade names are the properties of their respective owners.
SOURCE Activision Publishing, Inc.
http://www.activision.com
Copyright (C) 2009 PR Newswire. All rights reserved
EA - Charm Girls Club Announced for Wii and DS. Screens for Both Games. - Press Release
Press Release
Guildford - UK, June 1, 2009 – It’s all about fun, friendship, and charms, as the Play Label of Electronic Arts Inc. (NASDAQ: ERTS) today announced its new, original video game franchise for girls: CHARM GIRLS CLUB™. Girls will be immersed in the fabulous Charm Girls’ world where they collect sparkly, virtual charms as they complete challenges that are sassy, fun, and relevant to their world. EA will release four CHARM GIRLS CLUB titles this year including CHARM GIRLS CLUB Pajama Party for the Wii™, and three titles for the Nintendo DS™: CHARM GIRLS CLUB My Dance Party, CHARM GIRLS CLUB My Fashion Mall and CHARM GIRLS CLUB My Fashion Show.
“CHARM GIRLS CLUB celebrates everything that’s fun about being a girl,” said Sarah Handley, Senior Director of Marketing, EA Play Label. “Girls are gamers too and EA wants to provide them with games that are fun, fabulous and appeal to their interests.”
In the CHARM GIRLS CLUB games, girls are introduced to their new BFFs, the Charm Girls. The Charm Girls guide players through the games, give them a helping hand, and get their back when the evil Queen B’s try to intervene. Girls begin by customising their own Charm Girl character that represents their unique style. Girls can choose from thousands of trendy and stylish combinations, customising their entire look from head to toe, including their facial features, hair, make-up, wardrobe, shoes and even their accessories!
Collecting virtual charms is key in CHARM GIRLS CLUB. Challenges that a girl completes can earn her a shiny new virtual charm that she will add to her virtual charm jewelry box. Special multiplayer charms can also be earned when playing with friends. Girls can show off their new charms to one another and see who collects them all.
Each CHARM GIRLS CLUB game presents its own unique scenario that will have girls grinning from ear to ear. In CHARM GIRLS CLUB Pajama Party for Wii, girls can play with the Charm Girls, or with as many as seven friends, for the ultimate interactive slumber party experience. Girls will have an all night gigglefest playing more than 30 hilarious games like Bed Bounce, Pillow Fight, Speed Hair Teasing, and many more. Using the Wii Remote’s motion-sensing technology, CHARM GIRLS CLUB Pajama Party takes classic pajama party games and activities to a whole new level.
And there’s even more fun to be had for girls on the go with three CHARM GIRLS CLUB titles for the handheld Nintendo DS system. In CHARM GIRLS CLUB My Dance Party, girls choose the perfect dress, the perfect date and play through dozens of zany activities before attending the big night! In CHARM GIRLS CLUB My Fashion Show, girls select their models and the most awesome outfits in a series of wild challenges to see who rules the virtual runway. In CHARM GIRLS CLUB My Fashion Mall, girls manage the mall and tackle wacky mall mishaps everywhere from the food court to the accessories boutique to the nail salon.
“With CHARM GIRLS CLUB, we’re providing girls with quality games that emphasize cool characters, fun challenges, customisation and lots of collectible charm rewards that can be shared across products,” said Dyan Williams, Senior Producer, EA Play Label. "Girls are really excited about a new line of games made just for them.”
Developed by the EA Casual Studios, the CHARM GIRLS CLUB games are scheduled to be available this year- 2009. These games have not yet been rated by PEGI. For more information, visit http://www.charmgirlsclub.com or to download artwork, visit www.eagames.co.uk/press.
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About Electronic Arts
Electronic Arts Inc. (EA), headquartered in Redwood City, California, is a leading global interactive entertainment software company. Founded in 1982, the Company develops, publishes, and distributes interactive software worldwide for video game systems, personal computers, wireless devices and the Internet. Electronic Arts markets its products under four brand names: EATM, EA SPORTSTM, EA Mobile TM and POGOTM. In fiscal 2009, EA posted GAAP net revenue of $4.2 billion and had 31 titles that sold more than one million copies. EA's homepage and online game site is www.electronicarts.co.uk. More information about EA's products and full text of press releases can be found on the Internet at www.eagames.co.uk/press.
EA, EA SPORTS, EA Mobile, POGO and Charm Girls Club are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries. Wii and Nintendo DS are trademarks of Nintendo.