For this week's Demo Play Thursday i played the PlayStation 4 version of Crypt Custodian from Kyle Thompson and publisher Top Hat Studios.
I was interested in this because i really liked the art style, but i didn't know what it was before i started playing. Starting the game is pleasant as the initial load starts with a black cat that then turns ghostly white. i didn't understand the significance until the game starts with the revelation that we have died.
It's a good first impression, the art used for the icon is the same as the art in the game. the game uses the game world to do the tutorial, not worrying about linking it to the narrative. And then we get a broom and i can't believe that i called it, that i guessed correctly how this game would get us to being the custodian as we're only using the broom to clear the way.
I won't spoil the story, but once we get going the game kinda forgets to give us a purpose. up to this point, the game had been clear about what we're doing, where we're going, and then we're dropped into a new location. we know why we're there, we know that we're a custodian, but the game doesn't give us a reason to actually be one. regardless, i set off to explore this new area and it showcases some smart design decisions that aide accessibility.
The one i spotted quickly was that there's always a marker under our character, so when we're jumping gaps it's very clear our position in the world and it was never difficult. Another great thing is that every enemy we encountered has a "tell" as to when they're going to attack. sometimes it's the game showing us with an arrow where an archer is aiming, or a red marker showing an enemy is jumping to attack. for other enemies you can watch their movements and know that when they move their head up they're about to attack.
Couple those examples with nice environmental puzzles, and Crypt Custodian was a joy to play. But, it wasn't long before i realized that there's seemingly no way to heal outside of specific points on the map. after a couple of deaths i wasn't keen working my way to where i died to continue exploring. With no way to heal, it meant some of the trickier enemies started to become a chore and i became less keen on exploring. One thing i bought was an Objective Marker for my Map. at least i knew where i was meant to be going now.
Whilst travelling to our destination, the music was the perfect balance of BGM whilst also being interesting. the environments looked great on PS4, too. and when we got to an underground temple, the new story we learned was told very well.
But the lack of healing became frustrating again as there were only a couple of heal spots throughout the big dungeon. Thankfully there was one before the boss 'cause i died a few times and if i had to travel a long distance back to it i wouldn't have tried so many times and this would've been a shorter video. But i did try and i did succeed and then the demo does something great. it gives us the choice to end the demo OR we can take a newly learned and improved move and continue exploring the world. I chose to stop, but i appreciated being given the choice.
For me, Crypt Custodian felt like Cat Quest in many ways, but the lack of healing and some high level enemies also made it feel like it's more difficult than those 3 games in that series. But, if like me, you're a fan of the Cat Quest games and are wanting something a little more difficult, or maybe a more relatable serious story, than i do recommend Crypt Custodian. On PS4 it played great, it never felt like i was playing a worse version of the game. If you're unsure, i also highly recommend trying out the demo.