For this week's Mobile Friday i tried mo.co, from Supercell, on my iPhone 14 Pro.
Currently, mo.co is an invite only game so of course i applied and was granted an invite. if you're interested in trying out mo.co, head to https://mo.co/en/ to apply for yourselves.
Honestly, i think i came into this with the wrong impression of what the game was. i read it was some sort of monster hunting game and immediately i thought of the famous series from Capcom. mo.co is not that but you do seek out and destroy a lot of monsters in it. it's more of a monster exterminating game. there are locations where the locals are having issues with monsters, you go to these areas, deal with it, and then head back home. It's an experience designed for mobiles and short bursts of gameplay.
The gameplay is simple and yet satisfying. but what makes mo.co interesting is how it integrates an MMO experience into the game. When you travel to locations you are not alone in the world. there maybe main A.I characters in the world but there are other human controlled characters. everyone is here to achieve a goal but at no point does the game force us to team up. But if you're next to someone else and they kill a boss enemy, you both can get xp. if you use a area of effect heal move, that'll heal any other human character near by regardless if you're on the same team.
There are sections of this video where i don't team up with anyone, there are times i stumble upon a group tackling a boss and i join in. this is all done with no communication. towards the end of this video i did unlock a mode called Rifts. this mode has to be done in teams of 4 and it challenges the 4 players to defeat a boss as quickly as possible. your time is kept and the challenge is to defeat that boss with other players in a quicker time.
In this first play of mo.co i didn't unlock all the game modes so i don't know how deep the MMO elements go, but for now i like how relaxed it is about it. the game is also relaxed when it comes to finishing tasks and quests. often i would defeat the required enemies and not rush back to home and instead either help out those nearby, go to a hidden chest, or just keep on fighting. the experience is over when i choose it to be.
mo.co has been long in development and it shows because it is a very polished experience. even at the craziest screen filled moments i never noticed any lagging or graphical issues. the music is fantastic and the graphics have that bright "chunky" Supercell style. but i was surprised how barebones the tutorial was and some things in game are made much clearer than others. it feels like it's aimed more for "traditional gamers" than a causal audience but it wouldn't take may tweaks to make it more accessible to a causal audience.
Even tho mo.co is invite only at the moment, i do recommend it. i really enjoyed my time with it and i'm genuinely curious about the other modes i've yet to unlock and whether there's an actual story here.
Version 8.96.1 Played.