Showing posts with label PSN. Show all posts
Showing posts with label PSN. Show all posts

Wednesday, November 1, 2023

Backlog Conquering - #Abzû On #PS4 - Part 2 - The Next Two Shrines


Part 2 of playing the PlayStation 4 version of Abzu, a game developed by Giant Squid and published by  505 Games, started amazingly. It's not something i remember seeing before. When you get to the home screen, it's background has changed to the location we finished part 1, https://youtu.be/R_MvXOPcm4o. This isn't a surprise as the Rime videos had the same thing. But what i hadn't expected was that when you hit continue, you go to the background and play the game. I never suspected that the background was the actual game paused, i thought it was art. it's a really cool effect.

As for the rest of the video, i continued to find myself awestruck throughout. i'm going through it at my own speed, taking time to enjoy the scenery and exploring a little. If i have to criticize something, i'd say that the story is still difficult to parse from the art on the wall. the ruins in the world also don't point towards what happened in the past as we have the technological doors contrasted with the stone ruins throughout. so my drive to continue playing isn't the story but more the experience and seeing what the game has to show.

Monday, October 30, 2023

Cloud Monday - Cloudpunk - Good Game To Stream From PlayStation Plus But Unclear Saves Are An Issue


This week's Cloud Monday video is part 2 of playing Cloudpunk. I streamed this game, developed by Ion Lands, via the PlayStation Plus Cloud Streaming Service on my launch model Japanese PS4.

In part 1, https://youtu.be/o3KbvReYduI, i had a great experience streaming the game from PlayStation Plus Premium Cloud Streaming Service. there were the occasional hiccups throughout my time with the game but nothing that seriously impacted my time and my enjoyment of the game. they were simply noticeable.

For the most part, that continued into this part 2. I felt no lag in the controls and the streaming issues we had didn't get in the way of gameplay nor my enjoyment of it. But there were more noticeable streaming artifacts than in part 1. there were Stream Tears, where grey appears on screen, and it felt like there were bit rates drops, where the video looked like "1080p" but not too detailed. 

A lot of the games design, intentional or not, helps mitigate the issues i had streaming the game from PlayStation. Most, if not all, of the conversations in the game are voiced and also have subtitles, if you don't accidentally hide them,  so if there is macro blocking and the text becomes illegible, then you can listen to what's happening. If the bit rate or resolution drops, you can slow down or stop. most of the game so far is us delivery items in our vehicle but these don't go fast and we don't move fast when walking so i never felt like i was headed to a crash. and i could simply stop and wait for things to get better. So for these reasons, and more, i do recommend this game as something that's streamable from PlayStation Plus and that it's a good game in general.

But...it's unclear when the game saves. And in a game that's being streamed to us on a service that can kick us off with just a 20 second warning, it's a little frustrating. I ended this video not knowing when the last save was, would i have to talk to the Coffee Man again or was the save when i landed. i don't know. The game has some other small issues like a so-so tutorial that i can work my through. But this save issue is big enough to give me pause and it's something i must add when i recommend this game, 'cause i do recommend it.

Wednesday, October 25, 2023

Backlog Conquering - Abzû On PS4 - The First Two Shrines


The next game from my backlog that i'm going to play is the PlayStation 4 version of Abzu, a game developed by Giant Squid and published by 505 Games  .

I'm sure this is a game i got from PlayStation Plus, downloaded, but never actually played. Even when i changed the HDD in my PS4, i downloaded this game again because i wanted to play it. thankfully, this series has given me the push i needed to finally start Abzû, and after just this first part i'm glad i did.

Abzû is a beautiful game, even on my Japanese launch model PS4. it starts well, instead of just telling us to press a button it puts on screen the controller and also shows us which button to press. that immediately makes the game more accessible for people unfamiliar with the DualShock 4. What some people may not enjoy is how the game doesn't explicitly tell us what to do, but in it's own way it does give some hints in the first few areas as to what you'll be doing.

In this video, i did the first two shrines in the game. i don't yet fully understand the significance of the shrines, but like the rest of the game they are visually impressive. along the way, there are hints as to a story as there are seemingly structures, or ruins of ones, as well as surprisingly advanced robotic doors. There's also the enigma of the character we play as, as initially i thought it was humanoid. but as we were able to spend as much time as we wanted under water i'm starting to think that maybe we're not human. there are robots in the game, so maybe we're more advanced robots or even androids. in this video i wondered if this is a post apocalyptic world and our job is to help bring life to the oceans.

There will be a part 2, i'm very interested in this game. if you've watched the Rime videos  from earlier in this series, you'll know that i liked that game because i was playing and learning the story. the puzzles didn't really add much to that game. thankfully here there don't seem to be puzzles, other than the story itself.

Monday, October 23, 2023

Cloud Monday - Cloudpunk - Unclear Checkpoints And Auto-Saves Bring Unwanted Anxiety


This week's Cloud Monday video is is on Cloudpunk. I streamed this game, developed by Ion Lands, via the PlayStation Plus Cloud Streaming Service on my launch model Japanese PS4.

Going in to this game, i didn't know much about it. over the years i had heard this and that about it so i knew that it was something like a taxi/delivery game with lots of talking. but the specifics were unclear. But one of the reasons for choosing a "Cyberpunk" style game is whether or not the aesthetics of it would hold up being streamed to my PlayStation 4.

For the most part, streaming the game from the cloud doesn't affect the aesthetics of the game. the biggest issue the game has in this regard is with the PS4. the draw distance isn't too far so there is a lot of pop-in. it's hard to get a sense of scale, the fully grasp the whole world, when it's popping in as you drive along. But what you do get to see is some amazing voxel art and some huge buildings.

As the game uses varying sizes of voxels, i never really had an issue with how it looked or with things not being clear due to issues with the streaming. in the video, there was some macro blocking, some stream tears, some small hiccups, but in all these instances i still could understand the world. thankfully, these all happened in the car so it's possible out on foot it could be a little bit more of a distraction. the only issue i had with the cloud stream was an instance where macro-blocking made reading what a character was saying difficult.

Once again, it was the game itself that provided the biggest issue. In this video, i was unable to save my game, nor was i able to workout if the game is auto saving or checkpointing. I'll find out when i start Part 2 next week, but it genuinely adds a bit of anxiety to the experience because if there is an issue with streaming a game from PlayStation Plus, there's only a 20 second warning. I have no idea when the last save was, so i have no idea how much progress is about to be lost. The game's pace is slow and that works well with it being streamed, but that works against it if a lot of progress is about to be lost.

As a streaming experience, i do recommend it. But that comes with a huge asterix over the saving and checkpointing that i won't know the answer to until the second part of this series.

Wednesday, October 18, 2023

Backlog Conquering - Gunstar Heroes - From Start To Finish


This is my "perfect" playthrough of Gunstar Heroes on PS3, as part of SEGA's Vintage Collection that was released via the PSN. i have taken the videos i recorded from all 7 parts and edited them into 1 video. i have tried to remove all the continues and "save scumming" that i did to complete the game. there maybe a couple of instances where health maybe suddenly jumps up or the music may repeat a little, but for the most part you should be able to sit back and watch the game from start to finish. And as a bonus, there's no commentary! so sit back and enjoy the great soundtrack!

Monday, October 16, 2023

Cloud Monday - Matterfall - Part 2 - It’s Good To Stream From The Cloud But It’s Not As Fun To Play


This week's Cloud Monday video is part 2 of playing #Matterfall, a #PS4 game from #Housemarque that came out in 2017. In the first video, https://youtu.be/rj3-onwTwrk, Matterfall did well being streamed from the #PlayStation Plus Premium Cloud Streaming Service. But we always play the games twice so we can get a better idea of the average streaming quality.

So in this part 2, it actually was a little worse being streamed from the cloud than in part 1. there wasn't nothing too serious, but there was some minor macro blocking, what appeared to be some bit-rate drops, and some stream tearing. whilst these were noticeable, none of these got in the way of my gameplay.

The thing that got in the way of the gameplay was the game itself. i stopped playing the game because i stopped having fun with it. there's no denying that the game is good to look at, but i found it not as great to play. It's a shame as the game is good to be streamed from the cloud because of how frequent the checkpoints are and that it doesn't mind if you die. So whilst i can recommend the game as one that's suitable to be played from the cloud, i don't think i can recommend the game as strongly as something that should be played.

Thursday, October 12, 2023

Demo Play Thursday - Cross Tails on PS4


For this week's Demo Play Thursday i played the #PlayStation4 version of Cross Tails.  This DEMO, from developers Rideon, is also out on all current generation platforms and PC.

The reason why i chose to play this demo was because i was genuinely curious about the game. on the #PSN store, not much is mentioned about the story but the screenshots showed that when the characters are on screen, not their character art, they are surrounded by a thick black outline. but it didn't look quite like cell shading that i had seen in the past. 

The most annoying and disappointing part of this demo is the tutorial. it's just text boxes and pictures. and lots of them. the demo does start by saying that there are some limitations to it, but i do think that this is how the retail version of the game treats it's tutorial. it's an old way of doing it and many games have found better ways to incorporate their tutorials into the story and/or gameplay. it's quite important to this game as this game does have some unique features.

the one i used the most in this demo was the auto function. i can set some tactics, but once i've put everyone on the field i can turn on auto and the game's battles will just play out them selves. it's a fun and accessible thing the game does, and when you couple that with the story of the game it lets the player chose to play it like a JRPG or like a Visual Novel. the only downside of the visual novel aspect is that i had to manually continue the conversations, unlike battle mode there's no auto function when characters are talking.

But the highlight was how the characters on the game world looked with their thick black lines and the character art. the art was great with a lot of detail and the black lines on their in-game models worked better than i imagined. it was easy to keep track of the characters in the game world and it just looked really cool.

But as a demo, it has such a disappointing tutorial. it's really bad and becomes a barrier to higher level play. i could understand how after playing this demo some people would be turned off and not want to buy the game. on the other hand tho, there are many good aspects of the demo like a decent story, intrigued, and the fact we only played the beginning of one of the two stories in the game. these are things that some people will find compelling and get the game afterwards. what ever your choice, just be aware that your save game will not be carried over to the retail version of the game.

Wednesday, October 11, 2023

Backlog Conquering - Gunstar Heroes - Part 7 - The Final Part


Part 7 of playing Gunstar Heroes on PS3 is the final part of my playthrough of the game. in part 6, https://youtu.be/RKKnRQQN82A, i ended that video with a try at the final boss rush. in this video i completed that boss rush as well as the final boss battle.

i don't want to go into story spoilers here, you can choose whether or not to watch how the video ends. but what i will say is that i found the boss rush to be easier than some of the other parts of this play through. i was surprised that i managed to beat it, i think, on my third try. i was a little lucky that the game continued from the final boss and that it didn't send me back to the start of the boss rush.

at the end of the game, once it's all finished, i'm kinda left speechless. it's one of the hardest games i've ever completed. it's hard to say why i kept on going, i imagine there's a level of stubbornness behind it. Gunstar Heroes does have some good points, and from a technological standpoint it does some cool things. but it's difficulty is brutal and unbalanced. i can only recommend that if you're going to play Gunstar Heroes as part of the SEGA Vintage Collection on PlayStation 3 then set the difficult to the easiest.

Monday, October 9, 2023

Cloud Monday - Matterfall - Part 1 - Cloud Streaming Copes OK With All The Particles On Screen


This week's Cloud Monday video is part 1 of playing Matterfall, a PS4 game from Housemarque that came out in 2017. I wanted to see how this game would hold up being streamed from PlayStation Plus Premium Cloud Streaming as it has a lot of particles that, on services like YouTube, can appear to be blocky rather than the fine points of detail they are.

And for the most part, the PlayStation Plus Cloud Streaming Service was able to cope with the, at times excessive, amounts of particles on screen at a time. It wasn't perfect, but it was good enough that when the quality did drop and things got a bit blocky it wasn't too noticeable and not for very long.

The game has a mechanic that makes it a good choice to be streamed from the PlayStation Plus Premium Cloud Service. we know, and have seen, that the service will give you a 20 second warning when it'll kick you off. thankfully, Matterfall has, mostly regular, checkpoints. this means that you're either not too far from reaching one or haven't progressed far since your last one. because of this, i wasn't worried about loosing progress and felt relaxed continuing on. 

Whilst streaming it is fine, the game itself has it's own quirks that will take time to get used to. the one that annoyed me throughout the video was the control scheme. i feel like i never truly mastered it. the focus is on the R1 and L1 buttons and using them in combination and it's just something i've not really done in games. the other thing i mention a few times is how our weapon feels so weak right from the beginning. Hopefully i'll get more familiar with it in part 2, but for now this does make it more difficult whether or not to recommend the game 'cause on one hand it's game design means it's a great choice to stream but on the other hand it's gameplay feels lacking.

Thursday, October 5, 2023

Demo Play Thursday - KAMiBAKO on PS4


For this week's Demo Play Thursday i played the PlayStation 4 version of KAMiBAKO.  This DEMO, from developers Gravity Game Aris, is also out on PC via Steam.

The listing for this game on the PSN store is light on detail so it would only be once i started playing that i would learn about the game. or so i thought. in this hour i played, i didn't learn as much of the world and my character as i expected i would. but at least i did learn how to play the game.

That's where this game gets interesting as it has a few unique elements. the first one you'll encounter is how the world map is a flat 2d thing that your 3d character stand on. until you move onto a square, that the 2d map is broken up into, as then that square becomes 3d and stays 3d. it's fun what it happens but it also means it's easy to see where you've been or not.

The other interesting thing about this game is that you don't battle. instead, you manage the mana of your team mates. each turn of battle you can give mana to a team mate. once they have enough, they can unleash a powerful attack. but whilst they're waiting for the mana or instruction to use their powerful attack, they are still attacking the enemy. personally, i've not seen a game do this before but i have seen card games do something similar in that by using up a gathered energy you can put cards down. as it's different it did take a little bit of time to get used to, but now i've played it i'm interested to see how that mechanic works in practice.

The game wants you to use the mana and special attacks so makes it easy to gather it. you earn a small amount each turn in battle but you can also farm it from each square on the world map. it's here that we get the final interesting aspect of this game's mechanics and story. the world is suffering from fragmentation, this leaves areas of the map unpassable until you've fixed it. when you try to fix it, the world shifts to a room and the square becomes a puzzle on your desk. you need to match a certain amount of colors within either a time limit or move limit. once you're successful, the square on the world map returns to normal and you can travel on it.

This demo for KAMiBAKO does have some issues. they range from technical ones where the frame pacing feels all over the place to issues with the English script not reading right or even not appearing at all. there was one time where another language was on screen. But despite the many issues with the demo, i do feel it's a good demo as i'm interested in the game because of it's uniqueness. but the game itself does have issues, too. the demo shows there's a lot of copy and paste, whether it's map tiles, city buildings, or even character models and character art. the story isn't told that well, there's still a lot unknown and due to the English script not being great it even contradicts it self a little. so whilst the demo was interesting, the game could potentially still have these issues and that's why i'd wait and see if the reviews highlight them. it's possible that as this is a demo, the game will have been improved. but i have a feeling that the game will be largely similar to the demo.

Wednesday, October 4, 2023

Backlog Conquering - Gunstar Heroes - Part 6 - Completing The Empire's Space Craft


Part 6 of playing Gunstar Heroes on PS3 was interesting as it introduced a new gameplay mechanic. the first part of this video takes place in space. i'm in my space ship and the game is a side scrolling shoot-'em-up. for the most part it's not too bad nor too difficult. but it has one very weird control method. my ship always faces forward, so to change the direction of the guns i have to move the ship in the direction i want the guns to shoot and then fire the guns. i didn't really master it, instead i changed tactics to avoid incoming fire more than destroy them. 

the second part of the video takes place on the ship. it looks like it has crash landed so the action is similar to the previous parts. it's a short sequence before i had to fight 3 new bosses! each one, technologically speaking, looked great and interesting, but they all had their own frustrations. especially the first boss who had an annoying attack where it swept across the bottom of the screen, getting faster and faster, whilst machines attacked from above.

Defeating the 3 bosses is the end of the Space Craft section. so, to end this video i had a quick go at what looks like the final level of the game. it's a boss rush mode with some tricky platforming between each boss. it looks tough!

Monday, October 2, 2023

Cloud Monday - West of Dead - Part 2 - A Great Game To Stream From PlayStation Plus


This week's Cloud Monday video is part 2 of playing West of Dead from Upstream Arcade. I'm playing this game on the PS4 via the PlayStation Plus Premium Cloud Streaming Service.

Part 1 did go too well. you check out that video at https://youtu.be/KltyL6NREyA, but long story short, the game was fine, it was the cloud streaming service that caused me a lot of issues. i'd recommend giving that video a look as it'll contrast greatly against this video as part 2 was almost the polar opposite of part 1.

As streaming it was soo much better, i was able to sit back and enjoy the game more. i already recognised that the game design worked well on the service, so it was nice to simply play and trust that even if i got kicked off the service, the loss wouldn't be that great.

I made more progress and went deeper into purgatory. it was fun trying out different weapons, i particularly enjoyed a flare fun, and when i got the rune to travel from save point to save point i felt like it really opened up the possibilities and gave more reasons to explore.

There are a lot of positives with this game. the obvious one is just how great it looks. even when the stream drops to 720p or less, the game still has it's unique look. It controls well and is very responsive. the only issue i have is perhaps more a skill level complaint in that i just find it difficult to aim and hit enemies. i feel that i would've liked more of a lock on or perhaps a slight rumble with the controller. across both videos, my aim isn't great. the stories a little light, but i can give the game some benefit of doubt as it could also be that due to not being great at it i've maybe not gone far enough, or because the rooms are randomised each run i've just not found the place where i learn more about the game's story.

It's not the perfect game to be played from PlayStation Plus Premium Cloud Streaming Service, but it's certainly up there as one of the best. it suffers when the resolution drops and things become unreadable. but other than that, it works well. save points are frequent, but as it's a run based game, the only progress you'd loose at worst is just 1 run. as a rouge lite, i'd recommend it over Rogue Legacy 2 simply because of the more frequent saves.

Saturday, September 30, 2023

Online Saturday - My Hero Ultimate Rumble - Bad Online Ruined The Fun I Was Having


Welcome to Online Saturday.
For today's video i tried out the newly released My Hero Ultimate Rumble on PS4 from BandaiNamco and Byking.

Other than what was written on the PSN Store page, i knew nothing about this game. but as battle royale style games are something i don't really play, i saw this as a good choice for giving the genre a go. i'm a little familiar with My Hero Academia/僕のヒーローアカデミア so i wasn't going to be too lost with who's who.

What's great is that the game starts off with two tutorial sections. they each take their time to explain, have an image of what buttons on the controller are used, and a little image showing what'll happen. it's very approachable. then the second section is a little battle against the computer where you get to try out all the moves you learned. the CPU opponents weren't dangerous no smart, so again it's accessible for people to try out stuff without the fear of other people. But, the first online issue occurred after completing the battle. it kicked me out of the game to the start menu and when i logged back in i had to do all the tutorials again, so i cut that from the video.

Once the tutorials are completed, we're introduced to the main home screen. each section has it's own small tutorial information box which is very welcomed. it also feels welcoming as it lets you chose whether you want to go straight into a game or explore the options. i wanted to check out the other sections and other than a sparsely populated store, it was all fairly standard with no surprises nor was i left with any questions. 

Getting into a game is not as straight forward as i expected. When you start looking for a game, it first tries to find two other players. when it does, it waits for all three to ready up. But, the game is often unresponsive for long periods of time. in this video, two of us were ready and the third wasn't. But there's no way to kick them from the team or to give up matchmaking. i was stuck waiting for the other player. it truly felt like i would have no other choice but to quit the game and this is a very big oversight from the developers. Once all three players are ready, the game then tries to find a lobby for our team to join. once it finds one, it places in it with all the other players, but only briefly as then it loads up the map. from this screen you can choose where you want to spawn in. once everyone has, it then reveals where all the other players are! i've not played battle royales before i so don't know if this is something unique to My Hero Ultimate Rumble, but it was fun when it was revealed.

Once i was playing, it was quite fun. we're all new to this game so it was also chaotic. thankfully, it's easy to communicate with your teammates by putting markers down and we used it quite well. the stages seemed big with different terrains and heights. as everyone was moving so fast, it took a little time to adjust and learn a new play style. but after a few minutes i felt like i was having fun and that each of the other characters were quite different from my own. And then, more connection issues as our game was ended early and i was logged out and kicked to the start screen. then i had to wait before the game was ready for me to get to the main screen.

That was the only online gaming experience i had. the game would fail to join a game and then would disconnect a third time, logging me out. by this time, i had been playing for nearly an hour and a half and i was getting frustrated so i called it a day. but i will return to the game.

It did soo much right. the tutorial is great. the home screen isn't cluttered and is fairly logical in it's layout and what each section does. the graphics on my launch model PlayStation 4 were great. loading times were about what i expected and so were the fans. i felt like it was similar to the Gundam Evolution games in that the character models look fantastic and accurate, in this case to the anime, whereas the world is a bit generic but still looking like as you'd expect. the controls felt tight and it felt and looked like each character was different. But the online experience wasn't great. you can play this game offline versus the computer, but i just can't recommend this game with the online as bad as it is. it's either due to demand being so high or the online just being a buggy mess. maybe wait a month or news via social media before giving this game a go.

Wednesday, September 27, 2023

Backlog Conquering - Gunstar Heroes - Part 5 - Finally Saving Yellow


Part 5 of playing Gunstar Heroes on PS3 went as well as i thought it would. In part 4, https://youtu.be/OxdokqLjspU, i had already spent around 30 minutes trying to save Yellow, but couldn't. So this videos continues on from that.

From part 4 i have have two save files, one near the boss with low health and one a little bit into the stage with most of my health. i play both of them before settling into trying to complete the stage with more health to make the boss fight easier. The problem with the boss fight is that whilst i had learned the moves he uses, he was unpredictable and there wasn't a pattern to learn. it felt like a combination of luck and unfairness. But at the end, i did defeat him and save Yellow.

Monday, September 25, 2023

Cloud Monday - West of Dead - Part 1 - Streaming From PlayStation Plus Fails Repeatedly


This week's Cloud Monday video is West of Dead from Upstream Arcade. I'm playing this on PS4 and streaming it from the PlayStation Plus Premium Cloud Service. Well, i tried to.

This video is of two halves. the first half is my continued attempts to play the game, as it kept kicking me off, and then my attempts to play anything until eventually, in the second half of the video, i was able to play West of Dead.

The reality is, i'm often having to go through situations like this. West of Dead isn't the first game i've played to kick me off and stop the streaming from the cloud. All the hassle trying to get it to work is also nothing new. it's getting rarer and rarer when i can turn on my PS4 and just stream from the cloud. what i haven't shown, but may do next time, is that i nearly always have to restore my licenses. then i usually restart the PS4 as i end up with the same issues in this video. i did it today before recording but actually had restarted twice, hoping it would help.

PlayStation Plus issues aside, the goal of this series is to see how the game is for streaming and i can say that West for Dead, how little i've played so far, has some positives qualities and a couple of negatives. The negatives aren't that bad, they mostly revolve around the user interface. if at 1080p, for example, it's already a little small, it becomes almost unreadable when the service drops it's quality. But trial and error can help. As for the positives, the biggest one is that the game saves often as there are save spaces in many locations in the map. the game is also randomising the levels each time you die as you're meant to die in the game. so if you are disconnected, some progress is lost but not a lot.

I look forward to trying out the game again in part 2 and hope to have a better experience from PlayStation Plus Premium. I am thinking about making a video showing the hassle i sometimes have to go through just to play a game on the service.

Saturday, September 23, 2023

Online Saturday - KartRider: Drift - 12 Races Across The Infinite Boost, Item, And Crossover Modes


Welcome to Online Saturday.
For today's video i'm back with KartRider: Drift. I haven't played this racing game from Nexon since it launched on PS4 back in April. you can checkout that video here https://youtu.be/61mKJc1G2M8. Back then, it was a very solid racer that looked great on PS4. Since then, the game has received numerus updates and is in it's 4th season of events. as you can see from the icon, it's spooky season so there are new spooky themed race tracks, racer customs, and karts.

In this video i just wanted to race and i was glad to see that there is still a robust online community for this game. Some games found a match as fast as Splatoon 3 does! the only thing that slowed things down was that i'm playing this on PlayStation4. the load times were always worse on here, as in the pre-race lobby you can see how fast or slow the game's loading for other racers. There was only 1 technical issue i had and whilst it only happened twice, it did get in the way of gameplay. what happened was that there was a pause, maybe for a second at most, but this is an online racing game so the action doesn't stop. so when the game unpaused, even tho it was brief, my kart had continued as had the rest of the game. It's hard to say what caused it, whether it's a frame pacing issue or a stuttering issue, but it happened.

Other than that, it was a fun racing game. it is different to Mario Kart so it's not an easy comparison. but as it's free to play, it's one i do recommend you experience for yourself. The Season Pass is also pretty good for free players as we can still earn karts and characters. the store also seems reasonable priced, like things are attainable. The only thing i want them to change is the character and kart screen. it would be nice if it was easier to see which characters have extra costumes. 

Wednesday, September 20, 2023

Backlog Conquering - Gunstar Heroes - Part 4 - Completing The Strange Fortress


Part 4 of playing Gunstar Heroes on #PS3 went much longer than i anticipated. in the other 3 videos, each one has shown my attempts at completing it. I finished The Strange Fortress and thought it was the end of the video, but as i was getting the story about the plot twist, the game started the next stage!

So this video is two halves, the first half is the journey to complete The Strange Fortress, and the second half is my attempt at rescuing Yellow. I do not get to Yellow, so the second half will be continued in Part 5!

Monday, September 18, 2023

Cloud Monday - For the King - Part 2 - Poor Cloud Streaming Experience Didn’t Ruin Gameplay


*Apologies for my audio quality. i forgot to change mic's from the recording laptop's to my Blue Snowball Ice. it's bad from start to finish*

Today's Cloud Monday is part 2 of playing For the King, streamed from PlayStation Plus Premium. This game was developed by IronOak Games and published on PS4 by Curve Digital Publishing. 

Part 1 didn't go well in terms of the game itself. head to https://youtu.be/Uw-QOB-l3Cw to see the many complaints i had about the game. But streaming it from PlayStation Plus Premium Cloud Streaming Service was actually very good. i made several comments about how, whether intentionally or not, the game's graphic design and how frequently it saved works well with the streaming service.

Here in Part 2, that was put to the test. the overall streaming experience from PlayStation Plus wasn't great. there were frequent issues ranging from resolution drops, stream tearing (where grey appears on screen), macro blocking (where fine detail is replaced by squares of color), and what looked line frame time issues or missing frames. Even tho streaming it from the cloud to me wasn't great, the game itself mostly held up ok. the only issue the game has is how it displays texts. it's small and i don't sit close to the TV when i play these games. when the resolution dropped, or when there was macro blocking, the text on screen was an issue. 

For those who have played the game, hard to read text isn't a big deal. but for newer players like myself, it is. But overall, even with the issues, it never got in the way of the gameplay. so if this is a game you enjoy or really want to try, doing so via the PlayStation Plus Premium Cloud Streaming Service is great option. Plus, as it saves so frequently, i was never anxious about loosing progress as i had trust in the game. admittedly, i didn't have to put that trust to the test.

Saturday, September 16, 2023

Online Saturday - Gundam Evolution - 4 Matches, 0 Wins!


Gundam Evolutions 6th Season has just started and the game has been recently updated. It's been a while since i last played this game, but here on PS4 in Japan there were still players online and getting into a game didn't take too long. It's not as fast as Splatoon 3, but then again no game is, but at least here the online is healthy enough to get some games.

Unfortunately, all 4 games i played with Gundam Evolution ended with losses. i wouldn't say they were close either. in all 4 games, the opposition seemed to dominate. But i still had some fun. i managed to get some kills and some revives. i also bought a Gundam, Gundam Dynames, but didn't get to use it much as other players also wanted to use it.

Thursday, September 14, 2023

Demo Play Thursday - Boxville on PS4


For this week's Demo Play Thursday i played the PlayStation4 version of Boxville. This game from developers Triomatica Games was already released on other platforms but recently came to the PS4.

I'm not very good at point and click adventure games, but i'm willing to try them 'cause maybe i'll find one that i enjoy or don't immediately get a guide out for. I wanted to try Boxville because the graphical art style caught my attention. it didn't look like anything i've played before and looked more akin to a stop motion cartoon/movie than a video game.

The Demo starts with a message from the developers saying we're not playing the start as they don't want to ruin the story. that's fine, i have no objections about that. But then they just drop us into a level with no tutorial. you'll hear me complain that if they can add a screen to tell us about not playing the start, then why can't they give us a screen telling us what buttons do what. if we're not playing the tutorial at the start of the game, why can't they put a simple message or diagram showing what buttons do what. they could've put effort to make it accessible.

The video then is mostly me trying out different buttons and being confused. as there's not story context for what we're doing other than go down the city, this didn't feel like a demo for the game. it felt like an escape room. a great looking one for sure. i feel that the demo could've made some allowances to help. like the cursor didn't seem to interact with anything but perhaps it could've pulsed to signal something we can interact with. again, as i didn't know the controls, i was unfamiliar with the items being kept above and it really slowed my progress until i worked that game mechanic out.

The point and click gameplay was mostly logical but it did feel like a couple of times it wanted me to do things a little unexpected but that were perhaps introduced earlier in the game. so at times things went fast and other times things went slow, so slow that it became a tad frustrating.

I'm not sure if it's in the final game, but i had a couple of technical issues where the demo seemed to freeze on me. but the most annoying thing was that the cursor would stay when we moved screens. this often meant it was no where near where i wanted it to be. it would've been soo much better if when the screen changed, the cursor reset it's position to where i was at the very least.

Ultimately, i don't think it's a great demo. it does show off the graphics, but it's not as accessible as it should be and the tech issues and some design choices make the game feel not finished even tho it was released last year on other platforms. Playing this demo does not make me want to play the final game, but i will say that's also in part because i'm not great at point and click adventure games and i didn't really enjoy this one.