Showing posts with label Hyde. Show all posts
Showing posts with label Hyde. Show all posts

Thursday, April 9, 2026

Demo Play Thursday - Ariana and the Elder Codex DEMO On Switch


For this week's Demo Play Thursday i played the Nintendo Switch version of Ariana and the Elder Codex, from developers Hyde, Compile Heart, and Idea Factory.

I didn't know anything about this demo going into it, but after playing it there's still more about the game i want to know. the demo shows one area not quite from the start of the game in what i assume to be a way to avoid story spoilers. but after playing it, i feel like we're not given enough information about the game's story and some of the game's mechanics. if this is a demo trying to sell itself to us, it falls short when it comes to the game's story.

Ariana and the Elder Codex DEMO doesn't run perfectly on Switch. in the game's options, i had the option for the game to prioritise frame rate or resolution so i picked frame rate. but there were many moments in this demo where the framerate dropped a lot. if you tried it with the focus on resolution, it would be interesting to know if you had even greater issues with framerate than i did.

Other than the game's music, there's a lot to like with the demo. i appreciated that it's honest from the start that the save won't carry over to the retail release and that things may be different in the retail release. whilst we only get one segment to play through, it's about an hours worth of content. but it doesn't take place from the very start of the game so there were some gameplay mechanics not explained. but for the most part, enough was explained clearly for us to enjoy the demo. 

I found the combat to be satisfying. it's pretty fluid and i found it easy to pull off different attacks. what's cool about this combat is how you can stagger the enemies with repeated hits of magic and when you defeat an enemy with magic they explode. this explosion can then stagger or defeat near by enemies in a cool looking combo system.

It felt like the area we got to play in has more secrets than i found, but because of the type of demo this is, there's no indication whether we would be able to go back and explore the level later in the game to get a 100% or if we only get one chance at it. it's just another example of how the game didn't quite sell to use the potential or the possibilities of Ariana and the Elder Codex DEMO.

I did enjoy playing this demo and if you're interested in Ariana and the Elder Codex DEMO it would be worth playing. but i don't think it's going to answer all the questions you'd have about the game. it would be worth checking out written or video reviews to get a better sense of what you'd get. at the very least, it does look nice on Switch. i just worry that performance wise, people should look at getting Ariana and the Elder Codex on Switch 2.

Monday, November 10, 2025

Cloud Monday - Digimon Survive - Part 2 - Streaming From The Cloud Is A Good Way To Play It


This week's new Cloud Monday video is part 2 of playing the PS4 version of Digimon Survive via the PlayStation Plus Cloud Streaming Service to my Japanese launch model PlayStation 4.

In the first Part, https://youtu.be/kjyaV_4XsyY, it was clear how good the game's save system was. it was an Auto save that's pretty clear to see on screen when it's in action, typically before/after a talking set piece, and there's also the manual save option which can save the game at a specific point in a conversation. when we start this Part, we load right in to the middle of the conversation we left the game before.

When there's only a 20 second window to save before being disconnected from the service, being able to save and knowing when the game itself last saved is crucial and Digimon Survive does a great job at it. One of the reasons i feel like it's one of the better games we've played via the Cloud also comes down to the game's art style. none of the Digimon we've encountered so far has fine detail. their art style is simple and relies on expressions. if the game was to suffer from macro blocking, so instead of fine detail we get larger squares of color, there's a higher chance of such squares not getting in the way of the Digimon's design. their character models are large so there's a higher chance of the squares appearing in color anyway. the subtitles on screen are also rather large. if macro blocking were to occur in the subtitle box it would be obvious, but it's unlikely to obscure the whole world due to the size of it so for the most part text should be legible enough. if things did get rough then it's easy enough to pause and maybe even save and wait for this macro blocking to pass.

The visual novel style of gameplay also lends itself to being played from the cloud. this game has a "Backlog" feature, something fairly common amongst visual novels, where you're able to look back at text already spoken. so if there was macro blocking obscuring text you're able to check what it actually said. I think you're also able to check what was set in a cut scene, if you had to end it to save, but i haven't tested that out. 

Digimon Survive isn't a large install, the PSN Store say's it's 6.34GB so for many installing it will be a sensible option. but i do feel that playing it from the cloud is just as good of an experience. there is one added benefit for those who sometimes forget what they've installed on a console and that's whilst the icon will be on the home screen no space is taken up. so if you do forget to uninstall it when it leaves PlayStation Plus, it'll take up no space and you can add the icon into a "To Buy" folder as a Wishlist" of sorts on your console.

Monday, November 3, 2025

Cloud Monday - Digimon Survive - Part 1 - It's Easy To Save And Has Frequent Auto Saves


This week's new Cloud Monday video is part 1 of playing the PS4 version of Digimon Survive via the PlayStation Plus Cloud Streaming Service to my Japanese launch model PlayStation 4.

Digimon Survive will be leaving the PlayStation Plus service this month so i wanted to see if playing it from the Cloud would be a good way to play it before it's removed. When it's removed from PlayStation Plus, unless you've bought it, it'll stop working on your PS4 or PS5.

Digimon Survive is a Visual Novel style game that uses that style of game to tell it's story whilst also combining a tactics style fighting mechanic and also have a Mobile Phone explore your location feature. in this hour and a half i played for Part 1, all these different styles work well together and feel cohesive.

How a game saves is important when playing a game from the Cloud. PlayStation Plus Cloud Streaming Service gives users a 20 second warning before disconnecting. it's important to know when the game autosaves and how to do manual saves. in Digimon Survive, the auto save is clearly mentioned on screen and happens before cinematics, where manual saves aren't possible, and after chapters. during typical Visual Novel sections, we're able to pause the game and save manually.

the stream quality was great during Part 1. this helped highlight the graphical style of Digimon Survive which i quite enjoyed. there may not be a lot of small details, but the art style and and use of colors is nice. we saw in the first battle at the start of the game that the Digimon are drawn in a flat 2D style whilst the battle stage is 3D. everything was clear to see and importantly I didn't notice a lag in the controls during menus, story, or battle sections, unlike during the previous game with Cyberpunk 2077.