For this week's Demo Play Thursday i played the Nintendo Switch version of Unrailed 2: Back on Track, from developer Indoor Astronaut.
This game looked easy from the screenshots, but after reading the #eShop page it was clear that this was more than just a track laying game. the tutorial is helpful until it isn't. it tells us the controls and some of the basics, but in this demo you'll see that i fail a couple of times because i kept being blocked. i also found that the tutorial didn't quite cover the ai of my companion that great and i mostly found out by trying.
By the end of this video, i got a basic understanding of how to play Unrailed 2: Back on Track, how to manage access, and how to progress through a level. But by this point i wasn't having too much fun. it felt like i had solved a problem and was waiting for the next thing that didn't quite come.
There are rogue elements to the game where if you fail you carry over some progress into the next attempt. for example, you no longer have to start right at the beginning if you accessed a new biome and some of the currency you obtained can be spent before your next run.
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