Monday, June 29, 2026

Gitaroo Man - Part 2 - Can't Recommend Playing It In The Cloud - Cloud Monday


This week's new Cloud Monday video is part 2 of playing the PS4 version of Gitaroo Man via the PlayStation Plus Cloud Streaming Service to my Japanese launch model PlayStation 4.

In Part 1 of playing Gitaroo Man it became clear that this was going to be tough to play in the Cloud and in Part 2 i was unable to make more progress. i did get better with more practice, but it still wasn't enough to complete the level and move on to the next one. with no training and no option to practice, all i could do in this part was try and try again to beat it. there were a couple of times where i got close, but the game's mechanics meant i would have to play long stretches without making a single mistake, even if the enemy seemingly had no health. it's a combination, with the lag in the controls seen in Part 1, that just make it too difficult to play in the Cloud. 

There is a chance with practice that you could get better, but then there are other problems with playing this game in the cloud. for example, we saw across two parts of Gitaroo Man and Runner 2 that there are occasional stutters on top of controller lag. but this often presented itself in the audio or video not being clear so i would miss the button prompt completely. 

Unfortunately, there's another issue which is related to the game's aspect ratio. it's a 4:3 designed game that, when it comes to the button prompts, doesn't take full use of it. with Runner 2, as it's a 16:9 Widescreen game, you can see the enemies, gold, and platforming sections coming so even if there is a stutter of visual issue like macro blocking, there's time to react. but with Gitaroo Man, the action happens in a small area in the middle so there's much less time to react to the prompts without the issues mentioned above.

As much fun as the art and music was, i wouldn't recommend playing this game in the cloud. i can only recommend downloading Gitaroo Man. 

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