Friday, April 4, 2025

Mobile Friday - DDDigger - A Fun Digging Game With Nice Graphics And Music, But Has Intrusive Ads


For this week's Mobile Friday i tried DDDigger, on my iPhone 14 Pro.

it's another game from developers treeplla that may look simple at first but actually has some fun gameplay. You can check out my videos for Idle Lumbercat - Wood Games, https://youtu.be/j074foqCgrg, and Cat Snack Bar, https://youtu.be/hhqyaTmhXw4, if you want to know more about games from this developer. what's interesting about DDDigger, in comparison to those games, is that it's not really an idle game. there is a small idle mechanic in it, but the point is to play to earn coins, use those coins to upgrade weapons, play and go further and earn more coins, and so on.

The tutorial is barely there, but it's just enough to get the basics across and the game is basic enough to grasp it quickly, and if you don't it's not an issue as failing and trying again is part of this game's genre and ties into it's mechanics. no matter how good or bad you do, you'll earn some coins. the graphics are simple but effective. it's clear which levels of dirt has enemies, which have gold, the helpers are also distinct and each weapon is easy to see. there maybe a lot happening at times but i found it easy to see and follow what was happening.

What i'm not too happy about with DDDigger is it's claim that "Offline Adventure. Enjoy the game anytime, anywhere without an internet connection!" that it has in the app store. sure, there was no data download at the start and that is fantastic. but it does have intrusive ads. at the start of the video i was praising it for giving us the choice whether we wanted to get some in-game reward for watching an ad. it didn't bother me that it was offering different rewards at different points for watching an ad. i even praised DDDigger for be smart with it's in-game store ads as it kept them to items we've used. no, where DDDigger goes wrong is having ads suddenly popup after a run. there was no warning, no asking for permission, and i certainly wasn't expecting it to have them because it claimed that it was an off-line game. it appears the ads come after every 2 games played.

In this video, the ad situation wasn't that bad in the grand scheme of things. but i can easily envision that as you get further into the game, you'll need to start grinding out games to earn enough coins to level up stuff. this'll mean having to play more and more games, which means more and more ads. these videos use data and it wouldn't take long for the ads to slowly eat into data limits. because of this, i can only really recommend DDDigger to be played over wi-fi. i had a good time playing it, i really enjoyed the music too, but the ad situation completely changes things.

Version 1.1.7 Played.

Thursday, April 3, 2025

Demo Play Thursday - Vagrus - The Riven Realms: Prologue On PS4


For this week's Demo Play Thursday i played the PlayStation 4 version of Vagrus - The Riven Realms: Prologue from developers Lost Pilgrims Studio.

I'll admit that going in i didn't know what type of RPG it was and it ended up being a type of RPG that i don't enjoy playing and haven't played much before. i tried to not let that get in the way of my playthrough of this demo. i didn't get to the end of this demo in this video as by the end i really wasn't enjoying myself.

right from the start, even before i started recording, i was waiting for the game to load. that first load took well over 3 minutes, very often showing very unhelpful tips. Vagrus - The Riven Realms: Prologue is built on Unity, an engine that's notorious for how bad it runs on base model PS4s. This demo had already been patched twice to 1.02 so i went in expecting things to go better than they did because after the load was an introduction video to the story that stuttered both visually and audibly. 

So, Vagrus - The Riven Realms: Prologue makes a poor first impression. next was the home screen and i didn't mind the notices on screen but they were tiny in comparison to how much free space there was. i saw the bug reporting and as i had encountered a couple already i was going to submit but then it turned out the report form hadn't been formatted for consoles and i certainly didn't want to type out a report using just a controller. there are more issues going into the options as only the font size option showed what it actually did. i haven't played the game and yet it expects me to know what game specific changes can be made without any examples. And even tho i made the font change, it rarely actually appeared as big as i wanted. as far as i'm concerned that option either doesn't work is mislabeled. Another option that didn't seem to work great was the full screen UI Zoom as it looked slightly blurry and weird.

after about 14 minutes i finally get to the gameplay, and here i'm greeted by a great choice. Vagrus - The Riven Realms: Prologue lets the player choose if they want to play it as envisioned by the developers or if they want an easier more story focused approach. i like that they clearly define what the difficulty levels are. But, it talks about achievements which Vagrus - The Riven Realms: Prologue doesn't have.

We finally get to the story and are greeted by small text, not what we set in the options, but thankfully it's voiced. however, at the time, i wasn't really sure who was talking. the art is static, something i'm not used to in the story telling games i play. i imagined that we would be introduced to our character first, not some random person. But as that person talked, i fully expected the rest of the game to feature voice acting and i was wrong. again, in story games i'm used to playing i'm used to not only seeing who's talking but them either speaking the text on screen of adding sound effects. this style of story telling was something i didn't quite get used to by the end of the video. an issue i had with this style were the options of where the conversation should go. i think i disagreed with nearly all the conversation options throughout Vagrus - The Riven Realms: Prologue.

the tutorials were often useful but quite overwhelming and screen filling. but there were times when the tutorials would use words that aren't used in-game as often symbols are used instead. if they use a symbol, the tutorial should use it too. this meant that when it came to money, i was wrong. i thought the round symbol was money but instead it was the colored balls. i needed the tutorial to point this out and it didn't.

I could go on, but i think i've got the point across that there was a lot about Vagrus - The Riven Realms: Prologue i didn't enjoy. there's more in the video, too. some of it will be due to the style of RPG it is, but poor performance and poor tutorials is down to the developers. i can agree that my issues with the story are probably just down to me.

Does Vagrus - The Riven Realms: Prologue succeed as a Prologue, no. calling it a "Prologue" puts pressure on this to deliver a story that makes us want to continue. i don't think it does this. if it was just called a demo, i think it would've been fine and be in-line with other games i've played recently. but i do think "BETA" would've been more appropriate for the state it's in. with the game launching soon, after playing this i wouldn't recommend getting it not only for my issues with the start of the game but also the state of it, too.

Wednesday, April 2, 2025

Backlog Conquering - Final Fantasy On PSP - Part 11 - Dragons, Class Changes, And Onrac


Welcome to Backlog Conquering. This is a series were i play a game from my backlog that i may or may not have played before. the goal isn't necessarily to finish the game, the goal is to play it. that way, i can have an opinion about it. The newest game in the Backlog Conquering series is the #PlayStationPortable version of #FinalFantasy. this is the downloaded version of the game, but it is also available on #UMD. To help with this playthrough i'm proudly using a guide from #GameFAQS. here's the link, https://gamefaqs.gamespot.com/psp/937909-final-fantasy/faqs/55625. i'm not following it exactly, but it's useful to have. 

In Part 11 i did a lot of little tasks that didn't seem to be a part of the main story line. In Part 10, i did the Citadel of Trials and got a reward. Here, i was able to take that reward and got a buff to my character classes. one thing that was made clear to me in this part was that the guide i'm using is skipping some of the story telling. twice i went off to different places in this video to get a fairy and a warp cube. from my playing, there were no story reasons for this. but in Onrac i talked to everyone and found people who would've given me the story for finding the fairy. i'd been curious if i had been missing some of the story telling and now it's clear to me that i have. i can understand why the guide skips some of it as it's streamlining the experience. but for me i think i would've liked to have got the story and then used the guide to find out where to go next. i don't think i'm going to change things in the future videos as i've already used it as much as i have.

Tuesday, April 1, 2025

Stories on Tuesday - Coffee Talk - Part 6 - October 2nd and October 3rd


The new game in the Stories on Tuesday series is the PS4 version of Coffee Talk from Toge Productions. I've downloaded it as part of PlayStation Plus.

This is Part 6.