For the second time, i thought i had finished Tearaway Unfolded. i didn't play the PSV version of it so i don't know if it's the same on there, but this PS4 version has tricked me twice now. the first time it wasn't too bad as i felt that they worked it into the narrative of the story very well. but this time, it feels cheap.
After beating the scraps, we ended up between stories in a section that looked cool but didn't offer much different in gameplay mechanics. but visually it was very different. the same is true when we reached the desert looking area. there were some cool visual and audio moments, but this feels like the first video we've done where nothing special was added to the gameplay.
This helps add to the thought that this third story feels a little unearned and cheap and that perhaps i would've been more satisfied with the game ending than what i have played so far.
This week's Cloud Monday video is part 1 of playing the PS3 version of Sly Cooper and the Thievius Raccoonus on PS4 via the PlayStation Plus Cloud Streaming Service to my Japanese launch model PlayStation 4.
The previous game i checked out for Cloud Monday was the recently released PS2 version of Sly Cooper and the Thievius Raccoonus on PS4, it's also out on PS5. That version of the game is running in an emulator. So the positives after Part 1, https://youtu.be/tphGJ4lCw88, and Part 2, https://youtu.be/gg_RuiDKR5c, were that you're able to save anywhere which is great when you only have 20 seconds before the service kicks you off, and that you're able to rewind gameplay and retry. But i wondered if the PlayStation 3 HD Rerelease would be better.
So as well as the usual goals of seeing how the game plays as it's streamed to me, i was checking out a personal question of is this PS3 version than the emulated PS2 version.
The first thing i noticed was that it was a 16:9 screen, tho the resolution wasn't 1080p, it was maybe 900p. then i noticed the camera controls were much more modern. and then i was able to get into the police building, something which took too long in Part 1 as i took time to adjust to the jump in the game. So immediately i felt more comfortable with the game.
But then came the first instance where i would've liked to have had the rewind controls. i was hit by a missile and the respawn point was right at the start of the level. Thankfully this section is very short, but it was a tad frustrating.
Overall, i found this version much easier to play. with no rewind, i also found myself going a little slower too. but i know this section having played it previously so it will be interesting if i'm able to get to the boss fight or even a new area in part 2.
This part ended earlier than i wanted as i was kicked off the service. thankfully, not only is it easy to save in this game but it's also fast so i was able to save before the 20 second count down. when i checked my internet stats at the speed test it was clear to see why i was kicked off, these speeds were very abnormal for me and other games i've played.