Monday, February 26, 2024

Cloud Monday - Tales of Arise - Part 1 - Manual And Auto Saves Are A Great For A Cloud Based Game


This week's Cloud Monday video is part 1 of playing the PS4 version of Tales of Arise via the PlayStation Plus Cloud Streaming Service to my Japanese launch model PlayStation 4.

I had previously looked at another BANDAI NAMCO RPG to see how it worked as a game played in the cloud, but across Part 1 https://youtu.be/z4pOFUlwWsg and Part 2 https://youtu.be/japHcD6uFlA it was clear that Scarlet Nexus wasn't designed with the cloud in mind. the biggest issue that game had was that you could only save at specific points, there were no auto saves and no manual saves. it worked out that there was about 20-30 minutes between the save points in the first couple of hours of the game.

Tales of Arise is a newer game and i was really curious if it was designed with the cloud in mind or if it followed the formula in Scarlet Nexus as that game seemed to have been a success. Tales of Arise is a game i had heard a lot of good things about across videos and Podcasts, but i couldn't remember anyone talking specifically about it's suitability as a game being played in the cloud.

i can say that yes, there are auto saves and there are manual saves. it takes a few minutes before we get access to the menu and manual saves, but the auto save seems to be fairly regular. Saving itself is also really quick. the only issue that i can see playing this game in the cloud is the large amount of cutscenes, whether that's the anime style ones or the comic books ones. there is a lot of story and the game tells it fairly quickly and often in Part 1. If i were to get the dreaded 20 second warning before i was disconnected, there's a good chance i would have to skip a cutscene or two and therefore some of the game's story.

I had a good time in Part 1. it's refreshing how successfully Tales of Arise incorporated anime style animation from the beginning so when it's used later it's not jarring. the comic book style tho uses in-game graphics and it doesn't look that great. i think i understand why they did it as it's typically used when characters are just standing and talking to each other. it's a different way to show a conversation between characters. The only criticism i have with the anime style is that it's perhaps a little too different to the art style used in the game. The #PS5 version could be a bit closer, but i doubt it as characters look a little too different.

Graphically, i don't think the game runs at 1080p but it looks like it does. it does lack the finer details but often it's not an issue because the art and design of the game make up for it. the coloring throughout is impressive. The PS4 does let it down a little with textures sometimes taking longer to load. there were a couple of instances where the game had finished with a story beat, given us control, and then finished loading in the textures.

This isn't an issue with streaming the game from the cloud. the only issue i noticed was screen tearing. this is when grey appears on the screen. often it appears for less than a second, but because it's grey it sticks out soo much and is very noticeable. I didn't notice any lag controlling the game and it managed the transitions from gameplay to animation without any issues. So combing these positives and the great saving features, Tales of Arise looks to be one of the better RPGS to play in the cloud.

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