Friday, August 18, 2023

Mobile Friday - DC Heroes & Villains: Match 3 - Fun But Feels Like A Work In Progress


For DC Heroes & Villains: Match 3 i'm going to focus on the game i played rather than what it might be like in the future. In my personal experience of playing a similar game like Marvel Puzzle Quest, the game i played could be different to the game now. for example, check out the video i did of the PS4 version of Marvel Puzzle Quest, https://youtu.be/LnnYjORtSEE, and check out what the mobile version of the game is now.

Another reason why i want to make this point is that this game feels like a work in progress. the core ideas, the current gameplay loop is there and it's fairly enjoyable. But, it doesn't quite work with an iPhone with Dynamic Island, there's wasted space, and many things are not clearly explained. I also imagine that some systems, like the various "currency's" may get simplified in the future as it has far too many and none of them are explained how to earn, or buy, them. You'll hear my complaints and suggestions throughout this video and hopefully i'm able to get across my thoughts somewhat clearly.

There is a lot to do in this game, but the main focus is the story mode. I focused on that mode in this video. i tried a couple of the side stuff, but my roster of characters was very small and very under leveled. it almost feels pointless to have been able to access it this early on. The story is clearly much bigger than what i played through in this hour and i'm genuinely curious as to whether the game will have just one story or grow into many. i found it engaging and mostly plausible, but i admit i don't know too much about DC Comics' stories. But the characters where clearly recognisable. they didn't feel too childish nor too extreme.

The frustrating thing is that i was having fun and enjoying myself, but almost in equal measure i was finding it frustrating. what ultimately made this game frustrating and why i stopped the video where i did was that i couldn't workout how to level up my characters. i had taken Batman to level 3 and just couldn't workout what to do next. i wanted him to get stronger, i need him a higher level to get more abilities. But i just couldn't work it out. it ended up being one frustration too many and honestly i haven't played it since. But i haven't deleted it either as it's clear from the version history, in the app store, that it's getting changed and adapted and filled out. so i may come back to it in the future personally, but also as a second look video at all the changes made to the game.

(Version 1.0.18 Played)

Thursday, August 17, 2023

Demo Play Thursday - UFO: Unidentified Falling Objects


UFO: Unidentified Falling Objects is the first game in a new series called Demo Play Thursday. The goal is to play demos of upcoming, recently released, or older games. i chose to start with UFO: Unidentified Falling Objects as i wanted to play a puzzle game.

I'm familiar with with puzzle games where blocks come down from above, or up from below, and you need to match them together. What caught my eye was the robot with a lazer weapon. This demo let's you play through a tutorial and some of, if not all, the first world of the game. online multiplayer is not enabled and i couldn't try out local multiplayer. 

The goal with your robot is to destroy blocks. the more blocks of the same color together, the bigger the reward for destroying them. you only need to attack one of the blocks as damage will be shared with all the same colored touching blocks. But this is also true with enemies! Whilst it's not explained well, if at all, in the demo how to deal with all the different enemies, an enemy block only has to be touching a block or a chain of blocks to be damaged when said blocks are shot. unfortunately, you're not able to hurt the enemies directly. So with enemies shooting you, blocks falling down, and your attempts to make chains and destroy them, it's a fairly busy and frantic puzzler. One that i'm not good at at all! 

But even tho i wasn't good, i had a good time. i feel that this is a good demo, but it perhaps needs a better tutorial or more explanations for things. There were powerups that i didn't know what i wanted as i didn't know what they did, and there was an enemy i didn't work out how to kill.

Wednesday, August 16, 2023

Backlog Conquering - RiME - Part 7 - The Final Part


In part 6, https://youtu.be/1p_1m3GFPFE, i got stuck on a puzzle for around 30 minutes. if i solved it much sooner, i might've finished the game in that session. But as i didn't, i went into part 7 not really knowing how much of the game was left to play, and yet feeling like i was near the end of the game, that i was near the top of the tower i had been working my way up.

So part 7 is really short because there wasn't too much left to do in the game. I was lucky that the game, when it started, had moved me to where i needed to be. i finished Part 6 at the final statue i had awakened, but not where all 4 of their "spirits" had congregated. So when i started right where i needed to be, i did my scream, solved a light puzzle, and had to deal with the top of the tower being the bottom and then i got to the ending.

Ultimately, i don't get it. i say it in the video but the truth is i found it much more enjoyable tackling the puzzles and progressing through the world than what the conclusion ended up being. these puzzle parts of the game ended up being better than the game itself. The mystery of the king, the kingdom, the queen, and the other child were never explained, nor were the robots. if i had seen some sign of these at the end then i might've understood how or why they were in the world i had just played through. the story i had created in my own mind from my own experiences, which at times i say throughout this whole series, ended up being nothing like the actual ending. The ending i got didn't match the game i had just played. it's such a big disconnection that not only is it frustrating, it almost makes the game pointless to the point that i think of the game more as a series of puzzles than something with a story.

But that's just me and my interpretation of my own experiences. players from different cultures and backgrounds might have different feelings for the ending. I enjoyed the puzzles so much, especially that i was only stuck twice, that i would still recommend the game. probably best played on a PS5 because it really spun up the fans in my PS4!

Tuesday, August 15, 2023

Puzzle & Dragons Tuesday - Nintendo Switch Edition - Pixel Ronoue Cup - Achievement Run

Welcome to Puzzle & Dragons Tuesday! Sit back and either watch me play through, with no commentary, the cup or leave it running in the background as BGM!

I play and earn all the achievements from The Pixel Ronoue Cup! (2023/8/14 9:00~2023/8/21 8:59 JST) in Puzzle & Dragons: Nintendo Switch Edition whilst using a GamePad and a docked Nintendo Switch.

I didn't win a single game this week. i played against many other players and they were really good. i managed to often get to the boss and beat it a couple of times, too. But my best result this week was only second. This week was one of, if not the most, competitive cups i have ever played in this series and it was a lot of fun. I was listening to music, @TheBTchannel's The Hopeful Machines that i had put onto MiniDisc (With Electronic Opus versions too), and i was leaning forward a lot. I nearly forgot i was recording a video as i was soo focused on trying to beat the other players.

This week i played against:
Hades - Rank 51
YUKI - Rank 87
Labin - Rank 67
ふたば - Rank 71
おちゃ - Rank 76
SWITCH - Rank 89
souta_そうた - Rank 59
アレルギーのおとこ3 - Rank 78
Dan - Rank 65
Melusine - Rank 81
エ - Rank 57
pyors - Rank 68


Monday, August 14, 2023

Cloud Monday - Scarlet Nexus - Part 1 - Fun Start, But Manual Saves Have Me Concerned

Today's Cloud Monday is part 1 of playing Scarlet Nexus on a launch model PS4 via the PlayStation Plus Premium Cloud Streaming service. It's a game i have on disc and have wanted to play for a while as it's art style and combat mechanics look really cool.

Those two things don't disappoint during this hour. i noticed no lag in the controls, from what i pressed to it happening on screen, so the combat felt fun, fast, and dynamic. it's early on so i'm not too good at it but i 'm curious how it'll change as things unlock and whether or not there are interactions with another character. As for the art style, it's so unique and colorful with bright neon colors and particles that in some respects it was very noticeable when stream tearing happened and grey appeared on screen as it clashed with the game. But it also meant i wasn't able to notice smaller issues like macroblocking. Once or twice there were bigger issues but they only lasted for a second or two and never got in the way.

What was a little concerning for a game being streamed from PlayStation Plus Premium is how the save system works. the game does have an Autosave feature but in this hour i wasn't able to work out how frequently it saves other when entering or leaving an area or after a major battle. But the game, so far, only allows the player to save at very specific places. an example in this video is that it was about 17 minutes between these save points and a lot of story and critical battles took part during that time. I'm concerned as the PlayStation Plus Premium Cloud Streaming service only gives a 20 second countdown before it terminates the connection, whether your ready or not.

Sunday, August 13, 2023

Switch Funday - Splatoon 3 - August’s Tricolor - 16 Games and 11 Wins

Welcome to Switch Funday!

This weekend is the  "What’s most important in life?" Splatfest. Yesterday, Saturday, was the first day and i got in 15 games with 4 wins https://youtu.be/wUTQmGapjWE. Today was the Tricolor event and it went much better!

A big highlight for me was discovering a new weapon i like to use. after yesterday's video, i went and bought a new weapon the #Bloblobber! for the first 3 games i used my other favorite weapon, the N-ZAP '89, but all the matches after that were with the Bloblobber.

I thought that the connection issues i had yesterday were better today, in that the disconnections only happened in the lobby rather than in-game, but the waiting for matches in the lobby were just as bad if not worse. Plus, as you can see (On YouTube) in the chapters below, there were plenty of matches were it was just Money fighting with Money against Money. i put a "*" to show which team i was on.

Saturday, August 12, 2023

Online Saturday - Splatoon 3 - August's Splatfest - 15 Battles 4 Wins!

Welcome to Online Saturday.
It's a #Splatfest weekend so today's video is on the "What’s most important in life?" Splatfest in Splatoon 3.

Today didn't go great for me. out of the 15 battles i did, my teams were only able to win 4 of them! there were some big losses, too. it has been a while since i last played Splatoon so i did feel rusty. But i also felt that in many of my matches i was teamed with others who simply wanted to attack, rather than do what's needed to win and that's ink as much of the stage in our color as possible.

I also felt, and mentioned it in the video a few times, that it took longer to matchmake this Splatfest than normal. Plus, there were disconnections during the game, of which i left 1 in the video at the start just to show what happens, as well as disconnections in the lobby. it has felt that the recent game updates have made things more unstable. i hope tomorrow's Tricolor event will go smoother, and better for my teams and I.