Tuesday, December 17, 2024

Stories on Tuesday - Hakuoki: Stories of the Shinsengumi - Part 6


The new game in the Stories on Tuesday series is the PS3 PSN version of Hakuoki: Stories of the Shinsengumi. I've not played an Otome style game before and whilst this style of game may not be marketed or aimed at me, i'm still curious to try it out and see what the story is.

Part 6 was just as rough for our character as Part 5 had been. Things aren't going as well for the Shinsengumi either with a character getting sicker, trouble amongst the ranks, and things happening in Japan. it feels like the story is heading towards some big event and i'm excited to see what happens and how it happens.

Friday, December 13, 2024

Mobile Friday - Infinity Nikki - A Game On Mobile Rather Than A Mobile Game


For Mobile Friday this week is i tried out Infinity Nikki from Papergames on my iPhone 14 Pro.

As you see from this video, Infinity Nikki makes a bad first impression on mobile. first there's an additional 7GB download, then it has to verify the extra data. next it wants to restart the game, which actually means closing the game to the phone home screen. when you restart the game it then spends 4 minutes or so compiling shaders. In all, it took nearly 20 minutes from starting the game to actually getting to play the game. Infinity Nikki is a game that you must start on Wifi, tho i don't remember if ever warning us that it's additional data download wouldn't be suitable via a mobile network.

Graphically, at first glances it looks amazing but if you look around the edges you can see, and not unsee it, that Infinity Nikki is pushing my #iPhone14Pro to it's limits. there is continuous pop-in, to a distracting degree, and the frame rate appears to suffer fairly often. As the end of this video shows, the game still has some bugs, too.

For me, i found it's soundtrack to be just as impressive as the graphics but it too seems to have issues. there are moments when there's no sound and it really sticks out as the back ground music and sound effects in this game is rather good. there were a couple of moments where the chilled relax nature of the soundtrack didn't match the action on screen or the seriousness of the story either.

This mismatch of tone was something i felt throughout the demo. it wasn't just the music. the game has a clothes making mechanic that has no fanfare about it and is just text on screen. whereas the clothes summoning mechanic has more flash around it and feels more of an event. In this video our characters travel to 2 new worlds and seem surprisingly fine about it all. even the locals they meet don't seem to mind a walking talking teddy bear looking character. it reminds me how weird this similar situation felt in the free to play game Palia, https://youtu.be/B-MIuLyos1g. But the one that really stood out the most, and annoyed me the most, was the tutorial. Infinity Nikki has a fantastic tutorial that makes it an obvious choice to gamers who haven't played too many games. and then there are times when the tutorials revert to simple text boxes. it often tells us what button to press to get out of menus, but also at times doesn't. it mostly puts things into context, too, but it completely drops the ball at the Tidal Guidance section.

This leaves the story and honestly, i don't think even after an hour, i fully know what's happening. Infinity Nikki seems to be a bit of a slow burn at the start and i wouldn't be surprised if it would take another hour or two to fully grasp what's happening. We're teased something about our mum, in the first place we visited, but our character seemed not to notice it. We didn't learn too much about the second world we're in or if we're meant to do more than just find the mythical clothes.

I can't help but wonder if the console experience of playing Infinity Nikki is much better than playing it on iOS. this really did feel like i was playing the lesser version of this game, so much so that i don't think i would recommend it to those who could play it on console. there's the ability to log into the game with a PlayStation account but it never really says if there's cross save between phones and PS5. For many games with rough launches i keep the game on my phone and would check back in on my own time. but for Infinity Nikki, i've already deleted the game. 

Version 1.0.1 Played.

Thursday, December 12, 2024

Demo Play Thursday - My First Gran Turismo On PS4


For this week's Demo Play Thursday i played the PlayStation 4 version of My First Gran Turismo from Polyphony Digital.

This is a free to play download from the PSN so it's not quite a DEMO, but i thought it was applicable as it's a way in for new players to the series. with this in mind, one thing i was looking for with My First Gran Turismo was whether it was accessible or not to new players. after this first hour with it, i can say that My First Gran Turismo was very approachable and i would recommend it to anyone who's Gran Turismo curious.

The game has a very relaxed approach. it repeatedly makes it clear to the player that they should progress when they want. the game has some great tutorials, too. as well as text on screen and pictures showing specific points, My First Gran Turismo has a demo that uses gameplay to show how it should be done. this can be watched repeatedly so players can pay attention to many different details.

You'll see in this video that retries are very quick in this game as i use it quite a few times. the initial load isn't an issue but i imagine that it's quite a bit longer than the PS5 version. My First Gran Turismo looks great and mostly runs smooth. i did notice a few times some slow down. this was mostly happening in replays. i also noticed some pop-in during replays, too. but when i was actually racing i think i only noticed one drop.

My First Gran Turismo isn't a huge game. by completing a license, you unlock a gameplay mode. there are 4 modes to unlock and in each mode are maybe 3 races. there's also an achievement section that'll show the cars unlocked. i got 10 of the 18 in this video. there weren't any trophies for My First Gran Turismo, but there are leaderboards for many modes so chasing the times of your friends could be fun.

i would recommend My First Gran Turismo for anyone curious about the game. i think it's good for players who like racers in general. i do think the tutorial is good enough for those who aren't experienced with racing games. the relaxed approach is also very welcoming. it's unknown if there'll be updates in the future, but at 11GB it's just small enough for me to keep it on my PS4 to see if there are updates to it, and additions, in the future.

Wednesday, December 11, 2024

Backlog Conquering - Poison Control On PS4 - Part 11 – Belle's Hells 20 And 21


Welcome to Backlog Conquering. This is a series were i play a game from my backlog that i may or may not have played before. the goal isn't necessarily to finish the game, the goal is to play it. that way, i can have an opinion about it.

With Part 10 being as shocking as it was facing off against the Black Poisonette, i wasn't surprised that Part 11 was a little more back to normal. there wasn't any story stuff for our characters, but there were some interesting stories in the Hells we visited. 

Tuesday, December 10, 2024

Stories on Tuesday - Hakuoki: Stories of the Shinsengumi - Part 5


The new game in the Stories on Tuesday series is the PS3 PSN version of Hakuoki: Stories of the Shinsengumi. I've not played an Otome style game before and whilst this style of game may not be marketed or aimed at me, i'm still curious to try it out and see what the story is.

Part 4 ended with revelations and surprises so i wasn't expecting Part 5 to be just as exciting and yet it also had it's moments. there was a moment that was significant for the Shinsengumi, but it didn't go well for us. then we had someone appear who we were looking for way back in Part 1. and Part 5 then finished with more trouble for us. all in all, the story is still interesting but i do have a number of questions yet to be answered.

Friday, December 6, 2024

Mobile Friday - The Crown Saga: Pi’s Adventure - Story And Mechanics Not Cohesive, But Easy To Play


For Mobile Friday this week is i tried out The Crown Saga: Pi’s Adventure from Super Planet on my iPhone 14 Pro.

The game's art style caught my attention in the app store but it was the game's Guild Mechanic that made me want to try it. unfortunately, i was not able to try out the Guild feature in The Crown Saga: Pi’s Adventure as i wasn't able to progress the game enough to unlock it. when i checked out the App Store page, i was concerned that this game may have an additional download but thankfully that wasn't the case.

Right from the start, The Crown Saga: Pi’s Adventure is a great looking and great sounding game. the intro cinematic/tutorial also makes a great first impression. but after that it's almost relentless. The game doesn't have a tutorial that most other games do, it's similar to last week's King Smith: Forgemaster Quest, https://youtu.be/Jdjm2JGh3xE, in that the game has a mission system that helps teach aspects of gameplay. when there's a mission, you press it and it takes you to where you need to go to complete it. But this means that the main screen starts filling up with icons quickly and at times it can feel somewhat overwhelming.

Other aspects of the game's design have made the game feel streamlined and easy to play. the first example i came across was with the loot. when i obtained a better item, instead of having to go through menus to equip it i could tap a notification on the screen and it automatically equips it. i can visually see the item on my character, too.

But whilst decisions like that make The Crown Saga: Pi’s Adventure easy to pick up and play, i played most of it one handed, it also means that there are aspects of the game that are not tied into the game's story. the one that stood out the most was the summon system. it doesn't feel tied into the game world at all. 

I think The Crown Saga: Pi’s Adventure would be a great idle game for many players. the ease of play would be good for those who commute, the story helps elevate it above many other idle games, and it will take time to unlock all the features of the game. But it's the game world and how disconnected it feels from the game's story, the tutorial, and the missions, that will probably mean The Crown Saga: Pi’s Adventure won't win many, if any, awards. However i think it does more than enough right to be a pleasant gaming experience.

Version 1.0.10 Played.

Thursday, December 5, 2024

Demo Play Thursday - Dog Man: Mission Impawsible On Switch


For this week's Demo Play Thursday i played the Nintendo Switch version of Dog Man: Mission Impawsible, from Mindscape.

Dog Man: Mission Impawsible looks like a licensed game from something aimed at kids, and i mean that in a positive way. the art style in the game matches the box art! 

The demo starts well with a fun story sequence that sets up the game's story. once we start gameplay, it also starts with a basic tutorial that has good level design built around it so that by the end of the level we're good at the controls. unfortunately, i did find the tutorial to be a bit lacking. for example, i only knew of one button to change character when there was a second.

We only get two stages to play. the first sets up the story and is a solid tutorial level. i assume that the second stage we get to play is maybe the third in the game. it had some nice simple puzzles but i think i got soft locked and had to restart the level again. there appears to be no way to restart from a checkpoint so i retried the level. i still kept the item i had made, but i had to collect the icons once again.

Overall, i don't think Dog Man: Mission Impawsible is great for a young kids first platformer. the jumping in the game doesn't have much room for error and isn't too satisfying. but for older kids i think it would be a good time. for someone older, it's more difficult to say as the two levels we played were quite repetitive and i worry that we may do the same things over and over again. this demo was a bit too short to get a sense of what the final game would be like, but i think it's decent enough to judge how well someone younger may cope with it's platforming.