This week's Cloud Monday video is part 1 of playing Square Enix's Stranger of Paradise: Final Fantasy Origin via the PlayStation Plus Cloud Streaming Service to my Japanese launch model PS4.
Even tho this is a somewhat recent release, it has been in development for a long time, probably so long that it originally wasn't set for PS5. So i was wondering how this game's design would work if it was streamed from the cloud to me. For example, would it have a traditional save system like Scarlet Nexus did and thus be a poor choice because of how the save system works or would it have a more "casual" approach letting you save everywhere, like Disgaea D3 did. turns out it's both.
Stranger of Paradise: Final Fantasy Origin has fixed save points in the environment and this isn't great for a game being streamed via PlayStation Plus Cloud Streaming Service as there's only a 20 second warning before you're kicked off it. However, the game does appear to have an Auto-Save system that is frequently saving in the background. The Auto-Saves appear to be the same as a manual save, but the whole system is shrouded in mystery as we, the player, get no choice as to what save slot is used. both the manual and auto saves just save. Ultimately, the positive is that we will probably loose some progress but in the end not too much.
The quest you have to ask yourself is are you willing to replay bits of Stranger of Paradise: Final Fantasy Origin again. Even after this first part, i'm not excited to go back because of how clunky the whole thing is. the tutorial is bad, the controls have issues, the story is nonsense so far, and graphically playing it in performance mode makes everything look so soft it might as well be PS3 graphics.
One interesting issue the game has that is streaming related is that the in-game cutscenes are visually stunning and full of intricate small details that the bandwidth being used to stream this to me from PlayStation Plus Cloud Streaming Service is having a hard time to keep up. A little early on there's a moment when the camera is spinning around the main character in a field of wheat and things stop being highly detailed and crisp and instead go a little blurry. i say in the video it's like the bandwidth needed is just a little short for sequences such as that, whereas for the rest of the game it's fine.