You can subscribe to the Hit X: The News Recapping Podcast on iTunes and if you do or are already a subscriber, it would be very helpful for me if you can rate and review the podcast.
EA have released a new developer diary for Create. this diary features members of the development team talking about many aspects of the game and its features. all 3 of the main game modes are discussed, with in-game action showing each mode. in-game action is throughout the video to highlight the creative aspects of create and the many different ways there are to complete and create a challenge. the team also talk about the games online features which include the ability to share solutions and challenges with friends and the Create Website which will be used to show some of the best solutions made for each challenge.
Activision have announced that in just 5 days on sale, Call Of Duty Black Ops has grossed $650 Million. This beats the previous 5 day record set by Call Of Duty Modern Warfare 2 of $550 Million. Activision have also announced that Call Of Duty Black Ops has broken 2 Xbox Live records, According to Microsoft:
More than 5.9 million multiplayer hours were logged playing Call of Duty: Black Ops by end of launch day, November 9.
More than 2.6 million unique gamers played Call of Duty: Black Ops in one day on November 9.
Sony's Jack Tretton has also revealed that Call Of Duty Black Ops has bought "...unprecedented traffic to the PlayStation Network"
Press Release
SANTA MONICA, Calif., Nov. 18, 2010 /PRNewswire/ -- Activision Publishing, Inc. (Nasdaq: ATVI) announced today that Treyarch's Call of Duty®: Black Ops has shattered theatrical box office, book and video game sales records for five-day worldwide sell through in dollars. The game established an all-new five-day worldwide sell-through record of more than $650 million, exceeding Activision's previous five-day worldwide record of $550 million set by last year's Call of Duty: Modern Warfare® 2, according to internal Activision estimates.
"Call of Duty has become the first entertainment property in history to set five-day launch records for two consecutive years across all forms of entertainment," said Robert Kotick, CEO, Activision Blizzard. "The title's success illustrates the mass appeal of interactive entertainment as millions of consumers are choosing to play Call of Duty: Black Ops at unprecedented levels rather than engage in other forms of media. The number of people playing online and the number of hours they are playing demonstrates how online gaming has become a mainstream form of entertainment and certainly validates Activision Blizzard's leadership role in online entertainment."
"There are many reasons for the success of Black Ops, but first and foremost is the fact that our team at Treyarch delivered a truly awesome game, and in the process have established themselves as one of the most talented developers in the world," said Eric Hirshberg, CEO, Activision Publishing. "There are millions of people all over the world engaging in this community. It's our job to keep them coming back for more."
In addition to beating all previous first-and five-day box office, book and video game sell-through records, Call of Duty: Black Ops set two new records on Xbox® LIVE™.
According to Microsoft:
More than 5.9 million multiplayer hours were logged playing Call of Duty: Black Ops by end of launch day, November 9.
More than 2.6 million unique gamers played Call of Duty: Black Ops in one day on November 9.
"With a record breaking performance on Xbox LIVE, home to the world's largest Call of Duty gaming community, Call of Duty: Black Ops has already carved out its legacy as one of the biggest video games in history," said Don Mattrick, president of the interactive entertainment business at Microsoft. "We congratulate our partners at Activision and Treyarch and are proud to continue offering the bestCall of Duty experience to our 25 million global Xbox LIVE members by launching all Call of Duty map packs first on Xbox 360."
The game also was a tremendous success on the PlayStation® 3 and the best-selling video game launch of all time on Amazon.com and at GameStop.
"Call of Duty: Black Ops has been an incredible success on PlayStation 3," said Jack Tretton, President and CEO of Sony Computer Entertainment of America (SCEA). "Treyarch's latest efforts are driving unprecedented traffic to the PlayStation Network with the flagship online experience this holiday season."
"Call of Duty: Black Ops had the highest number of pre-orders of any video game to date," said Paul Raines, CEO, GameStop. "It went on to become our biggest video game launch ever, which bodes well for game sales as we enter the holidays."
Activision is excited about the performance of Call of Duty: Black Ops, but given that it is still very early in the holiday shopping season, the company remains cautiously optimistic.
Call of Duty: Black Ops is rated "M" (Mature) by the ESRB for Blood, Drug Reference, Intense Violence and Language. For additional information visit www.callofduty.com/blackops and also via Twitter @JD_2020.
About Activision Publishing, Inc.
Headquartered in Santa Monica, California, Activision Publishing, Inc. is a leading worldwide developer, publisher and distributor of interactive entertainment and leisure products.
Activision maintains operations in the U.S., Canada, the United Kingdom, France, Germany, Ireland, Italy, Sweden, Spain, Norway, Denmark, the Netherlands, Australia, South Korea, China and the region of Taiwan. More information about Activision and its products can be found on the company's website, www.activision.com.
Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Activision Publishing's expectations, plans, intentions or strategies regarding the future are forward-looking statements that are not facts and involve a number of risks and uncertainties. Activision Publishing generally uses words such as "outlook," "will," "could," "would," "might," "remains," "to be," "plans," "believes," "may," "expects," "intends," "anticipates," "estimate," future," "plan," "positioned," "potential," "project," "remain," "scheduled," "set to," "subject to," "upcoming" and similar expressions to identify forward-looking statements. Factors that could cause Activision Publishing's actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include, but are not limited to, sales levels of Activision Publishing's titles, shifts in consumer spending trends, the impact of the current macroeconomic environment, the seasonal and cyclical nature of the interactive game market, Activision Publishing's ability to predict consumer preferences among competing hardware platforms, declines in software pricing, product returns and price protection, product delays, retail acceptance of Activision Publishing's products, adoption rate and availability of new hardware (including peripherals) and related software, industry competition including from used games and other forms of entertainment, litigation risks and associated costs, rapid changes in technology, industry standards, business models including online and used games, and consumer preferences, including interest in specific genres such as music, first-person action and massively multiplayer online games, protection of proprietary rights, maintenance of relationships with key personnel, customers, licensees, licensors, vendors, and third-party developers, including the ability to attract, retain and develop key personnel and developers that can create high quality "hit" titles, counterparty risks relating to customers, licensees, licensors and manufacturers, domestic and international economic, financial and political conditions and policies, foreign exchange rates and tax rates, and the identification of suitable future acquisition opportunities and potential challenges associated with geographic expansion, and the other factors identified in the risk factors sections of Activision Blizzard's most recent annual report on Form 10-K and any subsequent quarterly reports on Form 10-Q. The forward-looking statements in this release are based upon information available to Activision Publishing and Activision Blizzard as of the date of this release, and neither Activision Publishing nor Activision Blizzard assumes any obligation to update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of Activision Publishing or Activision Blizzard and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations.
Call of Duty and Activision are registered trademarks of Activision Publishing, Inc. All other trademarks and trade names are the properties of their respective owners. All rights reserved.
SOURCE Activision Publishing, Inc.
EA Have released a new trailer for Harry Potter and the Deathly Hallows Part 1. this trailer focuses on the Xbox 360 version of the game and shows Kinect being used. The trailer shows in-game footage as well as video of the moves the players use to pull of attacks.
Sony have detailed the Upcoming Little Big Planet 2 Demo, the Little Big Planet 2 Beta Trail, and Sackboy’s Prehistoric Moves. Sackboy’s Prehistoric Moves is a standalone game featuring Sackboy and 10 pre-historic themed levels that use the Playstation Move and a Dual Shock 3 Controller. Sackboy’s Prehistoric Moves will come out first on the PSN, you won't need Little Big Planet 1 or 2 to play it, on 14th December for $5.99 or you can get it for free with Little Big Planet 2 on 18th January. Playstation Plus subscribers will have access to Sackboy’s Prehistoric Moves from 7th December for Free. Thousands of LittleBigPlanet supports will receive Sackboy’s Prehistoric Moves for free.
On December 21st a demo for Little Big Planet 2 will come out. the demo will have some of the games story mode and aim to get players familiar with the games new mechanics. The Little Big Planet 2 Beta Trial will be extended into December so new invitations will be sent out, Playstation Plus Subscribers, Community contributors will have a chance to get some Beta Codes.
Nintendo have announced that WiiWare demos are coming to the Wii Shop Channel in the USA From 22nd November. Like the UK WiiWare Demo's, they will only be in the store for a limited time and they will change. the first WiiWare demo's are BIT.TRIP FATE, And Yet It Moves, ThruSpace and Jett Rocket.
Press Release
Nintendo will offer demo versions of select video games for its WiiWare™ downloadable game service starting Nov. 22. Wii™ owners with a broadband Internet connection will be able to visit the Wii Shop Channel to access demo versions of WiiWare games without using up any Wii Points™. The demos will allow people to sample a wide selection of games to help them decide which ones best suit their tastes.
The initial lineup of demos available on Nov. 22 includes BIT.TRIP FATE, And Yet It Moves, ThruSpace™ and Jett Rocket. Additional demos will be added on Mondays and each will remain available on the Wii Shop Channel for a limited time.
WiiWare game demos are just the latest addition to the wide variety of information and entertainment options available to Wii owners. Wii owners can access various channels on the Wii Menu, including the Nintendo® Channel, which offers information about and videos of current and upcoming games for Nintendo systems. Likewise, Wii owners who are also Netflix members with a qualifying plan can instantly watch movies and TV shows streamed directly to their TVs once they have downloaded Netflix from the Wii Shop Channel.
For more information about WiiWare, visit http://wiiware.com.