Tuesday, March 9, 2010
Codemasters Officially Confirm that Bodycount Is In Development For The Playstation 3 And Xbox 360
In Bodycount you are a Asset, someone who has to eliminated "targets" on behalf of the "network". As an Asset, you will have a arsenal of contemporary weapons to take out your targets. as part of your mission, no witness should be left.
Bodycount features destructible cover and environments, meaning your weapons can not only damage people, but they can destroy aspects of the world. The game will also feature online multiplayer modes and co-op game modes.
Bodycount is being developed using the EGO Game Technology Platform, an evolution of the award winning EGO Engine that enables Codemasters to release high quality games across many different platforms.
Press Release
Tuesday 9th March/... Set to rip apart the First Person Shooter and deliver genre-defining gun play that comes alive in an orgy of bullets and destruction, Codemasters today confirmed that Bodycount™ is the new IP in production at Codemasters Studios Guildford.
Designed by Creative Director Stuart Black (co-creator and designer of Black, 2006), Bodycount is being created by an all-star development team using the EGO® Game Technology Platform, an evolution of Codemasters’ award-winning engine, for the Xbox 360® video game and entertainment system from Microsoft® and PlayStation®3 computer entertainment system and scheduled for release in Q1 of 2011.
“Our core focus for Bodycount is to deliver best-in-class gun play that places the gamer at the heart of the experience,” said Executive Producer Tom Gillo. “From the jaw-dropping devastation caused by firing into enemies or shredding the world around you in a hail of bullets, Bodycount will crystallise that moment of pulling the trigger into an exhilarating sensory overload of action.”
In Bodycount players become ensnared in a clandestine global power struggle as a powerful combat asset with a green-light to eliminate enemies known only as ‘Targets’ on behalf of the ‘Network’. Equipped with a mouth-watering selection of contemporary weapons, players and opponents tear through destructible cover to execute explosive kills in a shreddable world where operatives are encouraged to leave no witnesses. Complimented by online multiplayer and co-operative game modes, Bodycount will blast outrageous action and spectacular fire-fights from both barrels.
“We’re all massive FPS fans,” said Stuart Black, Creative Director on Bodycount “and believe that there’s room for a refresh of the shooter experience. If Race Driver: GRID™ was all about the purity of racing, then everything in Bodycount is absolutely centred on the bullet and its impact on the world. Our shredding tech enables us to create a different kind of gameplay, where players and AI can’t hide behind indestructible cover and rely on whack-a-mole mechanics. Here the environment is constantly changing as the game world is shot to hell; it’s going to be a huge amount of fun.”
Bodycount is being developed using the EGO Game Technology platform, evolved from the award winning EGO Engine. Enabling Codemasters development talent to share tools and technology across its Studios and Central Technology teams, the EGO Game Technology Platform empowers Codemasters game designers to realise their creative visions across multiple platforms featuring cutting edge graphics, powerful AI and advanced physics systems and integrated network play.
“By investing extensively in our people and tools, we have attracted an exciting team of development talent to Codemasters Studios Guildford, empowered with a mandate to create innovative, original games using award-winning technology,” said Gavin Cheshire, Vice President, Codemasters development. “As our first internally produced new IP for many years, Bodycount will deliver a fresh FPS experience powered by intense combat, compelling narrative, advanced AI and engaging online multiplayer game modes.”
In the UK, Bodycount debuts with a front cover of Xbox 360: The Official Xbox Magazine, which heralds the game as ‘the ultimate shooter’; the magazine is on-sale March 11th. An extensive announcement feature is also running in PlayStation Official Magazine on-sale March 16th.
For all the latest on Bodycount follow @bodycountgame on Twitter (www.twitter.com/bodycountgame), become a fan on Facebook or visitwww.codemasters.com/bodycount
2K Sports Announce Ryan Kasler Is The Cover Athlete For NHL 2K11
2K Sports have announced that Ryan Kesler is the cover athlete for NHL 2K11. NHL 2K11 is coming out on the Nintendo Wii in the fall. The picture is of Ryan Kesler being motion captured outdoors.
Press Release
NEW YORK --(Business Wire)-- Mar 09, 2010 2K Sports announced today they have signed Ryan Kesler, star two-way forward for the Vancouver Canucks® and 2010 Winter Olympics hero, to be featured as the cover athlete and spokesman for their upcoming video game, NHL® 2K11. Kesler, a vital member of the upstart 2010 U.S. Olympic hockey team, captured the collective attention of sports fans around the world with his gritty and awe-inspiring performance, and will now look to bring the same electrifying play to NHL 2K11.
“Having the opportunity to participate in the Olympics and play in front of my home crowd was one of the best experiences of my life. To now be chosen as the next cover athlete for NHL 2K11 is another dream come true,” said Kesler, alternate captain for the Vancouver Canucks. “It was awesome to work with 2K Sports last year on the NHL 2K10 commercial shoot and the outdoor motion capture session on the Las Vegas strip was incredible to be a part of. I’m looking forward to having just as much fun again, and helping them make another great hockey game this year.”
Drafted by the Vancouver Canucks in 2003 as the 23rd overall pick in the first round, Kesler has spent his entire five-year NHL career with the Canucks. As a 2009 Selke Trophy finalist, awarded annually to the top defensive player in the league, Kesler has blossomed into one of the most feared and relentless players on the ice. Best known as a two-way forward, Kesler also set personal statistical records last season with 26 goals and 33 assists. He was honored with the Cyclone Taylor award last year as team MVP and has helped to lead the Canucks this year to the top of the Northwest division.
“Ryan is one of the most talented and exciting players to watch in the NHL today and his popularity has grown exponentially since the recent success of Team USA at the Winter Olympics,” said Greg Thomas, senior vice president of sports development for 2K. “We’re thrilled to have him represent NHL 2K11 and wish him the best of luck through the rest of this season.”
Being developed by Visual Concepts, a 2K Sports studio, NHL 2K11 is not yet rated by the ESRB and scheduled to be available for Wii™ in fall 2010.
2K Sports is a division of 2K, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).
About Take-Two Interactive Software
Headquartered in New York City, Take-Two Interactive Software, Inc. is a global developer, marketer and publisher of interactive entertainment software games for PC, PlayStation®3 and PlayStation®2 computer entertainment systems, PSP® (PlayStation®Portable) system, Xbox 360® video game and entertainment system from Microsoft, Wii™, Nintendo DS™, iPhone™ and iPod® touch. The Company publishes and develops products through its wholly owned labels Rockstar Games and 2K, which publishes its titles under 2K Games, 2K Sports and 2K Play. The Company's common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at www.take2games.com.
About the NHL
The National Hockey League, founded in 1917, is the second-oldest of the four major professional team sports leagues in North America. Today, the NHL consists of 30 Member Clubs, each reflecting the League’s international makeup, with players from more than 20 countries represented on team rosters. According to a Simmons Market Research study, NHL fans are younger, more educated, more affluent, and access content through digital means more than any other sport. The NHL entertains more than 100 million fans each season in-arena and through its partners in national television (VERSUS, NBC, TSN, CBC, RDS, RIS, ESPN America, ASN and NHL NetworkTM) and radio (NHL RadioTM, Sirius XM Radio and XM Canada). Through the NHL Foundation, the League’s charitable arm, the NHL raises money and awareness for Hockey Fights CancerTM and NHL Youth Development, and supports the charitable efforts of NHL players. For more information on the NHL, log on to NHL.com.
NHL and the NHL Shield are registered trademarks of the National Hockey League. NHL and NHL team marks are the property of the NHL and its teams. All Rights Reserved. NHL 2K11 is an Officially Licensed Product of the NHL.
NHL 2K11 is an Officially Licensed Product of the NHLPA. NHLPA, National Hockey League Players' Association and the NHLPA logo are trademarks of the NHLPA. © NHLPA.
All trademarks and copyrights contained herein are the property of their respective holders.
Wii is a trademark of Nintendo.
Cautionary Note Regarding Forward-Looking Statements
The statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws and may be identified by words such as "anticipates," "believes," "estimates," "expects," "intends," "plans," "potential," "predicts," "projects," "seeks," "will," or words of similar meaning and include, but are not limited to, statements regarding the outlook for the Company's future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including: our dependence on key management and product development personnel, our dependence on our Grand Theft Auto products and our ability to develop other hit titles for current generation platforms, the timely release and significant market acceptance of our games, the ability to maintain acceptable pricing levels on our games, our reliance on a primary distribution service provider for a significant portion of our products, our ability to raise capital if needed, risks associated with international operations, and the matters relating to the investigation by a special committee of our board of directors of the Company's stock option grants and the claims and proceedings relating thereto (including stockholder and derivative litigation and negative tax or other implications for the Company resulting from any accounting adjustments or other factors). Other important factors and information are contained in the Company's Annual Report on Form 10-K for the fiscal year ended October 31, 2009, in the section entitled "Risk Factors," and the Company's other periodic filings with the SEC, which can be accessed at www.take2games.com. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.
Audio Re-Cap of Yesterdays News (oldest to newest)
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Re-Cap of Yesterdays News (oldest to newest)
QTE Blog: Re-Cap of The Weekends News (oldest to newest) http://ow.ly/16KjF1
QTE Blog: Audio Re-Cap of The Weekends News (oldest to newest) http://ow.ly/16Kl3s
its reported that Cing, Hotel Dusk and Little Kings Story Devs, have filed for bankruptcy. http://ow.ly/1fzcg
PC: Ubisoft say their DRM outage yesterdays was due to their servers being attacked. 95% of players were not effected http://ow.ly/1fze8
PS3: Its thought that a Microsoft trademark for Arc has forced Sony to change the name of the motion controller http://ow.ly/1fzfI
360: Crackdown 2 devs have said that the ability to save and share videos will be added in future DLC. http://ow.ly/1fzm1
UK Game Charts, Battlefield Bad Company 2, Just Dance, Aliens Vs Predator, Heavy Rain, Sonic & Sega All Stars Racing http://ow.ly/1fzng
Leaked Sonic The Hedgehog 4 achievements reveal Super Sonic is in the game. http://ow.ly/1fzot
Sega have teased that Sonic The Hedgehog 4 Episode 2 will please fans http://ow.ly/1fzq8
PS3: Its strongly rumoured that Sony is going to reveal a firm release date for the motion controller tomorrow http://ow.ly/1fzs3
PS3: its rumoured that the Motion Controller has got a Nunchuck expansion with a d-pad, X O buttons, L1 L2 triggers http://ow.ly/1fzuP
PS3: its rumoured that Sony is releasing Little Big Planet 2 this year and will announce the game at this weeks GDC http://ow.ly/1fzxn
QTE Blog: Warner Bros. Interactive Entertainment Offcially Reveal Scribblenauts 2 http://ow.ly/16KpMa
PSP: a GameStop add shows the PSP 3000 will drop in price to $149.99. not known if this is a permanent price drop. http://ow.ly/1fzAX
PS3: God Of War III Review scores now live. plenty of 10/10, a few 9/10 http://ow.ly/1fEWj
PS3: Mega Man 3 is coming to the Japan PSN next week. it has better menus, boss rush, hard mode, artwork collection http://ow.ly/1fEY5
360: EA has had to reset Battlefield Bad Company 2 servers due to issues caused by unprecedented demand. http://ow.ly/1fEZh
QTE Blog: This Weeks WiiWare, DSiWare, And Virtual Console Releases http://ow.ly/16KshP
360: OXM UK briefly revealed the next shooter from Stuart Black and Codemasters is Bodycount, but it was taken down http://ow.ly/1fF0D
Majesco have received a notice of delisting from the Nasdaq stock market after the stock fell under $1 per share. http://ow.ly/1fF3d
QTE Blog: Nintendo Announce A USA Launch Event For Pokemon HeatGold/ SoulSilver http://ow.ly/16KtBB
QTE Blog: Sony Online Entertainment Announce Their First Facebook Game Is PoxNora http://ow.ly/16KtBA
PS3: Sony Santa Monica have revealed that God Of War III cost $44 Million to make. http://ow.ly/1fJjm
QTE Blog: Activision Announce 10 Minute Solution For The Nintendo Wii http://ow.ly/16Kvk4
QTE Blog: Microsoft Reveal Lips: I Love The 80s And Announce Its Out On 2nd April http://ow.ly/16Kvk5
Mac: Valve have confirmed that Steam and Source Engine are coming to Mac in April. Can Play game on Mac Then PC http://ow.ly/1fJlL
360: Microsoft have announced that they will show the full Natal line-up at E3, http://ow.ly/1fJna
QTE Blog: THQ Announce de Blob: Revolution For The iPhone And Reveal Its Out Now http://ow.ly/16Kx3L
QTE Blog: Analysts Predict The Playstation 3 Will Out Sell Its Rivals During The Lifetime Of This Generation http://ow.ly/16Kx3K
PC: Ubisoft have said that their servers are under attack again. some people will experience login issues. http://ow.ly/1fMSM
EA are working on a update to Battlefield Bad Company 2 on PS3. access to game store and VIP content coming. http://ow.ly/1fMY4
Monday, March 8, 2010
Analysts Predict The Playstation 3 Will Out Sell Its Rivals During The Lifetime Of This Generation
According to a report, “Taming the Waves: Games Console Life Cycles and Platform Competition,” Strategy Analytics Connected Home Devices service have predicted that the Playstation 3 will outsell the Xbox 360 and Nintendo Wii over the lifetime of this console generation.
The Analysts predict that the Nintendo Wii console sales will peak in 2011, whilst the Xbox 360 and Playstation 3 will peak between 2012-2014. They also predict The Playstation 3 will continue to be a commercial platform 5 years after Nintendo have released a sequel to the Nintendo Wii, selling a predicted 127 Million units compared to the predicted 103 Million Nintendo Wii's.
Press Release
BOSTON --(Business Wire)-- Mar 08, 2010 Sony’s PlayStation 3 (PS3) games console will sell more units than its rivals over the lifetime of the current generation, according to new forecasts published by the Strategy Analytics Connected Home Devices service, ahead of this week’s Games Developers Conference (GDC) in San Francisco. Although global sales to date of the Nintendo Wii have exceeded those of the PS3 and the Microsoft Xbox 360, this report, “Taming the Waves: Games Console Life Cycles and Platform Competition,” predicts that the PS3 will still be a commercial platform five years after the Wii has been replaced. Lifetime PS3 sales are predicted to reach 127 million units, compared to 103 million Wii units.
“Nintendo has done a great job with the Wii in bringing console games to new audiences,” says David Mercer, Principal Analyst and report author. “But its sales are now falling, particularly in mature markets, and its installed base will peak in 2011. Ownership of both the PS3 and the Xbox 360 will hit their highest points between 2012 and 2014.”
The report predicts that worldwide TV games console sales in 2010 will fall by 9% to 47.5 million units; sales of the Wii are expected to reach 17.5 million units, the PS3 14.0 million, the Xbox 360 10.5 million and the PS2 5.5 million.
In spite of falling sales, the global installed base of consoles continues to grow, reaching more than 220 million by the end of this year. However, Strategy Analytics models indicate that ownership of current systems will peak in 2011, at which point vendors will need to introduce new systems in order to maintain industry growth.
“Console industry cycles have given the industry major planning challenges for many years,” says Mercer. “There are signs that this volatility may be moderating as platforms add home entertainment and social networking services beyond pure gaming.”
Analyst Blog: http://blogs.strategyanalytics.com/dcp
About Strategy Analytics
Headquartered in Boston, MA, with offices on five continents, Strategy Analytics, Inc focuses on market opportunities and disruptive forces in emerging technology, communications and media sectors. For more information, please visit www.strategyanalytics.com
THQ Announce de Blob: Revolution For The iPhone And Reveal Its Out Now
THQ have announced they are brining de Blob to the iPhone in de Blob: Revolution. the game maze puzzle game will have over 4,000 levels and is out now for $2.99 or £1.79 on the App Store.
In de Blob: Revolution, the citizens of Prisma City have been trapped by I.N.K.T. Corporation. The citizens have been turned into Graydians and its up to de Blob to go through each maze free the Graydians.
There are 3 game modes, Rescue Building has you trying to free as many Graydians as possible, Speed Rescue Building pits de Blob against the clock as he tried to free the Graydians, and finally Chase Building, where players have a limited time to free the Graydians before I.N.K.T. agents enter the maze and try to capture de Blob.
de Blob Revolution Screenshots
Press Release
MINNEAPOLIS --(Business Wire)-- Mar 08, 2010 THQ Wireless Inc., a subsidiary of THQ Inc. (NASDAQ: THQI), today announced that an iPhone version of the critically acclaimed de Blob® video game franchise is now available for download worldwide on iTunes for $2.99 and will soon be available for the iPad. An addictive puzzle-action maze game with more than 4,000 unique levels, de Blob: Revolution provides players with hours of pick-up and play, brain teasing fun and brings back to center stage the colorful, paint-splattering character, de Blob.
“de Blob has a huge fan following across both core and casual gamers, and this new mobile game is just one of the many ways in which we will be further extending this brand and bringing the humorous, paint-splattering character to life,” said Adam Comiskey, Vice President of THQ Wireless. “We are excited to bring back the de Blob franchise to our wireless portfolio as an all-new mobile game that delivers even more fun and entertaining play features than before.”
About de Blob: Revolution
In de Blob: Revolution, the citizens of Prisma City are trapped as Graydians by the evil I.N.K.T. Corporation. As de Blob, players must draw or tap the screen in order to help free these Graydians by finding the best possible route within the maze of each building. There are three types of buildings in the game that players can choose from, including the Rescue Building, where players try to free as many Graydians as possible with no time limit and no threat from the I.N.K.T. Corporation; the Speed Rescue Building, where players aim to free the Graydians and receive a bonus for rescuing them quickly; and the I.N.K.T. Chase Building, where players have a limited time to attempt to free the Graydians before the I.N.K.T. agents enter the property and seize de Blob. Players can unlock new game features as well by increasing their ranking in three ways: A green ranking is awarded for freeing most of the Graydians in a particular maze; a blue ranking is given for rapidly freeing the Graydians; and, an orange ranking is awarded for freeing the Graydians in the buildings with the more challenging mazes.
de Blob: Revolution can be purchased directly at http://itunes.apple.com/us/app/de-blob-revolution/id354989412?mt=8.
About de Blob
One of the most acclaimed video game titles of 2008 and one of the true breakout Wii hits of that year, de Blob presents the adventures of the lovable yet edgy title character who must save the world from an oppressive monochrome future. Taking on the evil I.N.K.T. Corporation who has declared “Color is a Crime!” and leeched Chroma City of all its beauty and interest, it’s up to de Blob and his underdog group of determined Color Revolutionaries, to use their unique abilities to color the world back to life to restore order and free the citizens from a black and white future. THQ recently announced plans to publish new games based on de Blob across multiple gaming platforms in its fiscal year ending March 31, 2011, as well as an alliance with Syfy whereby Syfy plans to publish webisodes, television and consumer products based on de Blob.
About THQ Wireless
THQ Wireless Inc., a subsidiary of THQ Inc., is a global leader in mobile entertainment, offering a wide range of wireless products, including games, personalization products, information services and messaging based on top brands such as the WWE, Star Wars and popular Nickelodeon properties. Headquartered in Minneapolis, Minnesota, THQ Wireless has distribution agreements through wireless carriers across the globe. Further information can be found at www.thqwireless.com. THQ Wireless is a registered trademark of THQ Wireless Inc.
About THQ
THQ Inc. (NASDAQ: THQI) is a leading worldwide developer and publisher of interactive entertainment software. The company develops its products for all popular game systems, personal computers and wireless devices. Headquartered in Los Angeles County, California, THQ sells product through its global network of offices located throughout North America, Europe and Asia Pacific. More information about THQ and its products may be found at www.thq.com. THQ, de Blob and their respective logos are trademarks and/or registered trademarks of THQ Inc. All other trademarks are property of their respective owners.
The statements contained in this press release that are not historical facts may be “forward-looking statements” within the meaning of the Private Securities Litigation Reform Act of 1995. These forward-looking statements are based on current expectations, estimates and projections about the business of THQ Inc. and its subsidiaries (collectively referred to as “THQ”), including, but not limited to, expectations and projections related to the de Blob: Revolution video game on mobile handsets, as well as the company’s plans to publish future games on the iPhone over the coming months, and are based upon management’s current beliefs and certain assumptions made by management. Such forward-looking statements are subject to risks and uncertainties that could cause actual results to differ materially from those expressed or implied by such forward-looking statements, including, but not limited to, business, competitive, economic, legal, political and technological factors affecting our industry, operations, markets, products or pricing. Readers should carefully review the risk factors and the information that could materially affect THQ’s financial results, described in other documents that THQ files from time to time with the Securities and Exchange Commission, including its Quarterly Reports on Form 10-Q and Annual Report on Form 10-K for the fiscal period ended March 31, 2009, and particularly the discussion of risk factors set forth therein. Unless otherwise required by law, THQ disclaims any obligation to update its view on any such risks or uncertainties or to revise or publicly release the results of any revision to these forward-looking statements. Readers are cautioned not to place undue reliance on these forward-looking statements, which speak only as of the date of this press release.
Activision Announce 10 Minute Solution For The Nintendo Wii
10 Minute Workout enables players to construct exercise regimes from a wide variety of 10 Minute routine blocks, from 3 main categories: cardio boxing, mixed games and aerobics. Like the DVDs, the game is designed to make these workouts easy whilst combining causal gaming fun. 10 Minute Workout is compatible with the Wii Balance Board, but works just as good without it.
10 Minute Workout Screenshots
Press Release
MINNEAPOLIS, March 8, 2010 /PRNewswire via COMTEX News Network/ -- Activision Publishing, Inc. (Nasdaq: ATVI) today announced an agreement with Anchor Bay Entertainment to release 10 Minute Solution, a video game for Wii(TM) based on the popular exercise DVDs. Coming this Spring, 10 Minute Solution will bring focused exercise activities to fitness fans with busy schedules, in an affordable and fun way.
"10 Minute Solution DVDs give users a unique fitness experience: customizable routines that fit into any lifestyle," said David Oxford, Activision Publishing. "We've taken this concept and combined it with the interactivity of the Wii, creating a new kind of workout that gets results."
10 Minute Solution combines the ease of the popular fitness DVDs with casual gaming fun. The game allows players to construct regimens from a wide variety of 10 minute routine blocks, organized into three main categories: cardio boxing, mixed games and aerobics. 10 Minute Solution is designed to captivate fitness enthusiasts and gamers alike with intense routines that play as a game, unlike other fitness games that simply have the player following a trainer on screen. The game is enhanced when played with the Wii Balance Board(TM), but still offers a fantastic workout without it.
"Our legions of 10 Minute Solution DVD users will tell you these simple 10 minute exercises work," said Julie Cartwright, SVP Marketing at Anchor Bay Entertainment. "We are ecstatic to be partnering with Activision to do something progressive in the fitness gaming space."
10 Minute Solution will be available for $19.99, a fantastic value compared to the other Wii(TM) fitness game options. The game is not yet rated by the ESRB. For more information visitwww.activision.com.
About Anchor Bay Entertainment
Anchor Bay Entertainment is the home entertainment division of Starz Media, LLC. It includes the Anchor Bay Films and Manga Entertainment brands. It distributes feature films, children's entertainment, fitness, TV series, documentaries, anime and other filmed entertainment on DVD and Blu-ray(TM) formats. It is the exclusive distributor in the U.S. of the theatrical titles from Overture Films. Headquartered in Beverly Hills, CA, Anchor Bay Entertainment has offices in Troy, MI, as well as Canada, the United Kingdom and Australia. Starz Media (www.starzmedia.com) is a controlled subsidiary of Liberty Media Corporation attributed to the Liberty Capital Group.
About Activision Publishing, Inc.
Headquartered in Santa Monica, California, Activision Publishing, Inc. is a leading worldwide developer, publisher and distributor of interactive entertainment and leisure products.
Activision Publishing maintains operations in the U.S., Canada, the United Kingdom, France, Germany, Ireland, Italy, Sweden, Spain, the Netherlands, Australia, Japan and South Korea. More information about Activision and its products can be found on the company's website, www.activision.com.
Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Activision Publishing's expectations, plans, intentions or strategies regarding the future are forward-looking statements that are not facts and involve a number of risks and uncertainties. Activision Publishing generally uses words such as "outlook," "will," "could," "would," "might," "remains," "to be," "plans," "believes," "may," "expects," "intends," "anticipates," "estimate," future," "plan," "positioned," "potential," "project," "remain," "scheduled," "set to," "subject to," "upcoming" and similar expressions to help identify forward-looking statements. Factors that could cause Activision Publishing's actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include, but are not limited to, sales levels of Activision Publishing's titles, shifts in consumer spending trends, the impact of the current macroeconomic environment, the seasonal and cyclical nature of the interactive game market, Activision Publishing's ability to predict consumer preferences among competing hardware platforms (including next-generation hardware), declines in software pricing, product returns and price protection, product delays, retail acceptance of Activision Publishing's products, adoption rate and availability of new hardware and related software, industry competition, rapid changes in technology and industry standards, protection of proprietary rights, litigation against Activision Publishing, maintenance of relationships with key personnel, customers, vendors and third-party developers, domestic and international economic, financial and political conditions and policies, foreign exchange rates, integration of recent acquisitions and the identification of suitable future acquisition opportunities, Activision Blizzard's success in integrating the operations of Activision Publishing and Vivendi Games in a timely manner, or at all, and the combined company's ability to realize the anticipated benefits and synergies of the transaction to the extent, or in the timeframe, anticipated, and the other factors identified in Activision Blizzard's most recent annual report on Form 10-K and any subsequent quarterly reports on Form 10-Q. The forward-looking statements in this release are based upon information available to Activision Publishing and Activision Blizzard as of the date of this release, and neither Activision Publishing nor Activision Blizzard assumes any obligation to update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of Activision Publishing or Activision Blizzard and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations.
©2009 Activision Publishing, Inc. Activision is a registered trademark of Activision Publishing, Inc. Wii is trademark of Nintendo. © 2006 Nintendo. All other trademarks and trade names are the properties of their respective owners. All rights reserved.