Thursday, January 7, 2010

The Game Room Debut Trailer Reveals The Possible 30 Game Launch Line-Up For Game Room

Kotaku have examined the Launch Trailer for Game Room and detailed the games shown in it. the 30 numbered games are expected to the the titles launching with the service, the games at the bottom were also seen in the trailer and are expected to be released for Game Room shortly after its launch.

1. Centipede (arcade)
2. Asteroids Deluxe (arcade)
3. Tempest (arcade)
4. Crystal Castles (arcade)
5. Lunar Lander (arcade)
6. Jungler (arcade)
7. Road Fighter (arcade)
8. Scramble (arcade)
9. Finalizer (arcade)
10. Tutankham (arcade)
11. Shao-Lin's Road (arcade)
12. Super Cobra (arcade)
13. Red Baron (arcade)
14. Gravitar (arcade)
15. Battlantlis
16. Astrosmash (Intellivision)
17. Mountain Madness Super Pro Skiing (Intellivision)
18. Armor Battle (Intellivision)
19. Space Hawk (Intellivision)
20. Sub Hunt (Intellivision)
21. Sea Battle (Intellivision)
22. Space Armada (Intellivision)
23. Astrosmash (Intellivision)
24. Star Raiders (Atari 2600)
25. Outlaw (Atari 2600)
26. Yar's Revenge (Atari 2600)
27. Millipede (Atari 2600)
28. Football (Atari 2600)
29. RealSports Tennis (Atari 2600)
30. Combat (Atari 2600)

Sky Diver (Atari 2600)
Shark! Shark! (Intellvision)
Star Strike (Intellvision)
Real Sports Baseball
Real Sports Basketball

From Kotaku


Sony Announce SOCOM Fireteam Bravo 3 Has Gone Gold And Is Coming Out 16th February


Sony have announced that the PSP game SOCOM Fireteam Bravo 3 has gone gold and is coming out on the PSN and at retail on 16th February. Sony have also announced that those who get SOCOM Fireteam Bravo 3 from the PSN within 30 days of its launch will receive the Pre-Order Special Forces.

From USA Playstation Blog


Palm Announce 3D Games For WebOS Are Now Available In The App Catalogue


Palm have announced that 3D games are coming to WebOS. Starting today 12 games will be added to the App Catalogue including:
  • “Need for Speed™ Undercover” (EA Mobile)
  • “The Sims™ 3” (EA Mobile)
  • “MONOPOLY™” (EA Mobile)
  • “Asphalt 5: Elite Racing” (Gameloft)
  • “Let’s Golf!” (Gameloft)
  • “Glyder 2” (Glu Mobile)
  • “X-Plane” (Laminar Research)
  • “Tetris®” (EA Mobile)
  • “Sudoku” (EA Mobile)
  • “SCRABBLE®”(EA Mobile)
  • “The Oregon Trail”(Gameloft)
  • “Brain Challenge”(Gameloft)


Press Release

LAS VEGAS --(Business Wire)-- Jan 07, 2010 3D gaming has landed on the Palm® webOS™ platform. Palm, Inc. (NASDAQ:PALM) today introduced several graphics-intensive game titles for webOS, from leading game developers EA Mobile™, a division of Electronic Arts Inc.; Gameloft; Glu Mobile; and Laminar Research. Demonstrated at Palm’s CES event, the games will be available today in the Palm App Catalog for Palm Pre customers.

“We are very excited about the potential of webOS as a platform for mobile 3D gaming,” said Katie Mitic, senior vice president, Product Marketing, Palm, Inc. “This is a key application category, and we’ve worked closely with some of the leading game developers to deliver a great game experience for our customers.”

Seven 3D games were introduced today in the Palm App Catalog for Palm Pre customers:
“Need for Speed™ Undercover” (EA Mobile)
“The Sims™ 3” (EA Mobile)
“MONOPOLY™” (EA Mobile)
“Asphalt 5: Elite Racing” (Gameloft)
“Let’s Golf!” (Gameloft)
“Glyder 2” (Glu Mobile)
“X-Plane” (Laminar Research)
Five other mobile games were also introduced: EA Mobile’s “Tetris®,” “Sudoku,” and “SCRABBLE®,” and Gameloft’s “The Oregon Trail” and “Brain Challenge.”

“Recent improvements to Palm webOS represent major advancements in enabling world-class mobile gaming,” said Travis Boatman, vice president of Worldwide Studios for EA Mobile. “These innovations have allowed us to quickly bring our best IP to the platform.”

The developers introducing titles today have had early access to the Palm webOS Plug-in Development Kit (PDK), which extends the Palm webOS Software Development Kit (SDK) with a set of tools, documentation and APIs that let developers write plug-ins for their webOS applications. The PDK lets developers easily integrate C and C++ code into their webOS applications, enabling new functionality, including immersive 3D games. A public beta version of the webOS PDK is scheduled to be available to all developers in March.

“The performance of the platform allowed us to create these great games in a limited timeframe,” said Baudouin Corman, vice president of publishing, Americas, Gameloft. “webOS allows us to deliver an outstanding gaming experience, and we look forward to bringing our best games to Palm customers worldwide.”“We expect the plug-in model to play an important role in the evolution of the webOS platform, just as plug-ins have with web browsers,” said Mitic. “And with this plug-in, we are making it super-simple for developers to bring the hottest games to webOS.”

The Palm App Catalog currently offers more than 1,000 webOS applications for download. Palm’s unique over-the-air model also makes it easy for customers to get webOS updates and new features delivered directly to their phones. For example, at CES today, Palm announced that video recording, editing and sharing capabilities will soon be available for users of webOS phones. This new video capability will be delivered automatically to current and future Palm Pre™ and Palm Pixi™ products via an over-the-air update.

Palm also demonstrated Flash content in the browser on a Palm Pre and expects a free Adobe Flash Player 10.1 plug-in to be posted to the Palm App Catalog in the coming months. Palm expects webOS to be one of the first mobile platforms to support the full Flash Player in the web browser.

More information about the webOS PDK is available at the newly updated Palm Developer Center (developer.palm.com). More information about games for webOS is available at www.palm.com/applications.

About Palm, Inc.
Palm, Inc. creates intuitive and powerful mobile experiences that enable consumers and businesses to connect to their information in more useful and usable ways. The company’s groundbreaking Palm® webOS™ platform, designed exclusively for mobile application, introduces true multitasking and Palm Synergy™, which brings your information from the many places it resides into a single, more comprehensive view of your life.

Palm products are sold through select Internet, retail, reseller and wireless operator channels, and at the Palm online store (www.palm.com/store).

More information about Palm, Inc. is available at www.palm.com.

Palm, Pixi, Pre, Synergy, and webOS are trademarks of Palm, Inc. MONOPOLY and SCRABBLE (in the U.S. and Canada) are trademarks of Hasbro and are used with permission. All other trademarks belong to their respective owners.

Sony Reveal The Boxart For MLB 10 The Show


Sony have revealed the boxart for this years MLB 10 The Show. the boxart features Joe Mauer. the game is set to come out in N. America on March 2.

The Blog post goes indepth into the new features in MLB 10 The Show, but a select few include:
  • HR Derby – The Home Run Derby and MLB All-Star Futures Game are now available during the All-Star break in our season modes and as a stand-alone experience.
  • Catcher Calling the Game – Call pitches and play as the field general, just like Joe Mauer.
  • Online Gameplay Improved – This year the online gameplay experience has been vastly improved and will detect and respond better to adverse network conditions along with reduced bandwidth to help the speed and flow of online gameplay.
  • Custom Music, Fan Yells, and Chants – Assign music or a recording to an entire team, edit tracks to assign batter walk-up music, or record your own voice and assign it to play for the team or player during the situation of your choice.
  • New Stadiums – Five new Minor League stadiums as well as classic parks including Forbes Field, Crosley Field, Polo Grounds, Shibe Park, Sportsman Park, and Griffith Stadium.
  • Weekly Live Roster – An updated live roster will be available every week throughout the entire season.
  • New Camera System – The most realistic camera system available will make you double take and make sure you’re not watching a live MLB telecast.

From US Playstation Blog


This Weeks UK PSP Digital Comic Store Update


There are 40 Digital Comics coming to the UK PSN. The EU Playstation Blog doesn't say what all 40 are, But do provide a list of some of the Comics coming out.

The Avengers (1998) #56 – #67 — Marvel (£1.19) 9+
Locke and Key: Welcome to Lovecraft #2 — IDW (£0.79) 17+
Nanover: Game Day #2 — IDW (£0.79) 9+
Paranormal Activity: The Search for Katie IDW (£0.79) 12+
Star Trek: Countdown #1 – #4 — IDW (£0.79) 12+
Transformers: All Hail Megatron #8 — IDW (£1.19) 12+
Wormwood: Gentlemen Corpse #5: It Only Hurts When I Pee IDW (£0.79) 17+
Doubleduck — Disney (£1.19) 3+
Fethry Duck and the Ghost Writer — Disney (£0.79) 3+
Mickey Mouse in “War of the Worlds” — Disney (£1.19)
Superduck: Robber Against His Will — Disney (£0.79) 3+
X-Mickey: The Day of the Forget-Me-Rats — Disney (£1.19) 3+
2000AD — Prog #1661 (£1.19) 15+
Civil War (2006) #1 – #7 — Marvel (£1.19) 12+
Daredevil (1998) #81-#86 — Marvel (£1.19) 12+

From EU Playstation Blog


Microsoft Announce Natal Is Coming Out Holiday 2010 And Release Video About The Natal Project

At This Years CES Keynote, Microsoft announced that Natal will be coming out Holiday 2010. Microsoft also showed a video about the Natal Project which i have put in this post.

The Video explains how your body is able to control the game. the video shows how research by many different people from many different professions came together to create Natal. the Video shows some of the early demo's as well showing what the camera can see. there are clips of the E3 demos being played and how Natal can be naturally played by people. the video teases that people have many ideas on what to do with Natal and that they think it has a bright future.




Natal 101

Xbox 360
“Project Natal” 101
January 2010

“Project Natal,” pronounced “nuh-tall,” is a code name for a revolutionary new way to play, no controller required. See a ball? Kick it, hit it, trap it or catch it. Unlike 2-D cameras and controllers, “Project Natal” tracks your full body movement in 3-D, while responding to commands, directions, even a difference of emotion in your voice.

Coming this holiday 2010, “Project Natal” will turn YOU into the controller for games and entertainment, and it will work with every Xbox 360.*

See below for “Project Natal” 101, a list of terms and concepts to help explain this transformation in home entertainment.

What Is “Project Natal”?

“Project Natal” (pronounced “nuh-tall”) is the code name for the new controller-free gaming and entertainment experience from Xbox 360. The name “Project Natal” has several sources. Microsoft Corp. traditionally uses cities as code names. As a result, Alex Kipman, who incubated the project and is from Brazil, chose Natal, a city along the northeastern coast of Brazil, as a tribute to his country. In addition, he knew that Natal also means “to be born” in Latin. Given the new audiences “Project Natal” will bring to Xbox 360, this felt right.

How Will “Project Natal” Change the Way I Play?

You are the controller. “Project Natal” provides a whole new way to play — no controller required. It uses a sensor to track your body movement and recognize your face, even listen to your voice. If you know how to move your hands, shake your hips, or speak, you and your friends will be able to jump instantly into any “Project Natal” experience.

Full-body play. “Project Natal” provides a new way to play where you use all parts of your body — head, hands, feet and torso. When you’re the controller, you don’t just control the superhero, you are the superhero. Full-body tracking allows the “Project Natal” sensor to capture your movement, from head to toe, to give players a full-body gaming experience.

Personalized play. “Project Natal” provides an in-game experience in which the player’s face and voice are recognized. Greet and speak to characters in the game, or simply step into view of the sensor to log into Xbox LIVE and connect with friends. Only “Project Natal” is smart enough to remember voices and faces. Fun has never been so personalized.

Off-the-couch play. “Project Natal” provides gameplay that gets you off the couch, on your feet and in the fun. Each “Project Natal” experience is designed to get players moving, laughing, cheering and playing together. “Project Natal” makes social gaming off-the-couch fun.

Easy-to-play fun. “Project Natal” makes sharing in the fun a snap. Talk or watch a movie in the same living room or on the other side of the world — no headset, no keyboard and no controllers required. It’s just you, your friends, your family and a whole new way to play.

How Does “Project Natal” Work?

“Project Natal” sensor. “Project Natal” combines an RGB camera, depth sensor and multiarray microphone running proprietary software that brings “Project Natal” experiences to every Xbox 360 console. The “Project Natal” sensor tracks full-body movement and individual voices, turning you into the controller for social entertainment available only on Xbox 360.

RGB camera. “Project Natal” has a video camera that delivers the three basic color components. As part of the “Project Natal” sensor, the RGB camera helps enable facial recognition and more.

Depth sensor. An infrared projector combined with a monochrome CMOS sensor allows “Project Natal” to see the room in 3-D (as opposed to inferring the room from a 2-D image) under any lighting conditions.

Multiarray microphone. “Project Natal” has a microphone that will be able to locate voices by sound and extract ambient noise. The multiarray microphone will enable headset-free Xbox LIVE party chat and more.

Microsoft proprietary software layer. A proprietary software layer makes the magic of “Project Natal” possible. This layer differentiates “Project Natal” from any other technology on the market through its ability to enable human body recognition and extract other visual noise.

* Available features will vary in supported games.

Microsoft Announce Game Room For Xbox 360 And Games For Windows Live

Microsoft announce Game Room at this years CES Keynote. Game Room is coming to the Xbox 360 and Games For Windows Live this Spring.

When Game Room Launches, 30 original arcade and console classics will be available for download. The games Come From companies including Atari Inc, Intellivision, Konami Corp. And More. the games will come in the original Arcade cabinets. there will be weekly new title releases.

Game Room will be a free download. you can buy game machines that can be played on either a PC or Xbox 360 for 240 MS Points. You Can buy a Game Machine that can be played on both a PC and Xbox 360 for 400 MS Points. You can play a Game Machine once for 40 MS Points. you can play Game Machines in your friends Game Room for free.

The Game Machines have cross platform leader boards and achievements across both the Xbox 360 and Games For Windows Live. Online Multiplayer is available to the machines but requires Xbox Live Gold Membership.







Fact Sheet

Publisher: Microsoft Game Studios
Developer: Krome Studio Pty Ltd.
Genre: Arcade and console classics
Platform: Xbox LIVE on Xbox 360 and Games for Windows — LIVE on Windows-based PCs
ESRB Rating: E10+ (Everyone 10 and older)
Price: 240 to 400 Microsoft Points for game downloads; 40 Microsoft Points for single gameplay
Release Date: Spring 2010

Remember pumping quarters into your favorite video games at the classic arcade or passing the joystick between friends on the couch after school? Nothing could beat the sights and sounds of the arcade, with all the colorfully decorated cabinets, or the endless hours of console competition with friends, trumping the top score and mastering the machine.

This spring, “Game Room” on Xbox LIVE lets you relive the glory days of classic arcade games in their original forms. Your avatar will take part in the original sights, sounds and gameplay that will make these retro games come alive on your Xbox 360 and Windows-based PC in one fast, fun experience.

Game Features
Relive the glory days of the classic arcade. “Game Room” replicates the old-school look, sound and feel of a retro video game arcade. At launch, “Game Room” will bring you a library of 30 original arcade and console classics such as “Centipede®” and “Asteroids Deluxe®” from Atari Inc. and other favorites from Activision Inc., Intellivision, Konami Corp. and more, all shown in their original cabinets. Create a brand-new social environment* your avatar can explore, trick out your “game room” by arranging your cabinets, and decorate each room with themes and animated icons from your favorite games. With weekly new title releases, your arcade will soon be retrofitted to perfection.

Prove you’re the arcade master. Think you have what it takes? Challenge friends to beat your high score by sending custom challenges and taunts across platforms, earn Achievements, unlock levels and climb your way to the top of universal leader boards. Compete in ranked mode, in which you play against other Xbox LIVE members on the world leader board, or challenge mode, in which you take turns playing a game.* “Game Room” also offers local Couch Play mode for up to two players — how will you duke it out for arcade supremacy? Enjoy a seamless experience across Xbox 360 and Windows-based PCs as you share games, track your progress and jump back into the game, no matter which of the two platforms you’re on. You can even invite friends into your custom arcade to check out your collection or visit their “game room” to demo games and scope out additions to your collection.

Buy “Game Room” titles once and play on both your Xbox 360 and Windows-based PC. Enjoy the freedom of buying games for “Game Room” once and playing on both Xbox 360 and a Windows-based PC for about the same price as a DVD rental. Those who prefer to play on a single platform can purchase individual games for either Xbox 360 or a Windows-based PC at a lower price point, or even pay to play a single game just like in the old arcades. See how long you can last on a single token!

Retro games are shown in their original cabinets, which you can place anywhere in your personal arcade. Invite your friends in to check out your collection.

How Do I Play?
An Xbox 360 console or Windows-based PC and an Internet connection are all you need* to access “Game Room.” “Game Room” and associated games can be found on your Xbox 360 in the Xbox LIVE Games Marketplace or in the Games for Windows — LIVE client on your Windows-based PC.

How Much Does It Cost?
It is free to download “Game Room,” which you can then populate with classic arcade games available for individual purchase. Buy games once and play on both an Xbox 360 system and a Windows-based PC for 400 Microsoft Points. Or, to purchase a game for only one platform, each individual Xbox 360 or Windows-based PC title is 240 Microsoft Points. You also have the option to pay to play a single game, just like dropping two quarters in the slot in the old arcades, for 40 Microsoft Points. Visit your friends’ “game rooms” and try their games free before you buy.

“Game Room” Specifications
One or two players
HDTV 1080p
In-game Dolby Digital
Voice chat
Avatar support
Online multiplayer (one or two players)*
Cross-platform leader boards
Cross-platform Achievements

* Xbox LIVE Gold Membership required for online multiplayer on Xbox 360. Xbox LIVE requires broadband access.

The information contained in this fact sheet relates to a pre-release product that may be substantially modified before its first commercial release. Accordingly, the information may not accurately describe or reflect the product when it is first commercially released. This fact sheet is provided for informational purposes only, and Microsoft Corp. makes no warranties, expressed or implied, with regard to the fact sheet or the information contained in it.