Sunday, December 6, 2009
Android Game Of The Week – Cosmic Trails
Cosmic Trails
Developed By ActionXL
Free
Version: 1.0
Size: 4.77MB
The Good
Graphics
Gameplay
Music
The Average
Controls
Game Size
The Bad
A bit Buggy
Game Modes
Cosmic Trails is perhaps a game that not many people have come across in the Android Market. I honestly don't know how long it has been on the Market, but I only found it when I searched the entire list of most popular games. The game has one of the biggest file sizes i've seen on the Market and it only comes with one mode. The music in the game and sharp graphics show why the game has such a big file size.
The one mode in the game isn't titled as anything, so for this it'll be referred to as a Endless Mode. Endless Mode lasts as long as you can. The aim in this mode is to move your ship, which looks like the ship from Every Extend Extra, and touch the top of shapes, avoiding their tales, to clear the shapes and tails of the screen. The game starts with no background music. One you have cleared a few shapes, the beat starts to come in. as more shapes are cleared, the background beat increases and so does the speed and amount of shapes. The shapes, themselves, have a note that plays when you clear each of them. You can string together bonuses by clearing the same shape and playing the same note.
Each shape has its own individual tone that fits in with the background. Because of this, each time you play the game, the music created will be different. Behind each shape is a tail that cannot be removed from the screen until you either clear the shape or lose a life and fly into the tail. These tails can be a big hindrance if left unchecked, completely cutting one end of the screen off from the ship. You get 3 lives to start of with more lives coming everytime you break 2000 points. In the beginning this may seem too easy, but as things get a bit more chaotic the points come quick, and so do the enemies, its easy to lose a life.
The game is controlled using the Phones accelerator. There is no button controls beyond pressing menu to pause the game and bring up the main menu, over the paused game. The game controls are generally good. There is a little issue when you tilt the phone away from, more so depending on your phones screen, but you never tilt it away for long periods. The game has a option to adjust the sensitivity of the controls. The other options let you change the sound and music levels.
The game does have a few issues. The lack of any other game modes is a shame. A time attack mode would fit perfectly for the game. Only having one mode means people can tire of the game quickly. The game is also a little buggy. On occasion, the framerate can dip or the music can go silent for a very short, but noticeable, time. The game also uses a lot of the phones resources, so its best to check what you have running in the background before playing the game.
Even if the game has only one mode and can be a little buggy, the Endless gameplay and music is pretty addictive and very accessible. The graphics are simple, but they are done very well. The use of music and tones work great together. This maynot be a must have for everyone, but it will be highly enjoyable for those who enjoy this type of game.
Saturday, December 5, 2009
Nintendo Has Released A launch Trailer For The Legend Of Zelda Spirit Tracks
EA Has Released Madden NFL Aracde Gameplay Videos For The Playstation3 And Xbox 360
Sega Has Announced That Super Monkey Ball 2 Is Now Out On The iPhone/iPod Touch App Store
Sega has announced that Super Monkey Ball 2 is out now on the iPhone/iPod Touch App Store for £5.99/€7.99/$9.99. this is a sequel to the original Super Monkey Ball and it has been built from the ground out to take advantage of the hardware. there are 115 stages in the game that can be played either as a single player game or over Wi-Fi in 4 player multiplayer.
Sega has also released screenshots for Super Monkey Ball 2. all these screenshots are in-game and show a few of the stages in the game. they show some of the hazards to watch out for and how the level designs differ from each stage.
Super Monkey Ball 2
Press Release
LONDON & SAN FRANCISCO (1st December 2009) - SEGA Europe Ltd and SEGA® of America, Inc. today announced that the Super Monkey Ball 2 App is now available on the App Store. Built from the ground up, this sequel for iPhone and iPod® touch takes full advantage of the breakthrough technology in the devices, including the innovative Multi-Touch user interface and accelerometer, to offer fans an irresistible on-the-go gaming experience. The original, highly-addictive Super Monkey Ball set a benchmark with its unique control mechanism, exceptional graphics and phenomenal sales success.
“Super Monkey Ball was a huge success for us in the App Store,” said Mike Hayes, CEO of SEGA of America and SEGA of Europe. “When presented with the opportunity to do a second one, we knew we had to jump on it and strive to make it bigger and better than the first one. Addressing fan requests and making sure iPhone and iPod touch gamers had the ultimate Super Monkey Ball experience they were looking for was the driving force behind this latest iteration of the beloved franchise and we know we have delivered.”
Developed by Other Ocean, Super Monkey Ball 2 allows players to more easily pick-up-and-play stunning 3D stages in both single and multiplayer thanks to the refined control system. Playing as some of their favorite characters, including AiAi, players can take advantage of the accelerometer to steer their monkey towards delicious bananas and a satisfying finish. Adding to the fun, the Super Monkey Ball 2 App also makes all 115 stages of the game available to be played in multiplayer mode using the local Wi-Fi with up to four players.
The Super Monkey Ball 2 App is now available for £5.99/€7.99/$9.99 (USD) from the App Store on iPhone and iPod touch or at www.itunes.com/appstore/.
About SEGA® Europe Ltd.
SEGA® Europe Ltd. is the European Publishing arm of Tokyo, Japan-based SEGA® Corporation, and a worldwide leader in interactive entertainment both inside and outside the home. The company develops, publishes and distributes interactive entertainment software products for a variety of hardware platforms including PC, wireless devices, and those manufactured by Nintendo, Microsoft and Sony Computer Entertainment Europe. SEGA’s global website site is located at www.sega.com.
About SEGA® of America, Inc.
SEGA® of America, Inc. is the American Publishing arm of Tokyo, Japan-based SEGA® Corporation, a worldwide leader in interactive entertainment both inside and outside the home. The company develops, publishes and distributes interactive entertainment software products for a variety of hardware platforms including PC, wireless devices, and those manufactured by Nintendo, Microsoft and Sony Computer Entertainment Inc. SEGA’s global website site is located at www.sega.com.
EA Has Released New Screenshots For Dragons Lair On The iPhone/iPod Touch
Dragons Lair
Audio Re-Cap of Yesterdays News (oldest to newest)
Don't forget,you can subscribe to the Audio Re-Cap Podcast on iTunes. if you do, it would be great if you can review and rate the podcast.
A podcast is available on iTunes from:
http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=328547861
A RSS Feed from Podbean:
http://qtegamers.podbean.com/feed
And on qtegamers.blogspot.com:
http://qtegamers.blogspot.com/search/label/Audio Re-Cap
Re-Cap of Yesterdays News (oldest to newest)
QTE Blog: Re-Cap of Yesterdays News (oldest to newest) http://ow.ly/166CBV
QTE Blog: Audio Re-Cap of Yesterdays News (oldest to newest) http://ow.ly/166Dtj
Aliens Vs Predator has been banned in Australia as it is not rated. no word if Sega will censor game to get MA15+ Rating http://ow.ly/IyY0
Mass Effect 2 will be on 2 discs on both the PC and Xbox 360. there will be a disc swap, but it'll happen only once. http://ow.ly/Iz9L
Take Two say that the Borderlands Franchise is "important" and will be a "long term" one. http://ow.ly/Izb4
It appears that The Saboteurs game box has been censored after a Pre-order leaflet shows more lady bum than it. http://ow.ly/Izcx
PS3: Sony has said that inFamous has sold over 1.2 Million units worldwide. http://ow.ly/Izdh
Japan Hardware, DSi LL 67.243, Wii 46.673, PS3 46.558, PSP 38.839, DSi 37.021, DS 7.268, PSPgo 3.809, 360 3.685, PS2 2.057 http://ow.ly/Izeq
DS: Its reported French Court have dismissed Nintendo's case against DS Flash cards. Owners right to create software http://ow.ly/IB8Y
QTE Blog: This Weeks UK PSN Video Store Update http://ow.ly/166FNA
QTE Blog: Aardman Studios Have Released More Animations Done With Flipnote Studio On The Nintendo DSi http://ow.ly/166H8c
Joystiq have a trailer for No More Heroes on the PS3 and Xbox 360. http://ow.ly/IFkm
The USA and UK price for Fairytale Fights has been cut. there will be demoe's on PSN and XBLM http://ow.ly/IFm2
Rebellion will not release a "sanitized" version of aliens VS Predator for Australia. http://ow.ly/IFmT
PSP: Metal Gear Solid Peace Walker has a USA release date of May 25th. http://ow.ly/IFB8
QTE Blog: Level 5 And Sony America Have Announced That White Knight Chronicles International Edition Is Coming Out ... http://ow.ly/166JuL
PC: NC Soft has released a new trailer for Guild Wars 2. this trailer introduces some the of the races/areas in the game. http://ow.ly/IHEV
SunSoft is coming back to America, with help from Gajinworks. Blaster Master on Wii Virtual Console first release http://ow.ly/IHMh
Assassins Creed II Appears to have a glitch that traps players in their hideout after chapter 11. http://ow.ly/IHOb
PC: Aion is banning people in the game with Giant rabbits and fire breathing squirrels. http://ow.ly/IHQh
QTE Blog: This Weeks UK WiiWare, DSiWare, And Virtual Console Releases http://ow.ly/166KXE
PS3: The PS3 has cut the global lead of the 360 in recent months, more so in Europe where approx 250k separates them http://ow.ly/IHSu
360: RT @majornelson: Fairytale Fights demo is now on the #XboxLIVE Marketplace: http://bit.ly/8N50Dm