Saturday, July 25, 2009

Halo Legends Trailer


Microsoft has announced the Halo Legends Project. this consists of 5 different studios making several short Anime films. The studios involved are Bones, Casio Entertainment, Production I.G, Studio 4C, and Toei Animation.



Press Release

LONDON — July 23, 2009 — A renowned set of storytellers from some of the world’s leading anime studios in Japan are about to take one of the most iconic franchises in science fiction and video games to a new level. Microsoft Corp., in collaboration with some of the most acclaimed anime creators, today unveiled a new project called “Halo Legends,” which will bring the “Halo” franchise and its sweeping sci-fi saga to an entirely new medium, in the form of several original anime short films.

“Halo Legends,” which will officially debut at a panel presentation today at Comic-Con International in San Diego, is being produced by Microsoft’s 343 Industries and features creative direction from anime pioneer Shinji Aramaki, director of the critically acclaimed “Appleseed” and “Appleseed EX Machina” anime features, and Mamoru Oshii, director of the landmark “Ghost in the Shell” movies, with additional production from Joseph Chou of J-Spec Pictures. The compilation will include a series of short stories that explore different times, themes and characters from the “Halo” universe and will be distributed globally by Warner Home Video, a Warner Bros. Entertainment Inc. company. Influential studios that are part of the project include the creators behind some of the most popular and celebrated anime to come from Japan, such as “The Animatrix,” “Cowboy Bebop,” “Fullmetal Alchemist,” “Ghost in the Shell,” “Dragon Ball” and more.

“The opportunity to work with talents such as Shinji Aramaki, Mamoru Oshii and others from some of the greatest anime studios is a very rare opportunity for Microsoft,” said Frank O’Connor, “Halo” franchise development director and provider of story and creative direction for 343 Industries. “We’ve seen the world through Master Chief’s eyes, and we’ve experienced facets of the universe through a variety of literary prisms, but now we get to watch new tales unfold in really rich, visually dynamic ways. I think anime fans and ‘Halo’ fans alike are in for a real treat.”

Set hundreds of years in the future, the “Halo” series of games and novels chronicle mankind’s struggles against an alien collective known as the Covenant. The Covenant is scouring the universe for relics it believes will lead it to a new life and is destroying civilizations and planets that stand in its way. The most prolific hero from the fiction is a super soldier or Spartan known as Master Chief, who is the main protagonist in the original trilogy of Xbox and Xbox 360 “Halo” titles. In the trilogy, Master Chief discovers that the Covenant is intent on activating a series of mysterious ring worlds known as “Halos,” which would ultimately exterminate life throughout the universe. He becomes mankind’s champion in a race against an unrelenting enemy in its most desperate hour. Through The New York Times best-selling novels, comics and additional Xbox 360 games such as “Halo Wars” and the upcoming “Halo 3: ODST,” the universe has grown and tales of other heroes have emerged.

“‘Halo’ and its characters are a very natural fit for anime,” said Aramaki, creative director for the “Halo Legends” project. “As a fan of the ‘Halo’ universe, it is an honor to work with Microsoft and my very talented peers from other studios to create this collection.”

Studios involved in the “Halo Legends” project include Bones Inc., Casio Entertainment Inc., Production I.G, STUDIO4˚C and Toei Animation.

• Bones. Founded in 1998, Bones has become one of the top animation studios in Japan in less than a decade. The studio is best known for its incredible body of work on mega-hit franchises such as “Cowboy Bebop: The Movie,” “Fullmetal Alchemist,” “Sword of the Stranger” and “Eureka Seven.”
• Casio Entertainment. Casio Entertainment was founded in 2004 and is renowned for its visual effects work on the movie “Dai Nipponjin” (“Big Man of Japan”), which was officially invited to the 2007 Cannes Film Festival and nominated for Best Visual Effects at the 2008 Asian Film Awards. Casio Entertainment is also known for its computer-generated animation support work on several top Japanese video games.
• Production I.G. Production I.G has produced a number of acclaimed feature films, original video animation, TV shows and video games. For their storytelling and quality of animation, “Ghost in the Shell,” “Jin-Roh: The Wolf Brigade” and “Blood: The Last Vampire” have earned critical accolades in Japan and all around the world. “Ghost in the Shell 2: Innocence,” directed by Mamoru Oshii in 2004, was the first Japanese animation feature ever to compete for the Palme d’Or at the Festival de Cannes.
• STUDIO4˚C. STUDIO4˚C is one of the top animation studios in Japan. Founded by the industry veteran Eiko Tanaka and acclaimed animation artist Koji Morimoto, it has become globally known for its uncanny ability to marry the spirit of high art with mainstream anime aesthetic. STUDIO4˚C is known for works including “The Animatrix,” “Tekkonkinkreet” and “Batman: Gotham Knight.”
• Toei Animation. Toei Animation, established in 1956, is the oldest animation studio in Japan. Toei has produced the largest number of global hit TV anime series for kids, such as “Dragon Ball,” “Digimon,” “Sailor Moon,” “One Piece” and many more.

The complete “Halo Legends” collection will be distributed by Microsoft partner Warner Home Video, which will have more to announce on its release and distribution plans soon.

“As a leading entertainment distributor and a company identified with premier anime content, we’re very pleased to be working with Microsoft on ‘Halo Legends,’” said Amit Desai, vice president, Family, Animation and Partner Brands Marketing, Warner Home Video. “The combination of the talent involved and the ‘Halo’ brand ensure the collection is something consumers are really going to enjoy.”

A preview of select “Halo Legends” episodes will first debut on Xbox LIVE, the largest gaming and entertainment network in the world, starting this fall through a new experience called Halo Waypoint. Launching in fall, Halo Waypoint will be a new destination for “Halo” fans on Xbox LIVE around the world. It will inform fans of the latest “Halo” news and activities, and grant access to content ranging from podcasts, trailers and screenshots, to exclusive video footage you won’t find anywhere else. It also will provide a new challenge for “Halo” gamers with a career system and player rankings tied to both in-game and out-of-game accomplishments related to “Halo.” In addition to the limited, early episode premieres, Halo Waypoint will debut several behind-the-scenes videos that chronicle the making of “Halo Legends.”

More information will be shared about “Halo Legends” today at a panel at Comic-Con International in San Diego. The “Halo” franchise panel will be hosted by O’Connor, moderated by Chou, and will feature guests Aramaki; Mitsuhisa Ishikawa, president of Production I.G; and Tanaka, president of STUDIO4˚C. The panel takes place from 4:30 to 5:30 p.m. PDT in Room 6BCF of the San Diego Convention Center. “Halo Legends” panelists will sign autographs at the Microsoft Xbox 360 booth in Hall G #5225 from 6 to 7 p.m. There also will be a signing at the Warner Bros. booth Hall F #4329 on Friday, July 24, from 10:30 to 11:30 a.m., with O’Connor and 343 Industries’ managing editor Kevin Grace on hand to answer questions about the project. In addition, the first trailer for “Halo Legends” will debut exclusively tonight on “GameTrailers TV with Geoff Keighley,” airing at 12:30 a.m. ET/PT on Spike TV.

-Ends-

About “Halo”
The “Halo” franchise is an award-winning collection of properties that have grown into a global entertainment phenomenon. Beginning with the original “Halo: Combat Evolved” for Xbox in 2001, the rich fiction of the franchise has since inspired a series of blockbuster Xbox and Xbox 360 video games, The New York Times best-selling novels, comic books, action figures, apparel and more.
Published by Microsoft Game Studios, the “Halo” franchise of games is exclusive to the Xbox 360 video game and entertainment system and the games are optimized for the Xbox LIVE online entertainment network. More than 27 million copies of “Halo” games have been sold worldwide, driving more than 2 billion hours of gameplay by people connected to Xbox LIVE. In February 2009, the “Halo” franchise expanded into the real-time strategy genre with “Halo Wars,” which went on to become the best-selling real-time strategy game on any current generation console. On Sept. 22, 2009, Microsoft will release “Halo 3: ODST,” the next chapter for “Halo” and prequel to the events that transpire in “Halo 3.”

About 343 Industries
343 Industries is the publisher of the blockbuster “Halo” series of videogames and, as part of Microsoft Game Studios, oversees the “Halo” franchise, including novels, comics, licensed collectibles, apparel and more. 343 Industries is home to world-class developers working on future “Halo” projects, including “Halo Legends” and Halo Waypoint, as well as partnering with renowned developers such as Bungie LLC and Robot Entertainment to produce “Halo” games for Xbox 360 and Xbox LIVE.

About Xbox 360
Xbox 360 is a premier video game and entertainment system. It is home to the best and broadest games as well as the largest on-demand library of standard- and high-definition movies and TV shows connected to the television — with music coming this fall. The digital center of the living room, Xbox 360 blends unbeatable content with the largest online social network of 20 million members on Xbox LIVE to create a limitless entertainment experience that can be shared at home or across the globe. With the addition of currently code-named “Project Natal,” Xbox 360 will forever transform social gaming and entertainment with a whole new way to play — no controller required. More information about “Project Natal” and Xbox 360 can be found online at http://www.xbox.com/projectnatal and http://www.xbox.com.

About Xbox LIVE
Xbox LIVE is the largest gaming and entertainment network and delivers more entertainment than any device connected to the television, including movies, TV and games, with music coming this fall. This fall, Xbox LIVE also will be the only entertainment service to provide instant-on 1080p streaming HD video from Zune video in supported countries. With an active community of more than 20 million people across 26 countries, Xbox LIVE lets you play the best games, enjoy the largest on-demand library and, coming soon, listen to millions of songs — all while connecting to friends anytime. An Xbox LIVE Gold membership provides you with exclusive benefits and premium access to entertainment from the top studios and services, all in one place. More information about Xbox LIVE can be found online athttp://www.xbox.com/live.

About Microsoft
Founded in 1975, Microsoft (Nasdaq “MSFT”) is the worldwide leader in software, services and solutions that help people and businesses realize their full potential.


Re-Cap of Yesterdays News (oldest to newest)




Halo 3 ODST Character Art And Trailer

Microsoft has released some new character art and a new trailer for the upcoming Bungie game, Halo 3 ODST.

Halo 3 ODST






Friday, July 24, 2009

New Spore Hero Arena Trailer For Nintendo DS

EA Has released a new trailer for their upcoming Nintendo DS game, Spore Hero Arena. the trailer shows off any aspects of the game including creating your Hero and exploring with it.




New Spore Hero Trailer For Nintendo Wii

EA have released a new trailer for thier upcoming Nintendo Wii Game, Spore Hero.




PES 2010 (Pro Evolution Soccer 2010) Annouced For Nintendo Wii


Konami have announced that PES 2010 (Pro Evolution Soccer 2010) is coming to the Nintendo Wii. The game has a release window of fall 2009.
The game now has the UEFA Champions League License meaning the master league has been greatly enhcanced. the games graphics have also been improved over the previous Wii version.
gameplay has been enhanced with improved Ai, better balance, new freekick system, and a more realistic stamina system.
Character animations have also been improved with new animations, like other players on your team signalling for a pass.

Press Release

El Segundo, Calif. – July 23rd, 2009 – Konami Digital Entertainment, Inc., announced today that
Pro Evolution Soccer™ 2010 (PES 2010) is currently under development for Wii™. Already in
development for the Xbox 360® video game and entertainment system from Microsoft,
PLAYSTATION®3 computer entertainment system, PlayStation®2 computer entertainment
system, Windows PC and PSP® (PlayStation®Portable), Wii owners can look forward to Pro
Evolution Soccer 2010 to arrive Fall 2009.

Featuring Argentinean forward Lionel Messi as the cover athlete, Pro Evolution Soccer 2010 for
Wii will also boast extensive additions to the Master League via the integration of UEFA
Champions League license, and the Champions Road makes a welcome return. Also the graphic
elements of the Wii game have been further enhanced. In addition, Producer Akiyoshi
‘Greyhound’ Chosogabe and his dedicated team have also worked to add key gameplay
advances to this year’s version.

Pro Evolution Soccer 2010 will feature a distinctive all-new game balance system that affects
both attacking and defensive phases of the game. The player with possession will now have
‘instantaneous stamina’ in addition to overall stamina, which prevents them from using full-pace
sprints as a constant tactic. This means that players should be cautious not to sprint continuously
while attacking because it will have an adverse affect on the player’s body balance and the
precision over their control of the ball. Additionally, excessive attempts to gain possession will also
drain the player’s stamina – just like in real life! Trying to be as real as possible is the key to
rewarding gameplay.

Proper and timely controls within the context of the match have also been given more
significance. Thanks to the advance AI, attackers now perform more ‘AI feints’ to shed the
opposing defenders while dribbling – but only within the confines of that player’s abilities.
Defenders will also have to think of which areas of an opponents’ attack to close down upon as
well as defend areas of open space.

Greyhound has also worked hard on a new free kick system, wherein these set pieces are now
viewed from the kicker’s perspective and targeted using a pointer system. This allows users to
add arc and additional pace to their kicks, depending upon the taker’s abilities. This level of
control even allows players to move their ‘keeper earlier in a match against another human
player.

To highlight the new animations, Pro Evolution Soccer 2010 will showcase the slickest animations
in a PES title on Wii to date. Players will find out new ones such as players signaling for passes
once the whistle is blown.

“The stakes have been raised and PES 2010 for Wii shows that Konami can still innovate and
surprise,” commented Akiyoshi ‘Greyhound’ Chosogabe. “Our control system for Wii is still
regarded as the finest and most intuitive around, and we have once again reworked it to add a
level of control and realism that can appeal to new and old PES fans alike.”
For more information on Pro Evolution Soccer 2010, please visit: www.konami.com.

About Konami
Konami is a leading developer, publisher and manufacturer of electronic entertainment properties. Konami's titles include
the popular franchises Metal Gear Solid, Silent Hill, DanceDanceRevolution and Castlevania, among other top sellers.
The latest information about Konami can be found on the Web at www.konami.com. KONAMI CORPORATION is a
publicly traded company based in Tokyo, Japan with subsidiary offices, Konami Digital Entertainment Co., Ltd. in Tokyo,
Japan, Konami Digital Entertainment, Inc. in the United States and Konami Digital Entertainment GmbH in Frankfurt,
Germany. KONAMI CORPORATION is traded in the United States on the New York Stock Exchange under the ticker
symbol KNM. Details of the products published by Konami can be found at www.konami.com.
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KONAMI is a registered trademark of KONAMI CORPORATION.
“PlayStation”, “PLAYSTATION”, “PS” Family logo and “PSP” are registered trademarks of Sony Computer Entertainment
Inc. PSP® system – Memory Stick Duo™ may be required (sold separately). Online play requires internet connection and
Memory Card (8MB) (for PlayStation 2) (each sold separately). The Online icon is a trademark of Sony Computer
Entertainment America Inc.
Xbox, Xbox 360, and Xbox Live are either registered trademarks or trademarks of Microsoft Corporation in the United
States and/or other countries.
Wii and the Wii logo are trademarks of Nintendo. © 2006 Nintendo.

Re-Cap of Yesterdays News (oldest to newest)