2K Sports have announced, with Spike Lee, that Kobe Bryant, Of The Los Angeles Lakers, is going to be the Cover Athlete for NBA 2K10. They also announced that people get to choose which cover they want until June 15th and on June 16th, the one that has the most votes will be the official cover for the game.
Press Release
NEW YORK --(Business Wire)-- Jun 05, 2009 2K Sports, the sports publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), announced today that 11-time NBA All-Star Kobe Bryant of the Los Angeles Lakers, will be featured as the cover athlete and spokesman for the highly anticipated basketball video game, NBA 2K10. After leading the Los Angeles Lakers to a remarkable 65-17 regular season record, Bryant’s star power was a natural fit for the 10th anniversary of the hugely popular NBA 2K franchise, the #1 selling basketball video game* and #1 rated NBA simulation **.
“I’ve been playing sports video games for as long as I can remember and honestly, I’ve never seen one come so close to replicating real basketball. What 2K Sports has done is truly incredible and I’m proud to be a partner with them and on the cover of NBA 2K10,” said Bryant, currently seeking his fourth career NBA championship. “2K Sports is constantly improving and adding something new to their game every year that makes them better and better, and that’s exactly what I try to do each season with my game. It’s as if 2K Sports has been on a sports video game championship run for several years now, and I’m not even sure there’s a word for that kind of dominance.”
To support this announcement, 2K Sports brought on legendary, award-winning film director and die-hard New York Knicks fan, Spike Lee, to produce an exclusive TV spot that aired last night to reveal Kobe Bryant as the cover athlete for NBA 2K10. Lee, who recently directed the highly publicized documentary on Kobe Bryant, Kobe Doin’ Work (ESPN Films), is famously known for his intense love and passion for the game of basketball.
“It's quite obvious why 2K Sports put Kobe Bryant on the cover of NBA 2K10, which is the best NBA video game,” said Lee, whose recent documentary on Bryant has earned high praise. “One day Kobe and I will go 1 on 1 playing NBA 2K10.”
In conjunction with the reveal of Bryant as the cover athlete for NBA 2K10, 2K Sports will invite fans to vote on their choice for the official box cover. A dedicated voting site will offer fans a selection of NBA 2K10 box covers to choose from, and the voting period is open now through June 15. The box cover that receives the most votes at the end of the voting period will be unveiled as the cover of NBA 2K10 on June 16. More information on voting can be found at the official NBA 2K10 voting site, www.2ksports.com/vote.
Bryant’s star power was evident at an early age when he was drafted out of high school in 1996 from Lower Merion HS (PA). He is widely regarded as one of the best players in NBA history. Given the nickname “Black Mamba,” Bryant has won three NBA Championships with the Los Angeles Lakers, was named the Most Valuable Player in the 2007-08 NBA season, and most recently, won a gold medal as a member of the 2008 Summer Olympics U.S. Men’s Basketball Team. During his career, Bryant has also led the league in scoring twice, and has been elected to every All-NBA team since 1999, along with being named to nine All-Defensive teams. Since his second year in the league, Bryant has started in every NBA All-Star Game that has been hosted, including winning the All-Star MVP award in 2002, 2007, and 2009.
Developed by Visual Concepts, NBA 2K10 is not yet rated by the ESRB and will be available this fall for Xbox 360® video game and entertainment system from Microsoft, PLAYSTATION®3 computer entertainment system, PlayStation®2 computer entertainment system, PSP® (PlayStation®Portable) system, Wii™ system from Nintendo, and Windows PC. For more information, please visit www.2ksports.com/games/nba2k10.
* According to The NPD Group estimates of U.S. retail video game sales of Xbox 360 and PLAYSTATION 3 NBA titles from October 2008 through April 2009.
** The NBA 2K series, published by 2K Sports, outranked competitors based on GameRankings.com average scores of 2001-2008 NBA video games.
About Take-Two Interactive Software
Headquartered in New York City, Take-Two Interactive Software, Inc. is a global developer, marketer, distributor and publisher of interactive entertainment software games for the PC, PLAYSTATION®3 and PlayStation®2 computer entertainment systems, PSP® (PlayStation®Portable) system, Xbox 360® video game and entertainment system from Microsoft, Wii™ and Nintendo DS™. The Company publishes and develops products through its wholly owned labels Rockstar Games, 2K Games, 2K Sports and 2K Play; and distributes software, hardware and accessories in North America through its Jack of All Games subsidiary. Take-Two's common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at www.take2games.com.
About the NBA
The NBA and individual NBA member team identifications used on or in this product are trademarks, copyrighted designs and other forms of intellectual property of NBA Properties, Inc. and the respective NBA member teams and may not be used, in whole or in part, without the prior written consent of NBA Properties, Inc. (C) 2008 NBA Properties, Inc. All rights reserved.
Microsoft, Xbox, Xbox 360, Xbox LIVE, and the Xbox logos are trademarks of the Microsoft group of companies and are used under license from Microsoft.
"PlayStation", "PLAYSTATION", "PS" Family logo and "PSP" are registered trademarks of Sony Computer Entertainment Inc. PSP® system – Memory Stick Duo™ may be required (sold separately).
Wii and the Wii logo are trademarks of Nintendo.
All trademarks and copyrights contained herein are the property of their respective holders.
Cautionary Note Regarding Forward-Looking Statements
The statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws and may be identified by words such as "anticipates," "believes," "estimates," "expects," "intends," "plans," "potential," "predicts," "projects," "seeks," "will," or words of similar meaning and include, but are not limited to, statements regarding the outlook for the Company's future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including: our dependence on key management and product development personnel, our dependence on our Grand Theft Auto products and our ability to develop other hit titles for current generation platforms, the timely release and significant market acceptance of our games, the ability to maintain acceptable pricing levels on our games, our reliance on a primary distribution service provider for a significant portion of our products, our ability to raise capital if needed, risks associated with international operations, the matters relating to the investigation by a special committee of our board of directors of the Company's stock option grants and the claims and proceedings relating thereto (including stockholder and derivative litigation, actions by governmental agencies and negative tax or other implications for the Company resulting from any accounting adjustments or other factors) and risks associated with the Company's concluded process to evaluate its strategic alternatives including stockholder litigation arising therefrom. Other important factors and information are contained in the Company's Annual Report on Form 10-K for the fiscal year ended October 31, 2008, in the section entitled "Risk Factors," as updated in the Company's Quarterly Report on Form 10-Q for the fiscal quarter ended January 31, 2009, and the Company's other periodic filings with the SEC, which can be accessed at www.take2games.com. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.
Friday, June 5, 2009
Sony - Singstar Take That Announced - Press Release
Sony have announced a new addition to the Singstar series on Playstation 2 and Playstation 3. Singstar Take That is set for a late 2009 release and will feature songs new and old from them. there will also be a "taster" Take That Singstar Download pack before the games released.
Press Release
London, 5th June 2009: Sony Computer Entertainment Europe today announced SingStar® Take That is coming to PLAYSTATION®3 (PS3™) on Blu-ray Disc and PlayStation 2. Take That fans are in for a treat this year as one of Europe’s hottest acts comes to SingStar. Set to launch late 2009, SingStar Take That will have fans and music lovers singing along to classic pop hits and soulful ballads that span the group’s hugely successful career. You can get practising this summer when the Take That SongPack comes to SingStore™, giving you five exclusive tracks so you’ll be ready to impress when SingStar Take That arrives later this year!
Featuring a collection of new and classic tracks from their multi-million album selling career, SingStar Take That is packed full of those tunes that will tug on your heartstrings and have you delivering the performance of your life. Grab your Wireless SingStar Microphones and get your mates together for a harmonious performance of uplifting, chart topping single Shine - or serenade your loved one with the heartfelt Back for Good and Could it be Magic.
Whether Take That stole your heart in their early days or won you over with their latest releases, prepare to put on a performance you’ll Never Forget and perform the hit ballads of one of the world’s hottest groups when SingStar Take That launches on PS3 and PlayStation 2 later this year.
As proud sponsors of the band’s record breaking UK stadium tour which sees the band perform to an audience of some 1.2 million people in just twenty shows, there’ll be the opportunity for fans across the country to warm up their vocal chords early, in dedicated SingStar sampling areas, at many of the concert venues.
For those with a PS3 there will be a taster Take That SongPack to download from SingStore, these tracks will be on the disc, but for those that just can’t wait – this SongPack is sure to get you singing.
To find out how you can unleash the SingStar in you and get the latest SingStar news, visit singstargame.com or please contact your local PR Manager:
-Ends-
Press Release
London, 5th June 2009: Sony Computer Entertainment Europe today announced SingStar® Take That is coming to PLAYSTATION®3 (PS3™) on Blu-ray Disc and PlayStation 2. Take That fans are in for a treat this year as one of Europe’s hottest acts comes to SingStar. Set to launch late 2009, SingStar Take That will have fans and music lovers singing along to classic pop hits and soulful ballads that span the group’s hugely successful career. You can get practising this summer when the Take That SongPack comes to SingStore™, giving you five exclusive tracks so you’ll be ready to impress when SingStar Take That arrives later this year!
Featuring a collection of new and classic tracks from their multi-million album selling career, SingStar Take That is packed full of those tunes that will tug on your heartstrings and have you delivering the performance of your life. Grab your Wireless SingStar Microphones and get your mates together for a harmonious performance of uplifting, chart topping single Shine - or serenade your loved one with the heartfelt Back for Good and Could it be Magic.
Whether Take That stole your heart in their early days or won you over with their latest releases, prepare to put on a performance you’ll Never Forget and perform the hit ballads of one of the world’s hottest groups when SingStar Take That launches on PS3 and PlayStation 2 later this year.
As proud sponsors of the band’s record breaking UK stadium tour which sees the band perform to an audience of some 1.2 million people in just twenty shows, there’ll be the opportunity for fans across the country to warm up their vocal chords early, in dedicated SingStar sampling areas, at many of the concert venues.
For those with a PS3 there will be a taster Take That SongPack to download from SingStore, these tracks will be on the disc, but for those that just can’t wait – this SongPack is sure to get you singing.
To find out how you can unleash the SingStar in you and get the latest SingStar news, visit singstargame.com or please contact your local PR Manager:
-Ends-
Labels:
E3,
Playstation 2,
Playstation 3,
PS2,
PS3,
PS3*E3
Thursday, June 4, 2009
E3 - ESA announce that E3 2010 will be June 15-17 at the Los Angeles Convention Center - Press Release
The ESA have announced that next years E3 conference will again be at the Los Angeles Convention center. it will run from June 15-17.
This year saw 41,000 attend, from 78 countries, view products from 216 different exhibitors.
Press Release
2009 E3 Expo Takes Video Game Industry to Next Level
ESA Announces 2010 E3 Expo Dates — June 15-17, 2010
Los Angeles, CA - June 4, 2009 - The Entertainment Software Association (ESA) today closed the 2009 Electronic Entertainment Expo (E3 Expo) and announced that the 2010 E3 Expo will take place from June 15-17, 2010, at the Los Angeles Convention Center. Over the course of the 2009 E3 Expo, more than 41,000 attendees from 78 countries viewed hundreds of new products and developments from 216 exhibitors.
The 2009 E3 Expo was designed to better meet the needs of exhibitors and attendees by focusing on value, while maintaining the excitement and energy that fuels the $22 billion U.S. marketplace for computer and video game entertainment.
"We are pleased that this year's E3 Expo was so successful for our members and exhibitors in terms of sales, business development and profile-building," said Michael D. Gallagher, president and CEO of the ESA, the trade association that represents U.S. computer and video game publishers and owns the E3 Expo. "E3 Expo is truly the world stage and spotlight that the interactive entertainment industry has earned as a leader in entertainment. We are looking forward to building on this great momentum for 2010."
"The E3 Expo has returned as the premiere annual destination for the global games industry," said Graham Hopper, executive vice president and general manager, Disney Interactive Studios. "The excitement the show generates and the ability for us to showcase our portfolio to a worldwide media, retail and consumer audience is an important business driver."
"The ESA has put on a great show for the game industry," said Electronic Arts CEO John Riccitiello. "E3 2009 reflected the vitality, innovation and global presence of a rapidly growing industry. I'm already looking forward to next year's event."
"Xbox 360 was pleased to be a part of a rejuvenated E3 this year and to see the interactive entertainment industry really shine and reach new audiences," said Don Mattrick, senior vice president, Microsoft's Interactive Entertainment Business. "We look forward to being at E3 next year and continuing to redefine the future of home entertainment."
"This year's E3 exceeded expectations and SouthPeak Games was proud to be a part of it," commented Richard Iggo, vice president for marketing at SouthPeak Interactive Corporation. "For us, E3 is about building our brand, showcasing titles, and making the business connections necessary to deliver high-quality entertainment and we were able to accomplish all of that. This is once again the industry's launchpad for computer and video game news."
About E3 ExpoTM
E3 Expo is the world's premiere trade show for computer and video games and related products. The show is owned by the Entertainment Software Association (ESA), the U.S. association dedicated to serving the business and public affairs needs of the companies, publishing interactive games for video game consoles, handheld devices, personal computers, and the Internet. For more information, please visit www.e3expo.com orwww.theesa.com.
About the ESA
The Entertainment Software Association is the U.S. association dedicated to serving the business and public affairs needs of companies publishing interactive games for video game consoles, handheld devices, personal computers, and the Internet. The ESA offers services to interactive entertainment software publishers including a global anti-piracy program, owning the Electronic Entertainment Expo (E3), business and consumer research, federal and state government relations, First Amendment and intellectual property protection efforts. For more information, please visit www.theESA.com.
About IDG World Expo
leading technology media, research and event company.
This year saw 41,000 attend, from 78 countries, view products from 216 different exhibitors.
Press Release
2009 E3 Expo Takes Video Game Industry to Next Level
ESA Announces 2010 E3 Expo Dates — June 15-17, 2010
Los Angeles, CA - June 4, 2009 - The Entertainment Software Association (ESA) today closed the 2009 Electronic Entertainment Expo (E3 Expo) and announced that the 2010 E3 Expo will take place from June 15-17, 2010, at the Los Angeles Convention Center. Over the course of the 2009 E3 Expo, more than 41,000 attendees from 78 countries viewed hundreds of new products and developments from 216 exhibitors.
The 2009 E3 Expo was designed to better meet the needs of exhibitors and attendees by focusing on value, while maintaining the excitement and energy that fuels the $22 billion U.S. marketplace for computer and video game entertainment.
"We are pleased that this year's E3 Expo was so successful for our members and exhibitors in terms of sales, business development and profile-building," said Michael D. Gallagher, president and CEO of the ESA, the trade association that represents U.S. computer and video game publishers and owns the E3 Expo. "E3 Expo is truly the world stage and spotlight that the interactive entertainment industry has earned as a leader in entertainment. We are looking forward to building on this great momentum for 2010."
"The E3 Expo has returned as the premiere annual destination for the global games industry," said Graham Hopper, executive vice president and general manager, Disney Interactive Studios. "The excitement the show generates and the ability for us to showcase our portfolio to a worldwide media, retail and consumer audience is an important business driver."
"The ESA has put on a great show for the game industry," said Electronic Arts CEO John Riccitiello. "E3 2009 reflected the vitality, innovation and global presence of a rapidly growing industry. I'm already looking forward to next year's event."
"Xbox 360 was pleased to be a part of a rejuvenated E3 this year and to see the interactive entertainment industry really shine and reach new audiences," said Don Mattrick, senior vice president, Microsoft's Interactive Entertainment Business. "We look forward to being at E3 next year and continuing to redefine the future of home entertainment."
"This year's E3 exceeded expectations and SouthPeak Games was proud to be a part of it," commented Richard Iggo, vice president for marketing at SouthPeak Interactive Corporation. "For us, E3 is about building our brand, showcasing titles, and making the business connections necessary to deliver high-quality entertainment and we were able to accomplish all of that. This is once again the industry's launchpad for computer and video game news."
About E3 ExpoTM
E3 Expo is the world's premiere trade show for computer and video games and related products. The show is owned by the Entertainment Software Association (ESA), the U.S. association dedicated to serving the business and public affairs needs of the companies, publishing interactive games for video game consoles, handheld devices, personal computers, and the Internet. For more information, please visit www.e3expo.com orwww.theesa.com.
About the ESA
The Entertainment Software Association is the U.S. association dedicated to serving the business and public affairs needs of companies publishing interactive games for video game consoles, handheld devices, personal computers, and the Internet. The ESA offers services to interactive entertainment software publishers including a global anti-piracy program, owning the Electronic Entertainment Expo (E3), business and consumer research, federal and state government relations, First Amendment and intellectual property protection efforts. For more information, please visit www.theESA.com.
About IDG World Expo
leading technology media, research and event company.
Labels:
E3
UK PSN Update 04/06/09
E3 2009 Trailers
Buzz Quiz World
Eyepet Trailer
Fat Princess Traiker
Gravity Crash Trailer
Heavy Rain Trailer
Hustle Kings
Numblast
PixleJunk Shooter
Ratcht & Clank: a Crack In Time
Replay
Vidzone
Army Of Two The 40th Day
Battlefield 1943 Wake Island trailer
Battlefield Bad Compnay 2 Squad Story
Brutal Legen story trailer
Dantes inferno Announcement trailer
Dragon Age Wardens Vengence Trailer
Front Mission Evovled
Nier
Batman Arkham Asylum: Play as Joker Trailer
SOCOM Fireteam Bravo 3
PixleJunk Monsters Deluxe
Motorstorm Artic Edge
Little Big Planet PSP
Gran Toursimo PSP
Split Second
Burnout Paradise big Surf Island Trailer
Final Fantasy XIV
Final Fantasy XIII
Tekken 6
Assassins Creed 2
Castlevania Lords Of Shadow
The Agency
DC Universe
White knight Chronicles
GT5
Pain Museum Trailer
PS3 Games
Trash Panic [£3.99]
GTI Club – Car Pack 1 [£2.39]
Resistance 2 – Grim Skin Pack [Free]
Resistance 2 – Malikov Skin Pack [Free]
High Velocity Bowling – Don Carlos Caliente [£0.79]
High Velocity Bowling – Milan Travallage [£0.79]
MotorStorm 2 – Voodoo Signature Livery Pack [Free]
Demo's
Fight Night Round 4
Guitar Hero - World Tour
NONE
Rock Band
Bonnaroo Pack 1 [£4.99]
“A Favor House Atlantic” by Coheed and Cambria [£0.99]
“The Running Free” by Coheed And Cambria [£0.99]
“Summer Shine” by Ben Harper [£0.99]
“Steady At The Wheel” by Shooter Jennings [£0.99]
“Wilson (Live)” by Phish [£0.99]
“Wolf Like Me” by TV on the Radio [£0.99]
Videos
Trash Panic Tutorial
Ratchet & Clank A Crack In Time Teaser
Terminator Salvation Launch Trailer
inFamous Behind The Scenes
Wallpaper
inFamous Red Wallpaper
Theme
NONE
PS1 Classic
Final Fantasy VII [£7.99]
PSP
Tokobots [£11.99]
Rock Band Unplugged - “Wonderwall” by Oasis [£0.99]
Rock Band Unplugged - “Under The Bridge” by Red Hot Chili Peppers [£0.99]
Rock Band Unplugged - “Typical” by Mute Math [£0.99]
Rock Band Unplugged - “The Kill” by 30 Seonds To Mars [£0.99]
Rock Band Unplugged - “Just A Girl” by No Doubt [£0.99]
Rock Band Unplugged - “Inside The Fire” by Disturbed [£0.99]
Rock Band Unplugged - “Hysteria” by MUSE [£0.99]
Rock Band Unplugged - “Gimme Three Steps” by Lynrd Skynyrd [£0.99]
Rock Band Unplugged - “Feed The Tree” by Belly [£0.99]
Rock Band Unplugged - “Crushcrushcrush” by Paramore [£0.99]
Buzz Quiz World
Eyepet Trailer
Fat Princess Traiker
Gravity Crash Trailer
Heavy Rain Trailer
Hustle Kings
Numblast
PixleJunk Shooter
Ratcht & Clank: a Crack In Time
Replay
Vidzone
Army Of Two The 40th Day
Battlefield 1943 Wake Island trailer
Battlefield Bad Compnay 2 Squad Story
Brutal Legen story trailer
Dantes inferno Announcement trailer
Dragon Age Wardens Vengence Trailer
Front Mission Evovled
Nier
Batman Arkham Asylum: Play as Joker Trailer
SOCOM Fireteam Bravo 3
PixleJunk Monsters Deluxe
Motorstorm Artic Edge
Little Big Planet PSP
Gran Toursimo PSP
Split Second
Burnout Paradise big Surf Island Trailer
Final Fantasy XIV
Final Fantasy XIII
Tekken 6
Assassins Creed 2
Castlevania Lords Of Shadow
The Agency
DC Universe
White knight Chronicles
GT5
Pain Museum Trailer
PS3 Games
Trash Panic [£3.99]
GTI Club – Car Pack 1 [£2.39]
Resistance 2 – Grim Skin Pack [Free]
Resistance 2 – Malikov Skin Pack [Free]
High Velocity Bowling – Don Carlos Caliente [£0.79]
High Velocity Bowling – Milan Travallage [£0.79]
MotorStorm 2 – Voodoo Signature Livery Pack [Free]
Demo's
Fight Night Round 4
Guitar Hero - World Tour
NONE
Rock Band
Bonnaroo Pack 1 [£4.99]
“A Favor House Atlantic” by Coheed and Cambria [£0.99]
“The Running Free” by Coheed And Cambria [£0.99]
“Summer Shine” by Ben Harper [£0.99]
“Steady At The Wheel” by Shooter Jennings [£0.99]
“Wilson (Live)” by Phish [£0.99]
“Wolf Like Me” by TV on the Radio [£0.99]
Videos
Trash Panic Tutorial
Ratchet & Clank A Crack In Time Teaser
Terminator Salvation Launch Trailer
inFamous Behind The Scenes
Wallpaper
inFamous Red Wallpaper
Theme
NONE
PS1 Classic
Final Fantasy VII [£7.99]
PSP
Tokobots [£11.99]
Rock Band Unplugged - “Wonderwall” by Oasis [£0.99]
Rock Band Unplugged - “Under The Bridge” by Red Hot Chili Peppers [£0.99]
Rock Band Unplugged - “Typical” by Mute Math [£0.99]
Rock Band Unplugged - “The Kill” by 30 Seonds To Mars [£0.99]
Rock Band Unplugged - “Just A Girl” by No Doubt [£0.99]
Rock Band Unplugged - “Inside The Fire” by Disturbed [£0.99]
Rock Band Unplugged - “Hysteria” by MUSE [£0.99]
Rock Band Unplugged - “Gimme Three Steps” by Lynrd Skynyrd [£0.99]
Rock Band Unplugged - “Feed The Tree” by Belly [£0.99]
Rock Band Unplugged - “Crushcrushcrush” by Paramore [£0.99]
Labels:
Playstation 3,
Playstion Portable,
PS3,
PSN,
PSP
Sony - Pain Museum Screenshots and Fact Sheet
Sony has released screenshots for Pain Museum a fact Sheet.
FACT SHEET
Publisher: Sony Computer Entertainment America
Developer: Idol Minds, Inc.
Platform: PLAYSTATION®3 (PS3™) system via PLAYSTATION®Network
Genre: Action / Comedy
Players: 1-4 players
Rating: “T” for “Teen”
OVERVIEW
Keep quiet? Don’t touch? Just appreciate the artwork? They don’t know you very well, do they? When the Museum add-on for PAIN, one of the PLAYSTATION®Network’s most downloaded games, arrives exclusively for PS3™ this summer, history will never be the same. Well, at least natural history won’t. PAIN: Museum gives players a chance to bring some excitement to the quiet and mundane world of the museum. Apparently, Somebody’s managed to get a new launcher into the museum, and it’s up to the player to make the most of this awesome opportunity to bring the PAIN!
The core, unique mechanic of PAIN allows the player to load a character into an extreme launching device, such as a human-sized, ultra-powerful slingshot, and fire the character into an active, physics-controlled environment, filled with precarious, humorous and sometime suggestive situations. The player receives points by stringing together painful collisions and inducing chaos in the environment. The player must achieve a wide variety of goals and / or reach various scoring milestones in each of the different single player and multiplayer modes of play. As challenging as it is funny, PAIN includes online leaderboards so players can compete against the masses.
IN THE MUSEUM
What would you do if that old military artillery on display were still live? Might you chuck those bombs at that huge dinosaur skeleton just to see what happens? Maybe drop a few on that janitor with the buffer who looks like he could use an attitude adjustment? Think you could use one to crack a sarcophagus open?
With four different launcher locations to choose from at any time, the Museum is a huge environment, but players should fear not – there is plenty of action to keep them in motion, from escalators to lunar rovers to floor buffers to that giant propeller display mounted into the floor. If players run out of Ooch (PAIN’s momentum mechanic) and begin losing inertia, there will be plenty of opportunity to get it back and keep the fun going. PAIN: Museum is a big new environment with the potential for big scores.
KEY FEATURES
Multiple playable characters, including celebrities, each with distinct personalities and attributes, as well as character specific in-flight poses and voice-over.
Various modes to play – Multiplayer modes include HORSE, Fun with Explosives, Bowling, and a variety of others. With single player modes like the classic free play layouts, Spank the Monkey, and Fun With Explosives - all supported by online leaderboards - PAIN provides both the challenges and the replayability gamers want.
Completely Interactive Gameplay Environment – regardless of what the player does within the PAIN thematic, the overall environment remains completely dynamic and fully destructible, allowing the player to find new and limitless ways to create chaos, comedy or simply wait to see what happens next.
Each time a player launches into the PAINful environment, the physics and animation data is stored in the PS3’s memory, allowing the player to view a replay instantly. With control over various camera angles and the replay speed – slow motion and fast forward – users can view each bruising launch for maximum comedy, even editing, saving, and uploading their best replays directly to Youtube.
A unique physics model created on Havok powered events allows for amazing ragdoll animations while ensuring that duplicating incidents is almost impossible. This keeps gameplay fresh no matter how many times a player is launched into the same environment.
Players are introduced to PAIN through a PAINless and interactive tutorial that teaches the player helpful skills to maximize the scores, chaos and fun in PAIN.
Available exclusively via PlayStation Network, PAIN has a robust online community feature set that includes a PAIN blog (www.PAINPS3.com) for ongoing dialogue with the development team, leaderboards and more.
With PAIN’s modular backbone, the game is made to expand. More characters, more themes, more gameplay modes and most importantly more PAINful fun!
FACT SHEET
Publisher: Sony Computer Entertainment America
Developer: Idol Minds, Inc.
Platform: PLAYSTATION®3 (PS3™) system via PLAYSTATION®Network
Genre: Action / Comedy
Players: 1-4 players
Rating: “T” for “Teen”
OVERVIEW
Keep quiet? Don’t touch? Just appreciate the artwork? They don’t know you very well, do they? When the Museum add-on for PAIN, one of the PLAYSTATION®Network’s most downloaded games, arrives exclusively for PS3™ this summer, history will never be the same. Well, at least natural history won’t. PAIN: Museum gives players a chance to bring some excitement to the quiet and mundane world of the museum. Apparently, Somebody’s managed to get a new launcher into the museum, and it’s up to the player to make the most of this awesome opportunity to bring the PAIN!
The core, unique mechanic of PAIN allows the player to load a character into an extreme launching device, such as a human-sized, ultra-powerful slingshot, and fire the character into an active, physics-controlled environment, filled with precarious, humorous and sometime suggestive situations. The player receives points by stringing together painful collisions and inducing chaos in the environment. The player must achieve a wide variety of goals and / or reach various scoring milestones in each of the different single player and multiplayer modes of play. As challenging as it is funny, PAIN includes online leaderboards so players can compete against the masses.
IN THE MUSEUM
What would you do if that old military artillery on display were still live? Might you chuck those bombs at that huge dinosaur skeleton just to see what happens? Maybe drop a few on that janitor with the buffer who looks like he could use an attitude adjustment? Think you could use one to crack a sarcophagus open?
With four different launcher locations to choose from at any time, the Museum is a huge environment, but players should fear not – there is plenty of action to keep them in motion, from escalators to lunar rovers to floor buffers to that giant propeller display mounted into the floor. If players run out of Ooch (PAIN’s momentum mechanic) and begin losing inertia, there will be plenty of opportunity to get it back and keep the fun going. PAIN: Museum is a big new environment with the potential for big scores.
KEY FEATURES
Multiple playable characters, including celebrities, each with distinct personalities and attributes, as well as character specific in-flight poses and voice-over.
Various modes to play – Multiplayer modes include HORSE, Fun with Explosives, Bowling, and a variety of others. With single player modes like the classic free play layouts, Spank the Monkey, and Fun With Explosives - all supported by online leaderboards - PAIN provides both the challenges and the replayability gamers want.
Completely Interactive Gameplay Environment – regardless of what the player does within the PAIN thematic, the overall environment remains completely dynamic and fully destructible, allowing the player to find new and limitless ways to create chaos, comedy or simply wait to see what happens next.
Each time a player launches into the PAINful environment, the physics and animation data is stored in the PS3’s memory, allowing the player to view a replay instantly. With control over various camera angles and the replay speed – slow motion and fast forward – users can view each bruising launch for maximum comedy, even editing, saving, and uploading their best replays directly to Youtube.
A unique physics model created on Havok powered events allows for amazing ragdoll animations while ensuring that duplicating incidents is almost impossible. This keeps gameplay fresh no matter how many times a player is launched into the same environment.
Players are introduced to PAIN through a PAINless and interactive tutorial that teaches the player helpful skills to maximize the scores, chaos and fun in PAIN.
Available exclusively via PlayStation Network, PAIN has a robust online community feature set that includes a PAIN blog (www.PAINPS3.com) for ongoing dialogue with the development team, leaderboards and more.
With PAIN’s modular backbone, the game is made to expand. More characters, more themes, more gameplay modes and most importantly more PAINful fun!
New Blog Feature - Read More Section on Posts
i've added a new feature to the Blog.
you will have noticed that on each post there's now a Read More/Comment Section.
the idea is that the you see the important stuff, pictures, videos, and if you want to read the press release or if there's more product related stuff, you click the Read More/Comment and it will take you to the post where you can read the whole thing and comment.
This will always be on the bottom of the post whether there is more information or not, but i'm afraid that's unavoidable for now.
you will have noticed that on each post there's now a Read More/Comment Section.
the idea is that the you see the important stuff, pictures, videos, and if you want to read the press release or if there's more product related stuff, you click the Read More/Comment and it will take you to the post where you can read the whole thing and comment.
This will always be on the bottom of the post whether there is more information or not, but i'm afraid that's unavoidable for now.
Labels:
QTE
Nintendo - Bit Trip Core Screenshots and Video
Nintendo have released Screens and a Video for WiiWare game Bit Trip Core.
Labels:
E3,
Nintendo Wii,
Wii,
Wii*E3,
WiiWare
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