Showing posts with label OneBigGame. Show all posts
Showing posts with label OneBigGame. Show all posts

Friday, February 25, 2011

OneBigGame Announce Profits Of $100,000, Of Which 96% Was Donated To Charities


OneBigGames have announced they made profits of more than $100,000 during 2010. OneBigGames are a non-Profit publisher and have donated 96% of their 2010 profits, divided evenly between both Save the Children and Starlights Children Foundation. The Majority Of OneBigGames Profits game from Chime, which was released on Xbox Live Arcade and created Pro bono by Zoe Mode.

OneBigGames has other games they were given pro bono, for their charity causes. they have WINta from Japanese game designer Masaya Matsuura and his company NanaOn-Sha. This game is on the iTunes App Store for free, whilst in-app purchases for separate tracks will generate money for charity.

Press Release

San Francisco, Calif. – Feb 25, 2011 - OneBigGame (http://onebiggame.com), the non-profit publisher of videogames, today announces its results for 2010, the year it officially started its non-profit publishing operations. During the year, OneBigGame made more than $100,000 profit, with no less than 96% being donated to and evenly divided between OneBigGame’s two charity partners, Save the Children and Starlights Children Foundation.

The majority of funds raised for OneBigGame’s charity causes were generated by its first published game Chime which was released on Xbox LIVE® Arcade (for the Xbox 360® video game and entertainment system from Microsoft) on the 3rd of February 2010 and which was created pro bono for OneBigGame by UK based developer Zoe Mode.

“We are very happy to announce these first positive results from what we feel is a unique and new way of raising funds for charity,” stated Martin de Ronde, OneBigGame’s Director. “Through games created by famous game developers and development studios, we can now help children in need, which we think is a fantastic mechanism. Needless to say we’re grateful to Zoe Mode and their launch game Chime to help realize these results. Also, we like to think this is just a great sign of things to come as we have a number of very promising games lined up to continue our fundraising campaign in 2011, starting with Masaya Matsuura’s recently released iPhone game WINtA, David Perry’s next-gen tablet racing game and Charles Cecil’s Minesweeper Adventure.”

Said Ed Daly, MD of Zoe Mode: “We are honoured to have been part of OneBigGame and are immensely happy that the  success of Chime has gone on to help raise this money for charity. We look forward to continuing our relationship with OneBigGame and look forward to seeing the new games.”

Douglas Rouse, Corporate Partnerships Director at Save the Children said: “Save the Children is hugely grateful to OneBigGame for their donation. This is an innovative new way of raising funds for charity and the partnership introduces our vital and lifesaving work to a whole new audience of gamers. We hope this partnership will help people learn about our No  Child Born to Die campaign, a battle to stop 8 million children dying before their fifth birthday every year.”

“We are extremely appreciative of OneBigGame and the generosity of Zoe Mode and the other developers that participated in this wonderful initiative,” said Jenny Isaacson, VP of Brand Marketing and Communications at Starlight. “It's great to see the game industry not only provide entertainment for the general public but also for the seriously ill children and families Starlight serves."

As stated, following Chime, OneBigGame has continued its fundraising activities with WINtA, created pro bono by famous Japanese game designer Masaya Matsuura and his company NanaOn-Sha together with Triangle Studios in the Netherlands. WINtA, a music rhythm game for iPhone and iPod Touch is available from Apple’s Appstore as a free download with separate tracks from a variety of artists available as in-app purchases generating funds for charity.

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About OneBigGame

OneBigGame aims to raise funds to help solve problems afflicting children around the world. The nature of these problems can be diverse, but the kind of projects OneBigGame supports will always revolve around a structural improvement in children’s lives, expanding their opportunities in life.  OneBigGame raises funds by publishing games kindly donated pro bono by established names in game development, in conjunction with support from the development community as a whole. OneBigGame always aims to donate a minimum of 80 percent of all donations to its charity partners Save the Children and Starlight Children’s foundation.  To learn more about OneBigGame, please visit www.onebiggame.org or www.onebiggame.com

About charity partner Save the Children

Save the Children works in more than 120 countries. We save children’s lives. We fight for their rights. We help them fulfil their potential.. To learn more about Save the Children, please visit www.savethechildren.org.uk.

About charity partner Starlight Children’s Foundation

When a child or teenager has a serious medical condition, everyone in the family is affected. For more than 25 years, Starlight Children’s Foundation has been dedicated to helping seriously ill children and their families cope with their pain, fear and isolation through entertainment, education and family activities. Starlight’s programs have been proven to distract children from their pain, help them better understand and manage their illnesses, and connect families facing similar challenges so that no one feels alone. Through a network of chapters and offices, Starlight provides ongoing support to children, parents and siblings in all U.S. states and Canadian provinces with an array of outpatient, hospital-based and Web offerings. Programs are also delivered internationally through affiliates in Australia, Japan and the United Kingdom. To learn more visit www.starlight.org

Friday, August 27, 2010

OneBigGame And Zoe Mode Have Released A New PC Trailer For Chime

OneBigGame and Zoe Mode have released a new trailer for Chime. this trailer is for the PC version of the game and shows in-game footage and how to play the game. the main level shown in the video is the Moby Oh Yeah Level.




Thursday, August 26, 2010

OneBigGame And Zoe Mode Announce Chime Is Coming To Steam With An Exclusive Track

OneBigGames and Zoe Mode have announced that their Xbox Live Arcade game Chime is coming to Steam on PC's. This new PC version will feature an exclusive track featuring the “Still Alive” Song from Portal. A percentage of royalties from the sale of the game will got to OneBigGame charity partners, Starlight Children’s Foundation and Save the Children. Chime is set to come to Steam at the end of Summer.

Screenshots


Press Release

Developer’s Altruism Brings Music Puzzler to Windows PC and continues to support Non-Profit Publisher with exclusive version available via Steam

San Francisco, Calif. – August 26, 2010.OneBigGame today announced that following the critical and commercial success of Chime on Xbox LIVE® Arcade for Xbox 360®, developer Zoe Mode has also created a Windows PC version to be released end of this summer.

UK-based Zoe Mode, who created the original game pro bono for OneBigGame, has generously decided to donate a percentage of the proceeds of this commercial PC version to OneBigGame as well. As with Chime for Xbox LIVE Arcade for Xbox 360, these royalties from the PC version will benefit OneBigGame’s charity partners Starlight Children’s Foundation and Save the Children.

Furthermore, the PC version of Chime, available through Steam®, a leading platform for PC games, will carry an exclusive track, featuring the “Still Alive” soundtrack from Valve's hit game Portal.

“We are very pleased with Chime’s performance on Xbox LIVE Arcade for Xbox 360 and want to thank Zoe Mode for their creativity and generosity,” said Martin de Ronde, Director of OneBigGame. “The game has proven to be a great fund-raiser, a quality game in its own right and possibly the basis for a unique, new franchise for Zoe Mode beyond our exclusivity period.”

”Valve’s generous donation of Portal's classic "Still Alive" is another great bonus for which we’re very grateful.”, continued de Ronde. “The PC version of the game features all the great tracks from the original version and now also offers fans of Chime and fans of the original Portal soundtrack the opportunity to sample this song in Chime’s unique remixing game mechanics”

Ed Daly, Managing Director of Zoe Mode, added, “We are proud to have been able to kick start the unique fund-raising initiative that is OneBigGame and are very pleased with Chime’s impact. Because of the success, we were really keen to broaden Chime as a franchise by releasing a Windows PC version. We also want to continue supporting OneBigGame beyond the exclusivity period and have decided to donate a percentage of the royalties of any future Chime title we make. Finally, we’re proud to work with Valve on the Portal soundtrack level for Chime and have done our utmost to ensure the new level is one of the best yet for Chime.”

The exclusivity structure is part of OneBigGame’s innovative way of working with game developers. The publisher works together with famous designers and developers to create unique indie style games for a mutually agreed limited exclusivity period. After this period, the developers are free to release sequels, enhanced versions or conversions for other platforms.

5 percent of the purchase price of royalties of Chime for Windows PC will be donated to OneBigGame. Chime for Windows PC will be released this summer via Steam. 100 percent of the proceeds from the Xbox LIVE Arcade version of Chime for Xbox 360 have already benefited OneBigGame during a period that ran from February 1st through to June 1st.

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About Chime

A creative twist on both music and block puzzle games, Chime tasks players with covering the playing field with irregular shapes, each connected to a sound effect from the background music track, to form rectangular blocks, called quads. Chime’s innovative game mechanics enables players to create a unique remix of each song every time they play a level as the building of larger quads unlock more elements of the underlying song. Working their way to 100 percent coverage of the grid, players will unlock the song in full. Acclaimed artists Philip Glass, Moby, Markus Schulz, Paul Hartnoll of Orbital and Fred Deakin of Lemon Jelly have donated their music tracks pro bono.

About OneBigGame

OneBigGame aims to raise funds to help solve problems afflicting children around the world. The nature of these problems can be diverse, but the kind of projects OneBigGame supports will always revolve around a structural improvement in children’s lives, expanding their opportunities in life.

OneBigGame raises funds by publishing games kindly donated pro bono by established names in game development, in conjunction with support from the development community as a whole. The games will be published on the dedicated games portal OneBigGame.org, as well as through a variety of PC and console download channels.

OneBigGame always aims to donate a minimum of 80 percent of all donations to its charity partners Save the Children and Starlight Children’s foundation. To learn more about OneBigGame, please visitwww.onebiggame.org.

About Steam

The leading online platform for PC games and digital entertainment, Steam delivers new releases and online services to over 25 million PC users around the world. For more information, please visitwww.steamgames.com.

About Zoë Mode

Zoë Mode make games that are accessible; simple, social games that are effortlessly fun but don’t take themselves too seriously. Based in Brighton and San Francisco, Zoë Mode’s diverse work force is unified by its attitude to gaming. Zoë Mode believes that games are powerful ways of bringing people together; that there is more to life than gaming, but that gaming can make life better; and strongly believes that there is a game for everyone. Zoë Mode is part of Kuju Entertainment Limited.