Capcom have announced that they are working with Ninja Theory on DmC (Devil May Cry) for the Xbox 360 and Playstation 3. DmC is a re-imagining that keeps "DNA" from the original games but adds dark and brutal gameplay in a contemporary world. Dante will still have the traditional sword and gunplay from the original series, but now there will be more weapons and powers.
Capcom have released new in-game screenshots and gameplay video for DmC. They both show the new art style for the game and its main character. gun play is also shown as well as the new enemies.
Screenshots
Press Release
The next instalment of the multi-million selling Devil May CryTM franchise, DmC sees Capcom collaborating with UK based Ninja Theory to explore new frontiers for the series. DmC is in development for the Xbox 360 video game and entertainment system from Microsoft and PlayStation®3.
From its debut on PlayStation 2 in 2001, the Devil May Cry series has been synonymous with stylish action, rewarding combat and a brash, smart-talking protagonist. This ‘Devil May Cry DNA’ remains but is now injected with a dark and brutal gameplay that promises to redefine the franchise.
Set against a contemporary backdrop, DmC will depict a duplicitous world where nothing is ever as it seems and the line between good and evil is constantly blurred. Spurred into action by the promises of a trusted relation, Dante bursts into this world intent on revenge at any cost. DmC will retain the series’ signature mix of sword and gunplay but add additional weapons, all new powers and a revitalised gameplay system as players encounter the game’s devilish mix of enemies and navigate the rich, interactive environment.
A true collaboration, DmC sees the team at Ninja Theory joined by key staff from Capcom’s R&D division. Creative direction for the title will be undertaken by Ninja Theory’s Tameem Antoniades and overseen by Hedeaki Itsuno, who has worked on all previous titles in the series. DmC is being co-produced by Capcom’s Japanese and North American development operations.
Wednesday, September 15, 2010
Codemasters Have Released A New Trailer For F1 2010 Showing The Singapore And Abu Dhabi GP
Codemasters have released a new trailer for F1 2010. this trailer shows the Singapore GP and Abu Dhabi GP. the trailer aims to show the games light effects, especially between the contrasts of Singapore's night racing and Abu Dhabi;s day racing.
However, i'm a huge F1 fan and i'm disappointed to say that this trailer makes it clear that the cars in the game are not up to date. from the video, all the cars in the field are pre-Barcelona spec. this means for half the grid the wing mirrors are in the wrong place, Mercedes don't have their unique Air Box, Virgin cars are shorter and do not have the "shark fin" and a whole host of teams don't have the "f-duct".
Press Release
Wednesday 15th September/... See FORMULA ONETM stars race into the night in the new F1 2010TM gameplay video released by Codemasters®, now showing at www.formula1-game.com. F1 2010 will be released on September 22nd in North America, September 23rd across EPAC territories with a UK street date of September 24th for the Xbox 360® video game and entertainment system from Microsoft®, PlayStation®3 computer entertainment system and PC Games For Windows®.
Showcasing the stunning lighting effects featured in F1 2010, the new gameplay video features the full 24 car grid taking on the spectacular Singapore night race. For the first time in a FORMULA ONE videogame, players will experience night racing in high-definition as they go wheel-to-wheel on the city streets, set against a backdrop of fireworks and skyscrapers. F1 2010, powered by the award-winning EGO engine, authentically recreates the effect of the circuit’s hundreds of thousands of individual light sources as stars including Lewis Hamilton, Fernando Alonso and Sebastian Vettel take on one of the most dramatic events on the FORMULA ONE calendar.
The video also showcases the world’s finest racing drivers slicing and dicing at Yas Marina. The 2010 FORMULA 1 ETIHAD AIRWAYS ABU DHABI GRAND PRIX is shown as the race takes place at dusk, highlighting the unique atmosphere at the circuit set to host the final round of the thrilling 2010 FIA FORMULA ONE WORLD CHAMPIONSHIPTM.
F1 2010, the official game of FORMULA ONE, will include all of the official teams, drivers and circuits featuring from this season’s thrilling competition. The game can be enjoyed in an extensive career mode, a range of quick-fire races and time trials or full GRAND PRIXTMweekends. Players will experience the exhilaration of racing motorsport’s most advanced cars at the world’s finest circuits, in single player and online multiplayer modes.
In production at Codemasters Studios Birmingham, F1 2010 is being developed on the EGOTMGame Technology Platform, an evolution of the engine that powered the critically acclaimed, million-plus selling Colin McRaeTM: DiRT 2 and Race Driver: GRIDTM. The under-the hood technology has been tuned to simulate the unique aerodynamics and handling of 200MPH+ FORMULA ONE cars, taking players closer to the sport than ever before.
FORMULA ONE fans can watch the new video by speeding over to www.formula1-game.com, the home for all the latest screens, news and videos straight from the studio. F1 2010 will be released September 24th* 2010 for Xbox 360, PlayStation 3 and Games for Windows.
September 24th UK street date. Shipping across North America on September 22nd and releasing September 23rd across EPAC territories.
However, i'm a huge F1 fan and i'm disappointed to say that this trailer makes it clear that the cars in the game are not up to date. from the video, all the cars in the field are pre-Barcelona spec. this means for half the grid the wing mirrors are in the wrong place, Mercedes don't have their unique Air Box, Virgin cars are shorter and do not have the "shark fin" and a whole host of teams don't have the "f-duct".
Press Release
Wednesday 15th September/... See FORMULA ONETM stars race into the night in the new F1 2010TM gameplay video released by Codemasters®, now showing at www.formula1-game.com. F1 2010 will be released on September 22nd in North America, September 23rd across EPAC territories with a UK street date of September 24th for the Xbox 360® video game and entertainment system from Microsoft®, PlayStation®3 computer entertainment system and PC Games For Windows®.
Showcasing the stunning lighting effects featured in F1 2010, the new gameplay video features the full 24 car grid taking on the spectacular Singapore night race. For the first time in a FORMULA ONE videogame, players will experience night racing in high-definition as they go wheel-to-wheel on the city streets, set against a backdrop of fireworks and skyscrapers. F1 2010, powered by the award-winning EGO engine, authentically recreates the effect of the circuit’s hundreds of thousands of individual light sources as stars including Lewis Hamilton, Fernando Alonso and Sebastian Vettel take on one of the most dramatic events on the FORMULA ONE calendar.
The video also showcases the world’s finest racing drivers slicing and dicing at Yas Marina. The 2010 FORMULA 1 ETIHAD AIRWAYS ABU DHABI GRAND PRIX is shown as the race takes place at dusk, highlighting the unique atmosphere at the circuit set to host the final round of the thrilling 2010 FIA FORMULA ONE WORLD CHAMPIONSHIPTM.
F1 2010, the official game of FORMULA ONE, will include all of the official teams, drivers and circuits featuring from this season’s thrilling competition. The game can be enjoyed in an extensive career mode, a range of quick-fire races and time trials or full GRAND PRIXTMweekends. Players will experience the exhilaration of racing motorsport’s most advanced cars at the world’s finest circuits, in single player and online multiplayer modes.
In production at Codemasters Studios Birmingham, F1 2010 is being developed on the EGOTMGame Technology Platform, an evolution of the engine that powered the critically acclaimed, million-plus selling Colin McRaeTM: DiRT 2 and Race Driver: GRIDTM. The under-the hood technology has been tuned to simulate the unique aerodynamics and handling of 200MPH+ FORMULA ONE cars, taking players closer to the sport than ever before.
FORMULA ONE fans can watch the new video by speeding over to www.formula1-game.com, the home for all the latest screens, news and videos straight from the studio. F1 2010 will be released September 24th* 2010 for Xbox 360, PlayStation 3 and Games for Windows.
September 24th UK street date. Shipping across North America on September 22nd and releasing September 23rd across EPAC territories.
Labels:
Codemasters,
F12010
Capcom And CyberConnect2 Announce ASURA’S WRATH For The PS3 And Xbox 360
Capcom and CyberConnet2 have announced ASURA’S WRATH for the Playstation 3 and Xbox 360. ASURA’S WRATH is inspired by Asian Mythology and fused with Science Fiction. In the game, Asura was once a deity but he was betrayed by his fellow gods and stripped of his powers. Asura has been consumed by rage and swears vengeance against them. The Game pits you, Asura, against those deity's. The Trailer Capcom have released shows a mix of in-game action, showing QTE's, and cinematics.
Screenshots
Press Release
A brand new title scheduled for release on the Xbox 360 video game and entertainment system and PlayStation®3, ASURA’S WRATH sees Capcom join forces with Japanese developer CyberConnect2. Inspired by Asian mythology and fused with science fiction, ASURA’S WRATH will redefine the action genre by delivering unprecedented levels of dynamism, drama and interaction.
Once a revered deity, Asura was betrayed by his fellow gods and stripped of all his powers. Consumed by anger at the injustice he has suffered and swearing vengeance, Asura discovers he can use this fury to his advantage and turn it against his enemies. By channelling his inner rage, Asura is now able to unleash devastating attacks and wreak havoc as he battles against the deities who have wronged him and their earthly forces. Inspired by episodic dramas, ASURA’S WRATH will be split into distinct sections with gameplay and narrative unfolding as one and building to a final climatic conclusion.
Screenshots
Press Release
A brand new title scheduled for release on the Xbox 360 video game and entertainment system and PlayStation®3, ASURA’S WRATH sees Capcom join forces with Japanese developer CyberConnect2. Inspired by Asian mythology and fused with science fiction, ASURA’S WRATH will redefine the action genre by delivering unprecedented levels of dynamism, drama and interaction.
Once a revered deity, Asura was betrayed by his fellow gods and stripped of all his powers. Consumed by anger at the injustice he has suffered and swearing vengeance, Asura discovers he can use this fury to his advantage and turn it against his enemies. By channelling his inner rage, Asura is now able to unleash devastating attacks and wreak havoc as he battles against the deities who have wronged him and their earthly forces. Inspired by episodic dramas, ASURA’S WRATH will be split into distinct sections with gameplay and narrative unfolding as one and building to a final climatic conclusion.
Labels:
360,
ASURA’S WRATH,
Capcom,
CyberConnect 2,
PS3,
TGS10
Capcom Announce Dead Rising 2: CASE WEST Exclusively For The Xbox 360
Capcom have announced Dead Rising 2: CASE WEST, Exclusive DLC for the Xbox 360 version of Dead Rising 2. Dead Rising 2: CASE WEST see's Frank West team up with Chuck Greene for co-op action as they both go in search for the reasons behind the Fortune City Outbreak and find links to the Willamette incident.
Screenshots
Press Release
Complimenting Dead Rising 2TM: CASE ZERO, Dead Rising 2: CASE WEST will extend the Dead Rising 2 experience by delivering brand new content and the return of a familiar face. Available exclusively on Xbox LIVE® online entertainment system following the release of Dead Rising 2TM, Dead Rising 2: CASE WEST will see Frank West team up with Chuck Greene for some serious co-op action. In co-op mode, Xbox LIVE®Gold members will see the two protagonists delve deeper into the reasons behind the Fortune City outbreak and provide further links to the Willamette incident
Labels:
Capcom,
Dead Rising 2: Case West,
TGS10
EA Have Released New Screenshots, Concept Art, And A Trailer For Alice: Madness Returns
EA Have released new screenshots, concept art, and a trailer for Alice: Madness Returns. The trailer is a teaser trailer, possibly from a CGi movie within the game. the screenshots mostly show Alice attacking twisted enemies. the concept art shows the White rabbit, landscapes, Alice falling into wonderland, and Alice out growing a house.
Screenshots
Concept Art
Screenshots
Concept Art
Labels:
Alice: Madness Returns,
EA
EA And Grasshopper Manufacture Reveal Shadows Of The Damned For The PS3 And Xbox 360
EA And Grasshopper Manufacture have announced Shadows Of The Damned, an upcoming psychological action thriller game coming to the Playstation 3 and Xbox 360 in Summer 2011. In Shadows Of The Damned you play as Garcia, a professional demo hunter who is out to find his true love who was kidnapped by Demons. Shadows Of The Damned will have gruesome battles and puzzles and will see you travelling between hell and back.
Screenshots
Press Release
Guildford, UK. – Sept. 15, 2010 – Electronic Arts Inc. (NASDAQ: ERTS) and legendary Japanese developer Grasshopper Manufacture today revealed Shadows of the Damned, an all-new psychological action thriller game from executive director Suda51 (director of No More HeroesTM), creative producer Shinji Mikami (director of Resident Evil®) and music composer Akira Yamaoka (sound director of Silent HillTM). Shadows of the Damned follows a demon hunter deep into a hyper-twisted re-imagining of hell where he must rescue the love of his life by defeating the armies of darkness with the power of the light. Shadows of the Damned is scheduled for release in the summer of 2011 on the Xbox 360® videogame and entertainment system and PlayStation®3 computer entertainment system.
"We are excited to finally take the cover off our latest project and invite gamers from around the globe to experience this new, warped world we have created," said Goichi Suda, CEO of Grasshopper Manufacture. "By partnering with EA, a publisher that truly shares our commitment to quality and innovation, we have been able to develop Shadows of the Damned according to our ambitious vision while creating an entertainment property we believe will appeal to a global audience."
"With Shadows of the Damned, gamers will fight for love in the most difficult arena imaginable … hell," said Shinji Mikami, Creative Producer of Shadows of the Damned. "Players will find themselves surrounded by demons set on destroying their heart and soul. Only the strong will survive."
In Shadows of the Damned, gamers will assume the role of Garcia, a hard-as-nails, leather-clad, motorcycle-riding professional demon hunter who finds his true love kidnapped by vengeance-seeking demons. As he explores the farthest reaches of the netherworld, Garcia battles through hell and back, with danger and turmoil around every corner. Throughout Shadows of the Damned gamers will find themselves challenged by demented puzzles and thrust into gruesome battles with vile and deformed creatures that can only come from the darkest recesses of hell. The game features a grotesque, highly stylized art direction that transports players into a grisly world. The entire experience is enveloped with a pulse-pounding musical score by famed videogame music composer Akira Yamaoka, that takes the over-the-top action sequences and intense boss battles that both Suda51 and Mikami are renowned for creating to new heights.
“We are honored to be working with Suda-san and Mikami-san and all of the wonderfully creative minds at Grasshopper. This is one of the most daring and innovative projects in the EA Partners program,” said David DeMartini, Senior Vice President and General Manager, EA Partners. “We look forward to launching this game next summer."
For more information on Shadows of the Damned, please visitwww.shadowsofthedamned.com or follow the development team on Twitter at www.twitter.com/SotD or on Facebook atwww.facebook.com/shadowsofthedamned.
About Electronic Arts
Electronic Arts Inc. (EA), headquartered in Redwood City, California, is a leading global interactive entertainment software company. Founded in 1982, the Company develops, publishes, and distributes interactive software worldwide for video game systems, personal computers, wireless devices and the Internet. Electronic Arts markets its products under four brand names: EATM, EA SPORTSTM, EA MobileTM and POGOTM. In fiscal 2010, EA posted GAAP net revenue of $3.7 billion and had 27 titles that sold more than one million units. EA's homepage and online game site is www.ea.co.uk. More information about EA's products and full text of press releases can be found on the Internet at www.eagames.co.uk/press.
EA, EA SPORTS, EA Mobile and POGO are trademarks of Electronic Arts Inc. Xbox and Xbox 360 are trademarks of the Microsoft group of companies. PlayStation is a registered trademark of Sony Computer Entertainment Inc. All other trademarks are the property of their respective owners.
Screenshots
Press Release
Guildford, UK. – Sept. 15, 2010 – Electronic Arts Inc. (NASDAQ: ERTS) and legendary Japanese developer Grasshopper Manufacture today revealed Shadows of the Damned, an all-new psychological action thriller game from executive director Suda51 (director of No More HeroesTM), creative producer Shinji Mikami (director of Resident Evil®) and music composer Akira Yamaoka (sound director of Silent HillTM). Shadows of the Damned follows a demon hunter deep into a hyper-twisted re-imagining of hell where he must rescue the love of his life by defeating the armies of darkness with the power of the light. Shadows of the Damned is scheduled for release in the summer of 2011 on the Xbox 360® videogame and entertainment system and PlayStation®3 computer entertainment system.
"We are excited to finally take the cover off our latest project and invite gamers from around the globe to experience this new, warped world we have created," said Goichi Suda, CEO of Grasshopper Manufacture. "By partnering with EA, a publisher that truly shares our commitment to quality and innovation, we have been able to develop Shadows of the Damned according to our ambitious vision while creating an entertainment property we believe will appeal to a global audience."
"With Shadows of the Damned, gamers will fight for love in the most difficult arena imaginable … hell," said Shinji Mikami, Creative Producer of Shadows of the Damned. "Players will find themselves surrounded by demons set on destroying their heart and soul. Only the strong will survive."
In Shadows of the Damned, gamers will assume the role of Garcia, a hard-as-nails, leather-clad, motorcycle-riding professional demon hunter who finds his true love kidnapped by vengeance-seeking demons. As he explores the farthest reaches of the netherworld, Garcia battles through hell and back, with danger and turmoil around every corner. Throughout Shadows of the Damned gamers will find themselves challenged by demented puzzles and thrust into gruesome battles with vile and deformed creatures that can only come from the darkest recesses of hell. The game features a grotesque, highly stylized art direction that transports players into a grisly world. The entire experience is enveloped with a pulse-pounding musical score by famed videogame music composer Akira Yamaoka, that takes the over-the-top action sequences and intense boss battles that both Suda51 and Mikami are renowned for creating to new heights.
“We are honored to be working with Suda-san and Mikami-san and all of the wonderfully creative minds at Grasshopper. This is one of the most daring and innovative projects in the EA Partners program,” said David DeMartini, Senior Vice President and General Manager, EA Partners. “We look forward to launching this game next summer."
For more information on Shadows of the Damned, please visitwww.shadowsofthedamned.com or follow the development team on Twitter at www.twitter.com/SotD or on Facebook atwww.facebook.com/shadowsofthedamned.
About Electronic Arts
Electronic Arts Inc. (EA), headquartered in Redwood City, California, is a leading global interactive entertainment software company. Founded in 1982, the Company develops, publishes, and distributes interactive software worldwide for video game systems, personal computers, wireless devices and the Internet. Electronic Arts markets its products under four brand names: EATM, EA SPORTSTM, EA MobileTM and POGOTM. In fiscal 2010, EA posted GAAP net revenue of $3.7 billion and had 27 titles that sold more than one million units. EA's homepage and online game site is www.ea.co.uk. More information about EA's products and full text of press releases can be found on the Internet at www.eagames.co.uk/press.
EA, EA SPORTS, EA Mobile and POGO are trademarks of Electronic Arts Inc. Xbox and Xbox 360 are trademarks of the Microsoft group of companies. PlayStation is a registered trademark of Sony Computer Entertainment Inc. All other trademarks are the property of their respective owners.
Labels:
EA,
Grasshopper,
TGS10
EA Have Announced My Garden For The Nintendo 3DS
EA Have announced My Garden for the Nintendo 3DS. This is the first of many Tokyo Game Show Announcements this week. My Garden is a game that will allow players to create custom gardens in a variety of environments. there will be hundreds of flower and plant varieties as well as unique items you can design yourself.
you will have a sidekick called Tanuki who will give you missions to complete. You will be able to take a picture of your gardens, which unlocks rare flowers, and you can also unlock more than 20 different abilities for Tanuki. My Garden also makes use of the 3DS motion controls as you can shake your 3DS to shoo away butterflies and birds from your garden. alternatively, you could whistle into the microphone to bring in birds to eat the insects.
Screenshots
Press Release
REDWOOD CITY, Calif. – September 15, 2010 – The EA Play Label of Electronic Arts Inc. (NASDAQ: ERTS) today announced My Garden* (working title) for the Nintendo 3DSTM, a new title in development that will allow players to create custom gardens in a variety of unique and beautiful environments. Optimized for the coming 3-D platform, My Garden* will offer graphics that bring flowers to life in a vibrant and realistic manner. Digital gardeners will get to choose from hundreds of flower and plant varieties as well as unique items to design, cultivate and enhance landscapes. My Garden* is scheduled to be unveiled at EA’s Tokyo Game Showcase on September 15, 2010.
“With My Garden*, our aim was simple: to make something beautiful that comes to life on the Nintendo 3DS like no other platform,” said Rod Humble, Executive Vice President of the EA Play Label. “We hope to offer a game that’s so immersive that it truly brings the delight of owning a garden to life through a visually stunning 3D experience.”
With the help of a cute sidekick named Tanuki, players will test their green thumbs on a variety of missions that inspire them to create beautiful outdoor spaces in six unique environments such as an arid desert, the banks of a cascading brook, and a lush rainforest. Gardeners will snap a photo of their creations with the game’s free-roaming in-game camera in order to unlock rare and exotic flowers. Along the way, My Garden* players will also unlock more than 20 different abilities for Tanuki, who uses those attributes, plus a little magic, to help the garden reach its full potential.
Every gardener will have a bouquet of flowers and items to choose from in creating his or her own floral paradise. As new growth begins to push, the flora comes alive in a resplendent array of colors and textures, attracting natural garden visitors ranging from birds to butterflies, insects and other creatures. If a player wants a few more feathered friends in the garden, simply whistle bird calls into the Nintendo 3DS microphone to summon additional members of the flock. Alternatively, if too many unwanted visitors arrive at the garden gate, a quick shake of the Nintendo 3DS will send them scattering while also dispensing in-game coins that can be used to add a variety of new garden tools and more plants.
My Garden will be released alongside the hardware launch of the Nintendo 3DS. For more information on My Garden*, please visit:www.ea.com/mygarden.
Working Title
About Electronic Arts
Electronic Arts Inc. (EA), headquartered in Redwood City, California, is a leading global interactive entertainment software company. Founded in 1982, the Company develops, publishes, and distributes interactive software worldwide for video game systems, personal computers, wireless devices and the Internet. Electronic Arts markets its products under four brand names: EA SPORTSTM, EATM, EA MobileTM and POGOTM. In fiscal 2010, EA posted GAAP net revenue of $3.7 billion and had 27 titles that sold more than one million units. EA's homepage and online game site is www.ea.com. More information about EA's products and full text of press releases can be found on the Internet at www.electronicarts.co.uk/press.
EA, EA SPORTS, EA Mobile and POGO are trademarks of Electronic Arts Inc. Nintendo 3DS is a trademark of Nintendo. All other trademarks are the property of their respective owners.
you will have a sidekick called Tanuki who will give you missions to complete. You will be able to take a picture of your gardens, which unlocks rare flowers, and you can also unlock more than 20 different abilities for Tanuki. My Garden also makes use of the 3DS motion controls as you can shake your 3DS to shoo away butterflies and birds from your garden. alternatively, you could whistle into the microphone to bring in birds to eat the insects.
Screenshots
Press Release
REDWOOD CITY, Calif. – September 15, 2010 – The EA Play Label of Electronic Arts Inc. (NASDAQ: ERTS) today announced My Garden* (working title) for the Nintendo 3DSTM, a new title in development that will allow players to create custom gardens in a variety of unique and beautiful environments. Optimized for the coming 3-D platform, My Garden* will offer graphics that bring flowers to life in a vibrant and realistic manner. Digital gardeners will get to choose from hundreds of flower and plant varieties as well as unique items to design, cultivate and enhance landscapes. My Garden* is scheduled to be unveiled at EA’s Tokyo Game Showcase on September 15, 2010.
“With My Garden*, our aim was simple: to make something beautiful that comes to life on the Nintendo 3DS like no other platform,” said Rod Humble, Executive Vice President of the EA Play Label. “We hope to offer a game that’s so immersive that it truly brings the delight of owning a garden to life through a visually stunning 3D experience.”
With the help of a cute sidekick named Tanuki, players will test their green thumbs on a variety of missions that inspire them to create beautiful outdoor spaces in six unique environments such as an arid desert, the banks of a cascading brook, and a lush rainforest. Gardeners will snap a photo of their creations with the game’s free-roaming in-game camera in order to unlock rare and exotic flowers. Along the way, My Garden* players will also unlock more than 20 different abilities for Tanuki, who uses those attributes, plus a little magic, to help the garden reach its full potential.
Every gardener will have a bouquet of flowers and items to choose from in creating his or her own floral paradise. As new growth begins to push, the flora comes alive in a resplendent array of colors and textures, attracting natural garden visitors ranging from birds to butterflies, insects and other creatures. If a player wants a few more feathered friends in the garden, simply whistle bird calls into the Nintendo 3DS microphone to summon additional members of the flock. Alternatively, if too many unwanted visitors arrive at the garden gate, a quick shake of the Nintendo 3DS will send them scattering while also dispensing in-game coins that can be used to add a variety of new garden tools and more plants.
My Garden will be released alongside the hardware launch of the Nintendo 3DS. For more information on My Garden*, please visit:www.ea.com/mygarden.
Working Title
About Electronic Arts
Electronic Arts Inc. (EA), headquartered in Redwood City, California, is a leading global interactive entertainment software company. Founded in 1982, the Company develops, publishes, and distributes interactive software worldwide for video game systems, personal computers, wireless devices and the Internet. Electronic Arts markets its products under four brand names: EA SPORTSTM, EATM, EA MobileTM and POGOTM. In fiscal 2010, EA posted GAAP net revenue of $3.7 billion and had 27 titles that sold more than one million units. EA's homepage and online game site is www.ea.com. More information about EA's products and full text of press releases can be found on the Internet at www.electronicarts.co.uk/press.
EA, EA SPORTS, EA Mobile and POGO are trademarks of Electronic Arts Inc. Nintendo 3DS is a trademark of Nintendo. All other trademarks are the property of their respective owners.
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