This month's Splatoon 3 Salmon Run item is the Knockout Boots. The goal for this video was to get 1,00 points. that way i get the item twice and have a go at defeating a King Salmonoid.
This Salmon Run might be the worst one i've ever done. it took 11 jobs to reach my goal of 1,000 points and it wasn't until the 12th, and final, job that my team mates and i actually completed all 3 waves! I admit i made a couple of mistakes, but it was tough anyway with such a poor selection of weapons, in my opinion, in which i only enjoyed using the Aerospray. In the final job we did go up against a Megalodontia and got it to about half health. What's also annoying about all this effort is that both of the items i got were only two pins!
For Online Saturday i'm back with Foamstars, from Square Enix and Toylogic. Foamstars is out across PS5 and PS4. I'll be playing the PlayStation 4 version of it.
For this video i wanted to try out the online Squad Missions. These take place on specific maps and have a team of 4 players work together to defeat 10 waves of enemies. i tried out the Sunny Funny Factory, Rap Wrap Scrapyard, and Bath Vegas Marina Bay maps in Normal difficulty and i also tried out the Lucky Funky Street, twice, in Hard difficulty.
when you finish your attempt, you're awarded points towards the current season, i went up from 3 to 6 during this video, your own personal level, i went from 19 to 21, and Miracle Dust. This dust is important as you use it to level up your stats, that are used by any character you play with. I didn't realise this so my first attempt at Hard Difficulty didn't go well. but that's also down to the stats of my team mates. to upgrade your stats, head to the "Upgrade Energy Core" section, to the right of Squad Mission, and chose which stats you want to upgrade. during this video i put everything up to Lvl 1 and then a few others up to Lvl 2.
For Mobile Friday this week is i tried out Cat Garden - Food Party Tycoon from developers Daerisoft . I Played this on my iPhone 14 Pro.
The art for this game caught my attention, like it has with other similar games, but what i was most curious about was whether or not it could stand out from the other idle games with nice art or if it would have the same grind issues that Cats & Soup, https://youtu.be/B5_zo0ov4IM, Cat Snack Bar, https://youtu.be/hhqyaTmhXw4, or if it had some interesting ideas to beat the grind like Animal Restaurant, https://youtu.be/DZhTicMX4Bo, had.
in Cat Garden - Food Party Tycoon, the grind does come fairly soon. the pacing isn't bad but it's not quite right either. i could feel the grind a little before the next thing would unlock. It does have some interesting ideas to help break up the grind, but they don't feel finished. for example, there's a whole fishing aspect to the game that has no tutorial and seemingly little to no impact on the game. It sticks out the most because the tutorial, whilst a little forceful, is mostly great. i don't appreciate it wanting me to share a photo tho.
Another plus for Cat Garden - Food Party Tycoon is that there are no intrusive adverts. it's our choice if we want to watch an advert and we get in-game rewards for doing so. that's amazing and somewhat rare in idle games. this is a game good for commuters as i played it with one hand throughout and your "turn" can be finished in just a handful of minutes, then you put it down and come back to it later. adverts can be frustrating as they break up that flow but also use up data. for example, i would chose not to watch adverts whilst out and about but at home i wouldn't mind watching an advert via my wi-fi for some in-game benefits.
The nice artwork in Cat Garden - Food Party Tycoon isn't enough to make this a great game. it needs it's other ideas to be fleshed out more and the game to get a little bit more balancing. What is here now is fine and very playable and could be enough for idle restaurant fans. but if the developers can continue to improve and add to it, it could become a much better game.
For this week's Demo Play Thursday i played the PlayStation 4 version of Stories from Sol: The Gun-Dog from developers Space Colony Studios.
This was an example of me seeing cool icon art and deciding to download because of it rather than me reading what i was about to play. so i was taken aback when this turned out to be a visual novel. But i wasn't deterred from playing it because it's a visual novel.
I'm going to be upfront and say that i stopped playing the demo because it broke. i reached a point where the demo would not progress and nothing i did would fix it. you can hear me talking through the button presses i was trying. Unfortunately, whilst this was a demo breaking issue it wasn't the only one i came across. right near the beginning i found navigating the option menu nearly impossible due to the lag in the controls. you can hear me say when i've pressed a button and a second or more later see it replicated on screen. The menu area and parts of the game also had an issue where pressing a direction on the controller once could mean it's done twice in game or not at all. safe to say this demo is a buggy mess to the point where i can't recommend it on PlayStation 4.
That's not to say there was nothing good about this. far from it. the music is fantastic and the artwork was amazing. when it came to setting the scene and story telling, i was hooked. i would've liked the option for bigger text and for the game to offer to automatically progress the story, but this is a demo and i haven't tried the final version. It's a shame their website doesn't list a way to buy the soundtrack because after playing the demo i'd like to get it.
As a demo it's not good because not only does it have issues but it also broke to the point where i couldn't continue. But this also makes me concerned that the game itself might have issues when it's released. there are hints of a cool story that i was really getting into, but i don't even know if my save from the demo will carry over or not. there was a real lack of communication in the demo. so overall i can't recommend the demo nor the game. but i would say it's one to watch out for. if reviewers say it's fixed then it could be something cool to try out.
This will be the last part of playing Deponia on PlayStation 4. It's a game that i have had for a long time and i had heard a lot of good things about it. But in part 1, https://youtu.be/BebaNadnGTw, it became clear that the game's logic and mine weren't quite matching up. it meant that how the game wanted me to play it wasn't how i wanted to play it.
I want to be clear that i'm not saying it's bad or broken, just that i personally found it difficult to play. I decided to give it one more try. now i knew what to expect, i went in knowing that i need to see everything, collect everything, and yet that still wasn't enough as by the end i was still stumped. I wasn't a fan of the collecting and seeing everything either as it was clear a couple of times that i had done things out of order and it messed with the story a little.
When the game was telling the larger story, rather than the small stuff during the puzzle sections, i was hooked. i enjoyed the humour and watching what happened. for me, i would've like this to have been a movie or cartoon/anime. for me, Deponia is at it's best when it's telling it's story.
So there will be a new game next week and it won't be any of the other Deponia games. i'm not saying that i won't ever play them. but for now, i want to try something else.
Hello and welcome to Part 10 of the new series here on QTE Gamers!
The goal with Stories on Tuesday is to play games with a heavy focus on their story. this can be Visual Novel games, like today's game, or it can be something more episodic. For me, it's a style of game i've not really explored. i have several games across a few platforms that i haven't played but i bought them because i wanted to. So now the time has come for me to experience these sorts of games.
Our debut game is Alternate Jake Hunter: Daedalus - The Awakening of Golden Jazz. I have the game on PS4 via DISC but i'll be playing the PlayStation Plus version of the game that's been downloaded to my PlayStation 4.
In this part we continue looking at our Grandfathers daily activities and try to put together his final moments on the day he died. We ended Part 9, https://youtu.be/8RUeZNVCapo, realizing one of his coats was missing so that was the main goal at the start of this video. But as we ended up at the site of his murder we ended up finding something far more shocking that had reverberations between several of the people we had met since we came to New York. We headed back to Silver Snow to follow this new lead and what we uncovered points to certain individuals and possible danger ahead.
If you're interested in watching the stories unfold without my commentary, head over to Ko-Fi. there, you can subscribe to the "Stories on Ko-Fi" which will let you watch all the stories. This tier will always be one week ahead of the free video on QTE Gamer's YouTube Channel. Or, of course, you can head to https://ko-fi.com/qtegamers and donate via PayPal.
This week's Cloud Monday video is part2 of playing the PS4 version of The Wild at Heart, from developers Moonlight Kids, via the PlayStation Plus Cloud Streaming Service to my Japanese launch model PlayStation 4.
Part 1, https://youtu.be/00DYIf7y46g, was one of the smoothest experiences i've had with a game on this service. that's not just in terms of how well it's suited for being streamed from the cloud but also because of how well the streaming went. Part 2 wasn't as smooth, but it didn't really take away from my enjoyment with the game.
throughout the video i had small little nitpicks and suggestions on how things could've gone a little better, but in the grand scheme of things they're not that important. it's just because a lot of the game is so good, it really it just the small things that are noticeable.
for the majority of this video there were no issues with the streaming. there were only a couple of moments of stream tearing, where grey would appear on the screen, and a connection warning. I live in an apartment building so these issues usually appear when streaming a PS4 game. what's important is that i wasn't concerned nor worried because of how frequent the game auto saves. i knew that if there was a disconnection, i wouldn't have lost much progress if any.
Personally, i do think my choice in part 1 of setting the difficulty to "Wanderer" was the correct choice for me. i'm enjoying playing for the story, one that i don't know where it's going to go. i feel that "Adventurer" might've pulled focus away from the story and exploring and made the game into something else. But it's great that such a choice exists. if you played The Wild at Heart at one of the difficulty levels, trying out the other via streaming the game is a great option to have as you get to try it without having to download it.
So The Wild at Heart is definitely a highly recommended game from the PlayStation Plus Cloud Streaming Service.