Right from clicking the game icon on my PlayStation4, Tearaway continued to impress me by putting me at the last checkpoint from Part 1, https://youtu.be/E3WqJ6MF2Rg. This was impressive because the game didn't ask to continue, there was no menu, all there was after clicking the game's icon was a loading screen and there i was in game. i included the end of that load, as this is a PS4 so the loading took around 45 seconds.
In part 1, we never used jump because it didn't exist. the X button did nothing but raise a question mark above our heads. instead, the game was mostly designed around us not having it. tho there did seem to be a couple of places where it looked like we'd need it if we were out exploring. Thankfully we got it back and the game feels much better and less limited now.
Jumping wasn't the only new thing we got access to. after creating clouds, we now are able to generate a gust of wind in any direction we want. we use this in a couple of interesting ways like blowing enemies when they jump or using it to generate or manipulate platforming. near the end of this part, we got access to throwing. our character #iota was able to throw, but now they can pass an object to us and with the motion controls and touch panel we're able to throw things much stronger and much farther.
Tearaway: Unfolded continues to be a fun game to play. the story isn't anything outstanding at the moment, but it's enough to get us to places. but the platforming, light puzzling areas, and even hidden collectables make it one of the most accessible platformers i've ever played. i'm looking forward to what comes next in part 3.