Friday, April 19, 2024

Mobile Friday - Devil May Cry: Peak of Combat - Great Fighting Gameplay In A Game That Needs Work


For Mobile Friday this week is i tried out the newly globally released Devil May Cry: Peak of Combat. I Played this on my iPhone 14 Pro.

It was surprising when i saw in the charts Devil May Cry: Peak of Combat. it looks like it had been out either in beta or in out in a couple of countries for some time and now got it's full global release. But i hadn't heard of the game prior to it's release. 

I haven't played a Devil May Cry game since DmC on PS3 so i don't know what the story is at the start of this game and the game itself does a poor job of setting the scene. Once you start the game, download an additional 40MB of data and sign into an account, the game just goes and doesn't really stop until the end of the first chapter.

One of the issues with the game's story telling also applies to the games tutorial. both aspects of the game feel half finished at best because how both are implemented in the game are only half as effective. for example, with the story there are some fun cutscenes, that look low resolution, that are voice acted and match the level of gameplay well. But then the game tries to tell some story with text boxes on the left side of the screen, the same way it tries to add additional tutorial information. these boxes are small and are sometimes blocked by the dynamic island. It feels like a game designed on either other #Apple phones or #Android. The combat is so fast and fluid that my attention is solely in the middle of the screen watching it, not what's happening on the periphery.

There are a few things in this game that also feel not finished or not fully implemented. the next main one would have to be the gamepad controls. ASTRA: Knights of Veda, https://youtu.be/kzt0SEuitI4, has so far had the best implementation of gamepad controls and whilst i wasn't expecting Devil May Cry: Peak of Combat to copy it, i was expecting something more than nothing. When you start to use the controls, nothing changes on screen. the game doesn't tell you on screen what buttons do what. you have to go to settings, select the gamepad you're using, and read an onscreen picture. But even then the controls didn't fully work for me. there were times i had to manually touch the screen to progress so i gave up using the controller and finished the game using the touch screen controls.

It's disappointing that a game that's been worked on for so long comes across as being half finished. they got the core combat design and failed to build a game around it. I would like to say that maybe they can rework a lot of the game and bring it up to a better standard but i'm not so sure they can or will. Devil May Cry: Peak of Combat is fun to play, but not for long. but it might be worth keeping and checking what the updates to the game bring.    

Version 2.3.

Thursday, April 18, 2024

Demo Play Thursday - SaGa: Emerald Beyond On #PS4


For this week's Demo Play Thursday i played the PlayStation 4 version of SaGa: Emerald Beyond, developed by Square Enix.

I've known about the SaGa series of games for a long time. But the only game in the series i know i played was Unlimited Saga on PS2, and even then i don't think i played too much of it. This recently released demo is a great way for me to check what a new game in the series looks like.

SaGa: Emerald Beyond does a poor job of presenting itself as a demo and what is included. near the start, at the character select screen, i didn't know if i was limited in character because it's a demo of it's a game where you need to unlock characters. I don't know how big the demo is in general and it doesn't say. so i don't know if i came close to the end or not.

A big highlight from playing this demo was the fantastic music from Kenji Ito. i really enjoyed listening to it and there are periods in this video where i'm not talking mostly because i'm listening to the soundtrack. The second highlight for me was the battle system. Whilst it wasn't explained the best, i did find the game's timeline based party focused combat system to be fun to engage with and by the end of the demo i was trying to add strategy to the commands being issued to make best use of it's timeline system. But it was the other systems related to combat that the game did a poor job in conveying and the commands available really needed a more in-depth explanation as to what each did. As did the level up system as i never really understood how it all worked and the game never explained it.

There were a few little frustrations with SaGa: Emerald Beyond but for the most part i could live with them. The one that annoyed me the most, and i complained about the most in this video, was the story taking place in the latter third. It was unrealistic, even for a fantasy RPG, and honestly came across as cheap. my character is an alien and yet no one treated him like one. the world was engulfed in ice, but the way my character talked made him seem callous like he only cared about his mission. it was like two stories were taking place at the same time and little to no effort was made to combine them into anything looking realistic. 

For me, the highlights of this demo weren't enough to get other the lows. It's a poor demo and i don't think it shows off the game great. there are too many unknowns as to whether this is just the game we were playing or if certain parts of the game have been removed from this demo. If you're interested in this game, maybe you've played one of the earlier games in the series, or maybe you're interested the battle systems, then this demo is worth playing. But for most others it's not one i recommend trying out.

Wednesday, April 17, 2024

Backlog Conquering - Papo & Yo On PS3 - From Start To Finish


Welcome to Backlog Conquering.
Today's video is the long awaited playthrough of Papo & Yo on PlayStation 3 from start to finish. I played this game back in 2023 and completed it across 5 parts, which you can watch below. One reason i didn't combine all the parts back then was because this playthrough wasn't seamless. there are many times where i look around, make mistakes, and then understand what i need to do. At the time, i didn't think that would be satisfying to watch. I'm more content with how this playthrough went nowadays than back then but when i combined these parts i did cut 2 or 3 longer diversions where i was making a lot of mistakes and unfortunately those cuts are easy to spot. But please do enjoy watching the game and the story it's trying to tell. The music is fantastic, too, so maybe sit back and enjoy the soundtrack as i play. Or you can check out the credits at the end of the video.

Part 4 - https://youtu.be/2AmtDoudYak (You can skip this, it's just me stuck on one puzzle)

Tuesday, April 16, 2024

Stories on Tuesday - Alternate Jake Hunter: Daedalus - The Awakening of Golden Jazz - Part 8


Hello and welcome to Part 8 of the new series here on QTE Gamers!

The goal with Stories on Tuesday is to play games with a heavy focus on their story. this can be Visual Novel games, like today's game, or it can be something more episodic. For me, it's a style of game i've not really explored. i have several games across a few platforms that i haven't played but i bought them because i wanted to. So now the time has come for me to experience these sorts of games.

Our debut game is Alternate Jake Hunter: Daedalus - The Awakening of Golden Jazz. I have the game on PS4 via DISC but i'll be playing the PlayStation Plus version of the game that's been downloaded to my PlayStation 4.

We continue in Silver Snow trying to find out what our Grandfather was looking for. In Part 7, https://youtu.be/QHY2p-Tb9jo, it was made clear that someone didn't want us looking around. We didn't have any more threats in this part, but it was clear that people didn't want to talk about it. A big possibility is that we may have a suspect in the old "Daedalus" case but it's unclear if this person is also a suspect in what happened to our Grandfather.

If you're interested in watching the stories unfold without my commentary, head over to Ko-Fi. there, you can subscribe to the "Stories on Ko-Fi" which will let you watch all the stories. This tier will always be one week ahead of the free video on QTE Gamer's YouTube Channel. Or, of course, you can head to https://ko-fi.com/qtegamers and donate via PayPal.

Monday, April 15, 2024

Cloud Monday - Black Knight Sword - Part 2 - Easy Is Better, But Saving Is A Pain


This week's Cloud Monday video is part 2 of playing the PS3 version of Black Knight Sword via the PlayStation Plus Cloud Streaming Service to my Japanese launch model PlayStation 4.

From Part 1, https://youtu.be/xdaueEIkV_M, we learned that this is actually the whole game and not just a DEMO like the store page says. we also learned the the Normal difficulty level is surprisingly hard, and the biggest thing we learned is that the game has a weird save system.

The fact that the game only saves at checkpoints continues to be it's biggest issue. I played Part 2 on easy and found it a much more normal pleasant playing experience. The amount of enemies and how much is needed to kill them feels right, like either this was the default normal difficulty and they decided to make the game harder or they did an amazing job rebalancing the game for an easier difficulty. I was able to progress through the levels quicker and it almost made up for the checkpoint only saves. But when i did die, it wasn't as much fun having to redo what i've already done as it was going forward and making progress. so whilst it is better, it's still not ideal.

The biggest surprise i stumbled upon is that there is a story, of sorts. it's just that you have to leave the game on the home screen for a little bit for the game to show it. So that's why i included it at the start of this video as i imagine many people, like me, might've not known about it nor even seen it.

But the story and better gameplay can't make up for how this game saves. It looks good and has some interesting ideas. but Black Knight Sword's save system is a fundamental issue so bad that it mostly negates all it's good points, as a game being streamed from the Cloud. This makes it hard to recommend, especially for those interested in the challenge that hard mode brings. Black Knight Sword isn't easy to play legitimately outside of the Cloud so that is a positive reason to give it a go. it's short length does work in it's favor. But the first time you're disconnected from the service and find you have to play through several minutes of enemies, platforms, and traps is probably when you should put it down and move on.

Sunday, April 14, 2024

Switch Funday - The Legend of Zelda: Oracle of Ages - My First Time


Welcome to Switch Funday!

For today's game i wanted to try out the Game Boy Color game The Legend of Zelda: Oracle of Ages. I was always curious about games that had two versions. i played a lot of Pokémon Gold on Game Boy Color and would trade with others who had Silver. So i knew how two versions like that would work. But here, The Legend of Zelda: Oracle of Ages is one of two The Legend of Zelda games that together tell a bigger story.

I started with The Legend of Zelda: Oracle of Ages because, when i was young, it's the blue version and i like blue. but i do intend to try The Legend of Zelda: Oracle of Seasons. Whilst this will be my first playing these two games, i did have and did play the Game Boy Color version of The Legend of Zelda: Link's Awakening DX.

I remember how good The Legend of Zelda: Link's Awakening DX looked back in the day, but what surprised me was how good The Legend of Zelda: Oracle of Ages looked on my TV screen. The music was great, too. i was taken aback by how nostalgic it felt and there was a wave of awe that a game from a console i loved playing looked so great and felt so good in this modern era.

But again, the disadvantage of this system is that there are no game manuals. as a kid, i would've read the manual and learnt about the games. So it's a little embarrassing how long i thought the game was auto saving. the game does have in-game help and a tutorial of sorts, via statues, but in this period manuals were also a tutorial for the game and even offered back story. so it did feel like i was missing some of the game.

What i played was enjoyable. remember, i went in wondering how this story would be told and whether it would feel like a story or part of a story. From the first hour i spent with it, it did feel like it's own story. i saw a couple of hooks for The Legend of Zelda: Oracle of Seasons, but they never felt like they were gate keeping the story.

The pacing was decent with navigating the world the only thing slowing me down. i did find a few of the character names surprisingly boring and i do wonder what ever happened to Ralph!

If you have Nintendo Switch Online, i do recommend The Legend of Zelda: Oracle of Ages. it doesn't really feel old, it looks amazing big on a TV, and the soundtrack still holds up. Plus, with the Switch version you're able to save and rewind which makes it even easier to play.

Saturday, April 13, 2024

Online Saturday - Foamstars - Season 3 And Chloe Noir Gameplay


For Online Saturday i'm back with Foamstars, from Square Enix and Toylogic. Foamstars is out across PS5 and PS4. I'll be playing the PlayStation4 version of it. 

Season 3, MYSTERIOUS SWING, has just started so i went back into Foamstars to check it out. In this video i was able to try out the new character Chloe Noir, she can be bought as part of the Season Pass or can be earned in-game for free by reaching Season Pass level 31. Everyone can use her in the Extreme Party Mode and i played 4 games of 4 Vs. 4 where everyone is Chloe Noir!

Other than that, i warmed up with a couple of Smash The Star games and once again tried Rubber Duck Party in my attempts to win that mode but once more my teammates and i failed to win it. it is still the only mode i've played where i've yet to get a win.