Welcome to one of the final Puzzle & Dragons Tuesday videos!
With the series being retired on YouTube and finishing over on Ko-Fi, https://ko-fi.com/qtegamers, i'm celebrating by showing off the Quest Mode.
This video shows the 14th Dungeon, Starlight Sanctuary. the closer i get to the final dungeon, the harder these are becoming and the more time they're taking. So the remaining few dungeons will come one at a time.
Come back next week for what will be the 15th,and final, Dungeon!
This week's Cloud Monday video is part 2 of playing the PS4 version of Tt Fusion's LEGO City: Undercover via the PlayStation Plus Cloud Streaming Service to my Japanese launch model PlayStation 4.
It wasn't a great day trying to stream this game from the cloud. The video is from the third attempt to play the game. the previous two attempts failed in less than a minute getting to the game's start screen with PlayStation kicking me off due to my internet connection. i tried restarting my PS4 but it didn't solve the problem as it would repeatedly fail to launch. Thankfully, the game finally did launch and that's when this video was started.
Unfortunately, that's not the end of the trouble i had with this game today. one reason this video is shorter than before is because it crashed #Sony's end, instead of my internet connection being the reason it ended. But i wasn't having a great time anyway so i wasn't keen on trying again.
I still find the game funny. but playing it wasn't as great as i'd expect from a LEGO game. The slower pace was very noticeable. I still found driving to be a chore rather than fun, and the other drivers and pedestrians in the game were brainless. having a game world with a mix of LEGO stuff and real world stuff wasn't great for driving as i was constantly hitting the small rocks trying to avoid the surprisingly large numbers of slow traffic. Once we got the grappling hook, new issues emerged. i got it but couldn't seem to use it even tho there seemed to be places to use it where i got it. it got in the way of combat, and then i was able to use once the story required it.
The final part of the video is the second story mission. this was probably the most familiar LEGO style gameplay level i've played so far. but it felt slow. using the grappling gun was slow, swinging felt slow, and the levels themselves were surprisingly small as we could access portions of it. you can hear in the video how disappointed i was when i realised i needed an extra three costumes/characters to access the other areas of the level. i wasn't excited to have to go back to previous levels. i was expecting to explore around the map rather than repeat levels. i could imagine that the gameplay reason for returning might be police forensic stuff, but that's more in hope than what i think is actually going to happen.
Ultimately, once we found out in Part 1 that there are no manual saves and erratic auto saves, the game became one i couldn't recommend to play in the ground. the fact that it crashed Sony's end and how long it took to reconnect when i was kicked off, just adds to my conclusion that LEGO City: Undercover is a game you should download from PlayStation Plus rather than stream it.
Today's Switch Funday video is on Pokémon Unite. as this is the first full weekend of February, it's a Unite Weekend. this means i'm able to use any Pokemon i want in the unranked online modes. my goal with these weekends is to try out several new Pokémon i don't have and hopefully find some new favorites.
Today, i played at the Shivre City map, it's a 4 vs 4 map so it's a little different from the other Unite Weekend videos i've done. So i came away from this weekend not really feeling great about any of the Pokémon i used. Crustle was a surprise and i scored a lot with it. I don't think i understood Hoopa, and Garchomp didn't seem to have a great selection of moves. Mewtwo was fine, Blissey wasn't, and ending with Lucario was alright but it never felt as strong as i thought it should be.
This weekend is February's Eggstra Work Event in Splatoon 3 on Switch. I haven't had much luck with the previous events so i came into this just wanting to get a decent score, one i felt satisfied with, a 1,000 points for the Gatchapon, and if possible finishing Wave 5.
In the end, none of the teams i was on were able to beat Wave 5, but the rest of the goals were met. I say at the beginning that the start of the video is going to be full of failure and things would get better on near the end and that was true. I don't watch videos of the event before i play, i go in knowing nothing. i just hope for a good weapon selection and good team mates to learn with. Match 4 was the start of things getting good and it mostly continued like that from that point on.
For Mobile Friday this week is i tried out Dream Detective: Merge Game, from Century Games on my iPhone 14 Pro. This game is also out on Android and PC.
The app store page for Dream Detective: Merge Game immediately grabbed my attention with it's beautiful colorful art. i was instantly curious whether this is purely for the app store or if the game looked this good. from the screenshots i instantly knew what kind of game parts of it would be, but i was keen to find out how it could combine detective gameplay with merge game play. But the developers #CenturyGames also make another game i'm familiar with called Whiteout Survival. I've been bombarded with ads for that game for a long time now and it had garnered a reputation that the ads don't match the gameplay.
Thankfully in starting the game it was clear that the artstyle is used in game and it looks fantastic. unfortunately, that's about all the praise i can give Dream Detective: Merge Game. the tutorial is bad and seems to give up almost immediately. in about 15 minutes i had finished what i could do in the game. it left me with the choice of waiting 2 hours or paying with gems to continue. This sucked for me, someone who was starting the game for the first time, as the game had done nearly nothing to prove to me that i should continue and not delete it.
And that's one of the games biggest problems. i only knew about the size of the game world because i had a look, the game did nothing to convey it to me. the game has done nothing to show off the detective gameplay teased in the app store pictures. the game has done nothing to explain the 3 currencies in the game. i've worked out 2, but i have no idea about the third. Because the time was soo short, the game hadn't really begun and it was already asking us to wait or pay to continue without ever justifying why.
Dream Detective: Merge Game is a game i can't recommend unless you're OK playing the game for 10 minutes every few hours. It's introduction to first time players is almost rude in how poorly designed it is. in this series, games typically allow players to do a lot in the beginning before slowing down and a grind beginning or the player running out of energy. often that's about 30 minutes, plenty of time for players to learn the mechanics, get the back story, and have an idea where things are going to go forward. But Dream Detective: Merge Game gave me none of that, and even less when you compare with what's seen in the app store.
For this week's Demo Play Thursday i played the Nintendo Switch version of Jett Rider. This game, from developers Last Chicken Games is out now across various platforms.
The screenshots for this demo showed the game to be a platformer, but after some rough platforming with Aaru's Awakening, https://www.youtube.com/post/UgkxajhuretHJQkryomqkf8HEBq4OSzdaymh, i hadn't been keen to jump into another platformer. But i was also curious as i could be missing out on a decent platformer. But once i knew this was a platformer, i figured it would be a great game to try for Demo Play Thursday.
The main menu is bare bones, it does say it's a demo but that's all the information we get. there are no links to the eShop page, no mention as to what's in the demo, nor is there a trailer for the game. so i did go in not knowing how long things were going to be.
When it starts, one of the first things i noticed was how much was on screen. many pixel art games tend to zoom in on the main character, meaning there's not much extra above, below, or to the sides. but here, i was impressed by the scale of it. It's another game that starts and then jumps back in time, but Jett Rider doesn't take itself too serious so i wasn't too bothered by it.
One thing i mention throughout the video is how lacking the tutorial was. it's decent at the start but then it kinda stops before it's finished explaining how things work or where everything is. This game does feel like one where exploring and dying are gameplay mechanics and a half finished tutorial like this one is actually better than you'd get in other games with similar mechanics. There is a theme of the game perhaps not doing enough to give the player information. an example that comes up in the video is that we level up, the game says our stats are better, but we never get to see those stats. as the player, when anything is improved we have no way of quantifying the improvements, for the most part we only have the word of the game. I did notice with the weapons that when we upgraded them, visually we were able to see a difference in the firing and the larger numbers coming of enemies.
Having accepted that exploring and dying are part of the game, one key factor for me is how long does it take to restart and where it happens. Jett Rider does not have an auto save, it's only manual and only at specific places in the map. so if you explore in the wrong direction from one of these, you could restart and loose progress. i died a few times in this video. a couple of times i died close to the save point. but the other times when i died further away were not fun.
As well as the great visuals and art, i also enjoyed the weapons. each one is visually different, and each has some information saying what they're suited for. using each one was fun. this meant that when i had 4 weapons unlocked and could only use 2, it felt like the un fun choice. Ratchet and Clank is famous for it's cool weapons and lets the user choose which one to use with a radial menu. i wanted this game to have a radial menu so i could have all the weapons. But you can only swap weapons at specific points.
As a demo, it's good. we get some back story, enough of a tutorial, and a decent sample of platforming, enemies, and boss fights. i feel like i could get the game and enjoy it. but the demo also makes me feel like i wouldn't finish it. at each point we reached, new enemies or stronger versions of enemies we had met were introduced. This kept happening so by the time i ended the demo, i was concerned that the game would move away from puzzle/exploration platformer to more of a survival/shooter platformer and getting more difficult.
I would recommend the game after trying the demo. but i would make it clear that i think it's going to get tough. and it's because of this i probably won't be getting the game but, again, it's not because it's bad it's just because i feel like it's going to be hard in a way i won't enjoy it.
Welcome to one of the final Puzzle & Dragons Tuesday videos!
With the series being retired on YouTube and finishing over on Ko-Fi, https://ko-fi.com/qtegamers, i'm celebrating by showing off the Quest Mode.
This video is part 5 and it shows the 13th Dungeon, the Epody Grove. the closer i get to the final dungeon, the harder these are becoming and the more time they're taking. So, unless i'm able to defeat a dungeon quickly, the remaining few dungeons will come one at a time.
Come back next week for what will be the 14th Dungeon.